Player: ____________________________
Name: ____________________________
Campaign: _____________________________
Profession: _____________________________
Level: ___ Experience: _______________
Race/Culture: __________________________
Training Packages: ______________________
___________________________________
Realm of Magic: _____________________
Missile Weapon Range Modifier: ________
Fate Pts: _____ Initiative: ______+d10
RR Modifications
vs.
Stat
Bonus
Racial Misc. Total
Bonus Bonus Bonus
Essence
Em ____ ____ ____ ____
Channeling In ____ ____ ____ ____
Mentalism Pr ____ ____ ____ ____
Poison
Co ____ ____ ____ ____
Disease
Co ____ ____ ____ ____
Fear
SD ____ ____ ____ ____
Corruption SD ____ ____ ____ ____
Armor Stats
AT (Journey): ___ AT (Combat):
___
MMP:
___ MMP:
___
Miss. Penalty: ___ Miss. Penalty: ___
Qu. Penalty:
___ Qu. Penalty:
___
Helmet:
___ Helmet:
___
Arm greaves: ___ Arm greaves:
___
Leg greaves:
___ Leg greaves:
___
% Crits negated:___ % Crits negated:___
at ______________ at ______________
Defensive Bonus (Journey)
Quickness:
___ Magic/Misc.: ___
Talents:
___ Total DB: _______
Defensive Bonus (Combat)
Shield vs Melee: ___ Quickness:
___
Shield Missile:
___ Talents:
___
Armor Enchant.: ___ Magic/Misc.: ___
Quickn. Penalty: ___ Total DB: _______
Race & Misc. Info
Soul Departure: _____ rounds
Race Type: ___ (regenerate _____
VIT/day)
Recovery Multiplier: x ______
Recover: ___ hits/ ___ PPs/ hour resting
___ hits/ ___ PPs/ 3 hrs sleep
Personal Traits
Appearance: ______ Sex: _____________
Apparent Age: ____ Born: ________ Age
Height: __________ Weight: __________
Hair: ___________ Eyes: ____________
Distinguishing Traits: __________________
Home: _____________________________
Patron/Deity: ________________________
Family: _____________________________
Middle-earth Character Record
STAT
Agility
Constitution
Memory
Reasoning
Self Discipline
Strength
Quickness
Empathy
Intuition
Presence
Total CPs & DPs:
Stat
Value
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
CP
Cost
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
DPs
avail.
_____
_____
_____
_____
_____
Base
PPs
_____
_____
_____
Stat
Bonus
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
Racial
Bonus
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
Misc.
Mods
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
Injury/
Wnds.
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
Total
Bonus
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
Unspent DPs current/previous level(s): ___ / ___
Character-point Cost-chart
CPs gained:
Campaign: __________________
Race/Culture: ________________
Level: ______________________
Special: ____________________
Flaw: ______________________
Flaw: ______________________
Flaw: ______________________
Flaw: ______________________
Flaw: ______________________
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
CPs spent: _____ Free CPs:
Stats (original value 1st level):
Stats (increased val./difference):
Social Rank: ________________
Talent: _____________________
Talent: _____________________
Talent: _____________________
Talent: _____________________
Talent: _____________________
Talent: _____________________
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
Concussion Hit Monitor
___ ___ ___ ___ ___ ___ ___ ___ ___ 190 189 188 187 186 185 184 183 182 181 180 179 178 177 176 175
174
149
124
99
74
49
24
-1
-26
173
148
123
98
73
48
23
-2
-27
172
147
122
97
72
47
22
-3
-28
171
146
121
96
71
46
21
-4
-29
170
145
120
95
70
45
20
-5
-30
169
144
119
94
69
44
19
-6
-31
168
143
118
93
68
43
18
-7
-32
167
142
117
92
67
42
17
-8
-33
166
141
116
91
66
41
16
-9
-34
165
140
115
90
65
40
15
-10
-35
164
139
114
89
64
39
14
-11
-36
163
138
113
88
63
38
13
-12
-37
162
137
112
87
62
37
12
-13
-38
161
136
111
86
61
36
11
-14
-39
Total Hits:
____ (mark in Hit Monitor)
75% Conc. Hits: ____ -10 maneuver penalty
50% Conc. Hits: ____ -20 maneuver penalty
25% Conc. Hits: ____ -30 maneuver penalty
Exhaustion Points: _____________________
160
135
110
85
60
35
10
-15
-40
159
134
109
84
59
34
9
-16
158
133
108
83
58
33
8
-17
157
132
107
82
57
32
7
-18
156
131
106
81
56
31
6
-19
155
130
105
80
55
30
5
-20
154
129
104
79
54
29
4
-21
153
128
103
78
53
28
3
-22
152
127
102
77
52
27
2
-23
151
126
101
76
51
26
1
-24
150
125
100
75
50
25
UC
-25
___ ___ ___ ___ ___ ___ ___ ___ ___
___
Hits/Round: ____________________
Cumulative Penalty: _____________
Stun (50% parry): _______________
Must/No Parry: ________ /________
Vitality: _______________________
Commonly Used Skills
Total
Skill Name
Bonus Skill Name
Acrobatics (Falling) ____ Duping
Ambush
____ First Aid
Attunement
____ Hiding
Climbing
____ Jumping
Disarming Traps
____ Perception
Total
Bonus
____
____
____
____
____
Skill Name
Picking Locks
Read Runes
Riding
Stalking
Swimming
Total
Bonus
____
____
____
____
____
Loot & Commonly Used Equipment
Mithril:
________________
Bronze: _______________ Life cost: ______________
Gold:
_________________
Copper: _______________ Reg. Income: ___________
Silver: ________________ Tin: __________________ Estates: _______________
Gems & Jewelry:
________________________________
Money Weight: _________
Item
Location
W
Description
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
________________ ________ ___ _____________________________________
Movement Rate ExPts unenc. enc.
Base/Walk (x1)
1/60rds _____ _____
Run/Combat
1/12rds _____ _____
(x2)
Fast Run (x3)
2/rd
_____ _____
Sprint (x4)
6/rd
_____ _____
Dash (x5)
50/rd
_____ _____
Activity for 1 m in combat pace: ________%
Tactical MM Bonus (Qu - MMP):
_________
May carry w/o Weight Penalty (J):
_____
May carry w/o Weight Penalty (C): _____
Range 1
Weapon/Attack
Fumble
(Mod.)
_________________ ______ _______ ( ____
)
_________________ ______ _______ ( ____
)
_________________ ______ _______ ( ____
)
_________________ ______ _______ ( ____
Range 2
(Mod.)
_______ ( ____
)
_______ ( ____
)
_______ ( ____
)
_______ ( ____
Range 3 (Mod.) Range 4 (Mod.) Range 5 (Mod.)
_______ ( ____ ) _______ ( ____ ) _______ ( ____ )
OB
______
_______ ( ____ ) _______ ( ____ ) _______ ( ____ )
______
_______ ( ____ ) _______ ( ____ ) _______ ( ____ )
______
_______ ( ____ ) _______ ( ____ ) _______ ( ____ )
______