Showing posts with label Online Inspirations. Show all posts
Showing posts with label Online Inspirations. Show all posts

Wednesday, November 30, 2022

The 10th Anniversary

 

Golden Griffon goes to work

Well today marks ten years since the shutdown of City of Heroes. Yes, we have the game back now and have for a few years but it's not quite the same as when it was a going concern. My post last year covers most of my thoughts on this but in the year since I have spent more time on the current version with Homecoming and it is better - they've made a lot of enhancements this year and I've had a ton of fun playing it with my friends. Halloween, especially, was a blast this year. 

A league gangs up on Jack-In-Irons

I'd say the only downside now is going to happen with anything that you do with friends and family over a long period of time: remembering what all was going on back when and occasionally being reminded how much has changed over the years. It's not a negative, just a side effect of sticking around for a long time. It's easy enough, relatively speaking, to keep a video game going, but it's impossible to return to a particular place and time in one's life ... we've had some moments though. 


I'm just glad it's back and still going strong.


Phurious Pharoah takes one for the team here. Witches...


Tuesday, November 30, 2021

9th Anniversary of the City of Heroes Shutdown

 


I haven't noted this every year and yes there is a version of the game back online for a good two years+ now but I still felt like mentioning it this year. Homecoming and the others are great and they have added some new stuff to the game but it's not quite the same. 

I'm not sure why it feels different but it does on some level. With none of the old characters or supergroups carrying over there was some loss even after recreating many of them. It's a different crowd these days. The loss of the old forums that were such a repository of knowledge and a ton of fun. A lot of it may just be life changes over the past nine years. Time and life march on, tastes change, people come and go ... it would probably be different now even if the game had never shut down but it did so we had a clean break for almost 7 years for things to drift.

This is certainly not intended as a complaint about the revival - far from it! I was super happy when we were able to log back in again and I'm still glad it's around even if I do not play as much as I did those first six months it was back. It's nothing but a positive development. 

I am a little disappointed that we don't have "more". We have the original game with some enhancements but I was really hoping we would have "Paragon City: The Next Generation" by now. None of the successors have launched with an actual game nine years later and none of them have anything more than an alpha/beta/early adopter type option. I was pretty optimistic about them in 2012 ... I am far less so these days. 

Some of the in-the-moment posts:



Wednesday, August 12, 2020

City of Heroes - Analyzing my Character Choices

 

Golden Griffon (Brute) over Talos Island

A bit of introspection today - what kinds of characters have I made in this new incarnation of Paragon City?

Melee Types:

  • Tankers: 10
  • Brutes: 11
  • Scrappers: 10
  • Stalkers: 1
Well that's weirdly even. I was more of a Scrapper Guy than a Tanker in the old days, then once Brutes became a hero side option I dove into those pretty hard. For those not as into the game Tanks are the strongest defensively, Scrappers are the strongest offensively, but Brutes are almost as good as both of them in both categories. The "fury" mechanic for Brutes makes them probably the easiest class to play as they are almost a s tough as a Tank, and they gain damage output every time they hit someone -or- get hit by someone. They are quite a bit of fun because they feed directly off of doing what they are supposed to do. I like all of the melee types though. 

Stalker is a bit of a specialist, more about sneaking through enemies than a straight up fight but they are enjoyable for a change of pace. My one in play is a Crow homage so he's very much a theme character. I never played them in the old days so this is an area I ought to explore more.

Amazing Aluminum Man (Blaster) over Steel Canyon

Ranged Types:
  • Blasters: 11
  • Corrupters: 6
  • Defenders: 3
  • Sentinels: 4

Not a big surprise - my main is a Blaster and I tend to create a version of him on each server which pumps that number up a bit. Corrupters are a better fit for some concepts and I have explored a few different directions there. Defenders are great on a team, less so solo so while I do have a few and have some ideas for more they will always take a back seat to the first two. 

Sentinels are the new archetype on Homecoming. They were a concept in development on live and then completed between then and now. It's a ranged combatant primary power - like a blaster - but the secondary is a defense set which is something entirely new. It's an "armored shooter" type which actually fits my original concept for Aluminum Man better than Blaster, but I've been playing him as a blaster so long I can't change now. I did recreate American Ironhead as this type and he's been a lot of fun. I have a fire blast/fire armor character that's been pretty amazing too. 

