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Character Folio Thief v1

for the Hackmaster 5e system

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djsnowdragon
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0% found this document useful (0 votes)
18 views6 pages

Character Folio Thief v1

for the Hackmaster 5e system

Uploaded by

djsnowdragon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Character: _________________________________ Class: ______________ Total: Base mods from Abilities and Level.

Level: _____ Alignment: _____ Race: ____________ Sex: ____ Age: ______ Attack: Defense: Initiative:
Height: ______ Weight: ______ HackMaster Speed: Damage: Reaction:
Hair: ________ Eyes: ________ Character Record: Thief
Weapon #1: Size: Dmg Type: Jab Spd:
Patron God(s): ________________ (Anointed? YN) Handedness: _____
Move: Crawl: ______ Walk: ______ Jog: ______ Run: ______ Sprint: ______

Weapon
Armor
Talent

Shield
ABILITIES

Other
Base

Spec

Enc.
Dmg: Feat Lift: Carry: Drag:
/ % STR Att
Mod. of Str: (lbs.) (lbs.) (lbs.)
Attack Def
/ % INT Mod.: Spd
Init Def. Mental Saving
/ % WIS Dmg
Mod.: Mod.: Throw Bonus:
Init Attk Def. Dodge Feat of Base Damage: ______________ Shield Damage: ______________
/ % DEX Mod: Mod: Mod: Save: Agility: Specialization: Cost/per  : +1xBp / +2xBp / +3xBp / +4xBp / +5xBp
Physical Save Attk:  Speed: Def:  Damage: 
/ % CON Throw Bonus: Notes:_______________________________________________________
/ % LKS
Weapon #2: Size: Dmg Type: Jab Spd:
/ % CHA Turning Mod: Morale Mod:

Weapon
Armor
Talent

Shield
Honor Honor Penalty Bonus Or

Other
Base

Spec

Enc.
Window: Window: Penalty:
Fame Category of Fame:
Att
Def
Spd
Experience: Needed for next Quick References
Lvl: Observation Check: _________ Dmg
Prev. Hit Point TOP Value: Listening Check : _________ Base Damage: ______________ Shield Damage: ______________
Roll: Climbing : _________ Specialization: Cost/per  : +1xBp / +2xBp / +3xBp / +4xBp / +5xBp
Identify Traps : _________ Attk:  Speed: Def:  Damage: 
Build Points: Fatigue Factor: Disarm Traps : _________ Notes:_______________________________________________________
Lock Picking : _________
Luck Pick Pocket : _________
Weapon #3: Size: Dmg Type: Jab Spd:
Hiding : _________
Sneaking : _________

Weapon
Armor
Talent

Shield

Other
Base

Spec

Enc.
Armor Worn Shield
Armor:_______________ (DR: = ______) Shield: ______________ Att
Dmg Tracker   = -1 Def. B.: ______________
Def
  = -2 HP Absorb: ___________
  = -3 Cover: _______/_______ Spd
Dmg
HitPoints:_____ Base Damage: ______________ Shield Damage: ______________
Wound Pts/Day2Heal Wound Pts/Day2Heal Wound Pts/Day2Heal Specialization: Cost/per  : +1xBp / +2xBp / +3xBp / +4xBp / +5xBp
Wnd #1 Wnd #2 Wnd #3 Attk:  Speed: Def:  Damage: 
Wnd #4 Wnd #5 Wnd #6 Notes:_______________________________________________________
Wnd #7 Wnd #8 Wnd #9 Missile Range and Speed Statitics Profile #2 and #3
Wnd #10 Wnd #11 Wnd #12 Attack Dice #1 Range Load: #2 Range Load:
Wnd #13 Wnd #14 Wnd #15 D20 Ready: Ready:
Crit Injury #1: D20 – 4 Aim: Aim:
Crit Injury #2: D20 – 6 Fire: Fire:
Crit Injury #3: D20 -8 Rec: Rec:
Size Range Modifiers: Tiny X 2, Small X 1.5, Medium X 1, Large X 0.67,
Ammo Type QTY# Tracking of Used Ammo Huge X 0.5, Gargantuan x 0.25, Enormous x 0.17, Colossal X 0.13
  
   Thief Skill Armor Penalties Thief Skill Bonus/Items
Climb Disarm trap
Combat Maneuvers No penetration -1 next attack/-4 next
Fight Defensively Attack
Identify Trap Hiding
Aggressive Attack
+5 to next attack Attack-2, -4, -6, or -8 Attacker can advance Listen Lock Picking
-2 to defensive rolls Defense +1, +2, +3, or +4 Hold at Bay Pick Pocket Sneak
Defender can give ground Full Parry Reach + Jab Req. Other Thief Abilities Coup de Grace:
for ½ damage +5 Defense Target must knock weapon Reduced Init Die = ____________ Only takes 3 seconds
Charge Reset Weapon Count aside to attack
Sprint 20 ft. to target in line Fighting Withdrawal Weapon defends d12p
Move at Walk Ready Against Charge Backstab: (dagger or knife only) Fleeing opponent:
+4 attack
No dex bonus to def.(5sec) -2 Attack Reach + Polearm Req. Penetrate on Max and Max -1 die May use free attack to deal
Double knockback Give Ground/Scamper 3 secs to set rolls for damage. (d4 = 3 or 4) Backstab with any weapon
Jab Back Attacker loses charge
Faster attack Move back @ Walk/Jog benefits, double Superior Defense: Rearward Strike: Reduce DR of
½ damage +5 defense damage, target held at bay Near Perfect defense on 18 or 19 target -1 per 2 levels when behind.
Treasure Carried Active Light Source Range Duration
Trade Coin Copper Silver Gold Platinum Locations _____ Lantern, Miner’s 15’ Radius + 50’ 9 Hours per ½
10 =  10 =  10 =  5= (bullseye) beam 45° Arc Pint
_____ Lantern, Hooded 30’ Radius
_____ Magical Weapon* 5’ Radius 9 Hours per Pint
_____ Illumination 8th mage 60’ Radius As weapon Desc.
_____ __________________ _____________ ______________
_____ __________________ _____________ ______________
Gems QTY Value Artwork Value Active Fuel sources Range Duration
_____ Candle 15’ Radius 10 min Per inch


