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MERPG Sheet - 1 Character Record

This document contains character record information for a Middle-earth roleplaying game, including stats, skills, equipment, movement rates, and weapons for a player character. It lists values for stats, bonuses, hit points, armor ratings, defenses, skills, equipment carried, movement rates, and weapon details including range modifiers and chances to fumble. The character's name, level, race, profession, and other personal details are left blank for the player to fill out.
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© Attribution Non-Commercial (BY-NC)
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0% found this document useful (0 votes)
67 views1 page

MERPG Sheet - 1 Character Record

This document contains character record information for a Middle-earth roleplaying game, including stats, skills, equipment, movement rates, and weapons for a player character. It lists values for stats, bonuses, hit points, armor ratings, defenses, skills, equipment carried, movement rates, and weapon details including range modifiers and chances to fumble. The character's name, level, race, profession, and other personal details are left blank for the player to fill out.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Player: ____________________________

Name: ____________________________
Campaign: _____________________________
Profession: _____________________________
Level: ___ Experience: _______________
Race/Culture: __________________________
Training Packages: ______________________
___________________________________
Realm of Magic: _____________________
Missile Weapon Range Modifier: ________
Fate Pts: _____ Initiative: ______+d10
RR Modifications
vs.

Stat
Bonus

Racial Misc. Total


Bonus Bonus Bonus

Essence
Em ____ ____ ____ ____
Channeling In ____ ____ ____ ____
Mentalism Pr ____ ____ ____ ____
Poison
Co ____ ____ ____ ____
Disease
Co ____ ____ ____ ____
Fear
SD ____ ____ ____ ____
Corruption SD ____ ____ ____ ____
Armor Stats
AT (Journey): ___ AT (Combat):
___
MMP:
___ MMP:
___
Miss. Penalty: ___ Miss. Penalty: ___
Qu. Penalty:
___ Qu. Penalty:
___
Helmet:
___ Helmet:
___
Arm greaves: ___ Arm greaves:
___
Leg greaves:
___ Leg greaves:
___
% Crits negated:___ % Crits negated:___
at ______________ at ______________
Defensive Bonus (Journey)
Quickness:
___ Magic/Misc.: ___
Talents:
___ Total DB: _______
Defensive Bonus (Combat)
Shield vs Melee: ___ Quickness:
___
Shield Missile:
___ Talents:
___
Armor Enchant.: ___ Magic/Misc.: ___
Quickn. Penalty: ___ Total DB: _______
Race & Misc. Info
Soul Departure: _____ rounds
Race Type: ___ (regenerate _____
VIT/day)
Recovery Multiplier: x ______
Recover: ___ hits/ ___ PPs/ hour resting
___ hits/ ___ PPs/ 3 hrs sleep
Personal Traits
Appearance: ______ Sex: _____________
Apparent Age: ____ Born: ________ Age
Height: __________ Weight: __________
Hair: ___________ Eyes: ____________
Distinguishing Traits: __________________
Home: _____________________________
Patron/Deity: ________________________
Family: _____________________________

Middle-earth Character Record


STAT
Agility
Constitution
Memory
Reasoning
Self Discipline
Strength
Quickness
Empathy
Intuition
Presence
Total CPs & DPs:

Stat
Value
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____

CP
Cost
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____

DPs
avail.
_____
_____
_____
_____
_____
Base
PPs
_____
_____
_____

Stat
Bonus
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____

Racial
Bonus
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____

Misc.
Mods
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____

Injury/
Wnds.
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____

Total
Bonus
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____

_____

_____

Unspent DPs current/previous level(s): ___ / ___

Character-point Cost-chart
CPs gained:
Campaign: __________________
Race/Culture: ________________
Level: ______________________
Special: ____________________
Flaw: ______________________
Flaw: ______________________
Flaw: ______________________
Flaw: ______________________
Flaw: ______________________

_____
_____
_____
_____
_____
_____
_____
_____
_____
_____

CPs spent: _____ Free CPs:


Stats (original value 1st level):
Stats (increased val./difference):
Social Rank: ________________
Talent: _____________________
Talent: _____________________
Talent: _____________________
Talent: _____________________
Talent: _____________________
Talent: _____________________

