Showing posts with label Low-End Loot. Show all posts
Showing posts with label Low-End Loot. Show all posts

Tuesday, October 28, 2014

Low-End Loot: Table VI

Low-End Loot, Table VI

  1. A ball of grotty yarn dripping with saliva. It used to belong to a very big cat.
  2. The hardened steel at the middle section of this crow-bar has been turned to lead. No refunds.
  3. Three screw-drivers in a heavy oil-stained canvas roll-up case. All of the tips are chipped, twisted and bent.
  4. Airship goggles; the left lens is cracked, the right one is missing, otherwise in fine condition.
  5. One very ugly scarf knitted in uneven stripes over thirty feet long when stretched out. It might hold as much as four hundred pounds, for a little while, before splitting apart.
  6. Jeweler's loupe packed full of reeking black mold. The mold is fairly harmless, though it is incredibly flammable.
  7. A single boot, completely waterproof and with a very good bit of tread, but no laces.
  8. This letter opener was hand-carved from Boreal Sea Beast ivory and glows a subtle shade of pink when it is exposed to most poisons. In desperation it can be used to inflict 1-2 points of damage with a base 60% chance to break and ruin the piece, if you insist.
  9. The scratched-up and tarnished frame of an antique hand-mirror. The mirror itself was removed long ago. There is dried blood on the handle.
  10. It's a unicorn horn...made from papier mache filled with 36 dried orange beetles. The beetles release a fragrant smoke when burned that has the tendency to made those exposed ravenously hungry.
  11. Spackle Knife; +1 to hit and damage versus all Gobbling Grouts. Takes on a dim green glow whenever an Attack Spackle is within 100'.
  12. Six small tar-stained burlap sacks that spontaneously unravel into a tangled mess of fibers when exposed to water, creating a nasty, sticky plug.
  13. A case of 142 medium-sized corks. One corner of the case shows signs of having been chewed by rats who quickly lost interest.
  14. Four blue-tinted wigs packed inside a partially-crushed hat box. Very much out of fashion.
  15. Zinn-plated canteen that fumes and foams over with a putrid ochre slop that reeks of rotten peaches for half an hour every time water is poured into it.
  16. A wooden bucket that holds twelve gallons of water as though it were only one.
  17. Elegant black mask. Anyone donning it must Save at -2 or be burned horribly by acid across their face. Requires a combined STR of 22 to remove the thing. For every round it remains in place, the victim must Save at -1 or lose 1 point of CHAR. Anyone losing 3+ points of CHAR to the mask becomes permanently scarred.
  18. Six pair of rubberized Line-Man's gauntlets, still bundled together by a rubber band. Grant wearer +2 to all Saves vs. Electrical/Galvanic effects.
  19. Glass-cutting tool, well-worn and inscribed with the initial P. Q. T.
  20. Top hat containing three doves, two rabbits and a deck of blood-soaked playing cards. The animals are all dead and the cards all stick together and are ruined. Examining the hat-band reveals three small yellow-green gems that might not be paste.
  21. Femur-bone flute that grants the bearer a +4 bonus to all reaction rolls with Winged Monkeys, so long as they never actually play the thing. If the proper tune is performed using this item, the flute casts Charm Winged Monkey (at 8th level) once per day, however at the expiration of the spell they incur a -4 penalty to all reaction rolls with Winged Monkeys for the next week.
  22. Beetle-Ward stamped in cheap tin on a thin red cord. Continually repels all Beetles within 30' radius. Each beetle repelled by the thing costs 1 charge, it currently has 3d10 charges.
  23. Morlock Cod-Piece. Wearer ignores first 6 points of damage from hostile spells every two hours.
  24. Black Lamp. When lit, the lamp creates a 12' diameter globe of Darkness for as long as it remains lit.
  25. Pitch-fork, +2 versus all Soft Automata, but has a cumulative 5% chance to break each time it is used in combat.
  26. (1d4) Green Pearls in a pouch crafted from translucent fish-hide. Each Pearl will remove all poison effects if it is pulverized into a fine powder and mixed with beer--never wine. Mixing the pearl dust with wine will make it into a virulent toxin that will reduce the victim to green sludge within 4 rounds.
  27. Four tiny mole-harnesses. Each one has a little brass bell attached.
  28. Small rectangular wooden case covered with brittle black velvet. Inside the case is an oblong lens of some sort of unnatural crystal that allows anyone holding it to see into walls to a depth of 2d6 inches. The visibility shifts every two minutes. It only works on walls and similar architectural structures, not on people or beasts.
  29. Brass horn. The jaunty blue tassels are worth a fair bit to a collector of militaria. Even if it is a replica; very few of these survived the demise of the Great Kapitain Thaliss and his failed attempt to take over the Privy Council nearly three hundred years ago.
  30. Ivory-inlaid planchette from a missing talking board. Anyone touching this thing is compelled to lie for so long as they remain in contact with it.



