We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 6
Bidding, Buffing, and Survival
2,3, 0r4 Players
‘Ages 12 to Adult
20-40 Minutes per Game
What’s in the Box
“Bid Board
+24 Bid Cards, divided by color into four sets.
Each bid set contains three PASS cards, two STOP cards, and
one STRIKE card.
+20 Resource Cards, divided by color into four groups:
FOOD (green), SHELTER (tan), WATER (blue), and
FRIENDS (purple),
Each resource group (or color) consists of five cards that are
worth 10, 20, 30, 40, or 50 points apiece.
+4 Hidden Resource Cards, that are shuffled in with
the regular Resource Cards.
+65 Gemstones, used to pay for Resource Cards won
during the bidding
“Rules
The Object of SHIPWRECKED®
Accumulate enough
points from Resource
Cards to win the game.
Resource Cards are
earned by successfully
bidding against the
other player(s).
(Fete Races)
Cards taal 60 points,
There are two ways to win SHIPWRECKED —
+ Earn 100 points, or more, in one resource group
* Earn 150 points, or more, in any combination of
resource groups
Setting Up :
1. The bid board is opened and
placed in the center of the table.
2. Each player selects a set of Bid
Cards in the color of his or her
choice. Players may look at their
cards.
3. Gemstones are distributed as
follows:
2 Players... 11’ Gemstones each
13 Gemstones each
.. 15 Gemstones each
Leave the remaining gemstones in
the box bottom, which will serve as
the bank. The bank is where players
pay for Resource Cards and take
income on their turns. Resource
Cards sold to the bank are dis-
played, face up, in this area.
4, Resource Cards and Hidden
Resource Cards are shuffled
together. This card stack is placed,
face down, next to the player
chosen to go first. After each
Resource Card is won in a bid,
the card stack, and the turn,
pass clockwise to the next player.
The card stack is moved to indicate
which player currently has the turn.
Players must leave all of their
Resource Cards and gemstones in
view of the other players.The Sequence of Play Option 2—
Select a Resource Card that was previously sold to
the bank, and put it up for bid.
Summary of a Player’s Turn-
At the start ofthe game, there are no Resource Cards in
1. Collect Income es ea
2. Put a Resource Card up for Bid
3. Bid for the Resource Card — All Players
4, Pay for the Resource Card ~ The Bid Winner
=If the Resource Card stack is depleted, this i the player's
only option. .
Itis often toa player's advantage to select a Resource Card
eee Ghee eel Ne eco from the bank. Since these cards are already visible, the
player can choose the one most likely to help him or her
win the game.
1. Collect Income The income from these
At the beginnil ee es oe i
the beginning ofa ‘quak Sgemte. 3. Bid for the Resource Card
layer’s turn, he or she |
Surana encore Bq 8 To derermine the winner of the selected Resource
shown on the Resource : Card, all players compete in a bid that will rake from
Cards currently in his or one to six rounds. The number of rounds needed to
win the bid determines how many gemstones the
her possession, and takes
that number of gemstones Resource Card will cost the winning bidder.
from the bank
BID ROUND cost
A player without Resource
Cards at the beginning of his
or her turn receives no income.
2. Put a Resource Card up for Bid
On his or her turn, the player puts a Resource Card
up for bid using one of the following two options,
Everyone will bid for this Resource Card.
Option 1—
Turn over the top Resource Card and place it, face up,
‘on top of the card stack.
Ifa Hidden Resource Card is turned over, players bid for
the next face down card in the stack, without knowing which
Resource Card it is.
If, after the bid, the hidden resource turns out to be another
Hidden Resource Card, simply turn over the card(s) until a
Resource Card is revealed. Hidden Resource Cards are set
aside after use. PLAYERS A B c op
Bidding DirectionIn SHIPWRECKED, the cost of a Resource Card for the win-
ning bidder actually decreases with each round. For example, a
Resource Card costs 5 gemstones if it is won in the first round,
4 gemstones ifit is won in the second round, and so on, until
the cost falls to zero in the sixth and final round.
In the first round of the bid, each player chooses one of
the six Bid Cards from his or her hand and places it face
down, forming the first row of cards. (The choice of which
card to play is explained in detail on page 4.)
BID ROUND
cost
PLAYERS A B c D
Ac this point, anyone who played a STOP card in the first
row of cards may announce that they are stopping the
bid. If the bid is stopped, all cards in this row are turned
face up to determine who will win the Resource Card.
(See Steps to Determine the Bid Winner, page 5~6.)
