Point Lookout
Name                 Explored                   Note: Locations in italics are unmarked.
Ark & Dove Cathedral (wiki)
Ark & Dove Resting Grounds (wiki)
Beachview Campsite (wiki)
Blackhall Manor (wiki)
Calvert Mansion (wiki)
Chinese Intelligence bunker
(Calvert Mansion) (wiki)
Coastal Grotto (wiki)
Covered bridge (wiki)
Disaster Relief Outpost (wiki)
Dove Delta (wiki)
Excavated muck holes
("An Antique Land" quest) (wiki)
Flooded Sinkhole (wiki)
Grower's Shack (wiki)
Haley's Hardware (wiki)
Herzog Mine (wiki)
Homestead Motel (wiki)
House of Wares (wiki)
Jet Crash Site (wiki)
Kenny's Cave (wiki)
Lil' Tyke Playhouse (wiki)
Marguerite's Shack (wiki)
Naval recruiting center (wiki)
Ofie Clan Plot (wiki)
People's Bank of Point Lookout (wiki)
Pilgrim's Landing (wiki)
Point Lookout Lighthouse (wiki)
Point Lookout Pier (wiki)
Ritual Site (wiki)
Ruzka's lair (wiki)
Sacred Bog Entrance (wiki)
Smuggler's shack
(Point Lookout Lighthouse) (wiki)
Sub Recovery Site (wiki)
Trapper's Shack (wiki)
Trash Heap (wiki)
Truck Wreckage (wiki)
Turtledove Detention Camp (wiki)
St. Aubin medical facility
(Point Lookout Lighthouse) (wiki)
USS Ozymandias (wiki)
Warehouse (wiki)
Wrecked Seatub (wiki)
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Point Lookout
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            Point Lookout
unmarked.
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Point Lookout
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Point Lookout
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Point Lookout
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                                            Random Encounters
                                                             Karma-related
           Title              Type      Locations
Regulator Hit Squad        repeatable     A& B
Talon Company Hit Squad    repeatable     A& B
           Title              Type      Locations
Amata's Fate               unique          A
Angry Ghouls               repeatable      A
Attack of the Fire Ants    repeatable      B
Big Caps in Big Town       unique          A
Big Loot in Big Town       unique          A
Bragging Rights            unique          A
Escape from Grayditch      unique          B
Oasis Raiders              repeatable      A
Out of the Vault           unique          B
Quantum Sales Pitch        repeatable      A
Superhuman Signature       unique          A
Survival Guide Review      repeatable      A
The Lone Ranger            unique          B
The Oasis Merchant         unique          A
Trapped Outside            repeatable      A
Vengeance for Megaton      unique          A
Watch Your Back            unique          A
Wrath of the AntAgonizer   repeatable      B
           Title              Type      Locations
                                                    Page 7
                                                Random Encounters
Going Camping                unique            B
Hunting Party                repeatable       A& B
Hunting the Most Delicious
                             unique            B
Flesh of All
Locked and Unloaded          unique            A
Rifle Man                    unique            A
Selling the Most Delicious
                             unique            B
Flesh of All
Still Hunting the Most
                             repeatable        B
Delicious Flesh of All
The Human Bomb               repeatable        B
           Title                Type        Locations
A Little Competition         repeatable        A
Kill the Slaver              repeatable        A
Escaped Slaves               repeatable        B
Escaping Slaves              repeatable        B
Looking for the Temple of
                             repeatable        B
the Union
Slavers Escort               repeatable        B
                                                        Scavengers and Wastelanders
           Title                Type        Locations
A Broken Robot               unique            A
Dead Guy, Fat Man            repeatable        A
Deathclaw Chase              unique            A
Dying of Thirst              unique            A
Eyebot Spectators            repeatable        A
Ghoul-Friends                repeatable        A
Mauled by Mole Rats          repeatable        A
Minefield Dismantling        unique            A
                             repeatable /
More Than Just Scrap                           A
                             unique
One Fine Ride                repeatable        B
Radscorpion Guarding
                             unique            A
Refrigerator
Radscorpions vs