Monday, October 27, 2014

Index: Low-End Loot

Low-End Loot: An Index to the Series

Scavengers and Foragers dare the dangers of the Burned Over District, sifting through wreckage and crawling about in ruins in search of forgotten or buried stockpiles of food or medicines, caches of useful things left-over from before the last war...but those sorts of finds are increasingly more difficult to uncover or discover. A lot of what they find tends to be so much Trinkets and Trash or Low-End Loot...




Wednesday, June 20, 2012

Low-End Loot, Table V

Low-End Loot: Table V (D30)

  1. One slightly crushed silver snuff box, missing the lid.
  2. Bundle of 22 bungs. The cord they've been bound with is frayed and about to give way.
  3. Saddle blanket.
  4. Four small animal traps on a single rusty chain. The third one doesn't work quite right.
  5. One box of 3 dozen candles. They've all melted into one dense brick, but with some patience each candle can be chipped out of the waxy block in 1d4 minutes.
  6. 122 feet of stout cordage wrapped willy-nilly around a rough stick.
  7. Simple lead plumb bob or plummet in a velvet draw-string bag.
  8. Lodestone, snapped in half.
  9. Cobbler's needle-punch. Can be used as a weapon inflicting 1d2 damage.
  10. 2d4 assorted files in a leather sack. The ones that aren't chipped or cracked are rusty.
  11. Three heavy pig-iron wedges used in splitting stumps, etc.
  12. A draw-knife that has a wobbly handle.
  13. Bronze tripod meant to support a ceremonial incense brazier.
  14. 1 seriously nicked-up Peavey-hook.
  15. Heavy wooden cutting board removed from a near-by tavern.
  16. 32 feet of thin cord rolled-up in a sack of powdered chalk.
  17. One heavy, left-handed glove crafted from extra-thick leather, scorched along the edges and pitted across backside.
  18. Wooden bucket. Expertly repaired bottom. No handle.
  19. 20 pounds of rendered fat in a covered pail.
  20. Small wooden box containing 43 horse-shoe nails.
  21. Poorly repaired war hammer, used as a meat-tenderizer.
  22. Rug-beater.
  23. 12 pounds of borax packed into a small barrel.
  24. 43 grooved lead runners carefully stored in a flat, wide wooden box with a side compartment for various tools used in repairing stained glass.
  25. A single 104-pound block of rock salt.
  26. 6 pounds of vivid blue limojes-style vitreous enamel in a sealed wooden canister.
  27. 1d4 chisels. No hammer.
  28. 3 bottles of clear fluid. One is denatured alcohol. The second is distilled water. The third is Prussic acid.
  29. A dwarf or child-sized auger.
  30. 3 pair of mis-matched metal-working tongs.


Saturday, January 7, 2012

Low-End Loot IV (Random Table/Any System)

Low-End Loot IV (D30)
  1. Human Skull. The entire outer surface is covered with amber that has been melted and smoothed into a seamless layer over the bone. It holds a lot of static.
  2. Flyblown ostrich egg decorated with half-finished skrimshaw-style carving of dancing skeletons and some sort of flower that has a toothsome mouth.
  3. Random stuffed animal.
  4. Empty glass fish tank. Fish appear to swim in the thing in moonlight, despite their being no water in it at all.
  5. Fishing tackle. All of it grimy, dirty, and heavily used.
  6. (2d4) pieces of raw ivory that might or might not be from a mammoth.
  7. Stuffed Marmot in a waist-coat. It will mysteriously disappear in 1d4 hours. Not that anyone would necessarily notice.
  8. An imperfect set of chessmen (Kaldane-style).
  9. A box of beads (60% chance of spilling contents when opened). 
  10. (1d6) Animal Skulls of various sizes. All of them lacquered and mounted on a cleverly-constructed rack that allows them to be displayed or folded-up and carried with ease.
  11. Human Skull, slightly animated by a faint dweomer so that it tries to bite anyone near by.
  12. One box of assorted eyes. Each one is carefully packed in its own fluid-filled membranous sack.
  13. Stuffed Monkey (40% chance to hold a lamp). Mostly intact.
  14. (2d6) cases of mounted moths and butterflies, all hand-labelled in Etrurian.
  15. (1d4) random bits of gaudy, partly chewed jewelry.
  16. (3d6) assorted scroll tubes (empty).
  17. (2d8) random containers, mostly dirty, dusty and with a 10% chance of containing something disgusting.
  18. (1d6) dirty, smudged bottles of various sizes, each with a note, manuscript or map inside it.
  19. Random treasure map (30% chance of being non-spurious).
  20. (1d4) books from this Table.
  21. (1d4) chisels and a mallet in a heavy cloth apron.
  22. Six dried lizard claws in a sack tied shut with a green ribbon.
  23. A trenching tool that folds-up for use as a spade or chopping blade, with canvas carrying case.
  24. A tin cage meant for a Koponu. People buy these things in order to use the Koponu as a non-flammable light source.
  25. A well-used fish-scaler wrapped in a scrap of oil-cloth.
  26. Sixteen 11" long rough iron forks.
  27. (1d4) ingots of pewter.
  28. Empty powder horn. Slightly gnawed, still reeks of sulfur from frisky Soorgim.
  29. (1d6) pounds of rancid Verdrum Dough in a fish-belly bag wrapped in burlap. It might still be viable. (base 25% chance.)
  30. A small silver mirror that can only show the reflection of vampires.

