Box Quotes
Quotes tagged as "box"
Showing 31-60 of 65
“You can't force creatives into a box. If you try, they'll no longer be creative. And no one will want your box.”
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“Once I was free; there was no cage that could bind me, and I had yet to create my box of numbness within my mind to be my silent protector.”
― Caged in Spirit
― Caged in Spirit
“If she knew how beautiful love is, she would already put it in a box, seal, and preserve it.
So she could smell it whenever she wants.”
― Denting Lara
So she could smell it whenever she wants.”
― Denting Lara
“Suicide creates his own society: to shut yourself off from other people in some dingy, rented box and stare, like Melville's Bartleby, day in and day out at the dead wall outside your window is in itself a rejection of the world which is said to be rejecting you. It is a way of saying, like Bartleby, 'I prefer not to' to every offer and every possibility, which is a condition no amount of social engineering will cure.”
― The Savage God: A Study of Suicide
― The Savage God: A Study of Suicide
“Images of broken light dance behind my eyelids. How could this giant lamp compare to the sun?
Everything is wrong here. Shattered. Broken.
Like the light.
Like me.
I never thought about how important the sky was until I didn’t have one.
I am surrounded by walls.
I have just replaced one box for another.”
― Across the Universe
Everything is wrong here. Shattered. Broken.
Like the light.
Like me.
I never thought about how important the sky was until I didn’t have one.
I am surrounded by walls.
I have just replaced one box for another.”
― Across the Universe
“I sat in a box
With walls on each side.
Not too tall.
Not too wide.
To think.
To ponder.
To pray.
To hide.
I sat in a box and cried.”
― Slaying Dragons: Quotes, Poetry, & a Few Short Stories for Every Day of the Year
With walls on each side.
Not too tall.
Not too wide.
To think.
To ponder.
To pray.
To hide.
I sat in a box and cried.”
― Slaying Dragons: Quotes, Poetry, & a Few Short Stories for Every Day of the Year
“Don’t try to fit me in a box… My life is not one dimensional. I’m the summer breeze and the hurricane… I’m the serene lake and the raging ocean… I’m the gentle poet and the rough warrior… I can build and I can destroy... I can romance and I can ravage... I can be wise and I can be silly... I can and WILL be everything that the length, depth, and breadth of life will allow... KNOW THIS! Your labels don’t limit me… they limit your experience of me. Don’t confuse the two.”
―
―
“I'd ask you to think outside the box on this, but it's obvious your box is broken. And has schizophrenia.”
― Portal 2: Lab Rat
― Portal 2: Lab Rat
“The irony of sensory deprivation tanks is that in order to think outside the box, you must first go inside one.”
―
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“We live in a world where strangers see your gifts and those who know you can't get past the box you originally arrived in.”
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“People try to understand me and what I do. I don’t want to be understood. Don’t put me in a box until I’m dead.”
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“The matrix is all about boxes. It exists to keep us living in boxes, and thinking in boxes, and doing the same thing everyone else is doing, all day, for the rest of our lives, because boxes, and patterns, and the status quo make humans easy to control.”
― Spirit Hacking: Shamanic Keys to Reclaim Your Personal Power, Transform Yourself, and Light Up the World
― Spirit Hacking: Shamanic Keys to Reclaim Your Personal Power, Transform Yourself, and Light Up the World
“Break away from the box confining you. Positive dreamers do not follow the status quo. They keep raising the standard of the bar higher and higher. Raise the bar.”
― Shaping the dream
― Shaping the dream
“You can’t force creatives into a box. If you try, they’ll no longer be creative. And no one will want your box.”
―
―
“It really should be a criminal offense for an electrician to mount a breaker box on a bedroom wall. Unfortunately, I see the solar industry mounting inverters on bedroom walls also!”
―
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“Why am I anti-social?? Hey GreenWind can you answer me, little black biatch that I don't go out makes me anti social? How about the people which can't cross the street, everyday talking about football and playing box. You are one of them, so you are without minded guy, you are dumb, stupid and black biatch. Let's see how now you will win??? Why you are so quite??? Oh,oh I know you don't have what to say!”
―
―
“You are not trapped in the box forever," Myrnin said, "as you well know. But I still need you, so you will simply have to stop your endless wailing and get on with things. If you want an escape, research your way out."
"Or you'll what?"
Myrnin's eyes snapped open, and he bared his fangs - not that he could bite the computer. It was just a reaction of frustration, Claire thought. "Or I'll disconnect your puzzle sets," he said, "and you can read the works of Bulwer-Lytton for entertainment for the next twenty years before I take pity on you.”
― Carpe Corpus
"Or you'll what?"
Myrnin's eyes snapped open, and he bared his fangs - not that he could bite the computer. It was just a reaction of frustration, Claire thought. "Or I'll disconnect your puzzle sets," he said, "and you can read the works of Bulwer-Lytton for entertainment for the next twenty years before I take pity on you.”
― Carpe Corpus
“Boxing is a disgrace. You can make money by hitting others to death, but at the same time you lose your human dignity!”
―
―
“Why people like to be kicked and punched in the face. The game is famous as box??
What's the inspiring thing??
Do you know that every punch in the head you lose a cell or cells so it's possible in the near future all boxer to be stupid. Why??
Because of the punches!
...
But still I don't see where is the Adrenaline in this sport?? There are random punches or kickes without thinking just dicide it to do it for fun. But in games like chess there is strategy + logic!”
―
What's the inspiring thing??
Do you know that every punch in the head you lose a cell or cells so it's possible in the near future all boxer to be stupid. Why??
Because of the punches!