Fo one stops the bid, the first row of cards remains
face down. A second row of cards is now formed as
players place one of their five remaining Bid Cards face
down, just above their first card.
BID ROUND cost
PLAYERS A B c D
Jn each new round of bidding, a new row of cards will
be placed just above the cards played in the last round.
Anyone who played a STOP card in the second row of
cards may now announce that they are stopping the bid
Ifthe bid is stopped, all cards in the second row are
turned face up to determine who will win the Resource
Card. (See Steps to Determine the Bid Winner, page 56.)
Rounds of bidding continue as described above until a
player stops the bid, or until the bid reaches the sixth
round, where bidding stops automatically. In either case,
the last row of cards played is always turned face up to
determine who wins the Resource Card.
Stopping the Bid
Only a player who plays a STOP card in the
current round may stop the bid.
However, stopping the bid is optional. For strategic
reasons, a player may choose to allow the bid to quietly
pass into the next round after playing a STOP card.
- Between bid rounds, players must be allowed
enough time to decide if they are going to stop
the bid (about 5-10 seconds).
It is OK for a player to ask ifanyone is going to stop the
bid before laying a card in the next bid round. However,
play can also proceed from round to round in silence, as
players try to outwit and bluff their opponents.
4, Pay for the Resource Card
When a player wins a ‘These two cards could be sold to the |
‘ard ina bi bank at ny tine forthe ta vole
Resource Card in a bid, he Joe
for she must pay the bank | Solndbidualy, forthe espective
the cost indicated for the
bid round in which it was
won. Ifat any time a player
is unable to pay for the
Resource Card with
gemstones on hand, he or
she must sell a previously
won Resource Card(s) to
the bank. Each Resource
Card sold to the bank is
bes
366% 8worth the value, in gemstones, listed on the card. These
gemstones can be used to pay for the new Resource Card.
However, if a player is unable to pay for a Resource Card
that they have won, either with gemstones on hand,
and/or by selling Resource Cards to the bank, they are
bankrupt, and officially out of the game. The new
Resource Card, and any remaining Resource Cards and
gemstones from that player, immediately become the
property of the bank.
Resource Cards sold to the bank are displayed face up,
and may be put up for bid in lieu of flipping over a card
from the draw pile. (See Put a Resource Card up for Bid, page 2.)
Resource Cards cannot be traded, bought or sold
between players, or purchased directly from the bank.
A player who loses all gemstones and Resource Cards,
but who is not bankrupt, is still in the game and must
continue to bid. (The player could still win a Resource Card at
no cost in the sixth round and recover from this position.)
5. Pass the Turn Clockwise to the Next Player
The turn and the draw pile, pass clockwise to the player
on the left. Play continues following STEPS 1-5 until
someone has earned enough points to win the game.
Winning the Game
‘There are two ways to win SHIPWRECKED —
+ Earn 100 points, or more, in one resource group
+ Earn 150 points, or more, in any combination of
resource groups
Etiquette
Experienced SHIPWRECKED players may wish to
use the bid process to determine who goes first at
the start of the game
After a bid has been stopped, players are only
required to reveal the Bid Cards that are necessary
to determine the winner of a Resource Card.
For strategic reasons itis usually wise to conceal bid
stratgies from the other players!
The Bid Cards
Players bid for the Resource Card using their six Bid Cards.
The three types of Bid Cards each have unique characteris-
tics. The choice of which card to play in a particular round
depends upon what the player thinks his or her opponent(s)
are going to do next. It also depends upon what he or she
believes has been played in the previous bid round(s).
wip | cat] cont
Ei, STOP SUN. Pay this card when.
the Bid? the Bid?
No | YES — | -Youmint the Resource Card
ft isthe only| «And the curren cost is OK
STRIKE card |. and you think another
| ployed inthe
| pled inthe layer wl top the bid
les bidding
{there is more than one STRIKE card inthe last round of
bidding, they cancel each other out
| Yes | YES _|-Youmunt the Resource Card
| Unless | And the current costis OK
fing STRKE| na odor hink
card was also oe
| STRIKE card or another
layed inthe
a plgedin tM. | STOP card wil be played
= bidding
A tie between winning STOP cards requires a tcbreaker.
