WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
A very small percentage of individuals may experience epileptic seizures or blackouts when exposed
               to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television
               screen or when playing video games may trigger epileptic seizures or blackouts in these individuals.
               These conditions may trigger previously undetected epileptic symptoms or seizures in persons who
               have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition
               or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE
               use and consult your physician before resuming gameplay if you or your child experience any of the
               following health problems or symptoms:
               • dizziness           • eye or muscle twitches         • disorientation     • any involuntary movement
               • altered vision      • loss of awareness              • seizures, or         or convulsion.
               RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
               _____________________________________________________________________________
               Use and handling of video games to reduce the likelihood of a seizure
               • Use in a well-lit area and keep as far away as possible from the television screen.
               • Avoid large screen televisions. Use the smallest television screen available.
               • Avoid prolonged use of the PLAYSTATION®3 system. Take a 15-minute break during each hour of play.
               • Avoid playing when you are tired or need sleep.
               _____________________________________________________________________________
               Stop using the system immediately if you experience any of the following symptoms: lightheadedness,
               nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or
               any other part of the body. If the condition persists, consult a doctor.
               NOTICE:
               Use caution when using the SIXAXIS™ wireless controller motion sensor function. When using the
               SIXAXIS™ wireless controller motion sensor function, be cautious of the following points. If the
               controller hits a person or object, this may cause accidental, injury or damage. Before using, check
               that there is plenty of space around you. When using the controller, grip it firmly to make sure it
               cannot slip out of your hand. If using a controller that is connected to the PS3™ system with a USB
               cable, make sure there is enough space for the cable so that the cable will not hit a person or object.
               Also, take care to avoid pulling the cable out of the PS3™ system while using the controller.
               WARNING TO OWNERS OF PROJECTION TELEVISIONS:
               Do not connect your PLAYSTATION®3 system to a projection TV without first consulting the user manual
               for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
               HANDLING YOUR PLAYSTATION®3 FORMAT DISC:
               • Do not bend it, crush it or submerge it in liquids. • Do not leave it in direct sunlight or near a radiator
               or other source of heat. • Be sure to take an occasional rest break during extended play. • Keep this
               disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean
               the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use
               solvents or abrasive cleaners.
                Consumer Service/ Technical Support Line 1-800-345-7669
                Call this number for technical support, installation or general questions regarding PLAYSTATION 3 and its peripherals.
                Representatives are available Monday – Saturday 6AM – 8PM and Sunday 7AM – 6:30PM Pacific Standard Time.
HS_PS3_Manual_v9.indd 2                                                                                                             7/19/07 3:50:26 PM
              TABLE OF CONTENTS
              INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
              GETTING STARTED. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
              CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
              STARTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
              THE GAME SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
              THE PAUSE MENU. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
              PLAYING THE GAME. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
              CREDITS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
              WARRANTY AND INFORMATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
HS_PS3_Manual_v9.indd 3                                                                                                                      7/19/07 3:50:37 PM
              INTRODUCTION
              NARIKO
              “The Heavenly Sword…all my life, I have lived in its shadow. It was forged, the
              elders say, for the hand of a bloodthirsty god. Any mortal who wields it must pay
              a terrible price, feeling their life-force ebb with every blow they strike. As a child
              I would look upon the sword, so long unused and yet so revered, with distrust
              and dread. I did not doubt its power, but I wondered if such power could ever be
              turned to good. Yet within my clan the sword was worshipped and adored.
              One day in the year of the Fire-Horse, so legend had it, a son would be born
              whose destiny it was to lift the blade against a mighty enemy. Then, the story
              went, the sword would repay the blood we had shed to protect it. It would
              enable us to triumph over evil, and ensure our people lived forever in peace.
              The year of the Fire-Horse arrived, and with it a child: a girl: me. The clan wept
              for their misfortune, and believed that the gods had taken against them. I was
              not the champion they had waited for. The first-born of their chief, I should have
                    been their princess. Instead, I was reviled as a living curse, a reminder
                                    to them of their impending destruction and their power-
                                       lessness to prevent it.
                                           Now the shadow of the sword grows long. The day of
                                            my clan is drawing to a close, and in the dying light
                                             the hordes of the brutal King Bohan come running
                                               across the plains. What else can I do but protect
                                                the sword that he seeks, the sword that I hate;
                                                 the sword that has undone my hopes from the
                                                 time of my birth? It will kill me to wield it, but
                                                  what is death to one who has never truly lived?”
HS_PS3_Manual_v9.indd 4                                                                         7/19/07 3:50:38 PM
              GETTING STARTED
              PLAYSTATION®3 system front
                                                Slot cover
                                                CF*1 slot
                                                Eject button
                                                SD*2 Memory
                                                Card slot
                                                Memory
                                                Stick™ slot
                             CF   SD/miniSD
                                                                      Insert the disc with the
                                                *1 CompactFlash®
                                                                      label side facing up.
                                                *2 Secure Digital
                                                                        Disc slot
                                                                        Power button
                                                                        Vent
                                                                        Eject button
                                              WLAN access indicator
                                              HDD access indicator
                                              USB connectors
              Starting a game
              Before use, carefully read the instructions supplied with the PLAYSTATION ® 3
              computer entertainment system. The documentation contains information on
              setting up and using your system as well as important safety information.
              Check that the MAIN POWER switch (located on the system rear) is turned
              on. Insert the Heavenly Sword ™ disc with the label facing up into the disc slot.
              Select the icon for the software title under [Game] in the PLAYSTATION ® 3
              system’s home menu, and press x. Refer to this manual for information on
              using the software.
HS_PS3_Manual_v9.indd 5                                                                          7/19/07 3:50:45 PM
              Quitting a game
              During gameplay, press the PS button on the wireless controller and then select
              “Quit Game” from the screen that is displayed.
              Hint: To remove a disc, touch the eject button after quitting the game.