                             repeatable        A
Wastelander
Raiders vs Scavenger         repeatable        B
                                                        Page 8
                                              Random Encounters
Raiders vs Wastelanders      repeatable      B
Robot Scavenging             repeatable      A
Wandering Scavenger          repeatable      B
Wasteland Chem Dealer        repeatable      A
Wasteland Merchant           repeatable      A
Wasteland Sawbones           repeatable      A
Water, Water, Nowhere        unique          A
                                       Brotherhood Outcasts, Enclave, and Talon Company
          Title                 Type      Locations
Brotherhood Outcast Patrol
                           repeatable        B
(unique characters)
Brotherhood Outcast Patrol repeatable        B
Brotherhood Outcast Patrol
                             repeatable      B
vs Raiders
Enclave vs Brotherhood
                             repeatable      B
Outcasts
Brotherhood Outcast Patrol
                             repeatable      B
vs Deathclaws
Enclave Eyebot Early
                             repeatable      B
Warning System
Enclave vs Talon Company repeatable          B
Enclave Patrol               repeatable      B
Talon Company Patrol         repeatable      B
Talon Company Patrol 2       repeatable      B
Vertibird Drop-Off           repeatable      B
          Title                 Type      Locations
Super Mutant Captives        repeatable      A
Super Mutant vs
                             repeatable      B
Wastelanders
The Super Mutant
                             repeatable      B
Philosopher
          Title                 Type      Locations
Ants vs Radscorpion          repeatable      A
                                                      Page 9
                                            Random Encounters
Attack of the Ant Giant!   repeatable      A
Brahmin Herd               repeatable      B
Down, Boy!                 repeatable      A
Here, Doggie, Doggie       repeatable      B
Mad Brahmin Rampage        unique          B
Radroach Scavengers        repeatable      A
Wounded Deathclaw          unique          A
           Title              Type      Locations
Downed Chinese Pilot       unique          A
Frag Mines Found           repeatable      A
Raider Initiation          repeatable      A
Unidentified Flying Debris unique          A
                                                    Page 10
                                                   Random Encounters
         Karma-related
                                    Description                                            Found
Regulators attack if you are evil. "Bounty Notice" note on them.
Talon Company attack if you are good. "Private Contract" note on them.
          Quest-related
                                    Description                                            Found
After "Trouble on the Homefront" (if you forced residents out of the vault): Amata is
questioned by Enclave soldiers. They will ask her where she obtained her Pip-Boy.
After she tells them the Officer will order the troops to open fire on her. You can save
her for no reward, and she will only say "this is all your fault".
After "Tenpenny Tower": Ghouls on their way to Tenpenny Tower to live there or take
revenge for Roy Phillips, depending on your actions. "Ghoul Note" on them.
While "Those!" is active: fire ants may attack you at random.
After "Big Trouble in Big Town" (if you saved town): Scavenger headed there to trade.
His dialogue depends on the option you chose to save the town.
After "Big Trouble in Big Town" (if you abandoned Big Town): Scavenger headed
there to loot the town because it was destroyed.
After "Stealing Independence" (if Sydney still alive and did not join the player or you
double-crossed her): Sydney and Emaline attack the player.
Before starting "Those!": Wastelander fleeing from Grayditch gives its location.
Before starting "Oasis": Wastelanders wearing merc outfits, planning to raid Oasis. If
you and ask them what they're discussing, they will reveal the location of Oasis and
turn hostile. If you act like it's none of your business, they'll just leave.
After "Trouble on the Homefront" (if you made Amata the overseer): Encounter Susie
Mack, who will tell you the Vault is doing fine and gives you purified water.
Before or during "The Nuka-Cola Challenge": Scavenger with a pack brahmin and
possibly a pet says he is headed to Girdershade. The scavenger offers to sell the player
a Nuka-Cola Quantum and provides the location of Girdershade.
