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Shipwrecked Rules

Naval Wargame Rules
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0% found this document useful (0 votes)
945 views6 pages

Shipwrecked Rules

Naval Wargame Rules
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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Bidding, Buffing, and Survival 2,3, 0r4 Players ‘Ages 12 to Adult 20-40 Minutes per Game What’s in the Box “Bid Board +24 Bid Cards, divided by color into four sets. Each bid set contains three PASS cards, two STOP cards, and one STRIKE card. +20 Resource Cards, divided by color into four groups: FOOD (green), SHELTER (tan), WATER (blue), and FRIENDS (purple), Each resource group (or color) consists of five cards that are worth 10, 20, 30, 40, or 50 points apiece. +4 Hidden Resource Cards, that are shuffled in with the regular Resource Cards. +65 Gemstones, used to pay for Resource Cards won during the bidding “Rules The Object of SHIPWRECKED® Accumulate enough points from Resource Cards to win the game. Resource Cards are earned by successfully bidding against the other player(s). (Fete Races) Cards taal 60 points, There are two ways to win SHIPWRECKED — + Earn 100 points, or more, in one resource group * Earn 150 points, or more, in any combination of resource groups Setting Up : 1. The bid board is opened and placed in the center of the table. 2. Each player selects a set of Bid Cards in the color of his or her choice. Players may look at their cards. 3. Gemstones are distributed as follows: 2 Players... 11’ Gemstones each 13 Gemstones each .. 15 Gemstones each Leave the remaining gemstones in the box bottom, which will serve as the bank. The bank is where players pay for Resource Cards and take income on their turns. Resource Cards sold to the bank are dis- played, face up, in this area. 4, Resource Cards and Hidden Resource Cards are shuffled together. This card stack is placed, face down, next to the player chosen to go first. After each Resource Card is won in a bid, the card stack, and the turn, pass clockwise to the next player. The card stack is moved to indicate which player currently has the turn. Players must leave all of their Resource Cards and gemstones in view of the other players. The Sequence of Play Option 2— Select a Resource Card that was previously sold to the bank, and put it up for bid. Summary of a Player’s Turn- At the start ofthe game, there are no Resource Cards in 1. Collect Income es ea 2. Put a Resource Card up for Bid 3. Bid for the Resource Card — All Players 4, Pay for the Resource Card ~ The Bid Winner =If the Resource Card stack is depleted, this i the player's only option. . Itis often toa player's advantage to select a Resource Card eee Ghee eel Ne eco from the bank. Since these cards are already visible, the player can choose the one most likely to help him or her win the game. 1. Collect Income The income from these At the beginnil ee es oe i the beginning ofa ‘quak Sgemte. 3. Bid for the Resource Card layer’s turn, he or she | Surana encore Bq 8 To derermine the winner of the selected Resource shown on the Resource : Card, all players compete in a bid that will rake from Cards currently in his or one to six rounds. The number of rounds needed to win the bid determines how many gemstones the her possession, and takes that number of gemstones Resource Card will cost the winning bidder. from the bank BID ROUND cost A player without Resource Cards at the beginning of his or her turn receives no income. 2. Put a Resource Card up for Bid On his or her turn, the player puts a Resource Card up for bid using one of the following two options, Everyone will bid for this Resource Card. Option 1— Turn over the top Resource Card and place it, face up, ‘on top of the card stack. Ifa Hidden Resource Card is turned over, players bid for the next face down card in the stack, without knowing which Resource Card it is. If, after the bid, the hidden resource turns out to be another Hidden Resource Card, simply turn over the card(s) until a Resource Card is revealed. Hidden Resource Cards are set aside after use. PLAYERS A B c op Bidding Direction In SHIPWRECKED, the cost of a Resource Card for the win- ning bidder actually decreases with each round. For example, a Resource Card costs 5 gemstones if it is won in the first round, 4 gemstones ifit is won in the second round, and so on, until the cost falls to zero in the sixth and final round. In the first round of the bid, each player chooses one of the six Bid Cards from his or her hand and places it face down, forming the first row of cards. (The choice of which card to play is explained in detail on page 4.) BID ROUND cost PLAYERS A B c D Ac this point, anyone who played a STOP card in the first row of cards may announce that