Monday, January 2, 2012

Low-End Loot III (Random Table/Any System)

Low-End Loot: Table III (D30)
  1. Six Morlock molars lightly carved to serve as crude dice. Two are loaded, having a plug of lead inserted to make them produce a pair of sixes more often than not.
  2. (1d4) small sacks of cured worm-hide filled with greenish grain. The grain is meant as seed to be planted. It will take root in nearly any soil and grow into toxic thistles that can be eaten, if you know how to harvest them.
  3. One massively heavy (3,000lbs minimum) ingot of a curious blue-green metal that is otherwise very similar to hardened bronze.
  4. (3d6) dull gray bricks of tightly compacted sand bound with Garganta-Slug-mucous.
  5. A splintered Jabber that has been bent nearly back upon itself.
  6. A Gronk Sword.
  7. (1d4) wax-lined barrels containing small Drab-Jellies.
  8. A bolt of whitened linen.
  9. A broken lantern with a splintered pane of purplish glass on one side. You can still smell the corrosive acids of an Ochre Jelly nearby.
  10. A bottle of Brown Jenkin Whiskey, only two-thirds gone. (30% chance of this being a doctored-bottle of Dim Ichor elixir.)
  11. Three large, heavy glass bottles filled with a formaldehyde solution. Each one contains a perfectly preserved larval-drone spawned from a Queen Lobster. (Base 20% that one is still alive...)
  12. A bucket of Fly-Taur vomit. Don't Ask.
  13. A lump of translucent, whitish obsidian that holds an oily finish when polished but still tends to cast 2d4 conflicting shadows at any given moment. This is a piece of debris from within an autonomous, persistent area under the effects of a spell of Malign and Particular Suspension of Natural Law, and as such it might have value to a collector, a naturalist or sorcerer...and could be very hazardous for anyone else to keep on their person.
  14. A well-made and rugged slug-saddle.
  15. (2d6) sacks of cement, each one solidified into a substantial lump.
  16. Six un-cut quill feathers wrapped in waxed-paper and stuffed into a torn and bloodied leather sack.
  17. One empty ink-pot.
  18. (1d4) cans of off-brand pre-ground coffee.
  19. A jar of pickles. Lid requires combined STR of 22 to get it open.
  20. A small paper box containing 2d4 lumps of waxy-blue pellets. Each pellet has been enchanted with the Dimfire spell which will activate when tossed into a fire.
  21. A medium-sized gray worm. It apparently choked on a mostly intact halter for a mule. Of course the arrows in its backside didn't help matters any...
  22. 43' of wet, squishy rope that reeks of garlic and salt water taffy.
  23. A ten foot pole. 1d6 feet of it is buried for some reason.
  24. 16 torches in a tightly bound parcel of tarred sail-cloth.
  25. A pair of armorer's pliers and three snapped bolts.
  26. (1d4) small wineskins filled with vinegar, one of which also contains a few sprigs of marjoram.
  27. A snuff-box filled with Necro-Pixie dust. If exposed, make Save or suffer Confusion for 1d6 turns.
  28. A wretched-looking human thigh bone wrapped in multiple scalps and carved with crude runic-looking gouges that have been sealed with oil-melted amber and what appears to be someone's blood. For some reason the bone repels harpies within a 360' radius.
  29. (2d4) Almas pelts. Several have holes in them from cross-bow quarrels and are thus lower quality.
  30. Sixty-two replacement heavy crossbow strings wound on separate spools and neatly stacked inside a water-tight cedar box.