After "The Superhuman Gambit" (if wearing superhero armor): A child will walk up to
you and ask for your autograph.
After "The Wasteland Survival Guide" (if Moira published the book): Wastelander
hunting a mole rat or mirelurk. Dialog differs depending on whether or not the player
completed all bonus objectives. If you say you helped with the book, they will respond
positively or negatively depending on its quality. If you say you never heard of the
guide, they will provide a copy. Can also kill them for a copy.
After "Reilly's Rangers" (if Donovan survived): Donovan fighting three super mutants.
Save him for a mini nuke.
Before starting "Oasis": Wasteland Merchant talks about the Great One. Then he dies.
Find the "Wasteland Merchant Note" on his body. May already be dead
After "Trouble on the Homefront" (if you drove the residents out of the vault): Find
the following former Vault 101 occupants dead (if they survived your visit): Freddie
Gomez, Pepper Gomez, Herman Gomez.
After "The Power of the Atom" (if bomb detonated): Megaton Refugees attack.
After "The Power of the Atom" (if bomb disarmed): Mr. Burke's hitmen attack.
After "The Superhuman Gambit" (if AntAgonizer survived): AntAgonizer and ants
attacking wastelanders.
    Hunters and Robbers
                                    Description                                            Found
                                                          Page 11
                                                    Random Encounters
Sam Warrick shooting at a wastelander. After which, he'll attack you.
Hunters attacking an ant, mole rat, vicious dog or yao guai. If they kill the prey, they
will take the meat from it. They will also sell meat.
Cannibal hunters hunting humans for meat.
Mel, who will demand caps and items from you. Very easy to deal with.
Laszlo Radford attacks you with a railway rifle if you have railway rifle schematics.
Cannibal hunters selling strange meat.
Hunters chasing and attacking a wastelander. Killing the hunters = +karma, and they
carry strange meat. These are the same hunters as in the unique encounter "Hunting the
Most Delicious Flesh of All."
Running wastelander tells you raiders have strapped a bomb to them. Talking to the
wastelander after this will allow you to attempt to disarm the bomb, but will only
succed with very high Explosives skill. Wastelander explodes after 10 seconds.
Raiders will be following the wastelander.
       Slavers and Slaves
                                     Description                                           Found
Slavers attack because you made them look bad by capturing 3 or more slaves.
Wastelanders attack, calling you "slaver scum" for having captured slaves.
Slavers looking for escaped slaves. Lie = +karma. Forcing them to pay = attack.
Slavers with slaves trying to escape from them.
Escaped Slaves who have some dialog. If you know the location of the Temple of the
Union, you can tell them where it is for +karma, or lie to them for -karma.
Slavers with slaves. Freeing the Slaves (with high Science or Explosives skill) =
+karma, but makes slavers hostile.
Scavengers and Wastelanders
                                     Description                                           Found
Scavenger with malfunctioning Mister Handy. Repair it for 2 energy cells plus caps
(with speech check). Can convince the scavenger it was about to explode.
Dead scavenger with trader inventory items. Will have a rifle or big gun on him.
Wastelanders fleeing from a deathclaw with a crippled leg. After saving them, they can
give location of Rock Creek Caverns.
Ben Canning dying of thirst. Can give him purified or dirty water.
Two wastelanders discussing an eyebot that hovers around them.
Four ghoul wastelanders encountered around a burning barrel. They will tell you they
were trying to get to Underworld but couldn't make it because of super mutants. Can
get Underworld location from them.
Wastelander being chased by mole rats who will give small reward if saved.
Two wastelanders near frag mines; one will unsuccessfully try to disarm them.
Dead wastelander with one living and two dead vicious dogs nearby. Has the
Wastelander Note and John's Key, which opens an ammunition box in Scrapyard!
Scavenger (possibly with pet) heading towards a car which he then guards.
Group of wasteland wanderers trying to get water from a refrigerator guarded by a
giant radscorpion. Help the wanderers get to the water or take it.
