Leigh Alexander
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Breathing Machine: A Memoir of Computers
3 editions
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published
2014
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Monitor
3 editions
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published
2016
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Clipping Through: One Mad Week In Video Games
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published
2014
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Mona
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published
2015
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The Offworld Collection
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2 editions
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published
2016
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Five Out Of Ten: Year Two
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published
2014
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Reigns: Her Majesty - The Book of the Lady of the Wood
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published
2017
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The Little Butterfly
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Side Hustle Success: Income-Generating Ideas
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Online Reunion
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“A wall-to-wall Instagram reel of flirtatious young women doing selfies and documenting the gaps in their thighs isn’t a zoetrope of inconsequential self-involvement, so much as a reclamation of the lens: The young and bewildered women who blinked innocently from the dark corners of the early web are holding the camera now, controlling their own images, setting the terms of engagement.”
― Breathing Machine: Growing Up in the Digital Age
― Breathing Machine: Growing Up in the Digital Age
“By the time I was in fourth grade, the teacher had already called my parents more than once to say they did not think I could tell fantasy from reality. I could tell. I could. I just didn’t want to. I don’t want to, I don’t want to, I wailed, marched out to the hallway bench. Again.”
― Breathing Machine: A Memoir of Computers
― Breathing Machine: A Memoir of Computers
“Today, digital historians call Colossal Cave Adventure the “granddaddy” of text adventure games. A spelunker named Will Crowther made it for his daughters, to help show them his cave-crawling pastime as he endured a divorce with his wife. His work parented Charlotte and I all those summers, in a different era, when it felt like we children could lock ourselves away and go absent for hours without making our parents afraid.”
― Breathing Machine: Growing Up in the Digital Age
― Breathing Machine: Growing Up in the Digital Age
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