_____
_____
_____
_____
_____
_____
_____
_____
_____
_____

Concussion Hit Monitor


___ ___ ___ ___ ___ ___ ___ ___ ___ 190 189 188 187 186 185 184 183 182 181 180 179 178 177 176 175

174
149
124
99
74
49
24
-1
-26

173
148
123
98
73
48
23
-2
-27

172
147
122
97
72
47
22
-3
-28

171
146
121
96
71
46
21
-4
-29

170
145
120
95
70
45
20
-5
-30

169
144
119
94
69
44
19
-6
-31

168
143
118
93
68
43
18
-7
-32

167
142
117
92
67
42
17
-8
-33

166
141
116
91
66
41
16
-9
-34

165
140
115
90
65
40
15
-10
-35

164
139
114
89
64
39
14
-11
-36

163
138
113
88
63
38
13
-12
-37

162
137
112
87
62
37
12
-13
-38

161
136
111
86
61
36
11
-14
-39

Total Hits:
____ (mark in Hit Monitor)
75% Conc. Hits: ____ -10 maneuver penalty
50% Conc. Hits: ____ -20 maneuver penalty
25% Conc. Hits: ____ -30 maneuver penalty
Exhaustion Points: _____________________

160
135
110
85
60
35
10
-15
-40

159
134
109
84
59
34
9
-16

158
133
108
83
58
33
8
-17

157
132
107
82
57
32
7
-18

156
131
106
81
56
31
6
-19

155
130
105
80
55
30
5
-20

154
129
104
79
54
29
4
-21

153
128
103
78
53
28
3
-22

152
127
102
77
52
27
2
-23

151
126
101
76
51
26
1
-24

150
125
100
75
50
25
UC
-25

___ ___ ___ ___ ___ ___ ___ ___ ___

___

Hits/Round: ____________________
Cumulative Penalty: _____________
Stun (50% parry): _______________
Must/No Parry: ________ /________
Vitality: _______________________

Commonly Used Skills


Total
Skill Name
Bonus Skill Name
Acrobatics (Falling) ____ Duping
Ambush
____ First Aid
Attunement
____ Hiding
Climbing
____ Jumping
Disarming Traps
____ Perception

Total
Bonus
____
____
____
____
____

Skill Name
Picking Locks
Read Runes
Riding
Stalking
Swimming

Total
Bonus
____
____
____
____
____

Loot & Commonly Used Equipment


Mithril:
________________
Bronze: _______________ Life cost: ______________
Gold:
_________________
Copper: _______________ Reg. Income: ___________
Silver: ________________ Tin: __________________ Estates: _______________
Gems & Jewelry:
________________________________
Money Weight: _________
Item
Location
W
Description
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________

Movement Rate ExPts unenc. enc.


Base/Walk (x1)
1/60rds _____ _____
Run/Combat
1/12rds _____ _____
(x2)
Fast Run (x3)
2/rd
_____ _____
Sprint (x4)
6/rd
_____ _____
Dash (x5)
50/rd
_____ _____
Activity for 1 m in combat pace: ________%
Tactical MM Bonus (Qu - MMP):
_________
May carry w/o Weight Penalty (J):
_____
May carry w/o Weight Penalty (C): _____
Range 1
Weapon/Attack
Fumble
(Mod.)
_________________ ______ _______ ( ____
)
_________________ ______ _______ ( ____
)
_________________ ______ _______ ( ____
)
_________________ ______ _______ ( ____

Range 2
(Mod.)
_______ ( ____
)
_______ ( ____
)
_______ ( ____
)
_______ ( ____

Range 3 (Mod.) Range 4 (Mod.) Range 5 (Mod.)


_______ ( ____ ) _______ ( ____ ) _______ ( ____ )

OB
______

_______ ( ____ ) _______ ( ____ ) _______ ( ____ )

______

_______ ( ____ ) _______ ( ____ ) _______ ( ____ )

______

_______ ( ____ ) _______ ( ____ ) _______ ( ____ )

______

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