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Sci-Fi RPG: Darkstar's Cybernetic Saga

Darkstar is a mutant cyborg with enhanced physical abilities from cybernetic augmentations. As a decommissioned military cyborg, Darkstar has +4 to Physique, Fight, and +3 to Athletics and Technology. Darkstar possesses several cybernetic enhancements including a cybernetic heart that filters toxins, magnetic rollerblades, an internal healing system, and an enhanced particle cannon arm implant. However, Darkstar still has a bounty on them from Silver and must maintain their cybernetic armor to avoid malfunctions.

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0% found this document useful (0 votes)
30 views2 pages

Sci-Fi RPG: Darkstar's Cybernetic Saga

Darkstar is a mutant cyborg with enhanced physical abilities from cybernetic augmentations. As a decommissioned military cyborg, Darkstar has +4 to Physique, Fight, and +3 to Athletics and Technology. Darkstar possesses several cybernetic enhancements including a cybernetic heart that filters toxins, magnetic rollerblades, an internal healing system, and an enhanced particle cannon arm implant. However, Darkstar still has a bounty on them from Silver and must maintain their cybernetic armor to avoid malfunctions.

Uploaded by

Vikshade
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Fate Three Galaxies 

 
DARKSTAR
Decommissioned Full Conversion Borg from Rifts Wasted Earth. 
 
ASPECTS
High Concept​: Mutant decommissioned military cyborg. 
Trouble​: Still bulky but not as glitchy. 
Past​: I do not fear the supernatural. 
Talent​: The bigger it is the stronger it is! 
Relation​: What was the first thing you said? 
 
SKILLS
+4  Physique, Fight,  
+3  Athletics, Technology,  
+2  Shoot, Empathy, Pilot,  
+1  Will, Rapport, Notice, Computers,  
 
STRESS & CONSEQUENCES
Refresh 3​ , ​Fate Points ​6, 
Resources Skill​ 0, W ​ ealth Points ​4,   
Physical ​6, ​Mental 4 ​ ,  
Mild (-2) ​Leaking Fluids [ ],  
Moderate (-4) I​ njured [ ],  
Severe (-6) B ​ roken [ ],  
 
SITUATIONAL ASPECTS
● Silver has a Bounty on you. 
 
   
 
Fate Three Galaxies 
 
DARKSTAR

STUNTS & EXTRAS


● Cyborg Body (Cyber-Heart): Y ​ ou can install and use other cyber-augs. The heart 
also acts as a backup for your natural heart and filters impurities and toxins from 
your blood. If you’re subject to a poison or toxin, spend a fate point to ignore it. If 
you’re ever killed by something the cyber-heart could conceivably save you from, 
spend a fate point to concede instead of being taken out. 
● Cyber-Legs (major): ​Both of your legs have been replaced by much more 
powerful cybernetic legs. You can move two zones as a free action, and you get a 
+2 to Athletics rolls made to run or jump.  
● Magnetic Retractable Roller-blades (minor): ​If you’re standing on a metallic 
surface, you can’t be knocked down. You can also move up steep or even vertical 
metallic surfaces. 
● Internal Healing System (minor x2): ​Once per scene (upgraded) I can 
immediately reduce the severity of one of my physical consequences for free. 
● Computerized Brain Skill-ware (minor x3): N ​ otice 2, Academics 4, limit: can be 
used instead of character skill or to aid the character, granting +1.  
● Reinforced Cyber-Armor (major): A ​ rmor 3, limit: needs constant maintenance to 
avoid a "Malfunctioning" consequence. 
● Enhanced Particle Cannon Arm Implant (major x3): ​Weapon 5 (upgraded) attack 
using Shoot, limit: Once per scene (upgraded). 
● Neural Interface (major): ​You can access the Net from anywhere, with a thought. 
You can hack low-security systems automatically—they just do what you want 
them to do. Even high-security systems are easy—you get a +2 to Computers 
rolls to get through them. 
 

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