Radscorpions attacking wastelander. If wastelander killed, radscorpions attack you.
Raiders attacking a scavenger with a robot buddy.
                                                           Page 12
                                                             Random Encounters
         1-3 raiders attacking 1-3 Wasteland Settlers.
         Scavenger and his/her pet (dog or yao guai) around a dead robot. He/she will tell you
         to stay away from his/her loot and will attack if you persist.
         Scavenger roaming the Wasteland with his/her pack brahmin and possibly a pet (dog,
         robot, or yao guai). No unique dialogue, but can be traded with.
         Wasteland Junkie who can sell you chems.
         Scavenger in camp near a burning oil barrel. There is usually a pack brahmin and pet
         (dog or yao guai). Has limited number of items and small cash reserves.
         Wasteland Doctor provides medical services.
         Two Wasteland Settlers and two Escaped Slaves fighting over a refrigerator of 10
         purified water. Can convince them to share.
otherhood Outcasts, Enclave, and Talon Company
                                              Description                                           Found
         Three Brotherhood Outcasts (or two Outcasts and a robot) patrolling.
         Three Brotherhood Outcasts (or two Outcasts and a robot) patrolling.
         Three Brotherhood Outcasts (or two Outcasts and a robot) fighting raiders.
         Two or three Outcasts fighting three Enclave soldiers (or 2 Enclave soldiers and an
         Enclave-controlled deathclaw).
         A Brotherhood Outcast being chased by one or more deathclaws; two additional
         Outcasts rush to aid the first Outcast.
         Enclave eyebot on patrol. After The Waters of Life, attacking it may cause a VB-02
         Vertibird to appear and investigate.
         Three Enclave soldiers fighting four Talon Company mercs.
         2-3 Enclave soldiers with 0-1 Enclave-controlled deathclaw.
         3-5 Talon Company mercs on patrol. Occurs only if player's level is at least 8.
         2-5 Talon Company mercs, depending on your level.
         Vertibird landing, dropping off a combination of Enclave soldiers and/or sentry bots,
         and then flying away. In certain areas, will repeat over and over again.
                  Super Mutants
                                              Description                                           Found
         A group of super mutants has set up camp with a couple of captives. Occurs only at
         "group A" locations in the vicinity of Germantown Police HQ and Vault 87.
         Three wastelanders fighting a super mutant or centaur. If at least one survives, they'll
         thank the player and hand over an item. Occurs only at "group B" locations in the
         vicinity of Vault 87 or Germantown Police HQ.
         Uncle Leo, a friendly super mutant. If you tell him you're going to rob him, he'll give
         you a dirty pre-War businesswear as a present. If you attack him he'll run away instead
         of fighting.
             Creatures 'n' Critters
                                              Description                                           Found
         A friendly giant radscorpion fighting 1-4 giant worker ants. It will become hostile if
         you get too close to it. Dogmeat will attack it even while it is friendly.
                                                                   Page 13
                                                    Random Encounters
One to four giant ants around a toxic barrel with one being bigger than the others.
2-5 brahmins.
A pack of dogs guarding a corpse.
A pack of vicious dogs on patrol.
Mad brahmin attack anyone in the vicinity. Animal Friend perk makes them friendly. If
not attacking you, they can be tipped like most brahmin.
2-7 radroaches around a dead wastelander. The wastelander is carrying lots of food.
Occurs only at night (between 20:00 and 05:00).
A wounded deathclaw stalking a wastelander. The wastelander carries schematics -
deathclaw gauntlet, and is dead when you get to him.
                Other
                                     Description                                            Found
You receive the signal of a Chinese Radio Beacon and find a dead Chinese commando
at the spawning point.
Five frag mines placed in a square shape, with one in the center. Initially they cannot
be disarmed but after fast traveling away and coming back you can disarm them.
Five raiders with four of them beating the fifth one (with baseball bats), who is in
undergarments. It seems to be an initiation. If you sneak up and listen closely, you will
hear what they are saying as they're beating the one without clothing.
