Showing posts with label SummerCon. Show all posts
Showing posts with label SummerCon. Show all posts

Sunday, August 30, 2026

SummerCon Experiences

 The TTRPG in Korea Discord group had another online con this weekend. 

 On Friday evening, I played in a Shadowdark game, set in I6 Ravenloft. This was my first experience with Shadwodark, but of course I know Ravenloft pretty well. This game was really fun. I was playing an elf wizard who had the "ranger" background. And I had both magic missile and acid arrow on my spell list. So with the DM's permission, I had an energy bow like Hank from the D&D cartoon that I fired my spells from. 

We explored the castle, managed to find the history book and sun sword, just before the GM's timer ran out and Strahd appeared. We were down in the crypts. The sun sword did so much damage that Strahd died in two rounds. Of course, our fighter was charmed by Strahd, but with advantage on rolls from our Seer and Cleric, and a dispel magic from me, the fighter broke the charm and put down Strahd. And just before the time limit for the session, too! 

Saturday morning, I ran a Treasures, Serpents, & Ruins Ruby game. I had two players, so they each got to run 2 PCs. They also had money to hire plenty of hirelings, so they took advantage of that. They were searching an ancient elven tomb for treasure, encountering lots of traps, some bugs, some undead. They avoided the gelatinous cube. They avoided some traps, fell into a few, and solved several puzzles/challenges to get the treasure at the end. Only one halfling man-at-arms died. 

Saturday afternoon, I was a player in a game of Free League's Alien RPG. The GM had asked us all who our favorite characters were (besides Ripley or Jonesy), or at least who we'd like to play. I was Hudson from Aliens. Riley was Kane from Alien. Oz was Hermit from Alien Earth, and W1ng was Rusten Quinn from Alien vs Predator. This was also my first time playing FL's Alien game. 

Hudson was the only one to die, getting firebombed by Kane while the alien was dragging him away.  

It was really fun, but while the general task resolution mechanic is solid, the whole stress/freakout/losing control/panic system seemed a bit clunky and kinda slowed down the game. 

I think I mentioned that my Saturday evening workshop on exploration-focued play was canceled from lack of interest. When I canceled, there was a DCC game at that time in need of players so I said I would play. But yesterday morning, my wife got upset that I was going to be gaming all day on the computer and ignoring the family. So I bowed out of that game. Luckily, others had also joined, so the game went on without me. 

Finally, this afternoon (Sunday), I was a player in a Mothership game. This was maybe my fourth or fifth time to play Mothership, and I have to say I really like this game. It's got the similar vibe to Alien, of course. And while the general mechanic (percentage checks) is fine, Alien's die pool system is maybe a bit more fun. But the stress/freakout mechanics in Mothership are a lot simpler than Alien, at least from my experience as a player only. 

We were up against a cold, uncaring computer AI, who wanted to eliminate us to complete the ship's mission. I was playing an android, and towards the end of the session, the AI took over my body. Scott (the GM for this game) fed me some lines here and there and let me continue on as the corrupted android, while the players thought they'd reset me but weren't quite sure. It was pretty fun, but in the end the AI made my android body end its existence. So it goes. 

The final Sunday evening session is going on right now, but obviously I'm not in any of those games. It was a pretty fun con, but I had lots of technical issues this time, so I may take a back seat next WinterCon. Playing face-to-face is more fun anyway. 

Sunday, August 9, 2026

TTRPG in Korea's Online SummerCon 2026

 SummerCon 2026 is approaching. It will be on August 28th to 30th, KST (GMT +9). 

We have a lot more games than gamers, apparently. Maybe lots of folks are on vacations at the end of the summer. Whatever the reason, we have a lot of games with open spots. So we (I'm part of the organizing committee) have decided to open up the Con to people outside Korea. 

 If anyone reading is interested, check out our registration page on Warhorn. You'll need to register with Warhorn, and the Con is on Discord (plus various VTTs at each GM's preference) so you'll also need to join the TTRPG in Korea Discord server at least until the end of the conference. 