they are stopping the bid. If the bid is stopped, all cards in this row are turned face up to determine who will win the Resource Card. (See Steps to Determine the Bid Winner, page 5~6.) Fo one stops the bid, the first row of cards remains face down. A second row of cards is now formed as players place one of their five remaining Bid Cards face down, just above their first card. BID ROUND cost PLAYERS A B c D Jn each new round of bidding, a new row of cards will be placed just above the cards played in the last round. Anyone who played a STOP card in the second row of cards may now announce that they are stopping the bid Ifthe bid is stopped, all cards in the second row are turned face up to determine who will win the Resource Card. (See Steps to Determine the Bid Winner, page 56.) Rounds of bidding continue as described above until a player stops the bid, or until the bid reaches the sixth round, where bidding stops automatically. In either case, the last row of cards played is always turned face up to determine who wins the Resource Card. Stopping the Bid Only a player who plays a STOP card in the current round may stop the bid. However, stopping the bid is optional. For strategic reasons, a player may choose to allow the bid to quietly pass into the next round after playing a STOP card. - Between bid rounds, players must be allowed enough time to decide if they are going to stop the bid (about 5-10 seconds). It is OK for a player to ask ifanyone is going to stop the bid before laying a card in the next bid round. However, play can also proceed from round to round in silence, as players try to outwit and bluff their opponents. 4, Pay for the Resource Card When a player wins a ‘These two cards could be sold to the | ‘ard ina bi bank at ny tine forthe ta vole Resource Card in a bid, he Joe for she must pay the bank | Solndbidualy, forthe espective the cost indicated for the bid round in which it was won. Ifat any time a player is unable to pay for the Resource Card with gemstones on hand, he or she must sell a previously won Resource Card(s) to the bank. Each Resource Card sold to the bank is bes 366% 8 worth the value, in gemstones, listed on the card. These gemstones can be used to pay for the new Resource Card. However, if a player is unable to pay for a Resource Card that they have won, either with gemstones on hand, and/or by selling Resource Cards to the bank, they are bankrupt, and officially out of the game. The new Resource Card, and any remaining Resource Cards and gemstones from that player, immediately become the property of the bank. Resource Cards sold to the bank are displayed face up, and may be put up for bid in lieu of flipping over a card from the draw pile. (See Put a Resource Card up for Bid, page 2.) Resource Cards cannot be traded, bought or sold between players, or purchased directly from the bank. A player who loses all gemstones and Resource Cards, but who is not bankrupt, is still in the game and must continue to bid. (The player could still win a Resource Card at no cost in the sixth round and recover from this position.) 5. Pass the Turn Clockwise to the Next Player The turn and the draw pile, pass clockwise to the player on the left. Play continues following STEPS 1-5 until someone has earned enough points to win the game. Winning the Game ‘There are two ways to win SHIPWRECKED — + Earn 100 points, or more, in one resource group + Earn 150 points, or more, in any combination of resource groups Etiquette Experienced SHIPWRECKED players may wish to use the bid process to determine who goes first at the start of the game After a bid has been stopped, players are only required to reveal the Bid Cards that are necessary to determine the winner of a Resource Card. For strategic reasons itis usually wise to conceal bid stratgies from the other players! The Bid Cards Players bid for the Resource Card using their six Bid Cards. The three types of Bid Cards each have unique characteris- tics. The choice of which card to play in a particular round depends upon what the player thinks his or her opponent(s) are going to do next. It also depends upon what he or she believes has been played in the previous bid round(s). wip | cat] cont Ei, STOP SUN. Pay this card when. the Bid? the Bid? No | YES — | -Youmint the Resource Card ft isthe only| «And the curren cost is OK STRIKE card |. and you think another | ployed inthe | pled inthe layer wl top the bid les bidding {there is more than one STRIKE card inthe last round of bidding, they cancel each other out | Yes | YES _|-Youmunt the Resource Card | Unless | And the current costis OK fing STRKE| na odor hink card was also oe | STRIKE card or another layed inthe a plgedin tM. | STOP card wil be played = bidding A tie between winning STOP cards requires a tcbreaker. When tis cannat