Utinni Utinni (Robot Mastermind) wishing he could see over the counter... 

The Specials:

  • Mastermind: 5
  • Controller: 3
  • Dominator: 2
I did not play a ton of these in live and that seems to have continued. Masterminds are a lot of fun so there will be more at some point but I don't really want to duplicate the primaries right now. Theming matters so I would rather run one of them up to max level before I try running the same thing again. 

Controllers are cool but I am not a huge fan of running them solo - they are way more fun on a team, even a two-man team, so I tend to only run them with friends which keeps the numbers down. 

Dominators... their powersets are the trickiest for me to reconcile as a character. I get an occasional idea for them, and they are fine for solo play, but they just don't speak to me like a lot of the other options do. 

Conclusion

Well I'm sure all that says something about me but I'm not sure exactly what. I will say one of the reasons to have a large slate of character options is that whatever mood I'm in I probably have something that fits it perfectly. Charge in and bash heads, fly around and snipe, team up ... there are lots of ways to go - and I'll be going for a while longer. 


Wednesday, August 5, 2020

Finding Some Fun - Back to City of Heroes


Aluminum Man vs. the Giant Donut

So when it came back last year I played it damn near daily for about 4 months ... then I just burned out on it ... to the point I barely touched it until last month. having more time at home though, and having run through some other options to the point of near burnout - namely World of Warships and Command & Conquer Remastered - I kinda fell back in love with it again.

Hammer O Justice and Blue Aluminum Man team up for ... justice!

While many of my friends are still out on it, a few have come back with me so that we are getting in some decent team time again. Yes I do have a ridiculous number of characters but this round I am not making new ones, just levelling up the ones I made last year.

Son of MacGruff dispenses some Street Justice
I've also discovered the oddly comforting feeling of running into some of the same NPC's and running the same missions we were running ten years ago. There are multiple levelling paths in City of Heroes so you usually have choices as you climb the ladder but there are some favorites along the way. Since everyone had to recreate their characters there have been some moments of deja vu here and there as we find ourselves having flashbacks to live with the same characters running the same missions. There's some nostalgia, sure, but it's also fun to re-acquaint yourself with something that is unchanged after a minimum 7 year gap. A lot of other things may have changed but Paragon City is just as you remember it.

Ten years later Fusionette still needs rescuing over in Faultline
There have been some updates - there are new powers and power sets, tweaks to some existing powers and archetypes - even a new archetype: the Sentinel -  costume updates, and lots of quality of life stuff. Vidiot maps is still an extremely useful add-on (and has been updated), MIDS is still there for power-building (also updated), and the forums are new but still an incredibly helpful resource for learning the game, or re-learning when memory fails.

"Hey Hammer! I bet we can take that Rikti ship!"

So if you're bored at home or in a superhero kind of mood come check it out!

If you get on and get interested message me here and maybe we can team up!



Ack! Maybe we can just wait 'em out!



Thursday, June 18, 2020

Old Habits Die Hard



The fact that I first read this as "Amazon Echo Show 8 hit dice touchscreen" probably says a lot about how things work in my head.

Tuesday, June 9, 2020

The Last Month of the First Half of 2020



...hopefully we're almost done with all that ...

Where to begin? Such a weird year. I was actually running and playing in games again and then ... POW! Nope!

Two college kids doing school from home full time, one working more (delivery), one working a lot less (retail).

Friends isolating so the only way we see each other is online. Tabletop simulator is interesting, Lords of Waterdeep is a really good group game, and we've played a lot less of the MMORPG option than I thought we would - even City of Heroes. Thank god for Steam sales, GOG sales, and the Total War series of games, especially Warhammer 1 & 2. I might be a little obsessed these days.


Working from home full time ... I worked from home a few days a week already so all I really did was slide that control over to "max" and have more time to do whatever I wanted to do. It was not a tough situation here, especially compared to a lot of other people.

RPG Talk:

As all of this hit and shut everything down I had decided it was time to push the Pathfinder 2E tryout campaign into something real. I had been running it using Frostgrave as a model for the setting and while everyone was having fun it was not all that conducive to a long term campaign - it's kind of limiting as far as social activity and general downtime fun when you're in a giant uninhabited frozen ruined city and the nearest outpost of civilization is a village like the one  in "Hardhome" in that great episode of Game of Thrones.

