Fate Three Galaxies
DARKSTAR
Decommissioned Full Conversion Borg from Rifts Wasted Earth.
ASPECTS
High Concept: Mutant decommissioned military cyborg.
Trouble: Still bulky but not as glitchy.
Past: I do not fear the supernatural.
Talent: The bigger it is the stronger it is!
Relation: What was the first thing you said?
SKILLS
+4 Physique, Fight,
+3 Athletics, Technology,
+2 Shoot, Empathy, Pilot,
+1 Will, Rapport, Notice, Computers,
STRESS & CONSEQUENCES
Refresh 3 , Fate Points 6,
Resources Skill 0, W ealth Points 4,
Physical 6, Mental 4 ,
Mild (-2) Leaking Fluids [ ],
Moderate (-4) I njured [ ],
Severe (-6) B roken [ ],
SITUATIONAL ASPECTS
● Silver has a Bounty on you.
Fate Three Galaxies
DARKSTAR
STUNTS & EXTRAS
● Cyborg Body (Cyber-Heart): Y ou can install and use other cyber-augs. The heart
also acts as a backup for your natural heart and filters impurities and toxins from
your blood. If you’re subject to a poison or toxin, spend a fate point to ignore it. If
you’re ever killed by something the cyber-heart could conceivably save you from,
spend a fate point to concede instead of being taken out.
● Cyber-Legs (major): Both of your legs have been replaced by much more
powerful cybernetic legs. You can move two zones as a free action, and you get a
+2 to Athletics rolls made to run or jump.
● Magnetic Retractable Roller-blades (minor): If you’re standing on a metallic
surface, you can’t be knocked down. You can also move up steep or even vertical
metallic surfaces.
● Internal Healing System (minor x2): Once per scene (upgraded) I can
immediately reduce the severity of one of my physical consequences for free.
● Computerized Brain Skill-ware (minor x3): N otice 2, Academics 4, limit: can be
used instead of character skill or to aid the character, granting +1.
● Reinforced Cyber-Armor (major): A rmor 3, limit: needs constant maintenance to
avoid a "Malfunctioning" consequence.
● Enhanced Particle Cannon Arm Implant (major x3): Weapon 5 (upgraded) attack
using Shoot, limit: Once per scene (upgraded).
● Neural Interface (major): You can access the Net from anywhere, with a thought.
You can hack low-security systems automatically—they just do what you want
them to do. Even high-security systems are easy—you get a +2 to Computers
rolls to get through them.