SummerCon Registration 

https://warhorn.net/events/korea-summercon-2026

TTRPG in Korea

https://discord.gg/5P7pM7Vpn 

I'm running a Treasures, Serpents, & Ruins Ruby game, and I've got the Exploration Focused Play workshop as well, both on Saturday. The only person yet to sign up for the workshop is also on the organizing committee, so I may cancel that and just chat with him about the topic one-on-one sometime. But there's still a week to sign up, so maybe it will get a little more interest. 

There is a wide variety of games, old school, new school, traditional, narrative, cozy, etc.  

Tuesday, July 21, 2026

Encouraging Exploration

 

Amae (Aurelian) and the good folks at the TTRPG in Korea Discord server are again hosting an online Summer Con, coming up at the end of August. I've volunteered to help with organizing this time, since I've got a bit of experience from the BTGC last fall. So far, I haven't had to do much.

I pitched one Treasures, Serpents, & Ruins game (Ruby), using an old adventure I wrote back when I was still in Japan. It's been updated and modified along the way. Actually, I think I used to give it away as a free download here on the blog in the old days. 

I also pitched, since the New GM workshop was cancelled at the Busan Con this past spring, a workshop about exploration-based play. It will be based on the main gist of my New GM workshop idea. Trying to get younger/newer players out of the mindset that they need to craft a story before they can run a game. 

But since it's a general workshop, I'll also be trying to give player advice to help players think and explore the fictional worlds of our games more, rather than just waiting for the next crumb of a plot hook from the GM. Themes/topics may include: 

Dungeon Crawls

Hex Crawls (including West Marches style play)

XP for Gold

Diagetic Problem Solving through Questions and Detailed Observation

Sandbox Play 

Setting Up a (small & contained at the start) World, Not a Story 

Tuesday, September 2, 2025

TTRPG in Korea Online SummerCon is Finished

 So, the Online Summer Con is over. I think the game I was in Sunday evening closed out the event, since we went about 30 minutes over the end time (and the new semester started yesterday so I was introducing my courses on not enough sleep). I wasn't involved in the start, though, since I didn't play anything Friday evening. 

The games I was in were all really fun, although the three I was a player in all had different styles. 

Saturday morning, my friend Justin ran a Monster of the Week/Jinkies! mix game (both are PbtA games, so he used MotW on his side, but we used Jinkies! playbooks for our PCs). It was called The Coffin Nails, and was a mystery game. 

I played Jimmy Switzer, a college dropout and loner (The Tough One playbook). A player with the online nickname Mildew played Cal Whitmore, the local newspaper editor (The Leader playbook). A third player named Kojak played Antoine Pier, the university librarian (The Smart One playbook). We made our PCs before the game.

The mystery involved a pair of researchers at the local university trying to cover up a failed insomnia experiment that led to people acting violently. There was also a ghost involved. We managed to solve the mystery, but unfortunately, not in time to stop the researchers from getting away and getting a lucrative contract with a defense contractor. 

It was a fun, goofy game, with us mostly laughing our way through the tense moments our PCs found themselves in. 

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Saturday afternoon, I was in a Mothership game run by Michael (first time meeting him). He ran a module called Gradient Descent that Justin told me was pretty good. And it was. It was also a mystery game, but with more action and also very much a Philip K. Dick style mindfuck. Sorry, some spoilers in this game description follow.

I played Mifune, a Marine. Michelle played Blaise, a Scientist (botany specialty). LP played Emmanuel, a Teamster (pilot). Carly played Bianca, a Scientist (surgeon). Kinsella played Amirah "CIB", also a marine. CIB stood for "Cast Iron Bitch" and she really played that up! We also made these PCs before the game started.

The jumping off point was that we were going to an abandoned space station to loot it, but just as we board, we get knocked out and wake up in a trash heap deep in the station. We've got some good loot, and need to get to the top of the station where our hired ship is waiting for us, but the station AI thinks we're all androids and its property so we can't leave. 

