Hi folks,
Busy week last week, having finished off my German armour for now, I switched out for some terrain. My plan had been to build my Chateau and a 4Ground hotel. However, after I built the Sarrisa Chateau I realised that the hotel model is actually 10mm scale. Bugger. That's what you get for buying quickly at wargames shows. So if anyone wants a cheap 10mm MDF building, let me know...
I also dug out the Warbases resin haystacks I picked up recently and slapped some paint on them. More scatter terrain - always handy to have.
The Chateau looks a bit big in comparison to some of the other buildings I have, but I think that can be passed off just through it being a fancy building.
I have to say it was a bit of a bugger to put together, the roof especially as the parts just did not want to fit well. I ended up having to use some filler to cover gaps. Once painted though, it looks pretty impressive. I had finished, but decided to colour the window frames as only the 2nd floor was coloured grey, and i think it looks much smarter with the light frames.
The haystacks I just hit with a grey primer, US field drab then drybrushes of gold brown then buff.
Showing off as well a recent purchase:
Which is a 1/100th scale Me109 - it'll just be a good physical representation for the occasional Luftwaffe airstrike.
My next lot of models will be my 6mm UK Moderns - which have sat on the painting shelf for 12 months or so. Basing for this lot will be a task in of itself...
Showing posts with label 15mm Terrain. Show all posts
Showing posts with label 15mm Terrain. Show all posts
Tuesday, 20 November 2018
Saturday, 24 February 2018
Finished!: 15mm Carts and scatter terrain
Hi folks,
I've been in full on prep mode this week, with my big game planned for Sunday. Lots of terrain stuff and documents to prepare, plans to make and models to sort out.
I've still a load of stuff I'd like to do, but I'm rapidly running out of time now so will just have to be happy with what I'll have ready!
This week, my entries for the challenge were a load of 'French' village vehicles from Irregular. Some carts of various sizes, a civilian truck and a car type thing:
I also finished off the last of my graveyard:
And update my older graveyard bases to have flowers and tufts as well.
I also (finally) did something with some irregular shaped MDF bases I had, which I have planned to use for small forests/stands of trees:
And finally I got some more the those little timecast gardens painted:
I've also drawn a sketch map of what the terrain will look like (ish) on the table, sorted out my forces for both sides, thought about special rules I will be using, typed up a briefing document and made sure I have unit stats ready... It's been hectic. Tonight I based a load of trees, finished painting some building additions made from MDF buildings I cut in half to allow me to put lean to's/extensions on houses, finished some more gardens off, painted a tank commander on one of my Croc's which I hadn't put a figure on... the list is endless!
Pics and such will follow the game on Sunday!
I've been in full on prep mode this week, with my big game planned for Sunday. Lots of terrain stuff and documents to prepare, plans to make and models to sort out.
I've still a load of stuff I'd like to do, but I'm rapidly running out of time now so will just have to be happy with what I'll have ready!
This week, my entries for the challenge were a load of 'French' village vehicles from Irregular. Some carts of various sizes, a civilian truck and a car type thing:
I also finished off the last of my graveyard:
And update my older graveyard bases to have flowers and tufts as well.
I also (finally) did something with some irregular shaped MDF bases I had, which I have planned to use for small forests/stands of trees:
And finally I got some more the those little timecast gardens painted:
I've also drawn a sketch map of what the terrain will look like (ish) on the table, sorted out my forces for both sides, thought about special rules I will be using, typed up a briefing document and made sure I have unit stats ready... It's been hectic. Tonight I based a load of trees, finished painting some building additions made from MDF buildings I cut in half to allow me to put lean to's/extensions on houses, finished some more gardens off, painted a tank commander on one of my Croc's which I hadn't put a figure on... the list is endless!
Pics and such will follow the game on Sunday!
Saturday, 3 February 2018
Finished!: 15mm Mdf buildings
Hi folks,
This weeks unit entry to the AHPC was delayed as i got distracted by painting some terrain. I think I was actually a bit sick of painting gun crew, so diverted myself for a night or two which resulted in me having less time to finish things that I thought. Rather than rush myself, I finished off a couple of the buildings I've had sitting half done/not started.
The two 'scoring' entries for the challenge there these:
A 15mm 'barn' from Warbases - which is the same size as most of the houses I have... and a 15mm shopfront. I'm not sure about the maker as these came from a batch I bought 2nd hand a good while ago. I hadn't planned on using the shops, as they are what I would consider to be inferior to the other buildings I have (no separate floors, so only one level). However, I've a good few buildings now, so these will be handy just to bulk out an already full table. Once painted they look ok and from a 'roof down' view of a busy town or village you can't tell they only have a single level. I've 3 more of these types to build, though this was the biggest. These two buildings scored me 30 points - 3 less than the Wespes that took me a week and involved detailed modelling work. But thats just the way the scoring system works!