              Using the SIXAXIS™ wireless controller
              (for PLAYSTATION®3)
                          Port indicators                                USB connector
                               L2 button                                 R2 button
                               L1 button                                 R1 button
                                                                            button
                             Directional                                    button
                                buttons                                     button
                                                                            button
                               Left stick/                               Right stick/
                              L3 button*                                 R3 button*
                          SELECT button                                  START button
                                                                         PS button
              Note: To use the controller, you must first register or “pair” the controller with
              the PLAYSTATION ® 3 system and assign a number to the controller. For details,
              refer to the Instructions supplied with the system.
HS_PS3_Manual_v9.indd 6                                                                       7/19/07 3:50:47 PM
              Saved data for PLAYSTATION®3
              format software
              Saved data for PLAYSTATION ® 3 format software is saved on the system’s hard
              disk. The data is displayed under “Saved Game Utility” in the Game menu.
              AutoSave
              This title uses an autosave feature. Game data is saved automatically at certain
              points. Do not switch off the power when the HDD access indicator is flashing.
              Heavenly Sword ™ saves two kinds of data to the PLAYSTATION ® 3 system’s
              HDD: Save data and Game data. At least 4070KB of free space is required for
              Save data, and 2049MB for Game data.
HS_PS3_Manual_v9.indd 7                                                                     7/19/07 3:50:55 PM
              CONTROLS
              The SIXAXIS™ Wireless Controller
              DIRECTIONAL BUTTONS – MOVEMENT
              In this manual, 1, 2, 4, 3 are used to denote the direction of both the direc-
              tional buttons and the left stick unless stated otherwise.
              USING MENU SCREENS
              Press 1, 2, 4, or 3 to highlight an option, then press the x button to con-
              firm. To return to the previous menu screen, press the c button.
              DEFAULT CONTROLS
              CONTROLLING NARIKO and kai
              Nariko begins her quest armed with the traditional longsword favored by the
              warriors of her clan. It is a quick and lethal weapon in her skilled hands. Later
              on, the Heavenly Sword itself will come into her keeping, making for more pow-
              erful attacks and some new combat techniques.
              The basic controls below apply when Nariko is armed with either a longsword
              or the Heavenly Sword. The additional controls apply only when she is in
              possession of the Heavenly Sword.
                                                                                (Hold) Heavenly Power Stance
                (Hold) Heavenly Range Stance                                    Fire (when aiming)
                                   (Hold) Aim                                     Attack/Counter
                                                                                  Fire (when aiming)
                  Move/Target (when aiming)                                       Drop Object/Superstyle Attack
                                                                                  Pick Up/Use/Fire/Throw/Use/Vault
                                                                                  Attack
                                                                                  Stun Enemy (when beside enemy)
                                                                                  Fire (when aiming)
                  Move/Target (when aiming)
                                                                                Evade/Zoom (when aiming)
                                                                                Pause
                            Key: Basic Controls   Additional Heavenly Sword Controls    Controlling Kai
HS_PS3_Manual_v9.indd 8                                                                                          7/19/07 3:50:56 PM
              MOTION SENSITIVE CONTROLS
              Roll. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Tweak camera
              x button (hold) + roll . . . . . . . . . . . . . . . . . . . . . . . . Aftertouch (for thrown objects)
              s button (hold) + roll/pitch. . . . . . . . . . . . . . . Aftertouch (for projectile weapons)
              Side to Side (when knocked out) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recover
              NOTE: The motion sensitive controls for Heavenly Sword ™ can be turned off
              from the Options section of the Main Menu. In this event, alternative controls
              are used to tweak the camera, use aftertouch and recover from a knockout.
              These alternative controls can be viewed in the Controls section of the Main
              Menu or Pause Menu. For more information on turning off motion sensitive con-
              trols or viewing alternative control configurations, please see the “Main Menu”
              section outlined later in this manual.
HS_PS3_Manual_v9.indd 9                                                                                                                    7/19/07 3:51:01 PM
              STARTING UP
              TITLE SCREEN
              START NEW GAME
              Launch directly into a new game
              of Heavenly Sword ™ .
              Nariko’s story begins towards the
              end of her quest, and you must
              immediately take on the full might
              of King Bohan’s marauding army
              alone: but don’t worry, the past
              will catch up with you sooner
              than you think…
              CONTINUE GAME
              Load previously saved Heavenly Sword ™ data from your PLAYSTATION ® 3
                                 system’s Hard Disk Drive (HDD).
                                    NOTE: Completing Heavenly Sword ™ for the first time will
                                     unlock Hell Mode. Thereafter, whenever you start a new
                                      game or continue a saved game, the Select Difficulty
                                        Screen will be displayed. Choose to play in Normal
                                          Mode or Hell Mode, then press the xbutton to
                                            confirm.
                                                   MAIN MENU
                                                    GO TO LATEST CHECKPOINT
                                                     Continue a previously saved game from
                                                     the most advanced checkpoint.
                                                     CHAPTER SELECT
                                                     Continue the quest from any of the
                                                     currently unlocked checkpoints.
              10
HS_PS3_Manual_v9.indd 10                                                                  7/19/07 3:51:02 PM
              COMBO LIST
              View the controls for currently unlocked combos.
              SPECIAL FEATURES
              View unlocked special features including episodes from the Heavenly Sword ™
              anime series, concept art, in-game video sequences, episodes from the Heav-
              enly Sword ™ “Making Of” series and game credits.
              OPTIONS
              Motion Control (Camera) - Turn motion control for the camera on or off.
              Motion Control (Aftertouch) - Turn motion control for aftertouch on or off. For a
              full explanation of the aftertouch function, please see the “Aftertouch” section
              outlined later in this manual.
              Motion Control (Combat) - Turn motion control for combat on or off. For a full
              explanation of the motion control combat function, please see the “Playing the
              Game” section of this manual.
              Invert Y - Choose whether or not the Wireless Controller’s vertical Y axis is in-
              verted. When inverted, press 1 to lower the aim of range weapons, and press
              2 to raise the aim.
              SFX Volume - Adjust the volume of the sound effects.
              Music Volume - Adjust the volume of the music.
              Dialogue Volume - Adjust the volume of character speech.