I had high hopes for it but quickly realized that by fairly strictly following the structure of the miniatures game's background I had crippled the potential in a lot of ways. Even worse, when I thought through what I could do to improve things it quickly turned into my Phlan campaign with more snow being the main distinction. What can I say? I kind of have a template for running a ruined city D&D game and I didn't really want to repeat myself just yet.

So I poked through the stacks and realized there was a fairly obvious thing to try: What if it's not a ruined city? What if it's a living breathing city full of interesting situations? now I've thought for a long time the next time I ran a city campaign it would be Waterdeep and all of those nice supplements they've put out covering it over the last 30 years. Nope!



They ran a kickstarter a month or three back for a D&D 5E version  of it but if I'm running it for Pathfinder 2E then I don't really need that do I? I can convert from the book that's been sitting on my shelf for 10+ years now just as easily!

So that's the plan for the Big Fantasy Game that I always seem to be running ... well, once the restrictions lift and everybody feels comfortable gathering again. More on this later.

The plan is to run a game weekly but sometimes that's not schedule-friendly so to allow some of my players to lighten the load I'm considering running two games, alternating weeks. For the second game I presented a few options but we settled on Star Wars, FFG-funky-dice-Star-Wars because I want to give it a real test. I'm adapting one of my old ideas so the actual work is small and feels like a lot of fun as I look back through it. Setitng it in the Clone Wars era opens up a nice set of options, including active Jedi types, and with official FFG support material it's pretty damn easy to put together.

Oh and now there's a 9th edition of 40K coming soon too - I'll save that for Friday.

Tuesday, May 7, 2019

Obsession of the Moment: Paragon City Returns

So many heroes reborn ...



Adamantium Man returns!



Phurious Pharoah returns!



Draco Rex returns!

Not all of my time has been sent with old friends - some new ones have turned up too - more on that later.

Just getting to use that "City of heroes" post tag again has made me smile so it's been an amazing few weeks.

Thursday, April 25, 2019

Not-40K Friday - Resurgence! - Aluminum Man Flies Again





I was going to start posting about 40K again but the big thing this week is definitely not 40K here.

For current details look here - it's a few posts down on this page.




Some fun information here.



Sunday, April 21, 2019

Wednesday, January 2, 2019

Beginning Year 10 of the Tower



I started writing here in 2009 as an outlet for my game related-thoughts and that's continued every year since. Last year was a terrible year and posting fell way down, but as I climb out of the hole I intend to keep the blog here as a part of my online life. I'm still running games, I'm still playing games,  so I should have some things worth sharing. I figure 2-3 posts a week will put me back where I'd like this to be so that's the goal for this year.




Currently I'm mainly running 5th Edition on a regular basis finishing up a retro-run of Keep on the Borderlands. We could have gone in several directions but this is what my players wanted to play! It actually started in 2017 then had a long dry spell and picked up again this year and has become the main game - we've even managed something approaching a regular every-two-weeks schedule! As we wrap this up we do have plans to move into the next chapter of the 5E retro tour ...



Besides D&D, in the last six months I've run sessions of ICONS (first run in years - yes!), the Sentinels of the Multiverse RPG (Starter kit - looking forward to the full game), and Labyrinth Lord (Barrowmaze - lots of fun).

For the future I'm hoping to keep the D&D game going and work in a once a month Supers game somehow too. We will see. I'm sure the plans will change - they always do!

I'm still playing in Paladin Steve's Kingmaker campaign. After 4 years we are 10th level with only one character death! It's still fun and all of the original players are still playing.

I'm also playing Variable Dave's new 50 Fathoms campaign! I say new - it started in November and has run consistently since then. I have to say it is a lot of fun finally playing Savage Worlds - not just running it.



Miniatures-wise I've pretty much let Age of Sigmar, Kings of War, Frostgrave, Bolt Action, X-Wing, Attack Wing, and Armada fall by the wayside. The focus is on 40K, both playing it and getting some of those armies perpetually "under construction" finished - at least to the point of having a painted, playable, 2000 point army. I'll post more about that on Friday. I do hope to work some of those other games back in to some kind of rotation throughout the year but for now it's all about the GrimDark Far Future.