We managed to get to our ship in time, without loss of PC life (we lost an android friend we picked up along the way), but one PC was suspected to be an android replicant and our crazy Russian pilot wouldn't let her board. So that PC volunteered to stay and the rest of us got away...but with lingering doubts about whether or not we had also been replaced and didn't know it, or if the one we left behind was actually human or not (there was evidence that she WAS human, but also evidence that she'd been replaced). 

This game was fast paced, tense at times, very funny at times, and required some lateral thinking along with some gung-ho bravado. 

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Sunday afternoon was the game I ran, Into the Dragon's Den. I had revamped an old dungeon from 20 years ago, and used my TS&R rules but with BECMI style race-as-class demi-humans. This was a fairly straight dungeon crawl, with a variety of challenges to exploration, combat, and puzzles but the party bypassed quite a few of the puzzle type encounters (which is totally fine, I made quite a few paths through the dungeon). 

Richard (my CoC Keeper friend) played Grimsteel the Dwarf. Ian (who plays in Richard's CoC game and I met IRL in Seoul last week in the Perils and Princesses game) played Peralay the Elf. Kinsella (CIB in the Mothership game) played Aleena the Cleric. Zen played Morgan Ironwolf the Fighter. Ren played Ismene the Thief. Yes, these were pre-gens I made, and yes, I stole names and art from the BX, BECMI, and other TSR books for the pre-gens. The players had selected their PCs before the game started.

I gave each PC a different set of rumors, including rumors about the various ways into the dungeon. The town wanted them to either slay Kelek the Wizard or Grimflame the Dragon (or maybe both). They decided to try the wizard, and started exploring the most difficult way in first, but then decided to move to the easiest way in. They found a hidden passage in the first room which led them to Warduke (Kelek's captain) who they defeated, then up to find Kelek who they also just managed to defeat without losing any lives. They also found Kelek's stash of anti-dragon magic items along the way, so maybe I'll see if these players want to have a second go at it and try their luck with the dragon some day.

We went over time, because no one wanted to stop until Kelek was dead. I think everyone had fun. I definitely had a great time running it. 

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Sunday evening, I was again a player in a Dungeon Crawl Classics game, run by Marley. This was the first time I've had a chance to play DCC, and it did not disappoint. Marley's DMing style was a bit different, though. She had us pick pre-gens at the start of the game, asking us each to run two or maybe three. We all picked two, then she asked if anyone wanted to run three. I said why not, and picked a third. Then two other players picked third PCs...so we kinda had too many PCs in the game. Should have kept my mouth shut, maybe. 

I played a Thief named Jinx, a Magic-User named Alexy, and a Fighter named Torgo. I didn't write down all the other PCs names/classes, but Dee played a Dwarf and a Thief. Zen (Morgan Ironwolf in my game) played a Cleric, Magic-User, and Thief. Gheist played a Dwarf, a Cleric, and an Elf. Marley had a bit of characterization to each PC for us to use, but we got to pick names for ourselves. 

The adventure we were sent on was that a bunch of low-level losers were sent to stop a world-ending bad guy from destroying the world by solving the mystery of the dungeon. The dungeon itself was a big puzzle, and we spent way too much time in the second room with the primary puzzle, trying to figure it out, before Marley clued us in that the rest of the dungeon had clues to solve the primary puzzle. Of course, we failed to stop the demon thing from emerging, and almost all of the PCs died in one hilarious way or another. 

Marley's DMing style was interesting. After a very exposition heavy start, she just sat back and waited for us players to do something once we got plopped into the dungeon. And she had an assumption of incompetence for our PCs. For example, if we wanted to light a torch, we had to roll to see if our PC knew how to do that. It was interesting. Very different from the assumption of competence I give PCs in games I run. It did suit the game style, though, were we were supposed to be in over our heads, and likely going to fail anyway. 

