Tuesday, June 21, 2022
Saturday, September 4, 2021
Step up in the cross-section mapping
I love cross-section maps. In many cases, they are much more evocative and inspiring than ordinary maps of the regions (I'm not talking about dungeons and hexcrawl). And Pain rulebook will contain mainly such maps.
Also, I realized that I made some progress with my maps. Here is an example from January 2012:
And here is the most recent one I made for my current project:
Of course, the second one is much more abstract. But I fell in love with artpunk.
If you like my work and want to support me, please consider joining my Patreon.
Monday, November 30, 2020
Pain is Eternal
| still WIP, needs rework |
Uh oh. Blogging is weak in me! But I am still working on my game, which I mentioned several times before under this tag (and several other tags as well, as my RPG-related settings and projects intermingled and devoured themselves over and over). But even the name of the game was changed.
PAIN IS ETERNAL.
Yup, that's a saying from the game's world - Pain is name of the city. The only city that survived the Fall (click but bear in mind that this info be quite outdated). And as you can see on the map above - there's quite a lot of things happening under it. So - maybe you should expect some solid underworld-crawling.
Next thing - there will be only one playable race - the Unliving Ones. Humans are now extinct and only the "amalgamations of biological flesh and arcane technology" remain. More info soon (ha, fucking ha... expect to read about them in the next 4d6 months).
Also - game will most likely use my percentile mechanics, a derivative of an engine used in Perilous Ages. But it will be even more streamlined and gritty. Why the d% engine, instead of more standard OSRish approach? There are two main reasons. First - I dislike asymmetrical combat (passive defense and binja armor paradox - the more heavy armor you have, the smaller the chance to hit you is). Second - percentile mechanics are really, REALLY easy to convert them to any other existing ruleset. And they are extremely easy to hack / modify. At least IMO.
However - this time things will be soo fucking different from my previous releases...
Let's be honest - I fell in love with MÖRK BORG. Absolutely, both in terms of aesthetics and content. What is even more interesting (at least from my point of view), I planned to do something similar two years ago - but still had no clue how to start (or finish). Artpunky rulebook is a way for me to go. And - as I already have like ~70 A4-sized pages full of text (not counting the rules) - it will be quite big.
I will try to update the blog with some Pain-related news. Also, check out my Instagram profile and add me on MeWe.
Friday, April 17, 2020
Ortix Year Ten (+ map!)
As you can see, I'm still kicking. Not very active on the RPG-side of my numerous hobbies - was mainly focused on drawing, painting and music. But from time to time i work on the Pain project, adding new stuff - but mostly reworking the old ideas.
For example - yesterday I made a small, very basic version of the cross-section of the City of Pain, which you may gaze upon. Right here, right now I'm working on the much bigger and much more detailed one. Most likely will post some progress photos on my MeWe profile.
Wednesday, August 29, 2018
[work-related] A... mousepad?
But it's not a map! At least not per se - it will not be published as one.
As it's the project related with my day job, I have a question for you - will you be interested with a mousepad with such design? Or maybe a playmat with much bigger old school dungeon map?
Most likely it will be available on this year's Essen Spiel gaming fair :)
Tuesday, July 4, 2017
Charon prime - map from The Archives
Monday, January 6, 2014
Circuit City - kick-ass idea for a map for your BandB campaign
A - City's main sensor array
B - Heavy laser batteries
C - The marketplace
D - University and museum district
E - Military Compound (with military corp HQ)
F - Corporate Towers
G - Warehouse district
H - Residential area
I - Ship hangars (bordered with black)
If you like this idea, I'd love to see your maps!
Monday, September 9, 2013
[Repost] Perilous Path Northern Continent Map Preview
This post was initially posted on now-defunct Perilous Path blog. As I mentioned it here, I decided to nuke it to keep all my posts and ideas in one place.
Saturday, January 12, 2013
Krshal - first map is ready!
Friday, January 4, 2013
Vaults of Madness (yet another five minute map)
Thursday, January 3, 2013
Five minute map... with something more
Should I make a description of each of these locations / objects?
Tuesday, October 30, 2012
Underworld Day - uranium mine
| On the lower part on the map, corridors marked in black were available for tourists. |
Friday, October 19, 2012
Thursday, October 18, 2012
Friday (!) Five Minute Maps
Tuesday, May 22, 2012
Underworld Day - Kowloon Walled City part Two
| In 1973 |
Friday, May 18, 2012
Cursed Palace of Mar Gat'nep
- Entrance Square
- Purgatory Sector
- Cemetary of the Unborn
- Execution Chambers
- Ossuary of the Fallen
- Central Watchtower
- Inner Palace
- Wraith Tower
- Burial Chambers
- Main palace districts
- Arena
- Kitchens
- Chambers of Thousand Questions
- Tower of the Brown Fumes
Monday, February 20, 2012
Mordor 1.1 maps
Saturday, February 11, 2012
Xsection Mapbook contents preview
- Abandoned Prison
- Alien Observatory
- Ancient City
- Ash’kari bio-ship
- Asteroid #1 - Hidden Base
- Asteroid #2 - Graveyard
- Asteroid #3 – Nest of Horrors
- Black Rift Mine
- Bunker
- Buried Alien Spaceship
- Crypt Tower
- Defensive Satellite
- Desert Chasm
- Domed Temple of the Worm God
- Dungeon of Thousand Rivers
- Floating Hiveship
- Floating Mortuary
- Fungal Spire
- Giant Ant-invaded Underground Stronghold
- Glacial Stronghold
- Golem Factory
- Great Ossuary
- Haunted Mansion
- Lab Tower
- Levitating Fortress
- Magma Shrine
- Mining Ship
- Nomad Ark Ship
- Old Dead Tree
- Old Lighthouse
- Power Core
- Pyramid of Doom
- Raven’s Inn
- Reactor Shrine
- Ruined Space Stronghold
- Spider Caves
- Sunken City
- Temple Ship
- Tomb of the Living Crystal
- Trap Tunnel
- Tumuli
- Underground Arena
- Underground Excavations
- Underwater Palace
- Volcanic Forge