I also finished these two buildings. I think they might be Sarrisa and I suspect they were models I got from Lee a while ago. I saw Lee was selling off more 15mm terrain on Ebay recently, but was sniped at the last minute for some of his stuff :(
I added some black paint and rubble to the work Lee had already done. The rubble piles are removable (including the burnt out upper floor) to allow models to be put in, if needed. I've had these two models half finished on the painting shelf for months, so it's good to move them on. I think my rubble piles need a bit of paint, but that's something I can return to (ha ha) in the future. Even a 'soft tone' wash on them might help... I might experiment when I'm not just trying to churn out units!
In the works currently is a load of 15mm rough fencing from Blotz. A load of 15mm gravestones for my church that need another drybrush then a lot of basing. 4 little outhouses (finished this week, for next weeks entry) and 8 more strips of church wall (also finished awaiting Wednesday). I've time today so will be working hard to finish off my 10.5cm guns for the Germans as well as moving on next Saturdays entry as much as I can (six nebelwerfers and crews). I've also got the 3 other buildings spray primed and waiting detailing (a handy 45 points worth, hopefully!). Surprisingly, I am actually getting through my Gunuary German project at a decent clip, with only the 88's and Nebs to do from the 15mm stuff I had prepped. And most of the gun crew have at least flesh and/or uniform colours on already.
I'm going to Vapnartak in York tomorrow, where I'll be on the lookout for village 'clutter' such as carts, barrels, garden stuff and the likes, interesting terrain (I feel like I need a chateau, schoolhouse and more outbuildings), interesting bring and buy FoW stuff and anything else that takes my fancy - perhaps some Necromunda terrain! Hopefully a good few of the club guys will also make it!
This weeks unit entry to the AHPC was delayed as i got distracted by painting some terrain. I think I was actually a bit sick of painting gun crew, so diverted myself for a night or two which resulted in me having less time to finish things that I thought. Rather than rush myself, I finished off a couple of the buildings I've had sitting half done/not started.
The two 'scoring' entries for the challenge there these:
A 15mm 'barn' from Warbases - which is the same size as most of the houses I have... and a 15mm shopfront. I'm not sure about the maker as these came from a batch I bought 2nd hand a good while ago. I hadn't planned on using the shops, as they are what I would consider to be inferior to the other buildings I have (no separate floors, so only one level). However, I've a good few buildings now, so these will be handy just to bulk out an already full table. Once painted they look ok and from a 'roof down' view of a busy town or village you can't tell they only have a single level. I've 3 more of these types to build, though this was the biggest. These two buildings scored me 30 points - 3 less than the Wespes that took me a week and involved detailed modelling work. But thats just the way the scoring system works!
I also finished these two buildings. I think they might be Sarrisa and I suspect they were models I got from Lee a while ago. I saw Lee was selling off more 15mm terrain on Ebay recently, but was sniped at the last minute for some of his stuff :(
I added some black paint and rubble to the work Lee had already done. The rubble piles are removable (including the burnt out upper floor) to allow models to be put in, if needed. I've had these two models half finished on the painting shelf for months, so it's good to move them on. I think my rubble piles need a bit of paint, but that's something I can return to (ha ha) in the future. Even a 'soft tone' wash on them might help... I might experiment when I'm not just trying to churn out units!
In the works currently is a load of 15mm rough fencing from Blotz. A load of 15mm gravestones for my church that need another drybrush then a lot of basing. 4 little outhouses (finished this week, for next weeks entry) and 8 more strips of church wall (also finished awaiting Wednesday). I've time today so will be working hard to finish off my 10.5cm guns for the Germans as well as moving on next Saturdays entry as much as I can (six nebelwerfers and crews). I've also got the 3 other buildings spray primed and waiting detailing (a handy 45 points worth, hopefully!). Surprisingly, I am actually getting through my Gunuary German project at a decent clip, with only the 88's and Nebs to do from the 15mm stuff I had prepped. And most of the gun crew have at least flesh and/or uniform colours on already.
I'm going to Vapnartak in York tomorrow, where I'll be on the lookout for village 'clutter' such as carts, barrels, garden stuff and the likes, interesting terrain (I feel like I need a chateau, schoolhouse and more outbuildings), interesting bring and buy FoW stuff and anything else that takes my fancy - perhaps some Necromunda terrain! Hopefully a good few of the club guys will also make it!
Thursday, 21 September 2017
State of the collection 2017 - The Terrain....
Hi Folks,
As well as getting all the soldiers out, I also took the time to set out some of my terrain. I have had a big push on this year to get myself terrain. Not just a few hills and stuff, but a proper ability to set up a table that matches the effort I put into my figures.
