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Striking Game Lesson Plan

This lesson plan teaches students the game of Ribby, which is similar to baseball. It is divided into stages starting with basic rules and scoring, then adding complexity like strikes and outs. Students will practice batting, fielding, and base running skills. The goal is for students to understand game strategies and make appropriate decisions during play.

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0% found this document useful (0 votes)
110 views3 pages

Striking Game Lesson Plan

This lesson plan teaches students the game of Ribby, which is similar to baseball. It is divided into stages starting with basic rules and scoring, then adding complexity like strikes and outs. Students will practice batting, fielding, and base running skills. The goal is for students to understand game strategies and make appropriate decisions during play.

Uploaded by

api-595082074
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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LESSON PLAN SHEET – TGfU

Game Category: Striking Game


Intent of the Game: to hit the ball away from fielders, in order to run to the bases, scoring more runs than the
opponents

This lesson will help students understand the basic skills/strategies:


Throwing, catching, running, fielding, batting and base running

Activity: Ribby
Stage 1: Game Form: Introduce students to the game of Ribby in two stages.
Basic Rules:
• The class is divided into two teams: batting and fielding
• set up a regular baseball diamond except that there is no third base.
• Instead, there is a cone at third base where the batting players line up.
• Teacher pitches the ball to the batting player at home base.
• When the player hits the ball, they can choose between scoring one point by running to first
base or they can go for two points by tagging first and then second base.
**However, once they pass first base, they cannot turn back: it’s two points or nothing!
**If the fielding team successfully fields the ball to the base the player is running to, they deny
that player the opportunity to score points.
**If the player makes it to the base before the ball, they score for their team.
**Once each player on the batting team has had a turn at bat, the teams switch roles.

Phase One
Fielding team will have to designate one player for each base
They will switch who plays the bases after every other bat.
Players can not strike out when at bat, nor can they be out if the ball is caught in the air.
Only one player can be on a base at a time.
Teams will switch between fielding and batting, once all players have had a chance at bat once.
Players can choose to try to score one point by getting to first base, or two by going to second. Once
they score they return to the batting line.

Phase Two (stage 6)


The same rules apply however with the following changes:
Players can strike out. Three strikes and they are out.
A ball caught in the air off the bat is an out.
Three outs and you switch sides.
A Double play automatically causes a switch sides.
Once all batters have batted you switch sides.
Players can now choose to score one point, and remain at first base, and then attempt to score a
second point when their next teammate is at bat by running to second base.

Stage 2: Game Appreciation: Let students play the game with Familiarity with the activity:
rules from phase one. (Cooperative version) 4v4

Manipulative and locomotor skills: throwing, catching, batting, Batter runs to the bases after hitting the
running ball
Fielders attempt to catch the ball and
throw to baseman
Stage 3: Tactical Awareness
Skills: Questions to ask? Continue with the same game
Batters: spacial awareness, * How are you standing when
striking the ball, running the you are waiting for the pitch?
bases (as a batter)
Fielders: spacial awarness, * If you want to hit successfully
fielding the ball, catching, what do you need to do?
throwing * What are the keys to catching
a ball?
* How do you decide where to
stand on the field?

Stage 4: Making appropriate * How do you decide which


decisions. base to throw to?
Decide… * Where is the best place to
Where to hit the ball in the field. aim the ball to?
Where to throw the ball to, and * How can you increase your
when. chance of getting to second
base?
* What would be the
determining factor on wether to
run to second or stop at first?
* How do you decide where to
stand on the field(as a fielder)

Stage 5: Skill practice


The group will be divided into two groups of four. One group working on offensive, and the other defensive
skills. They will later switch.
Offensive: striking the ball. They get six chances to hit the ball to three different targets and then switch with
the next player in line. Hula hoops leaned up against the wall.
Goal: being able to aim the ball at the targets
Teaching cues: Atheltic position / Stay back / Keep your hands inside / sqush the bug

Defensive: fielding the ball. One player throws the ball in the air out into the field and then tries to run to the
base. Another player tries to track the ball down and throws it to the team mate standing at the base. After
three attempts, the players rotate positions.
Goal: being able to track the ball in the air to make the catch and if not, being able to throw the ball to first
before the runner gets there

Teaching cues:Throwing: side to target / arms circle away / step/ follow through
Catching: track / reach / soft catch / pinkies & thumbs
Stage 6: Apply skills * Deciding ball placement Phase two version of the game
practised back into the game * Deciding wether to only run * Accumulate points
* How to win. to first or second for scoring * Ball caught in the air is out
* Knowing where to hit the ball. points. * Switching with three outs or double
* Knowing where to stand to * Allow teams to discuss play
best get the outs. strategy building

Fill in shaded area after your in-class presentation


Was Objective Achieved? YES 90 80 70 60 50 40 30 20 10 NO
WHY or WHY NOT?

Recommendations to process:

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