              Subtitles - Turn subtitles on or off.
              CONTROLS
              View the default controls for Nariko and Kai.
              EXIT TO TITLE SCREEN
              Return to the Title Screen.
                                                                                             11
HS_PS3_Manual_v9.indd 11                                                                     7/19/07 3:51:20 PM
              The Game Screen
                    Health meter
                Superstyle disc
                   Glyph counter
              NOTE: The on-screen display may differ when playing as Kai or during other
              sections of the adventure.
              12
HS_PS3_Manual_v9.indd 12                                                                   7/19/07 3:51:27 PM
              The Pause Menu
              Pause the game to view the current mission objective and to choose any of the
              following options:
              Resume Game - Return to the action.
              Combo List - View the controls for currently unlocked combos. Only the combos
              relevant to the currently held weapon will be available to view from the Pause
              Menu.
              Controls - View the default controls for Nariko and Kai. Only
              the controls relevant to the current section of the game will
              be available to view from the Pause Menu.
              Options - View and adjust the game options. For further
              details please see the “Options” section outlined
              earlier in this manual.
              NOTE: The dialogue language option cannot
              be adjusted from the Pause Menu.
              Return to Main Menu - Press the x button
              to return to the Main Menu, but beware: any
              unsaved progress will be lost.
                                                                                         13
HS_PS3_Manual_v9.indd 13                                                                 7/19/07 3:51:43 PM
              PLAYING THE GAME
              Trained from birth in the deadly arts, Nariko and her adopted sister Kai have
              grown into fierce warriors. When King Bohan’s lust for conquest leads him to
              hunt down their clan, the guardians of the Heavenly Sword, Nariko and Kai must
              use all their skills to stop him.
              THE LONGSWORD
              Nariko starts her adventure armed with the traditional longsword of her clan, a
              basic but effective weapon. The longsword enables her to attack quickly, and
              when not attacking it will block standard attacks automatically.
              FIGHTING STANCES
              When in possession of the Heavenly Sword, Nariko can fight in three stances:
              Heavenly Speed, Heavenly Range and Heavenly Power. Each stance boasts its
              own combos and superstyle attacks, and as Nariko’s story progresses and her
              experience increases, new ones will be unlocked.
              HEAVENLY SPEED STANCE
              The Heavenly Speed stance is Nariko’s default stance when in possession of the
              Heavenly Sword. It allows her to unleash lightning fast assaults using two double-
                         bladed swords of moderate strength. Press the s button or the t
                            button to attack from the Heavenly Speed stance. When in the
                              Heavenly Speed stance but not attacking, Nariko will automati-
                                cally block standard attacks (colored blue).
                                       HEAVENLY RANGE STANCE
                                           Press and hold the l button, then press the s
                                            button or the t button to unleash wide-ranging twin
                                             chain attacks which disperse weak enemies but
                                             inflict minimal damage. A Heavenly Range attack
                                              can deflect arrows but cannot block melee attacks.
              14
HS_PS3_Manual_v9.indd 14                                                                    7/19/07 3:51:45 PM
              HEAVENLY POWER STANCE
              Press and hold the r button, then press the s button or the t button to
              unleash slow but devastatingly powerful single-bladed attacks. When in the
              Heavenly Power stance but not attacking, Nariko will automatically block pow-
              erful attacks (colored orange).
              COMBOS
              Whether fighting with a longsword or with the Heavenly Sword, pressing the
              attack buttons in certain patterns and landing hits on enemies with each blow
              will make Nariko perform combos – deadly combinations of moves that inflict
              increased damage. All unlocked combos can be viewed in the Combo List sec-
              tion of the Main Menu. All unlocked combos for the currently held weapon can
              be viewed in the Combo List section of the Pause Menu.
              AERIAL COMBOS
              Press and hold the l button and press the t button to knock an enemy
              off their feet with a Heavenly Range attack. As they fl y through the air, quickly
              move the Wireless Controller upwards to launch into the air, then press the at-
              tack buttons to perform an aerial combo. Motion Control can be toggled on and
              off in the Options section of the Pause Menu.
              BLOCKING
              Nariko will only block an enemy attack automatically if she is in the right stance
              when the blow is struck. Standard attacks surround the attacker with a blue
              aura, and can only be blocked from the Heavenly Speed stance or by the long-
              sword. Powerful attacks surround the attacker with an orange aura, and can
              only be blocked from the Heavenly Power stance. Unblockable attacks surround
              the attacker with a red aura, and cannot be blocked – only evaded. Missile
              attacks surround the attacker with a yellow aura and can be deflected with a
              Heavenly Range attack; but be warned that the Heavenly Range stance cannot
              block melee attacks.
                                                                                              15
HS_PS3_Manual_v9.indd 15                                                                      7/19/07 3:51:51 PM
              COUNTERING
              Press the t button to counter an attack from an enemy whose blow Nariko has
              just blocked. If you do this quickly enough you will perform a kill counter, finish-
              ing the enemy off with one dazzling move.
              Remember that Nariko can only block and counter an attack if she is in the right stance
              when the attacker’s blow is struck. For more information, please see the “Blocking”
              section outlined earlier in this manual. Unblockable attacks cannot be countered.
              KO RECOVERY
              Quickly move the Wireless Controller upwards when Nariko has been knocked
              off her feet to perform a KO recovery attack on the enemy who struck her. Motion
              Control can be toggled on and off in the Options section of the Pause Menu.
              BLOCK BREAKING ATTACKS
              Nariko can perform block breaking attacks to leave heavily blocking opponents open
              for further damage. Block breaking attacks are visible in the “Combo List” section of
              the Pause Menu. Consult the Combo List to find out which combos are block breakers.
              ITEMS
              Nariko can pick up objects as diverse as hammers, wooden crates and even
              watermelons. Press the x button to pick up an item, then press the x button
              again to throw it at an enemy.
              PROJECTILE WEAPONS – AFTERTOUCH
              Various projectile weapons are available to use during the adventure: Kai’s
              crossbow, picked up items and even cannons.