As well as getting all the soldiers out, I also took the time to set out some of my terrain. I have had a big push on this year to get myself terrain. Not just a few hills and stuff, but a proper ability to set up a table that matches the effort I put into my figures.
I've picked up bits and bobs here and there, looked at what other people are doing and been impressed and inspired. So, my final video (unfortunately with poor lighting) is a test setup of my town scenery:
Again, as the pictures seem to have come out better, I'll stick some up here. I've still got a long way to go, but I think I'm on the right track. Comments and constructive criticism is very welcome!
| Please excuse the garage mess in the background! |
| Lack of base boards down this side of the table. I still had a few buildings left to put out, but had ran out of space. |
| "It's quiet... too quiet.." |
| The Battlefield in a Box town squares really helped. |
| Really proud of how the damaged buildings look, although the rubble is a bit too pale in places. |
| Some Shermans and a StuG added for scale! |
| The outbuildings seemed to work really well. More work needed on stuff to go in the yards! |
| Basing to be done on the trees, some more basing boards required. |
Sunday, 10 September 2017
10mm ACW - Second Battle of Bull Run, August 28, 1862 – Brawner Farm
Hi folks,
Trying to keep up the momentum and getting these British infantry platoons while dabbling with some bits and bobs of scenery as well. Currently the static grass is on the infantry bases, so just tidying up and tufts to do.
Today we had a gaming day at The Old Guard club in Northallerton. The plan was to run through a game of Regimental Fire and Fury with the club, prior to us running a game at the Stockton wargames show in November.
This was my second game, with the first being the small run through we had at Dave's a few weeks ago. I've still not properly read through the rule book, so todays game was useful in picking up some of the nuances of the rules.
The game was set up using Dave's terrain and a mix of everyone's figures. More or less all the figures were Pendraken 10mm ACW figures. The scenario was taken from one of the Scenario Books (Book 1?). More info on the historical battle can be found here.
As far as I am aware, the main aim of the battle (the objective) was to inflict damage on the other army, and secure a central location (the corn field). Dave sorted out the units and we deployed as per the scenario. My brigade around the farm buildings on the left of the photo, with Stu in the centre and Martin in the far right corner with some guns and infantry. These three units of my brigade were rated as 'Crack' and we found that the ratings really made a difference. I think due to the quality of the troops and Stu's poor luck with the dice I only lost two or three stands all game.
The Union were really outnumbered in this scenario, and the confederates also had better troops. This was a tough one for Stu and Martin!
Things progressed quickly, with the guys picking up the rules as we went. Reinforcements arrived for both sides, while to my front (on our right flank) the fight was on with Stu's own crack regiment.
After a quick break for lunch, we got back into it. I moved my smaller unit into the woods to engage Stu's retreating infantry, which resulted in a firefight and a charge from him. I was lucky on my dice roll (and he was unlucky - a theme throughout the first few turns) and beat him back. This was the beginning of a slow 'retrograde' movement by Stu's leftmost units which eventually saw them isolated from their brigade and eventually pushed off with the aid of some reserves. Stu was really really unlucky with his dice through this portion of the game. His low shooting rolls were made worse by the fact my crack troops were harder to hit and damage. I also began assaulting forward to secure the fence line. My guns were battering away at various targets, including a lucky roll against one of Martins batteries which wrecked one gun and silenced the rest - at a crucial time when Pete was about to get hammered by incoming fire on units in march column!
In the centre, John shocked everyone by actually going forward and not shooting at friendly units. He even knew all the words to the songs...
A heavy firefight was developing in the centre as John attempted to push Stu from the objective. Some of Johns units took a large amount of punishment here (although I think the fight on the other flank was attributing as well).
Eventually the tide turned in our favour again. In one turn, Stu's morale dice luck ran out, and unit after unit either fled or fell back. We secured the corn fields while I managed to herd some of Stu's units off the table. I think we were really surprised at how resilient some of the units were - even when reduced to only a few stands. Eventually I realised that to get anywhere I would have to focus fire, and this focus seemed to have made the difference. However, in the centre and on the other flank we had also secured the field - although the butchers bill had been pretty high where the Union artillery had line of sight! If Stu had some guns on his flank or the centre things may have been different.
A good game, I think we all enjoyed it but proper reading of the rules still required!
Otherwise this week, I picked up some bits:
While the 15mm Brits and scenery has progressed:
More next week - I'll have the British infantry finished for now (maybe an MG platoon to do...) so need to think about what else I need for the large game later this year.
Trying to keep up the momentum and getting these British infantry platoons while dabbling with some bits and bobs of scenery as well. Currently the static grass is on the infantry bases, so just tidying up and tufts to do.