Exploding UFO overhead, leaving Firelance and 24 alien power cells scattered on the
ground
                                                           Page 14
                                          Random Encounters
Yellow dots = A points, Red dots = B points (lines are patrol routes), Green dots = Outcast patrol spawn points
                                                 Page 15
Random Encounters
     Page 16
                         Random Encounters
st patrol spawn points
                              Page 17
Random Encounters
     Page 18
                                           Behemoths
         Location             Base ID   Found
The Capitol Building        0004baf4
Evergreen Mills             00028fed
GNR Building Plaza          0001f1f8
Jury Street Metro Station   00097f30
Takoma Park                 0006d94f
                                            Page 19
                                                   Best Weapons
             Name                    Ammo                Type               Location
MEC Gauss Minigun             2mm EC               Big Gun         Super Mutants
Firelance                     Alien Power Cell     Energy Weapon   Random Encounter
Vengeance                     Electron Charge      Big Gun         Deathclaw Sanctuary
Precision Gatling Laser       Electron Charge      Big Gun         Adams Air Force Base
Alien Blaster                 Alien Power Cell     Energy Weapon   Mothership Zeta
Eugene                        5mm                  Big Gun         Brick
Vindicator Minigun            4.7mm                Big Gun         National Guard Armory
Lewis MKII Machinegun         .30-06               Small Gun       Super Mutants
Minigun                       5mm                  Big Gun         Multiple
Edison's Firefly              Energy Cell          Energy Weapon   Museum of Technology
Bren Automatic Rifle          7.62mm               Big Gun         Super Mutants
Destabilizer                  Alien Power Module   Energy Weapon   Mothership Zeta
Burnmaster                    Flamer Fuel          Big Gun         Franklin Metro Utility
Browning Automatic Rifle      .30-06               Big Gun         Super Mutants
MPLX Novasurge                Energy Cell          Energy Weapon   Mothership Zeta
FN FAL                        7.62mm               Small Gun       National Guard Armory
Rapid-torch Flamer            Flamer Fuel          Big Gun         Adams Storage Facility
Steyr AUG Assault Rifle       5.56mm               Small Gun       Super Mutants
M249 Machinegun               5.56mm               Big Gun         Super Mutants
L86 LSW                       5.56mm               Big Gun         National Guard Armory
Tactical Sniper Rifle         .308                 Small Gun       Super Mutants
Beretta 470 Shotgun           Shotgun Shell        Small Gun       Unknown
Winchester P94 Plasma Rifle   MF Cell              Energy Weapon   National Guard Armory
Col. Autumn's 10mm Pistol     10mm                 Small Gun       Col. Autumn
The Kneecapper                Shotgun Shell        Small Gun       Girdershade
FN P90c                       4.7mm                Small Gun       National Guard Armory
Sydney's 10mm "Ultra" SMG     10mm                 Small Gun       Sydney
Reservist's Rifle             .308                 Small Gun       Minefield
Xuanlong Assault Rifle        5.56mm               Small Gun       Jury Street Metro Station
Captain's Sidearm             Alien Power Module   Energy Weapon   Mothership Zeta
Tri-beam Laser Rifle          MF Cell              Energy Weapon   Super Mutants
Law Dog                       .32                  Small Gun       Regulator Headquarters
Uzi Machinepistol             9mm                  Small Gun       Unknown
Wild Bill's Sidearm           .32                  Small Gun       Steelyard
Tommy Gun                     .45 ACP              Small Gun       National Guard Armory
Rock-It Launcher              Rock-It Ammo         Big Gun         Crafted
Gauss Pistol PPK12            2mm EC               Small Gun       Unknown
A3-21's Plasma Rifle          MF Cell              Energy Weapon   Rivet City
Widowmaker                    Shotgun Shell        Small Gun       National Guard Armory
Callahan's Magnum             .44 Magnum           Small Gun       Citadel
Metal Blaster                 Electron Charge      Energy Weapon   The Mill
Deathclaw Gauntlet            N/A                  Unarmed         Crafted
Railway Rifle                 Railway Spike        Small Gun       Crafted
Gauss Rifle                   MF Cell              Energy Weapon   Outcast Outpost
Bozar                         .30-06               Big Gun         Outcast Outpost
Dart Gun                      Dart                 Small Gun       Crafted
Shishkebab                    N/A                  Melee           Crafted
                                                     Page 20
                                   Best Weapons
Gauss Rifle M72           2mm EC   Small Gun      Unknown
Backwater Rifle           10mm     Small Gun      Chinese Intel Bunker
Plunkett's Valid Points   N/A      Unarmed        Arlington Cemetary
                                     Page 21
                                                      Best Weapons
      Notes (items ordered by DPS from highest to lowest; doesn't include explosive weapons like Fat Man, missile launcher, and gr
FWE only. Random. May be found on super mutants, possibly only at high levels or late in game. Highest DPS of any weapon in game.