              The aftertouch function allows you to aim and direct projectile weapons with
              much greater accuracy. When Nariko has picked up an object, press and hold
              the x button then roll the Wireless Controller to throw the object and control
              its flight. When firing a weapon, such as Kai’s crossbow or a cannon, press and
              hold the s button then roll and pitch the Wireless Controller to fire the projectile
              and control its flight. Motion Control can be toggled on and off in the Options
              section of the Pause Menu.
              16
HS_PS3_Manual_v9.indd 16                                                                         7/19/07 3:51:52 PM
              DEBRIS SWEEP
              Press the t button while in the Heavenly Range stance to sweep debris from
              the surrounding area into enemies.
              EVASION AND RECOVERY
              Move the right stick in any direction to perform an evasive roll and help Nariko
              and Kai to wriggle out of particularly sticky situations. Press the s button or
              the t button during a roll to make Nariko attack out of the roll.
              If Nariko is knocked off her feet, quickly move the SIXAXIS ™ Wireless Controller
              upwards while in mid-air to limit your damage and counterattack the enemy.
              HEALTH
              In order to replenish lost health, you will need to find the red Heavenly
              Pots dotted around the environments. Press the x button when near
              to a Heavenly Pot to smash it and reveal energy-restoring provisions.
              HERO SEQUENCES
              Sometimes Nariko or Kai will come up against a situation
              requiring special skills to overcome it. At these moments, but-
              ton prompts will appear on-screen telling you what to press
              in order to complete the sequence successfully. Pay
              attention and make sure to press the right buttons in a
              timely manner.
                                                                                             17
HS_PS3_Manual_v9.indd 17                                                                     7/19/07 3:52:02 PM
              STYLE
              Throughout Heavenly Sword ™, you will be judged on your playing style. Style
              points are awarded for performing consecutive hits, activating superstyle
              attacks, successfully navigating hero sequences and using projectile weapons
              to shoot enemies and other targets with accuracy. When playing as Kai and
              Nariko, your hit counter is displayed on-screen. The higher your hit count, the
              more style points you will receive.
              SUPERSTYLE ATTACKS
              As the number of style points awarded rises, the superstyle disc within the
              health meter will light up. The superstyle disc has three sections, and with
              every section that lights a new superstyle attack becomes available to Nariko.
              Press the c button while in one of the three Heavenly stances to unleash a
              superstyle attack. Superstyle attacks always kill the enemy on whom they are
              performed, and often cause damage to surrounding enemies in the process.
              There are nine superstyle attacks in total, three for each of the Heavenly Speed,
              Heavenly Range and Heavenly Power stances. Three of these are unlocked and
              available when Nariko first obtains the Heavenly Sword. To unlock more power-
              ful superstyle attacks, you must earn the required number of glyphs.
              GLYPHS
              Your performance in every checkpoint is rated from zero to three glyphs.
              A glyph is awarded when a certain number of style points have been earned
              during the checkpoint. Each glyph awarded unlocks an item of locked
              content – including new combos, new superstyle attacks or special features
              accessible from the Main Menu.
              When a glyph is earned, a message will be displayed on-screen telling you what
              content has been unlocked. The current total number of glyphs earned is dis-
              played in the bottom right corner of both the Main Menu and the Chapter Select
              Screen. On the Chapter Select Screen, highlighting a completed checkpoint will
              cause the name of the checkpoint and the number of glyphs earned within that
              checkpoint to be displayed.
              18
HS_PS3_Manual_v9.indd 18                                                                   7/19/07 3:52:03 PM
              KAI’S SPECIAL SKILLS
              Kai may not be strong or experienced enough to block enemy attacks or perform
              combos, but she has some skills that are all her own.
              When enemies are nearby, Kai will automatically crouch behind cover – such as
              piles of crates. To fire from cover, press and hold the l button to take aim, then
              press the s button to fire. Release the l button to go back behind cover.
              Kai can evade attacking enemies if they get too close. Press the s button when
              beside an enemy to hop over their head and leave them momentarily stunned.
                                                                                            19
HS_PS3_Manual_v9.indd 19                                                                    7/19/07 3:52:14 PM
                                         Duncan Frostick             Jim Waters                    Junior QA Technician
              Credits                    Osiris Perez                Aaron McElligot               Richard Maxwell
                                                                                                   Lee Olivier-Hall
                                         Tools Programmer            Environment Artist
                                         Vincent Van Moppes          Mark Lack                     FACILITIES
              Ninja Theory               Mats Gisselson              Jean-Baptiste Ferder          IT Manager
              Ltd                        Oliver Wennell              Andrew Watkins                Chris “Peonic” Belton
                                                                     Patrick Harboun
              Chief Development Ninja    LEVEL DESIGN                Jonathan Whicher              IT Technician
              Nina Kristensen            Senior Designer             James Mohan                   Simon “Monkey” Bailey
                                         Mark Davies                 Martin Majzel                 HR Manager
              Chief Technical Ninja
              Mike Ball                  Designer                    Kevin Wilson                  Elise Gusterson
                                         Stephen Stanyon             Philip Buckland               Studio Administrator
              Chief Creative Ninja
              Tameem Antoniades          Level Designer              Junior Artist                 Donna Wiblin
                                         Michael Benfi eld           Tim Ness                      Assistant Studio
              PRODUCTION
                                         Technical Designer          Junior Environment Animator   Administrator
              Head of Production
                                         Attila Malarik              Matthew Brown                 Clare Rice
              Mat Hart
                                         Level Mapper                Opinder Chaggar
              Development Manager                                                                  DRAMATIC PERFOMANCE
                                         Lilly Devon                 ANIMATION TEAM                Dramatic Direction
              Andrew O’Dowd
                                         Scripter                    Lead Animator                 Andy Serkis
              Art Producer
                                         Neil Irving                 Guy Midgley                   Story and Screenplay
              Rupert Brooker
                                         COMBAT DESIGN               Senior Animator               Rhianna Pratchett
              Assistant Producer
                                         Lead Combat Designer        Ricky Wood                    Tameem Antoniades
              Karla Sutherland
                                         SaiTong Man                 Kirill Spiridonov             Andy Serkis
              Massimo Caporale
              Simon Belton               Junior Combat Designer      Animator                      Casting
                                         John Li                     Guy de Woolfson               Sue Jones CDG
              AUDIO                                                  Laia Alomar
              Lead Audio Designer        ART                         James Stevenson               CAST
              Tom Colvin                 Art Direction               Alex Crowhurst                Nariko
                                         Hugues Giboire              Daniel Gerhardt               Anna Torv
              Senior Sound Designer
              Dave Sullivan              Senior Concept Artist       Chris Olsen                   Kai
                                         Alessandro “Talexi” Taini                                 Lydia Baksh
              PROGRAMMING                                            CUTSCENE TEAM
