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| Not a bystander! |
Sooner or later it happens: The characters save the day, pause to catch their breath, look around, a crowd has gathered ...
Player: "A crowd huh? Are there any girls hanging around?"
DM: "Sure"
Player:"I walk over to the nearest one"
DM: "OK"
Player:"Is she hot?"
DM: -sigh-
This leads into a stressful and often unpleasant side plot as the player attempts to make a love connection for his character and the DM, having spent tons of effort detailing the villains and scenes and plots for the evening has nothing left to make this poor potential DNPC stand out from the crowd. The roleplaying fiend soon loses interest and an opportunity is lost. It mostly seems to happen in Superhero and Modern games but I've seen it happen in almost every genre at one time or another.
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| Bystander! |
Now I can't fix everything, but I can offer help with the dull drudgery of coming up with a description for a random bystander. Much like a rock concert, the female bystanders seem to generate the most interest from the
band players so I present to you the Random Female Bystander Generator: Next time this comes up, grab an index card, a d6, and a pen, make some rolls, and record the results of the tables below:
PDF link is
here
The Random Female Bystander Generator v1.1- A tool for the busy Superhero RPG GM
Is she hot?
1-2 Not Hot
3-4 Not Bad
5 Hot
6 Super Hot
First question on the sheet because it it's always the first one to be asked
How is she dressed?
1 Workout Look
2 Professional Look
3 Casual / Student Look
4 Club Look
5 Disheveled/Just Ran Out for a minute Look
6 Technical - Lab Coat/Scrubs/Hard Hat/Uniform
Maybe they care, maybe they don't, but it helps your description at least
How old is she? (apparent age)
1-2 Looks younger than your character
3-4 Looks older than your character
5-6 Looks about the same age as your character
Even if a hero is 1000 years old he probably looks 30 so let's go with that. Modify as necessary
How tall is she? (assumes heroes tend to be taller than average)
1-4 Shorter than your character
5 About the same height as your character
6 Taller than your character
Again, sometimes they don't think to ask but it can be a memorable feature
What catches your eye about her? (accessories)
1 Cool Shoes (super-high? Bright color? Don't fit with rest of outfit?)
2 Nice Top (bright color? Low cut? High collar? Picture/logo?)
3 Tight Pants/Short Skirt (Ahem)
4 Glasses (cool shades? Some kind of data display? Old fashioned?)
5 Unusual Hair (really short? really long? Odd style? Weird color?)
6 Wild makeup (eye makeup? Colorful lipstick? Visible Tattoo?)
I have included some suggestions but if you have a picture in mind from the other table results then go with it!
Is she available? (probably have to talk to discover, barring rings)
1-2 Married
3-4 Has a Boyfriend
5-6 Single
Now we get into personality, attitude, and reactions. They're going to have to talk to her (or have telepathy) to learn this kind of thing
Is she Interested? (Again, likely conversation-based)
1 She's frightened!
2 Nope, in fact she's visibly angry or annoyed
3 She's just not that interested in you
4-5 She's friendly, so maybe!
6 She's clearly very interested!
A visual clue for the insightful, possibly leading to some conversation - or an initiative roll
How is she doing? (apparent socioeconomic status)
1-2 Economically challenged
3-4 Middle class
5 Well off
6 Local celebrity
This helps with the "what part of town does she live in" question that may arise too
Ethnicty (may vary based on location but here's one based on my location)
1-2 White
3 Black
4 Latino
5 Asian
6 Unusual (unusual ethnicity for the city or nation - or planet)
Adjust to taste and circumstances. If your Great American City campaign is suddenly fighting in Polynesia you're going to need to modify this a bit.
Accessories (besides money, keys and a phone on a 1-4 she is also carrying a ...)
1 Purse/Handbag
2 Briefcase/Backpack
3 Laptop Bag/Satchel
4 Food/Shopping bags
5 Camera/Videocamera
6 Something unusual (survey gear, a small child, a huge stuffed animal, a potted plant,)
Something unusual to help her stand out and it could drive the conversation as well.
Hard Luck Table (On a 1 there's a complication - this may not be readily apparent)
1 She prefers the opposite sex - from your character
2 She's a robot
3 She's an alien
4 She's a magical spirit or construct
5 She's a disguised villain or one in their secret identity
6 That's a man, baby
Lots of fun here. This is really here to give them GM a reason for some mysterious snickering. If the character in question has the bad luck, weirdness magnet, or unlucky in love complications/disadvantages then skip the roll - just give him one of these automatically. At least the first time.
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| Also not a bystander! |