In service to the almighty Emperor of Mankind is reason for existence, regardless of the paths through life that we might find ourselves lead along. A Sage in the employ of Interrogator Pince, Lillit Rebko was not always engaged in such important employment. She had at one time been courtesan to no less than the Rogue Trader Glablenka herself. Her position was lost due to infighting between herself and the Trader's son, who framed Lillit for theft consequently losing not only her prized position of comfort, but her left hand as well (A common punishment thieves receive in the Romonovski Sector.). Little did Glablenka or her son realise, that Lillit Rebko had acrued quite an impressive amount of evidence of the Trader family's crooked dealings and tax evasions during her time with them and so the last laugh was on them and the Trading family were arrested by local Arbites personel. The ability to gather such a hoard of personal data did not go to waste and the former courtesan was quickly snapped up to serve Interrogator Pince as his personal Sage.
The model is a Reaper sorceress fig with a bionic hand and holstered hand cannon. I tried to make her pretty, but I'm not sure it worked well enough. She has purple eye shadow, green irises and wierd coloured hair. My wife says the colour of her garb doesn't "pop", I'll let you decide if you agree.
Some things:
- Dai
- I paint small metal and plastic figures and rarely get to play with them. But that is fine with me.
Showing posts with label Arbites. Show all posts
Showing posts with label Arbites. Show all posts
25 June 2012
A Pretty One
Labels:
=][=munda,
Arbites,
Inquisitor,
Necromunda,
Rogue Trader,
Tau,
Warhammer,
WH40k
07 April 2012
Test Run
No pics. No pics.
Instead, some small paragraphs to detail that last night was the first properjob testrun of the game. Had four of my Friday Night Gamers group come over so they could get to try out the rules set and get an idea of what their teams can do. It also allowed me to get a better grip on the rules as far as GM'ing the show went.
Needless to say it went really well. Slow, of course (2am finish....) and we really didn't finish the game, but it seemed everyone had fun and I did too. I had forgotten just how deadly the Necromunda rules were! (Prime example being an Ogryn being taken out of the game by one burst from a Heavy Bolter or some such, or a plasma pistol one-shotting a Cultist.) All this effort painting mini's and the cahracters are liable to be defunct after their first proper game!
There were a few things I think I'll change as far as the rules. I don't like the phases, or at least being so strict with them. A fighter should be able to walk a little take a shot and use of the rest of his move, or shoot then move. It'll add more tactical options for the players. I also think Close combat needs tweaking somehow... The Nurgle Magos was stuck in combat with an Interrogator for 3 rounds. 3... long... rounds.
I also now need to get on with making scenerey - namely multi-level scenery. Whilst the few sniping spots I had were muchly abused, there seriously needed to be more to offer more options for the teams than pretty much two levels to play on - on the little scenery I have or off it on the table top.
Anyway, hopefully this weekend will see me completeing the Nurgle Big Mutie and then it's on to the Inquisition forces. Very exciting stuff!
All in all, I'm glad I started this project. So far, it's proven rewarding and confidence boosting where my painting and modelling abilitied are concerned. I also like to see my display cabinet getting it's shelves filled up, meaning I'm getting a LOT more done these days. Now if only I didn't have to also try to fit in my Plague Marines, my Raven Guard and my mate's Malifaux projects into the limited time I have to paint! (Not to mention the NEW commission job I recently took on.... my 1st Grey Knight in 15 years.)
*O and lastly, I had a forum-mate ninja me that amazing new Forge World Enforcer and Cyber Mastiff from their recent 1st April open day thing. I can't wait to get that and somehow fit it into this game. *
Instead, some small paragraphs to detail that last night was the first properjob testrun of the game. Had four of my Friday Night Gamers group come over so they could get to try out the rules set and get an idea of what their teams can do. It also allowed me to get a better grip on the rules as far as GM'ing the show went.
Needless to say it went really well. Slow, of course (2am finish....) and we really didn't finish the game, but it seemed everyone had fun and I did too. I had forgotten just how deadly the Necromunda rules were! (Prime example being an Ogryn being taken out of the game by one burst from a Heavy Bolter or some such, or a plasma pistol one-shotting a Cultist.) All this effort painting mini's and the cahracters are liable to be defunct after their first proper game!
There were a few things I think I'll change as far as the rules. I don't like the phases, or at least being so strict with them. A fighter should be able to walk a little take a shot and use of the rest of his move, or shoot then move. It'll add more tactical options for the players. I also think Close combat needs tweaking somehow... The Nurgle Magos was stuck in combat with an Interrogator for 3 rounds. 3... long... rounds.