                                                                     Cutscene Artist               King Bohan
              Lead Programmer            CHARACTER ART TEAM
                                                                     Chris Wilson                  Andy Serkis
              Dean Calver                Lead Character Artist
                                         Laura Kippax                Phil Sullivan                 Shen
              Lead Engine Programmer
                                                                     Senior Facial Artist          Ewan Stewart
              Wil Driver                 Senior Character Artist
                                         Claire Blustin              Stuart Adcock                 Flying Fox
              Lead Gameplay Programmer
                                         Ben Flynn                   Junior Technical Artist       Steven Berkoff
              John Lusty
                                         Senior Character Rigger     Yaser Hussain                 Roach / Gladiator General
              Lead Tools Programmer
                                         Kieran Reed                                               Richard Ridings
              Paul Connor                                            QA
                                         Character Artist            QA Manager                    Whiptail
              Senior Programmer
                                         Cedric Seaut                Linda Dahlberg                Race Davies
              Giles Hammond
              Andrew Vidler              Seung Jun Lee               Senior QA Technician          Commander / Clansmen
              Harvey Cotton              Texture Artist              Rob den Dekker                Jed Brophy
              Marco Salvi                Patsy Yuen                  John Duffi ll                 Clansmen / Soldier
              Alexey Kryazhev                                        Tsoek Cheung                  Bruce Hopkins
                                         ENVIRONMENT ART TEAM
              Programmer                                             QA Technician                 Cowardly Commander
                                         Lead Environment Artist
              Peter Feher                                            Kala Truman                   Stuart Adcock
                                         Matthew Preece
              Tom McKeown                                            Craig Oman
              Martin Bunker              Senior Environment Artist   Eddie Norris                  NON-EXECUTIVE COMPANY
              Gavin Costello             Dan Attwell                 David Thatcher                DIRECTOR
              Gavin Bell                 Geoff Scott                 Michael Kempson               Jez San OBE
              Roger Bennet                                           David Anderson
              20
HS_PS3_Manual_v9.indd 20                                                                                                   7/19/07 3:52:15 PM
              Sony Computer                Art Direction                 Manual and Packaging        LIVERPOOL
              Entertainment                Pete Giles                    Julian Gibson               LOCALISATION SERVICES
                                                                         John Clarke                 Localisation Services
              Worldwide                    ENVIRONMENT ART TEAM                                      Manager
                                                                         Tools/LAMS Group
              Studios                      Group Lead
                                                                         Jim Chaney                  Vanessa Wood
                                           Thomas Jones
                                                                         Chris Burgess               Localisation Services
              SENIOR MANAGEMENT            Matthew Birkett-Smith         Matthew Dickson             Co-ordinator
              President SCE                Marie Borgesson               Gary Richards               Jennifer Rees
              Worldwide Studios            Tony Heap                     Andrew Scheller             Nadège Josa
              Phil Harrison                Richard O’Donovan             Jamie Thompson              Localisation Services
              Vice President SCE           Chris Riddell
                                           Jason Riley                   Advanced Technology Group   Assistant
              Worldwide Studios - Europe
                                           Ben Levitt                    Richard Lee                 Sandra Raue
              Jamie MacDonald
                                           Shafeq Rahman                 Andrew Ostler
                                                                         Vince Diesi                 MUSIC
              MANAGEMENT TEAM              Michael Frost
                                                                         Dean Ashton                 All Music Composed,
              Development Director
                                           ANIMATION TEAM                Simon Brown                 Programmed, Orchestrated
              James Shepherd
                                           Group Lead                    Chris Carty                 & Produced by
              External Production                                                                    Nitin Sawhney
                                           Martin Binfi eld              Alan Dann
              Mark Green
                                           Matt Bagshaw                  Tim Dann                    Recorded & Mixed at
              Internal Production                                        Adam Garman                 Nitin Sahwney’s Spirit Dance
                                           Alan Brand
              Piers Jackson                                              Susie Green                 Studio, London, except *
                                           Lisa Harmon
              Additional Production        Daniel Lim                    Richard Griffi ths          Mixed by
              Max De Vries                                               Mike Kenny                  Nitin Sawhney & Dean Barratt
                                           Combat Special Effects        Pete Marshall
              PROGRAMMING TEAM             Robert Tatnell                Sebastien Rubens            Engineered & Edited by
              Programming Manager          Cut-scene Direction           Nicolas Serres              Dean Barratt
              Matthew Porter               Mitch Phillips                Paul Thomson                Assistant Studio Engineer
              Gary Antcliffe                                                                         Camilo Tirado
                                           AUDIO                         ICE Team
              Steve Bashow
                                           Audio Production              Mark Cerny                  Executive Assistant to
              Michael Blaha
                                           Garry Taylor                  Pal Engstad                 Nitin Sawhney
              Paul Crowder
                                           Dan Bardino                   Swaminathan Narayanan       Tina Arena
              Paul Firth
                                           Kenneth Young                 David Simpson
              Daniel Hotop                                                                           MUSICIANS
                                           Dave Ranyard                  Cort Stratton
              Nick Ind                                                                               Vocals
                                                                         Jason Scanlin
              Steve Tattersall             Sound Design                                              Natacha Atlas
                                                                         Boris Batkin
              Peter Waudby                 Jeremy Taylor                                             Bansuri Flautist
                                                                         Mohammad S. Borujeni
              Darren White                 Lee Banyard                                               Ashwin Srinivasan
                                                                         Naty Hoffman
              Steven Wright                Andrew Riley                  Eric Lengyel                Celloman
                                           Michael de Belle              Jon Olick                   Ivan Hussey
              DESIGN AND
              MAPPING TEAM                 Additional Audio Production   Shan-Min Chao               Additional Cello
              Group Lead                   Ken Felton                    SCE Tools and Technology    Ian Burdge
              Alex Sulman                  Eric Kuehnl                   Ned Lerner
                                           Marc Farly                                                Carnatic Violin
              Craig Abraham                                              Dave Menconi                Kumar Raghunathan
              Chris Allen                  Audio Programming             RJ Mical
                                           Chip Bell                     John Morgan                 Pontic Lyra, Oud
