Gantz (Shinsuke Sato, 2011)
Gantz: Perfect Answer (Shinsuke Sato, 2011)
First one's kinda fun—taking the video-gamey premise and running with it—but the second one's just a total mess. The problem comes down to the sense of time; Sato just can't manage intercutting. The more threads of plot there are, the more shambolic—spatially, narratively—the whole thing becomes.