Boardgames-wise I've played more Smash-Up this past year than anything else. It's a good game, especially with kids.



Online I take occasional dips into Star Trek Online but I'm mostly playing World of Warships. It scratches a historical itch and is a lot of fun to play, especially when I have a group of friends playing it too.

Anyway there's the state of things as the year begins. I'm looking forward to getting back into the blog and everything else that goes with it.


Wednesday, November 30, 2016

Member City of Heroes?



Member 2012 when they shut it down for no great reason? Aluminum Man remembers ...


Four years ago today it all came to an end.


Still haven't found anything quite like it.


Someday ...




Thursday, May 12, 2016

Side Quests - Star Trek Online goes Backwards and Sideways

Backwards:

Star Trek Online has had two big announcements this week. The first was news of a new expansion coming this summer that is all about the Original Series. The intro video is here and I think it looks great, but that is coming from a guy who runs a full set of retro-blue phasers on my Galaxy-X. So in general I think it's cool.

I have to say though that even with the 50th anniversary of TOS I am not sure a federation-centric TOS expansion is what the game really needs. There is already a whole story arc dealing with time travel to the TOS era. It's one of my favorites, but the whole game is set in the Next Gen era and devoting a whole expansion to going backwards seems a little off, a dead-end in a lot of ways. I know a lot of people would like to see something more like the Cardassians added as a playable faction - something more focused around the action in the 2400s. I'm not going to be a naysayer just yet but I've had 5 years to get used to the TOS era being referenced in but not focused on in the game and I don't feel like it's a missing piece of the game. It could be a lot of fun though, so I will wait and see.  



Sideways:


I'd say this one is a pretty big deal too. Being available on the two big consoles in free to play form means a ton of new business. Plus, those who might have been interested before but didn't have a PC capable of running the game now have a great option, especially if they (or the kids) already have a console. new expansion or not this would be pretty big news on its own. There's a video for it too here. The Odysseys are very pretty ships.

Anyway, that's a lot of news for online games recently. It's an interesting time for sure.

Monday, November 30, 2015

11-30-2015


Gundalf the Grey welcomes you ...

Today is the 3rd anniversary of the shutdown of City of Heroes. That's not a good thing - well, other than that I am here to remember it.


THE PHURIOUS PHAROAH BOWS TO NO MAN! NO BEAST! NO THING FROM ANOTHER DIMENSION!
Since the shutdown I've spent a fair amount of time in Federation Space with Star Trek Online and some in The Old Republic as well.

Captain Shamrock after a particularly exotic night out.
They are both fine, good-looking games and can be a lot of fun to play but there's still nothing out right now quite like the ridiculous versatility of City of Heroes and City of Villains.

Blue Aluminum Man - prepare to put it back in deep freeze!

One of these days something very close to it will come along I don't expect anything to perfectly capture the combination of fun, quality, atmosphere, and general good-natured-ness and awesome that was this game.

All good things ...



Monday, September 14, 2015

Monday Morning MMO Talk - Star Wars, The Old Republic, and Bringing in New Players



Zooming across you-know-where
Whether online or tabletop, some conversations happen again and again...

Star Wars: The Old Republic is the current Star Wars online RPG. I've gotten back into it recently and I like it, a lot. The big news for Fall 2015 is the coming expansion "Knights of the Fallen Empire" - trailer below:



It's pretty slick and shakes things up quite a bit by having this new threat dispatch both the Sith Empire and the Galactic Republic. There are some controversies though:

  • There's a time jump of maybe 5 years. In a story-heavy game that's a big gap. There's some concern over how exactly that's going to work. 
  • Companions are a big part of the story and Bioware has said that not all of them will be a part of this new story. With 8 class stories with 5 companions each that's a lot of NPCs running around and I can see that it would be difficult to shoehorn all of them in to a single plotline for all classes. Some people are still upset though.
  • To encourage new players to join in there will be an option to create a brand new Level 60 character. This is the current max level in the game and the new expansion will raise the limit to 65. 
It's the last point that I want to address because it links back nicely to tabletop RPGs: Whats's more important, a character's written background, or a character's actual experiences in play?


