Showing posts with label races and classes. Show all posts
Showing posts with label races and classes. Show all posts

Monday, February 1, 2021

700th post! PAIN Character Classes

 

For the last two days we were working hard to figure out what Character Classes we want to include in the game. So, after almost boiling our brains due to the overheat, we came up with the following list. They both fit the game world perfectly and also are full of its dark atmosphere.

I think it's a pretty good post for the 700th blog entry!

CHAOS WARRIOR [to embrace the Machine's corruption] 

DEATH CULTIST [follower of the Assassin's philosophy]

DOOMED SENTRY [I've seem too much on the surface, time to delve down]

ENLIGHTENED PILGRIM [in a search of Wisdom of the Depths]

FORLORN AVENGER [going to the Depths Below to avenge his fallen ones]

INSPIRED ARTISAN [and inspiration lies deep under the City of Pain]

LOST MOON SAGE [the Crimson Ones must be punished for the Moon's destruction]

LUCID DREAMER [they need my ability to dream]

MASTERLESS GUARDIAN [looking for a purpose, down there]

REPENTANT SINNER [salvation thru service for the Seekers]

RESTLESS CHRONICLER [someone have to write it down]

ROGUE TINKERER [in a search for the Artifacts]

SHADOW ARCANIST [not all magic is demonic, although all magic is destructive]

VERMIN SPY [servant of the deity known as the Chaos Rat]

XENOLOGIST [not all life is extinct... but all life is dangerous]

Sunday, September 2, 2012

20 occupations (science / mystical)



For use with my classless D&D or any other classless stuff (i.e. Brendan's thingie). Of course you can use it with more "traditional" class system if you want (and can divide it in some way).
  1. Sage 
  2. Hypnotist 
  3. Scribe 
  4. Demonologist 
  5. Apothecary 
  6. Astronomer 
  7. Astrologer 
  8. Student 
  9. Herbalist 
  10. Alchemist 
  11. Charlatan 
  12. Poison Maker
  13. Necromancer 
  14. Dowser 
  15. Engineer 
  16. Enchanter 
  17. Seer 
  18. Lecturer 
  19. Elementalist 
  20. Sorcerer

Saturday, March 12, 2011

Dead Ones - new Character Class

(artwork by Sourine)

Nobody really knows when Grey Plague appeared for a first time. Certainly it has been hundreds (if not thousands) of years ago, perhaps even in the times of the Great War. It is not known whether it was created as a biological weapon of the Old Ones or its origin is quite different.

One thing is certain - the plague changes people into monsters. Spores of the disease attacks every cell of the the host's body, leading to his death. Despite the apparent demise, disease transforms the victim's body, sustaining his life in a unknown way. Thus, victims of the plague - often called the Dead Ones - practically does not need to eat of drink (though if it does not take the "replacements" for their diseased tissues - especially if they are injured or otherwise damaged, eventually they will begin to rot and decay), also they are resistant to the effects of aging (finally they are dead - at least in some sense). Unfortunately the course of infection is horrible and extremely painful, which results of falling the victim of the Grey Plague falling to madness.

As the outbreaks of plague have not appeared since ages and infected with the disease can release spores only once in a hundred years, the amount of Dead Ones is getting smaller. Moreover, they almost did not appear on the surface of Ortix - especially that they are treated there as a "ordinary" undead. Most of Dead Ones hide themselves deep in the Tomb of the Exiled.

Dead One as a character class


(click to enlarge) 

Additionally, GM can add some extra rules, such as doubled (or even tripled from some experience level) HP regeneration rate, reduced need to eat and drink, vulnerability to Turn Undead power etc.

Thursday, March 3, 2011

Alarri (elves)


Former masters of magic, the Alarri civilisation collapsed when they were cursed by the Dargs' god. Apparently they were brought to life by the very essence of magic, source of which was in the center of their kingdom. Alarri didn't worship any gods, furthermore - because of their highly developed magical talents they saw themselves as equal to the gods (even though they represented only a fraction of K'reen or Shapers' capacity). It is said that this arrogance led to the conflict between Alarri and Dargs - children and followers of the Crystal God.

Although the technology of Dargs was very powerful and led to the destruction of large areas of the eastern forests, it cannot be compared to the magical powers of Alarri. Dargs' Kingdom has been broken and devastated, and the survivors fled into the underworld. However, this victory turned into a total disaster - The Jewel of Creation decided to avenge its children.

Crystal God broke through the magic shields guarding the capital of the Alarri kingdom. Although its crystalline "body" was destroyed, when Alarri tried to repel the attack, the dying god freed his life energy, destroying the power source and cursing all Alarri, severing them from their ancient magic.
Since the war Alarri number have decreased significantly. The old masters of magic completely isolated themselves from the world - a magical shield still keeps them out of the deserted and decaying kingdom, preventing access to anyone who is not invited. Now their power is only a shadow of their former abilities - even human wizards of Blackcrag would be able to overcome current Alarri masters.

Because of significant changes in current shape of the campaign, consider this info as the "old stuff" - it will be heavily modified. 

Wednesday, March 2, 2011

Dargs (dwarves)


A dying race of short humanoids, created in ancient times by the ancient god of Ortix's mountain roots, known as the Jewel of Creation. Deity, whose domain was grievously wounded during the wars of Old Ones, cast its essence in the crystal to avoid destruction. Dargs, guards and followers of Gem, were created from stone and life essence of troglodytes, wild tribes that inhabited the limitless plains of the planet.

Many years later, just when first humans appeared on Ortix, blooming kingdoms of Dargs began a war with the Alarri - race inhabiting the vast, virgin forests stretching eastward from the Plains. Technology of Dargs could not match magic of Alarri, so their kingdoms were smashed, temples destroyed, and they themselves forced to fall back into the underworld, like the Shapers millenia before.Legends say that the direct cause of the wars and, and the coming of the inevtable death of the two races was a result of the Darg's god's wrath. The diety, who was mortally wounded during a magical storm unleashed by the magi-kings of Alarri - used his last reserve of energy to curse the winners of war in a single magical eruption.  Unfortunately, the consequences of that act also reached the children of the Crystal God.

Dargs are a race close to extinction - death of the Jewel of Creation deprived them of their will to live. Through centuries, their outstanding achievements in engineering and construction turned into dust, and their desire to develop knowledge changed into a meaningless vegetation. Currently, only a few Dargs leaves Calthiboros - their last stronghold, hidden deep in the bowels of the Underworld Kingdom.

Because of significant changes in current shape of the campaign, consider this info as the "old stuff" - it will be heavily modified.