Dropped during UFO encounter (not Mothership Zeta, but a random UFO flyover).
Find it in or near the pool of blood.
Can only be found in the large armory inside the mobile platform at the end of Broken Steel. Better criticals than Vengeance.
Find it by the crashed UFO in the wasteland (with DLC will probably get transported up before you can grab it, so don't forget it when you
Highest dmg/shot of any weapon of this caliber. Can obtain as a reward for Reilly's Rangers, or you can pickpocket/kill Brick for it.
Highest dmg/shot of any weapon of this caliber. FWE only. Can find in the armory or possibly on Super Mutants.
FWE only. Random. May be found on super mutants or as random loot.
Can find in National Guard depot, Wheaton Armory, Hubris Comics (wielded by Mad Johnny Wes). Fort Independence, on The Roach Kin
EVE only. Display case on 2nd floor overlooking the lander. Often has fallen through the case, so can only get with TCL.
Highest dmg/shot of any weapon of this caliber. FWE only. Random. May be found on super mutants or as random loot.
Find it on a shelf in the shooting range after space walk. Fully automatic version of the alien disintegrator.
There is a lot of radiation and feral ghouls in here so be prepared. At end of hallway with radioactive barrels. With FWE it benefits from Py
FWE only. Random. May be found on super mutants or as random loot.
Highest dmg/shot of any weapon of this caliber. Mothership Zeta only. In cargo area. Find the terminal to unlock the safe. Safe is in the j
FWE only. Can find in the armory or possibly on Super Mutants.
Broken Steel only; facility is south of mobile platform. Fires faster than flamer. Doesn't use up ammo as fast as Slo-burn Flamer (technicall
FWE only. Random. May be found on super mutants. Less dmg/shot than L86, but more DPS.
FWE only. Random. May be found on super mutants or as random loot.
FWE only. Can be bought in the Citadel or found on Super Mutants. More dmg/shot than Steyr AUG, but less DPS.
FWE only. Random. May be found on super mutants. Less damage per shot than Victory Rifle or Reservist's Rifle, but much higher refire r
Highest dmg/shot of any weapon of this caliber. FWE only. Random. Only holds two shells and fires them both simultaneously. More po
FWE only. Found in the armory or as random loot.
Only obtainable from his body during "Waters Of Life" and only if he falls near the door. May be impossible to obtain normally.
Carried by Ronald Laren. Can get it by killing him or sending him to the Nuka Cola plant with Black Widow perk (will have to follow him
FWE only. Can find in the armory or possibly on Super Mutants.
Get it from her as a reward for "Stealing Independence" if you give her "A note from Little Moonbeam's father" found in Statesman Hotel (
Highest dmg/shot of any weapon of this caliber. Find it in the Zane house with FWE or on the Drifter at Dickerson Tabernacle Chapel. B
On Prime's corpse after "Jiggs' Loot." Wanda, a similar weapon that was originally cut from the game, may be somewhere in the wasteland
Rifle is another, similar to Wanda. Overall this rifle is the best though, espeically with high critical chance.