For SWTOR, max level characters have played through a lengthy story with 3 chapters spread voer hours and hours of missions, travel, combat, cutscenes, and dialog with NPC's. They've made choices regarding who lives and who dies. They've chosen to follow the light side or the dark side. They may have abandoned old friends to their fate/ They may have romanced others, and may even have married a close companion. They journeyed through this in real time and their character has certain qualities because of it. 

The insta-60's will be able to read the official class backstory on the webpage, but they won't be making those choices, meeting those other characters, killing various monsters, or romancing those NPC's, They won't have the titles or the gear or the strongholds or the suite of companions that the played-thru characters will have. 

In a tabletop game characters developed in play have reasons for the things they do, the reactions they show, the stuff that they carry, and the relationships they have with various NPC's, often earned through either triumph or tragedy. Characters with 3 pages of background and not hard-won experience may look complex but it's not the same. "My character is the king of Greymoor" means one thing when it's a bullet point on your background story compared to when it's a title you earned by taking it from a usurper in single combat while the rest of the party took on the royal wizard and the elite bodyguards. 


Now a lot of people think a deep written background is an important part of a game and I don't really have a huge problem with it. I do think in-game experience trumps it, but using it as a starting point is fine. 

SWTOR and the expansion has a problem similar to having a new player join a long-running campaign: If my player characters are 9th level, where do I start the new guy? 1st? That's not really practical. 9th? That seems a little unfair to the existing players who had to work to get here. Recently I've gone with a policy of "current campaign level -1" for my Pathfinder game. I don't know that it's the best solution, but it feels reasonably fair and it works for us for now. A new character has to work a little bit to catch up to the veterans but he's not useless, fragile baggage for multiple sessions. For SWTOR I suppose that would mean insta-55's and making them play through the prior expansion before getting to play the latest one. That's probably not a great approach business-wise in the instant gratification age we live in. Not if you want them to spend money, anyway. 

So I understand Bioware's decision, and you won't find me ranting that it's some kind of betrayal. It does seem counter-intuitive and somewhat counter-productive to take a game who's big selling point is "experience a Star Wars story" to encourage players to skip the first 60 "chapters" in a 65 chapter tale. I get the economic realities though. It really is a similar problem to the new tabletop player - I can't run a separate game for the new player to begin at level 1, level up through my "content", and then join the party once they hit level 9, mainly because I'm not a server. I'm also not asking my players for money either. 


One note - This is not the first online RPG to do this. Everquest, Everquest II, World of Warcraft, and probably some others have done it too. I think WOW even sells instant max-level characters in their shop. So it's become an accepted thing in the industry to do this. 

Still though - In a tabletop game you might not have as many options but online you do and given the choice of "you can play through 60 levels of a great game with multiple story lines" or "here, read this 3-page summary of your back story" I know which path I'm choosing.

Wednesday, August 26, 2015

RPGaDay - Day 26 - Favorite Inspiration for Your Game




I've talked about my inspirations from some online games, mainly Star Trek and City of Heroes. I think that leads into a discussion of some easy places and sources of inspiration.



  • IP settings like Star Trek and Star Wars certainly benefit from cross-pollination. I'm digging into The Old Republic for the first time in a long time and many of the NPC's and missions are quite steal-able for a tabletop game. The same goes for various Star Trek Online missions. Sometimes even a simple screenshot can provide both inspiration and illustration - a planet, a ship, a building, a ruin, an opponent - maybe it all starts with the visual thing.

  • Beyond the games there is also a large set of books and other media too. I'm catching up on Star Wars Rebels with Apprentice Who and if that's not all about a PC adventuring party I don't know what is. With Trek there aren't any new shows on TV right now but there are several online Trek series that come up with some pretty interesting stuff. It's always been fairly easy to me to pull in characters, objects, plots, or concepts from all of these that inspire you and turn them into something new. 

  • Supers is another genre that benefits from the vast universe of material out there. Tv shows, movies, comic books, novels, online videos - there is so much there you can find almost anything. Obligatory Moment of Silence for City of Heroes here ...
Crossover!
I'd say that's where my main inputs and outputs of inspiration are. The genre I run most, D&D type fantasy, I don't really look to other sources. I am not sure why, it just works differently for me. Part of it might be because I've been immersed in it more and over a longer period of time than these others. Part of it might be that  I run a lot of published stuff too. Regardless, it's working for me right now.