...
But still I don't see where is the Adrenaline in this sport?? There are random punches or kickes without thinking just dicide it to do it for fun. But in games like chess there is strategy + logic!”
―
“As a kid, I never was the type to color in the lines.
I used to wonder, why do the lines even exist?
When these pictures in my head are ripe for harvesting
And I can give the world something it’s never seen before.”
― Bending The Universe
I used to wonder, why do the lines even exist?
When these pictures in my head are ripe for harvesting
And I can give the world something it’s never seen before.”
― Bending The Universe
“If I fashion a box for my dreams and then carefully pack them away in that box, I no longer have dreams.”
―
―
“Rule number one: The Game is secret. But I listened and, once or twice when temptation drove me and the coast was clear, I peeked inside the box. This is what I learned.
The Game was old. They'd been playing it for years. No, not playing. That is the wrong verb. Living; they had been living The Game for years. For The Game was more than its name suggested. It was a complex fantasy, an alternate world into which they escaped.
There were no costumes, no swords, no feathered headdresses. Nothing that would have marked it as a game. For that was its nature. It was secret. Its only accoutrement was the box. A black lacquered case brought back from China by one of their ancestors; one of the spoils from a spree of exploration and plunder. It was the size of a square hatbox- not too big and not too small- and its lid was inlaid with semiprecious gems to form a scene: a river with a bridge across it, a small temple on one bank, a willow weeping from the sloping shore. Three figures stood atop the bridge and above them a lone bird circled.
They guarded the box jealously, filled as it was with everything material to The Game. For although The Game demanded a good deal of running and hiding and wrestling, its real pleasure was enjoyed elsewhere. Rule number two: all journeys, adventures, explorations and sightings must be recorded. They would rush inside, flushed with danger, to record their recent adventures: maps and diagrams, codes and drawings, plays and books.
The books were miniature, bound with thread, writing so small and neat that one had to hold them close to decipher them. They had titles: Escape from Koshchei the Deathless; Encounter with Balam and His Bear, Journey to the Land of White Slavers. Some were written in code I couldn't understand, though the legend, had I had the time to look, would no doubt have been printed on parchment and filed within the box.
The Game was simple. It was Hannah and David's invention really, and as the oldest they were its chief instigators. They decided which location was ripe for exploration. The two of them had assembled a ministry of nine advisers- an eclectic group mingling eminent Victorians with ancient Egyptian kings. There were only ever nine advisers at any one time, and when history supplied a new figure too appealing to be denied inclusion, an original member would die or be deposed. (Death was always in the line of duty, reported solemnly in one of the tiny books kept inside the box.)
Alongside the advisers, each had their own character. Hannah was Nefertiti and David was Charles Darwin. Emmeline, only four when governing laws were drawn up, had chosen Queen Victoria. A dull choice, Hannah and David agreed, understandable given Emmeline's limited years, but certainly not a suitable adventure mate. Victoria was nonetheless accommodated into The Game, most often cast as a kidnap victim whose capture was precipitant of a daring rescue. While the other two were writing up their accounts, Emmeline was allowed to decorate the diagrams and shade the maps: blue for the ocean, purple for the deep, green and yellow for land.”
― The House at Riverton
The Game was old. They'd been playing it for years. No, not playing. That is the wrong verb. Living; they had been living The Game for years. For The Game was more than its name suggested. It was a complex fantasy, an alternate world into which they escaped.
There were no costumes, no swords, no feathered headdresses. Nothing that would have marked it as a game. For that was its nature. It was secret. Its only accoutrement was the box. A black lacquered case brought back from China by one of their ancestors; one of the spoils from a spree of exploration and plunder. It was the size of a square hatbox- not too big and not too small- and its lid was inlaid with semiprecious gems to form a scene: a river with a bridge across it, a small temple on one bank, a willow weeping from the sloping shore. Three figures stood atop the bridge and above them a lone bird circled.
They guarded the box jealously, filled as it was with everything material to The Game. For although The Game demanded a good deal of running and hiding and wrestling, its real pleasure was enjoyed elsewhere. Rule number two: all journeys, adventures, explorations and sightings must be recorded. They would rush inside, flushed with danger, to record their recent adventures: maps and diagrams, codes and drawings, plays and books.
The books were miniature, bound with thread, writing so small and neat that one had to hold them close to decipher them. They had titles: Escape from Koshchei the Deathless; Encounter with Balam and His Bear, Journey to the Land of White Slavers. Some were written in code I couldn't understand, though the legend, had I had the time to look, would no doubt have been printed on parchment and filed within the box.
The Game was simple. It was Hannah and David's invention really, and as the oldest they were its chief instigators. They decided which location was ripe for exploration. The two of them had assembled a ministry of nine advisers- an eclectic group mingling eminent Victorians with ancient Egyptian kings. There were only ever nine advisers at any one time, and when history supplied a new figure too appealing to be denied inclusion, an original member would die or be deposed. (Death was always in the line of duty, reported solemnly in one of the tiny books kept inside the box.)
Alongside the advisers, each had their own character. Hannah was Nefertiti and David was Charles Darwin. Emmeline, only four when governing laws were drawn up, had chosen Queen Victoria. A dull choice, Hannah and David agreed, understandable given Emmeline's limited years, but certainly not a suitable adventure mate. Victoria was nonetheless accommodated into The Game, most often cast as a kidnap victim whose capture was precipitant of a daring rescue. While the other two were writing up their accounts, Emmeline was allowed to decorate the diagrams and shade the maps: blue for the ocean, purple for the deep, green and yellow for land.”
― The House at Riverton
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