Highest dmg/shot of any weapon of this caliber. Found on the captain at the end of Mothership Zeta.
High level super mutants (like Overlords), some mercs, etc. may carry this.
FWE only. Although the pistol exists in the original game files, it wasn't placed anywhere. FWE puts it in the HQ.
FWE only. Random.
The Pitt only. Find it on Wild Bill's corpse near Wernher's Hideout.
FWE only. Can find in the armory or possibly on Super Mutants.
#1: buy from Moira. #2: locked armory in Rivet City. #3: buy from Crazy Wolfgang. #4: behind framed quote in Vault 101 clinic (during "T
FWE only. Random. May not appear at all.
Can get it as a reward from A3-21 or by pickpocketing/killing him.
FWE only. May also be found as random loot. Only holds two shells. Not as powerful as Beretta 470 but better on ammo.
Highest dmg/shot of any weapon of this caliber. Broken Steel only. Safe in ruins of Citadel if you destroy it. Blackhawk (obtained from A
Highest dmg/shot of any weapon of this caliber. The Pitt only. Get it from Everett after turning in 50 ingots.
Easiest schematic to find is at F. Scott Key Trail & Campground. #2 is found by completing "Council Seat" in Bannon's favor. #3 is on was
Easiest schematic to find is bought from Tulip in Underworld. #2 is on a workbench inside MDPL-13 power station. #3 is reward from Abr
Highest dmg/shot of any weapon of this caliber. Find at the end of Operation: Anchorage in the locked armory.
Highest dmg/shot of any weapon of this caliber. Find at the end of Operation: Anchorage in the locked armory or as random loot.
Easiest schematic to find is bought from Boutique Le Chic in Tenpenny Tower. #2 is reward from Hannibal Hamlin for "Head of State." #3
#1 schematic is reward from Vance for "Blood Ties." #2: bought from Lucky Harith. #3: in a red Brotherhood Outcast shack, directly west
                                                         Page 22
                                                    Best Weapons
Highest dmg/shot of any weapon of this caliber. FWE only. Normally found at high levels; found them on Talon Company troops at Fort
Highest dmg/shot of any weapon of this caliber. Point Lookout only. By the time you get here (usually at higher levels) this weapon will
Find on Junders Plunkett who is at the Arlington House if you have Lawbringer perk. Possibly more useful than Deathclaw Gauntlet in VAT
                                                       Page 23
        Best Weapons
Found
          Page 24
Best Weapons
  Page 25
                                            Companions
       Name              Location      Karma
Jericho              Megaton          Evil
Dogmeat              Scrapyard        N/A
Sergeant RL-3        RobCo Facility   Neutral
Clover               Paradise Falls   Evil
Charon               Underworld       N/A
Butch DeLoria        Rivet City       Neutral
Star Paladin Cross   Citadel          Good
Fawkes               Vault 87         Good
                                                Page 26
                                             Companions
                                                                                           Notes
Karma requirement isn't as strict with FWE. Just don't be good.
You may find him elsewhere. He won't die with FWE after recruitment (can die before). If he dies "Puppies" perk le
Karma requirement isn't as strict with FWE. Just don't be extreme one way or the other. Will go to Canterbury Comm
Karma requirement isn't as strict with FWE. Just don't be good. Karma doesn't matter if you dismiss and rehire her.
Although no karma is required to buy his contract he may get upset if you are overly evil and attack if you dismiss h
Karma requirement isn't as strict with FWE. Just don't be extreme one way or the other. He will be in the Muddy Ru
Karma requirement isn't as strict with FWE. Just don't be evil. Can only recruit her after gaining access to Citadel.
Karma requirement isn't as strict with FWE. Just don't be evil. Can only recruit during/after "Finding the Garden of
                                               Page 27
            Companions
Recruited
             Page 28