              Martin Deacon
                                                                         Alex Rosenberg              Matthaios Tsahourides
              Daniel Greer                 Video Editor
              Sarah Hefford                Simon Bastow                  Drew Thaler                 Duduk
              Andy Knowles                                               Cambridge Studio IT         Tigran Aleksanyan
              Dan O’Regan                  GRAPHIC DESIGN                Dean Miller                 Percussion
              Chris Roope                  Graphic Design                Simon Miller                Steve Shehan
              Katie Sorrell                Oliver Wright                 David Holloway
                                           Matthew James                                             Percussion
              James Stimpson
                                           Matthew Power                 Creative Direction Group    Karlos Edwards
              Additional Combat Designer                                 Eric Matthews
                                           Nigal Raymond
              Gareth Hughes                                              Mark D Green
                                           Nathan Teoh
                                                                         Sam Coates
                                                                                                                              21
HS_PS3_Manual_v9.indd 21                                                                                                      7/19/07 3:52:21 PM
              ORCHESTRAS                      Additional Voices          Foley Engineer                  Motion Capture Coordinator
              The City of Prague              Graham McTavish            George Lara                     John Aberdein
              Philharmonic Orchestra          Chris Fairbank             Foley Editor                    Motion Edit Coordinator
              * Recorded at                   Patrick Cremin             Mark Richelo                    Carrie Thiel
                Barrandov Studios -           Nigel Carrington
                                              Tim Bentinck               Sound Effects Editor            Mocap Stunt Consultant
                Smecky Studios, Prague                                   Rick Chefalas                   Shane Rangi
                                              Daniel Flynn
              Conductor                       Alexander Morton           Mark Filip                      Lead Animation TD
              Stephen Hussey                  James Goode                Sound Assistant                 Rudy Grossman
              Additional Orchestration        Jonny Manganti             Alexa Zimmerman                 Animation Technical
              and Score Editing               Stephen Critchlow          Sound Facility                  Supervisor
              Stephen Hussey                  Julian Littman             C5 Sound Nyc                    Shawn Dunn
              Copying & Parts Preparation     Simon Mattacks
                                              Aidan McArdle              PERFORMANCE CAPTURE             Animation TD
              Sara Lowenthal                                                                             Taisuke Tanimura
                                              Barry Aird                 Dramatic Performance
              Concert Master                  Pete Gallagher             Capture                         Lead Creature TD
              Lucie Svehlova                  Rupert Degas               Weta Digital Ltd, New Zealand   Eric Tang
              Translator                      Nick Boulton               Executive Producer              Creature TD
              Stanja Vomackova                Brian Bowles               Eileen Moran                    Marco Vidaurre
              Recording Engineer              Jonathan Keeble
                                              Damien O’Hare              Motion Capture Supervisor       Senior Modeler
              Jan Holzner                                                Dejan Momcilovic                Florian Fernandez
                                              David Rintoul
              Music Contractor and            Wayne Forrester            Senior Motion Capture TD        Modeler
              Orchestral Supervision          Lewis Macleod              Benny Edlund                    Ramahan Faulk
              James Fitzpatrick               Sean Gallagher
              (Tadlow Music)                                             Motion Capture First AD         Wrangler Manager
                                              Paul Panting               Lisa Wildermoth                 Joseph Wilkie
              Nimrod Studio Orchestra         Peter Temple
              * Recorded at                   Matthew Bates              Senior Motion Editor            Senior Wrangler
                Angel Studios, London         George Anton               Bassim Haddad                   Sindharmawan Bachtiar
                                              Mark Frost                 Tom Holzinger                   Database Administrator
              Conductor                                                  Philip Boltt
              Jonathan Williams               Neil McCall                                                Svend Andersen
                                              Crowd Recordings           Motion Editor
              Cello                                                      Luisma Lavin                    CAPTURE CREW
              Peter Adams                     Goldcrest Studios                                          (FREELANCE)
                                                                         Sergio Gonzalez
              Solo Violin                     Additional Audio Design    Mark Holmes                     Sound Recordist
              Morven Bryce                    Shepperton Studios         Nicholas Richter                Ken Saville
                                              Sound Management           Rod Fransham                    Jo Fraser
              Recording Engineer
              Gary Thomas                     Play It By Ear NYC         Jonathon Tyler                  Video Cam Op
                                                                         Lead Facial Artist              Blair Ihaka
              Assistant Recording Engineer Supervising Sound Designer                                    Charles Edwards
              Gordon Davidson              Allan Zaleski                 David Bennett
                                                                                                         Michaela Maguire
              Nitin Sawhney Management     Sound Designer                Facial Tracker/Stabilising      Nikki Latham
              Sumit Bothra for             Derek Somaru                  Ray Massa                       Wattana Moeung
              Embargo Management Ltd       Larry Wineland                Motion Tracker                  Dylan Bakker
                                           Sean Garnhart                 Chris Moss
              VOICE AUDIO                  Rusty Dunn                                                    2nd AD
                                                                         Teresa Barsali                  Del Chatterton
              Voice Casting & Session      Sound Designer /              Goran Milic
              Management                   Trailer Mixer                 Kate Burgess                    Video Assist Op
              Side UK Ltd                  Paul Urmson                   Emily Pearce                    Giulia Stermieri
              Additional Dialogue Writing                                                                Matt Cuirc
                                              Supervising Foley Editor   Mocap TD
              Side UK Ltd                     Jen Ralston                James Van der Ryden             Facial Marker MU
              Andy Walsh                                                 Philip Boltt                    Hayley Atherton
              Jonathan Ashley                 Foley Artist                                               Jess Reedy
              Sugar High Entertainment Inc.   Marko Constanzo            Stage Manager                   Cath Maguire
                                                                         Jake Botting
                                                                                                         Craft Services
                                                                         Cutscene Editor                 Josanne Steele
                                                                         Jonno Woodford-Robinson
              22
HS_PS3_Manual_v9.indd 22                                                                                                           7/19/07 3:52:23 PM
              Marker Maker                  Additional Tech Providers       Animators                 Finally, our extra special
              Rebecca Pearce                “Havok®”; ©Copyright            Jimeno Farfan             thanks to all our friends and
              Video Editor                  1999-2007 Havok.com Inc         Lead Compositor           families that have supported
              Rhys Bonney                   (and its Licensors).            Tom Baker, Linda Kalcov   us throughout this project!