Friday, December 16, 2011

Low-End Loot II (Random Table/Alternative Treasure)

Low-End Loot: Table II
  1. One case of 5d20 arrows, all snapped neatly in half.
  2. A wine-skin filled with stale bog water and 1d4 Toader eggs that will hatch into toadpoles within 2d6 hours if kept warm.
  3. One half of the bleached-white skull of a very large sea serpent. 2d6 teeth could be extracted, but require making a Save or else suffer 2d4 damage in extracting them. The teeth could be used in making +1 arrows or possibly other weapons.
  4. A leaky wooden barrel filled with 37 gallons of rancid oil. It is slightly flammable, but extremely smoky and unsuitable for burning in closed-quarters, unless you want to fill a space with cloying, noxious smoke.
  5. A waxed packet containing 1d4 pounds of Shrieker spores.
  6. (1d4) broken wooden boxes with enough pieces available to cobble-together one reasonably intact 3'x3'x6' crate, should anyone wish to invest 1d10 turns hammering it together. It will not be water-proof and will fall apart on a roll of 1-4 on a D12 whenever jarred, dropped or struck.
  7. (2d6) sharp-edged sea shells covered with blood and what looks like scraped-off human flesh.
  8. A small pouch of 1d4 ounces of granulated amber worth 1d4 gp.
  9. A torn burlap sack that still smells strongly of potatoes.
  10. The left hoof of a war horse. Shoe is still intact.
  11. Three disparate, nearly worn out and grievously smelly sandals devoid of any straps or thongs.
  12. A drastically crumpled full helm half-buried under a pile of dirt, debris and rubble.
  13. A 4' pole of stout maple sheared into a point by what might have been a terrific chop from a battle axe or some other bladed weapon.
  14. (1d4) slightly smoldering round shields coated with a caustic digestive acid that is still slowly dissolving the things before your eyes.
  15. A small package of 4d4 short, fat, off-white candles. They're only slightly melted together.
  16. A large wooded club, broken into three pieces.
  17. The leather sheath to a knife that isn't here.
  18. (3d6) pounds of wormy flour in a paper sack that has burst at the seams.
  19. One studded dog collar, completely chewed through and still dripping with saliva.
  20. A slightly dented tin lantern packed inside with what appears to be a compressed micro-colony of yellow mold.
  21. A lodestone that can no longer determine which plane it is on, let alone a consistent direction.
  22. A set of (1d4) hand-carved wooden bowls.
  23. A ladle cast in pewter and stamped with some sort of monogram, mostly worn off and illegible.
  24. One intact alembic still packed in straw within a pried-open box.
  25. A slightly bent and sand-caked tin whistle.
  26. (1d8) bolts of rotten cloth.
  27. (2d6) bottles of deep red wine, each one contains a Gore-worm suspended in a blood-derived solution.
  28. A heavy, bronze key shaped like a mermaid.
  29. A small leather case containing a selection of only partially crushed colored chalk and charcoal pastels.
  30. One worm-parchment treasure map inscribed from a Grobbly-Bonk map. The ink on this map can only be seen if it is smeared with fresh blood in moonlight...

Monday, December 12, 2011

Low-End Loot I (Random Table/Any System)

Low-End Loot: Table One (D30)
  1. (1d4) Animal skulls stuffed with dried grass.
  2. (2d6) Pounds of coarse rock salt.
  3. (1d20) Assorted humanoid fingers, slightly chewed (10% chance of a random ring).
  4. (1d4) Poisonous toadstools (Save or nauseous for 1d4 rounds).
  5. (5d20) Feet of rope, all in 1d4 foot sections, mostly frayed.
  6. (1d8) Stubs of candles recovered from lost adventurers.
  7. One broken mirror, silver-backed and otherwise in fair condition.
  8. (2d6) Flagons of rancid cooking oil.
  9. (2d8) Assorted bones of questionable provenance, all heavily gnawed.
  10. (4d10) Pounds of unidentifiable rusty metal scrap.
  11. (2d4) Hinges from what must have been heavy wooden doors.
  12. (3d4) Slightly bent and corroded iron spikes.
  13. (2d6) Completely squashed helms and helmets only suitable for use as platters and plates.
  14. One Trident-head, third tine is broken-off halfway.
  15. (3d6) Hilts from a variety of antique short swords.
  16. (4d10) Sling bullets, never used.
  17. One half of a very well-made composite short bow with string.
  18. (1d4) Hand-decorated quivers with no straps (each worth 2gp).
  19. (1d4) Large sacks with holes all through them.
  20. One Roman-style javelin (pilum) in three easy pieces.
  21. (1d6) Handles to various short melee-weapons. Just the handles.
  22. (4d10) Rivets and pins recovered from various broken pole-arms.
  23. One dagger sheath completely picked clean of gems.
  24. (2d4) Partially intact covers to slightly moldy spell books (10% chance of 1d4 spells still intact).
  25. (1d6) Map cases stuffed with what appears to be excrement.
  26. One grappling hook, no rope.
  27. (1d6 x10 feet) Rusty old chain.
  28. (1d4) Bedrolls (30% chance of vermin infestation).
  29. (1d6) Locks, no keys.
  30. (1d4 feet) of a formerly ten foot pole.