Today we had a gaming day at The Old Guard club in Northallerton. The plan was to run through a game of Regimental Fire and Fury with the club, prior to us running a game at the Stockton wargames show in November.
This was my second game, with the first being the small run through we had at Dave's a few weeks ago. I've still not properly read through the rule book, so todays game was useful in picking up some of the nuances of the rules.
The game was set up using Dave's terrain and a mix of everyone's figures. More or less all the figures were Pendraken 10mm ACW figures. The scenario was taken from one of the Scenario Books (Book 1?). More info on the historical battle can be found here.
As far as I am aware, the main aim of the battle (the objective) was to inflict damage on the other army, and secure a central location (the corn field). Dave sorted out the units and we deployed as per the scenario. My brigade around the farm buildings on the left of the photo, with Stu in the centre and Martin in the far right corner with some guns and infantry. These three units of my brigade were rated as 'Crack' and we found that the ratings really made a difference. I think due to the quality of the troops and Stu's poor luck with the dice I only lost two or three stands all game.
The Union were really outnumbered in this scenario, and the confederates also had better troops. This was a tough one for Stu and Martin!
Things progressed quickly, with the guys picking up the rules as we went. Reinforcements arrived for both sides, while to my front (on our right flank) the fight was on with Stu's own crack regiment.
| my initial deployment |
| Stu's initial deployment, with Martins forces on the left. |
| Rebel reserves arrive, while Stu prepares to move forward to engage me. |
| I shift a unit forward onto lower ground, preparing to take the woods or present two lines of fire. |
| Martin sorts his column into an extended line on the left while Johns infantry move on on my left. |
| Short range duelling! Stu's unit is vastly reduced by now. |
| Whole table from Martin and Pete's end, turn 4 |
After a quick break for lunch, we got back into it. I moved my smaller unit into the woods to engage Stu's retreating infantry, which resulted in a firefight and a charge from him. I was lucky on my dice roll (and he was unlucky - a theme throughout the first few turns) and beat him back. This was the beginning of a slow 'retrograde' movement by Stu's leftmost units which eventually saw them isolated from their brigade and eventually pushed off with the aid of some reserves. Stu was really really unlucky with his dice through this portion of the game. His low shooting rolls were made worse by the fact my crack troops were harder to hit and damage. I also began assaulting forward to secure the fence line. My guns were battering away at various targets, including a lucky roll against one of Martins batteries which wrecked one gun and silenced the rest - at a crucial time when Pete was about to get hammered by incoming fire on units in march column!
| Stu's infantry in the woods had fallen back and then charged me as I came forward. John in the centre was crossing the corn field while my other units duked it out with Stu's newly arrived units. |
| The close combat in the woods... I rolled high - Stu did not. His troops went back out of close range. |
| John prepares to rush the next fence. |
| More Rebel units arrive. There were to rush up my flank and put more pressure on. My troops began a general advance. |
| long range fire being traded with very little results - concentration of fire is really needed in this game. |
In the centre, John shocked everyone by actually going forward and not shooting at friendly units. He even knew all the words to the songs...
| Pete's troops start moving forward and some to and fro melee starts. Martin now has two batteries on the hill and is supporting Stu in the centre with one. |
| Our advance starts to break up Stu's brigade. |
A heavy firefight was developing in the centre as John attempted to push Stu from the objective. Some of Johns units took a large amount of punishment here (although I think the fight on the other flank was attributing as well).
| Johns units start to look a little sparse! |
| Pete is right up in the Unions face - despite having some large units, Martins troops were of a lower quality. |
| The end - Stu's troops domino fail morale checks as the army hits a 'greater losses' threshold and the lack of units in command from the brigadier hits home. |
| Concentration of fire in effect! |
| John eventually wins the firefight in the centre, securing the corn field. On the left, Pete has put the union to flight! |
Eventually the tide turned in our favour again. In one turn, Stu's morale dice luck ran out, and unit after unit either fled or fell back. We secured the corn fields while I managed to herd some of Stu's units off the table. I think we were really surprised at how resilient some of the units were - even when reduced to only a few stands. Eventually I realised that to get anywhere I would have to focus fire, and this focus seemed to have made the difference. However, in the centre and on the other flank we had also secured the field - although the butchers bill had been pretty high where the Union artillery had line of sight! If Stu had some guns on his flank or the centre things may have been different.
A good game, I think we all enjoyed it but proper reading of the rules still required!
Otherwise this week, I picked up some bits:
| Large cutting mat (A2) for my painting desk (for £8 from 'The Works' in Stockton) and an interesting sounding book about a possible German commando raid of the Isle of Wight in 1942/43 |
| Muzzle flash tokens from Charlie Foxtrot Models and Battlegroup morale counters from Commission Figurines |
| Timecast garden patches.... |
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