                                            All Rights Reserved
              Motion Capture                Speed Tree                      Compositors
              ATOPOS - France               SN Systems                      Billy Elliot
              Director                      FMOD Sound System, Copyright    Sound Designer
                                                                                                      SCEA
              Stéphane Dalbera              © Firelight Technologies Pty,   Jonathan Klahr            Santa Monica
              Technical Director            Ltd., 1994-2007                 Andrew Morgan             Studios
              Jean-François Szlapka         Firelight Technologies          Bastian Kemmerich
                                            Imagetext                                                 Producer
              Post Animation Lead           ProDG                           THE MAKING OF             Kyle Shubel
              Emanuel Linot                 Useful Companies                HEAVENLY SWORD™           Associate Producers
              Isaac Partouche               Uses Bink Video.                Production                Aaron Orsak
              Senior Animator               Copyright © 1997-2007           STREAM                    Michael Graham
              Laurent Helminger             by RAD Game Tools Inc.          Executive Producer        Project Manager
              Richard Le Bihan              GCM Replay                      Shaina Galvin             Jim Miller
              Eric Krebs                    FIOS                            Director
              Marie Delsol                  sceaatomic                                                Director, International
                                                                            Saul Metzstein            Software Development
              Junior Animator               WWS Job
                                            ICE Render                      Editor                    Barbara House
              Pascal Rabil                                                  Regan Hall
              Vanessa Boussert              ATG SDK                                                   Director,
                                            LAMS                            Producer                  Product Development
              Production Assistant                                          Jonathan Rawlinson        Allan Becker
              Emilie Bielman                Heavenly Sword™ -
                                            Animation Series                Production Co-ordinator   Senior Vice President,
              Props Master                  Based on “Heavenly Sword™”      Kiki Karlsson             Product Development,
              Olivier Fermier               created by Ninja Theory LTD                               SCEA, part of SCE
              Casting                                                       SPECIAL THANKS            Worldwide Studios
                                            Director                        Seonaidh Davenport
              Cheyenne Core                 Ben Hibon                                                 Shuhei Yoshida
                                                                            Gareth Peddie
              Stunt Director                Producer                        Dean Ashton               SCEA PRODUCT DEVELOPMENT,
              Olivier Schneider             Bart Yates                      Col Kennedy               SERVICES GROUP
              Stunts & Performer            Production Company              Simon Brown               Senior Director of Tools,
              Olivier Schneider             Blinkink                        Matthew Stoneham          Technology and Services
              Vincent Haquin                                                Kingi Gilbert             Buzz Burrowes
              David Forax                   Character Concepts              Emmeline Dobson
                                            Alessandro “Talexi” Taini                                 Director of Services Group
              Audrey Ottaviano                                              Guy Moss                  Dave Murrant
              Mikael Troude            Script                               Eliza Sellen
              Gregory Lofredo          Ben Hibon                            Tariq Raheem              Director of Music
                                       Jonathan Ashley                      Jordi Girones Pallas      Chuck Doud
              ADDITIONAL ART PROVIDERS Bart Yates                           Khalid Shafi que          Senior Manager of Visual Arts
              Digic                                                         Shane Rangi               Services Group
              Attitude Studios         Narrator (English)
                                       Trevor Martin                        Min Windle                Brian Rausch
              Axis Productions                                              Martyn Stretton
                                            Music Composer                                            Video Services Manager
              Concept Artist                                                JDC                       Jahil Nelson
              Doug Telford                  Nitin Sawney                    David Haggis
                                                                            Ben Murray (Centroid)     Producer -
              Storyboard & Concept Artist   ANIMATION AND                                             Gamer’s Day Trailer
              David Brochard                SOUND PRODUCTION                Sumit Bothra
                                                                            Embargo Management        Bianca Parascandolo
              Storyboard Artist             Executive Producer
                                            Chase Animation Studios Ltd     Nimrod Productions        Producer - Attract Mode
              Graham Wyn Jones                                              Dario Sancho-Pradel       Anna Petrick
              Duncan Brown                  Production Manager              John Fuller
                                            Robert Chandler                                           Editor - Gamer’s Day Trailer
              Playtest & Usability                                          David O’Meara             Franck Deron
              Amberlight                    Lead Animator                   Lukas Jevcak
              Babel Media                   Laura Thomas
              Bunnyfoot
                                                                                                                                23
HS_PS3_Manual_v9.indd 23                                                                                                        7/19/07 3:52:24 PM
              Editor - Gamer’s Day Trailer/   PROGRAM MANAGEMENT             Senior Manager,               SCEA LEGAL AND
              Attract Mode                    GROUP                          Channel Marketing             BUSINESS AFFAIRS
              Bobby Salzano                   Sr. Manager                    Bob Johnson                   Director,
              Editor - Attract Mode           Jim Wallace                    Retail Manager                Legal & Business Affairs
              Steve Gerhardt                  Manager,                       Kip Roggendorf                Lisa Lunger
              Digitizers                      Project Management             Events Managers               Paralegal
              Ronald Llano                    Eric Ippolito                  Lori Chase                    Christine DeNezza
              Brian Kellison                  Supervisor, Training           Quinn Pham                    SPECIAL THANKS
                                              Benjamin Forrest               Senior Manager,               We would like to thank each
              SCEA PRODUCT DEVELOPMENT,                                                                    individual at Sony Computer
              FIRST PARTY QUALITY             Project Coordinators           Creative Services
                                              Justin Flores                  Jack Siler                    Entertainment America for
              ASSURANCE (FPQA)                                                                             their contributions, support
              Director                        Jesse Reiter                   Senior Creative Services
                                              Ronald Pascucci                                              and dedication to the success
              Ritchard Markelz                                               Specialists                   of Heavenly Sword™ with
                                              Brent Gocke                    Joseph Chan
              QA Test Manager                                                                              special recognition to the
              Tim Vanlaw                      SCEA MARKETING                 JM Garcia                     Executive Management
                                              Director, Software Product     Miguel Godinez                team including: Kaz Hirai,
              QA Test Supervisor
              Kevin Hoiland                   Marketing                      Senior Director,              Jack Tretton, Jim Bass,
                                              Jeff Reese                     PlayStation®Network           Glenn Nash, Steve Ross,
              Lead Quality                                                   Susan Nourai                  Riley Russell, Peter Dille,
              Assurance Testers               Product Marketing Manager
                                              Mark Valledor                  Director, Operations          Phil Rosenberg, Shuhei
              Kelly Bollinger                                                                              Yoshida and Phil Harrison.