I also now need to get on with making scenerey - namely multi-level scenery. Whilst the few sniping spots I had were muchly abused, there seriously needed to be more to offer more options for the teams than pretty much two levels to play on - on the little scenery I have or off it on the table top.
Anyway, hopefully this weekend will see me completeing the Nurgle Big Mutie and then it's on to the Inquisition forces. Very exciting stuff!
All in all, I'm glad I started this project. So far, it's proven rewarding and confidence boosting where my painting and modelling abilitied are concerned. I also like to see my display cabinet getting it's shelves filled up, meaning I'm getting a LOT more done these days. Now if only I didn't have to also try to fit in my Plague Marines, my Raven Guard and my mate's Malifaux projects into the limited time I have to paint! (Not to mention the NEW commission job I recently took on.... my 1st Grey Knight in 15 years.)
*O and lastly, I had a forum-mate ninja me that amazing new Forge World Enforcer and Cyber Mastiff from their recent 1st April open day thing. I can't wait to get that and somehow fit it into this game. *
Labels:
=][=munda,
Arbites,
Chaos,
Daemon,
Daemonhost,
Imperial Guard,
Inquisitor,
Kroot,
Mutant,
Navigator,
Necromunda,
Nurgle,
Psyker,
Rogue Trader,
Space Marine,
Tau,
Warhammer,
WH40k,
Xenos
20 March 2012
Cheeky Sod
I've not been very good at sticking to my plan of updating at least once a week.
A hobby funk had descended upon me and my will to paint whithered like a frog's leg in hot oil. So basically, no painting, no work, no updates.
But.....
There's light at the end of this rotten tunnel. Last night saw in a recharge in the ol' hobby cells (Due to a demo game being run tonight.) and I found myself up late desperately painting the badges on Renzer's coat and other details, glueing the arms upon the Kroot and setting my targets upon the next poor plastic sap in line to suffer my brush lead attentions.
So keep the faith whoever's out there, there will be more coming soon with a small report as to how the game (Nurgle Coven vs Rogue Trader Cerw) went. Can't promise pics of the game though as I've little scenery to show right now, but that will change in time.
A hobby funk had descended upon me and my will to paint whithered like a frog's leg in hot oil. So basically, no painting, no work, no updates.
But.....
There's light at the end of this rotten tunnel. Last night saw in a recharge in the ol' hobby cells (Due to a demo game being run tonight.) and I found myself up late desperately painting the badges on Renzer's coat and other details, glueing the arms upon the Kroot and setting my targets upon the next poor plastic sap in line to suffer my brush lead attentions.
So keep the faith whoever's out there, there will be more coming soon with a small report as to how the game (Nurgle Coven vs Rogue Trader Cerw) went. Can't promise pics of the game though as I've little scenery to show right now, but that will change in time.
Labels:
=][=munda,
Arbites,
Dark Angels,
Imperial Guard,
Inquisitor,
Kroot,
Mutant,
Navigator,
Necromunda,
Nurgle,
Psyker,
Raven Guard,
Rogue Trader,
Space Marine,
Squat,
Tau,
Warhammer,
WH40k,
Xenos
20 February 2012
Sailing the 7 Galax-seas
Antolio Etcheverria de Dios Otero Antormarchi in all his finery. I really had to force myself to paint this bugger and it shows. (But I wanted the Rogue trader Crew finished.) And so, with him done, my first player team is ready to go forth and search for plunder amidst the storylines in my head. For some reason the camera couldn't take a good pic of his eyes and so they look like pants, which they actually don't in real life. What's a mediocre painter to do?
Any who might remember Hersus Vorden, the 3-armed mutant illegitimate son of this fellow, may well recall the mutie had orange scarves/bandannas? Well, they are directly related to the poor dissociated youth's attempt to show his loyalty to his father and match Antolio's sash.
Enjoy!
Any who might remember Hersus Vorden, the 3-armed mutant illegitimate son of this fellow, may well recall the mutie had orange scarves/bandannas? Well, they are directly related to the poor dissociated youth's attempt to show his loyalty to his father and match Antolio's sash.
Enjoy!
And to celebrate the completion of the Rogue Trader Crew, here's a group shot of how sexy they think they are!
Labels:
=][=munda,
Arbites,
Imperial Guard,
Inquisitor,
Kroot,
Mutant,
Navigator,
Necromunda,
Nurgle,
Psyker,
Rogue Trader,
Squat,
Tau,
Warhammer,
WH40k,
Xenos
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