As I mentioned, this game also went about 30 minutes over the limit since we all wanted to see how the last few PCs would die or escape screaming from the dungeon. My PCs all died. 

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Final thoughts? Next time, I will probably DM more and play less. And not the late night slot on a night before I need to go to work the next day. It was fun to try one game I had never tried before (DCC), and to get to play a few games I had played before but in different styles. And Justin, Scott and I will probably be meeting soon to plan a face to face Busan game convention. Since I'll be one of the organizers, I'll also probably run a game or two but likely not play in anything, so I can be available to manage things at times when Scott and Justin run or play something. 

Friday, August 29, 2025

TTRPG in Korea Online SummerCon has Begun

 The TTRPG in Korea SummerCon has begun already. I'm obviously not playing in any games right now (Friday night) but I've got a weekend chock full of gaming coming up. 

 Tomorrow morning is Justin's Monster of the Week/Jinkies (PbtA mashup) game.  I'm playing Jimmy Switzer, an outcast and college drop-out. A little bit punk/metalhead, a little bit incel, and a little bit weirdo.

Tomorrow afternoon is a game of Mothership where I'll be playing a space marine named Mifune. He's probably gonna die. We'll see if it's in a blaze of glory, or cowering in fear. 

 On Sunday afternoon, I run my TS&R game, Into the Dragon's Den. 

And Sunday evening, I'm playing in a Dungeon Crawl Classics game. I've never played DCC, so I'm really looking forward to this game. But it's 8pm to midnight, so we'll see if I'm able to stay awake after all the gaming before it. Not sure who/what my character(s) will be in this game. 

I'm off to bed a bit early tonight. Gotta get rested up for the all-weekend gaming.  

Sunday, August 10, 2025

Gearing Up for the Online SummerCon

The TTRPG in Korea community is hosting their online SummerCon at the end of the month (Aug 29-31). I'm signed up to run a Classic D&D game during the con. Hopefully, I'll have time to play in a few other games as well. It's right before the start of the new semester (Sept 1), but I'm more or less ready for my classes. 

I posted about my idea for the con game a few weeks ago. And in the mean time, I've redrawn the maps, revised and switched around some of the encounters, and added a few puzzles/challenges for some of the extraneous monsters. I also updated the pre-gen characters that I posted about a few weeks ago. 

This weekend, I created a Roll20 game for the adventure. I also digitized the maps using Dungeon Scrawl (a crash course in that app, which I'd only noodled around on before). I've got the basics of that down now, and the maps in the R20 game look pretty good. Not professional level, but good enough. 

I spent a lot of time today creating custom character sheets for the pre-gen PCs. Roll20 has a BECMI (RC) sheet, and a BX sheet, but neither exactly fits my house ruled version of D&D. I'm not running full TS&R rules. I've still got Dwarf, Elf, and Halfling as classes for this game. But otherwise, I'm using my house rules. I've got all 14 pre-gen sheets done -- two for each class. I still need to make token images for them, and get the tokens set up. 

I've got the character sheets set up with macros to roll for attacks, saving throws, and things like Thief skills or Turn Undead. That way the players can just go to the sheet and press a button to roll, and all the math is done for them. It will save a lot of time dealing with new to old school players. Considering the types of games on offer (5E/Pathfinder games of course, some neoOSR games like Bastionland and BlackHack derivatives, Free League games, various story/indie games), I'm likely to get some newbies. 

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In other news, I've been playing at the cafe I think would be good for our face-to-face Busan Tabletop Con, and it is a pretty good place to play. Scott and Justin have both visited, and they approve as well. Scott is pretty busy right now with the SummerCon, but after that's settled, I think we'll get to work organizing our local event. 

I plan to run this same adventure, and maybe either a Flying Swordsmen 2E adventure or a Chainmail-based tabletop skirmish/dungeon crawl game. AKA, reviving my idea from last year.  Probably more Chainmail than Gauntlet, but similar. I'd need to get off my ass to prepare for either of these two additional games, but that's a good thing. It will keep me engaged with the ideas.