When tis cannat be broken tis called@ BIDLOCK. The players
in the BIDLOCK must pay forthe Resource Card, and then bid
for the same card again
No NO | - You don't wantthe Resource Card
Or the current cost i to high
Or you wane to save your
STRIKE of STOP cards for later
Or you wane to improve your
chanees of winning a tie
‘PASS cards can reduce the cost of Resource Card, by adding
rounds to the bid.
| PASS cards are used to break tes between winning STOP cards
Se Seee the Bid Winner
Steps to Deter
immediately after a player stops the bid (or ifthe bid
reaches the sixth round*), the cards in the last round of
bidding are curned face up. The following steps deter-
mine the winner of the bid and the Resource Card.
Assingle STRIKE card in the last round of bidding,
always wins the bid. Multiple STRIKE cards cancel
each other out. If there is not a STRIKE card in the last
round of bidding, or there are multiple STRIKE cards,
go to STEP 2. (*For bids that reach the 6" round, see note.)
In the following example, Player B wins the bid because he
ar she played the only STRIKE card in the last round of bidding.
Since the bid was won in the third round, Player B pays 3
gemstones to the bank, takes the Resource Card, and the turn
passes to the next player.
BID ROUND
PLAYERS A 8 c oD
WINNER
*NOTE: For Bids that Reach the 6™ Round
Because the bid automatically stops in the sixth
round, itis possible that a STOP card was not played
in the last round of bidding. In this rare case, unless a
single STRIKE card won the bid in STEP 1, all players
immediately rebid for the same Resource Card with-
out paying any gemstones.
Ifa single STRIKE card did not win the bid in STEP 1,
then a single STOP card in the last round of
now wins the bid, If there is more than one STOP
card in the last round of bidding, there is a tie. Go to
STEP 3 to determine which of these STOP cards wins the
bid.
In the following example, Player C wins the bid because he
or she played the only STOP card in the last round of bidding,
and no STRIKE cards were played. Since the bid was won in the
first round, Player C pays 5 gemstones to the bank, takes the
Resource Card, and the turn passes to the next player.
BID ROUND cost
PLAYERS
WINNER
In the following example, Player A wins the bid because he or
she played the only STOP card in the last round of bidding, and
the multiple STRIKE cards cancel each other out. Since the bid
was won in the second round, Player A pays 4 gemstones to the
bank, takes the Resource Card, and the turn passes to the next
player
BID ROUND cost
PLAYERS A B c D
WINNERIfa single STOP card did not win the bid in STEP 2,
then those who played STOP cards turn over all of
the Bid Cards they played in previous round(s). The
player who reveals the most PASS cards wins the bid.
Ifthere is an equal number of PASS cards, go to STEP 4.
In the following example, Players C and D tied because they
both played STOP cards in the last round of bidding, and no
STRIKE cards were played. Player D wins the tie-breaker with
three PASS cards played in the first four rounds, compared to
only two PASS cards for Player C. Since the bid was won in the
fifth round, Player D pays 1 gemstone to the bank, takes the
Resource Card, and the turn passes to the next player.
BID ROUND
COST
PLAYERS A B
Original Concept and Prototype
Lead Game Designer.
Game Play Design Team
IMlustations and Graphic Design
Production Graphics & Layout
Product Development
Playresters
c D
WINNER
Matthew Kirby
Mark Alan Osterhaus
Ellen Osterhaus, Max Osterhaus
John Koval
Cathleen Quinn-Kinney
‘Al Waller, Cathleen Quine-Kinney
Leah Osterhaus, The Walle Family
If STOP cards involved in a tie each have the same
number of PASS cards played in previous rounds,
then there is a BIDLOCK, and no one wins the
Resource Card. As a penalty, each of the players
involved in a BIDLOCK must pay the bank the cost,
of the last round played, and then bid again for the
same Resource Card. Only the players involved in a
BIDLOCK participate in the rebid.
In the following example, Players B and C tied because they
both played STOP cards in the last round of bidding, and no
STRIKE cards were played. Since they each played a PASS card
in the first round, the tie remains unbroken, and they are now
BIDLOCKED. Since Players B and C BIDLOCKED in the
second round, they each pay 4 gemstones to the bank as a penalty,
‘and then rebid for the same Resource Card, Players A and D do
not pay the penalty, nor do they participate in the rebid.
BID ROUND
cosT
PLAYERS A
ou!
B Cc D
BIDLOCKED
‘Our of the Box Publishing Inc.
PO. Box 14317
Madison, WI 53714
Phone 800-540-2303
Fax 800-637-4201
Email infol@otb-games.com
roves. Shiela Wai
Sern and ft a aes oe ba ng Sons
WARNING!
Choking Hazard. Small pars. Not for children under 3 years.