              Mike Pulst                      Product Marketing Specialist   Eric Lempel
              Quality Assurance Testers       Verna Hsu                      Senior Manager,
              Ian “Doctor” Jones              Product Marketing Assistant    Web & Loyalty Marketing
              Chad Shoemaker                  Christina Cavallero            Josh Meighen
              Joshua “The Wiz” Kahelin        Senior Director,               Loyalty Associate Manager
              Randy Icasas                    Communications and             Chris Hagedorn
              Lab Technician                  Brand Development              Web Content Planning Mgr.
              Vince Loughney                  Dave Karraker                  Dawson Vosburg
              Contingent Game                 Senior Corporate               Associate Project Manager
              Test Analysts                   Communications Manager         (Offi cial Game Site)
              Olivia Ting                     Kimberly Otzman                Trevor Ehle
              Lindsay Lauters                 Analyst Relations Manager      Web Producer
              Ryan Halvorson                  Mariam Sughayer                Cyril Tano
              Nicholas Zabetakis
              Daniel Peer                     Corporate Specialist           Senior Web Content Designer
              Antel Powell                    Abigail Murphy                 Michael McIntire
              Joshua Watson                   Senior PR Manager              Web Specialist
              Ryan Page                       Ron Eagle                      Sara Kwan
              James McKerney                  Senior PR Manager              Asset Artist
              Daniel Carrigan                 Patrick Seybold                Noel Silvia
              Tetsuji Gotanda
              Andrew Heino                    PR Specialist                  Senior Manager,
              Stacey “Kyle” Martin            Paul Murphy                    PlayStation®Store
                                              Software PR Assistant          Grace Chen
              QA Support Manager
              Ken Kribs                       Jacqueline Efron               PlayStation®Store
                                              Sr. Promotions Managers        Coordinator
              Applications Admin                                             Rommel Hernandez
              Christian Davis                 Donna Armentor
                                              Aimee Duell                    PMT Manager
                                              Blair Elliott                  Jen Woldman
                                              Director, Channel Marketing    Project Managers
                                              and Events                     Paul Purdy
                                              Joby Hirschfeld                James Isaac
              24
HS_PS3_Manual_v9.indd 24                                                                                                              7/19/07 3:52:26 PM
              NOTES
                           25
HS_PS3_Manual_v9.indd 25   7/19/07 3:52:27 PM
              NOTES
              26
HS_PS3_Manual_v9.indd 26   7/19/07 3:52:28 PM
              NOTES
                           27
HS_PS3_Manual_v9.indd 27   7/19/07 3:52:29 PM
             LIMITED WARRANTY
             Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA
             product that this software is free from defects in material and workmanship for a period of
             ninety (90) days from the original date of purchase. SCEA agrees for a period of ninety (90) days
             either repair or replace, at its option, the SCEA product. You must call 1-800-345-7669 to receive
             instructions to obtain repair/replacement services.
             This warranty shall not be applicable and shall be void if the defect in the SCEA product has
             arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU
             OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE
             SHALL BE BINDING ON OR OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS
             SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
             PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN
             NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING
             FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT.
             Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions
             or limitations of consequential damages, so the above limitations and/or exclusions of liability
             may not apply to you. This warranty gives you specific legal rights, and you may also have other
             rights which vary from state to state.
             USE OF UNAUTHORIZED PRODUCT:
             The use of software or peripherals not authorized by Sony Computer Entertainment America
             may damage your system and/or invalidate your warranty. Only official or licensed peripherals
             should be used in the controller ports or memory card slots.
             Unauthorized copying, reproduction, rental, public performance or broadcast of this game is a
             violation of applicable laws. All rights to make copies of any portion of the game for subsequent
             redistribution is retained by the copyright holder. Please contact SCEA at 1-800-345-7669, if you
             are unwilling to accept the terms of this license.
                                                                                                    ocs.com
                                                                             http://www.replacementd
             “PLAYSTATION” is a registered trademark and “PS3” is a trademark of Sony Computer Entertainment Inc. The ratings icon is a trademark of the
             Entertainment Software Association. SIXAXIS is a trademark of Sony Computer Entertainment Inc. © 2007 Sony Computer Entertainment Inc.
              28
HS_PS3_Manual_v9.indd 28                                                                                                                                   7/19/07 3:52:31 PM