be broken tis called@ BIDLOCK. The players in the BIDLOCK must pay forthe Resource Card, and then bid for the same card again No NO | - You don't wantthe Resource Card Or the current cost i to high Or you wane to save your STRIKE of STOP cards for later Or you wane to improve your chanees of winning a tie ‘PASS cards can reduce the cost of Resource Card, by adding rounds to the bid. | PASS cards are used to break tes between winning STOP cards Se See e the Bid Winner Steps to Deter immediately after a player stops the bid (or ifthe bid reaches the sixth round*), the cards in the last round of bidding are curned face up. The following steps deter- mine the winner of the bid and the Resource Card. Assingle STRIKE card in the last round of bidding, always wins the bid. Multiple STRIKE cards cancel each other out. If there is not a STRIKE card in the last round of bidding, or there are multiple STRIKE cards, go to STEP 2. (*For bids that reach the 6" round, see note.) In the following example, Player B wins the bid because he ar she played the only STRIKE card in the last round of bidding. Since the bid was won in the third round, Player B pays 3 gemstones to the bank, takes the Resource Card, and the turn passes to the next player. BID ROUND PLAYERS A 8 c oD WINNER *NOTE: For Bids that Reach the 6™ Round Because the bid automatically stops in the sixth round, itis possible that a STOP card was not played in the last round of bidding. In this rare case, unless a single STRIKE card won the bid in STEP 1, all players immediately rebid for the same Resource Card with- out paying any gemstones. Ifa single STRIKE card did not win the bid in STEP 1, then a single STOP card in the last round of now wins the bid, If there is more than one STOP card in the last round of bidding, there is a tie. Go to STEP 3 to determine which of these STOP cards wins the bid. In the following example, Player C wins the bid because he or she played the only STOP card in the last round of bidding, and no STRIKE cards were played. Since the bid was won in the first round, Player C pays 5 gemstones to the bank, takes the Resource Card, and the turn passes to the next player. BID ROUND cost PLAYERS WINNER In the following example, Player A wins the bid because he or she played the only STOP card in the last round of bidding, and the multiple STRIKE cards cancel each other out. Since the bid was won in the second round, Player A pays 4 gemstones to the bank, takes the Resource Card, and the turn passes to the next player BID ROUND cost PLAYERS A B c D WINNER Ifa single STOP card did not win the bid in STEP 2, then those who played STOP cards turn over all of the Bid Cards they played in previous round(s). The player who reveals the most PASS cards wins the bid. Ifthere is an equal number of PASS cards, go to STEP 4. In the following example, Players C and D tied because they both played STOP cards in the last round of bidding, and no STRIKE cards were played. Player D wins the tie-breaker with three PASS cards played in the first four rounds, compared to only two PASS cards for Player C. Since the bid was won in the fifth round, Player D pays 1 gemstone to the bank, takes the Resource Card, and the turn passes to the next player. BID ROUND COST PLAYERS A B Original Concept and Prototype Lead Game Designer. Game Play Design Team IMlustations and Graphic Design Production Graphics & Layout Product Development Playresters c D WINNER Matthew Kirby Mark Alan Osterhaus Ellen Osterhaus, Max Osterhaus John Koval Cathleen Quinn-Kinney ‘Al Waller, Cathleen Quine-Kinney Leah Osterhaus, The Walle Family If STOP cards involved in a tie each have the same number of PASS cards played in previous rounds, then there is a BIDLOCK, and no one wins the Resource Card. As a penalty, each of the players involved in a BIDLOCK must pay the bank the cost, of the last round played, and then bid again for the same Resource Card. Only the players involved in a BIDLOCK participate in the rebid. In the following example, Players B and C tied because they both played STOP cards in the last round of bidding, and no STRIKE cards were played. Since they each played a PASS card in the first round, the tie remains unbroken, and they are now BIDLOCKED. Since Players B and C BIDLOCKED in the second round, they each pay 4 gemstones to the bank as a penalty, ‘and then rebid for the same Resource Card, Players A and D do not pay the penalty, nor do they participate in the rebid. BID ROUND cosT PLAYERS A ou! B Cc D BIDLOCKED ‘Our of the Box Publishing Inc. PO. Box 14317 Madison, WI 53714 Phone 800-540-2303 Fax 800-637-4201 Email infol@otb-games.com roves. Shiela Wai Sern and ft a aes oe ba ng Sons WARNING! Choking Hazard. Small pars. Not for children under 3 years.

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