_____ Torch 30’ Radius 30 Minutes


_____ Flask of Oil, Pint Per Lantern Per Lantern
Treasure Stowed 
Trade Coin Copper Silver Gold Platinum Locations 
10 =  10 =  10 =  5=  = 10 /  = 1 / * = Magical Weapons may or may not glow based on
their purpose. Not all magical Weapons Glow

Gear in Pack Location Weight

Gems QTY Value Artwork Value

Encumberance
No Enc: Light: Med: Heavy:
No Enc Dr: 0 Def: 0 Init: 0 Spd: 0 Fat: 0 Med Run = 12.5/5
Light 0 -1 0 0 +1 Med Spnt= 15/7.5
Med. +1 -2 +1 +1 +3 Hvy Run = 10/3.3
Heavy +2 -4 +2 +2 +6 Hvy Spnt = No/No

Gear Carried Loc. Wt. Loc. Wt.

Total

Gear On Mount Location Weight

Total

Gear in Cart or Wagon Location Weight

Subtotal
With back pack
Total

Supplies
Water Standard Rations Iron Rations
   
Days

   


Weeks

   


   
Total
Current Skill Mastery Die W/ Relevant Mastery Die
Skill Level Mastery Purchasing Skill Ability Roll Modifier Talents & Racial Abilities Effects
0 Unskilled d12p 1 -5
01-25 Novice d12p 2-3 -4
26-50 Average d8p 4-5 -3
51-75 Advance d6p 6-7 -2
d
76-87 Expert d4p 8-9 -1
88-100 Master d3p 10-11 0
Difficulty Check Mod. 12-13 +1
Trivial -90 14-15 +2
Easy -80 16-17 +3 Quirks & Flaws Effects
Average -40 18-19 +4
Difficult 0 20-22 +5
Very Difficult +10

Universal Skills Stats Prereq Cost Masteryt


Acting Lks, Cha 4
Animal Husbandry Wis 1 Non-Universal Skills Stats Prereq Cost Masteryt
Animal Mimicry Wis 2 Craft (Per Craft) Wis, Dex 1
Boating Wis 2 Direction Sense Wis 2
@
Cartography* Int 5 Disarm Trap Int, Dex 16
@
Climbing/Rappelling Str, Dex 6 Divine Lore Wis 10
Current Affairs Wis 2 +Engineering (pg.144) Int Y 7
Diplomacy Cha 4 Fast Talking Cha 6
Disguise Int, Cha 4 First Aid Wis 4
Distraction Cha 1 Forestry Int 3
Escape Artist Int, Dex 4 Forgery Int, Dex Y 8
Fire-Building Wis 2 Gambling Wis, Cha 1
Glean Information Int, Wis, Cha 3 Geology Int 2
@
Hiding Int, Dex 6 History, Ancient (per Int y 1
Interrogation Wis,Cha 5 Location)
Intimidation Str, Cha 2 Hunting Wis 4
@
Jumping Str 1 Identify Trap Wis 16
Law Int 5 -Jewelrymaking (pg.134) Int Y 2
@
Listening Wis 6 +Leadership (pg.146) Cha 8
Observation Wis 4 Leather Working Int, Dex 1
@
Oration Cha 1 Lock Picking Int, Dex 12
Persuasion Cha 3 Mathematics Int Y 5
@
Pick Pocket Dex 10 Mining Str, Int 2
Read Lips Int 2 Monster Lore Int 5
Recruiting Cha 3 Musician (per Instrument) Wis 3
Resist persuasion Wis 3 Pottery Wis, Dex 1
Rope use Dex 2 Religion (Per Faith) Wis 2
Salesmanship Int, Wis, Cha 8 Riddling Int 4
Scrutiny Wis 4 Riding (Per Animal type) Wis, Dex 4
Seduction Cha, Lks 4 Survival, Urban Wis, Cha 2
Skilled Liar Cha 4 Swimming Str, Con 1
@
@
Sneaking Dex 8 Trap Design Int, Dex Y 20
Survival Wis, Con 5 Weather Sense Wis 1
Torture Int 4
Tracking Wis 7

*
Cartography is Universal for those with the literacy skill.
t
Mastery is equal to lowest relevant ability unless additional BP is spent.
@ t
Thief Skills Mastery is equal to lowest relevant ability unless additional BP is spent.
@
Thief Skills / + GMG / -Frandors Keep /
Non-Universal Skills Stats Prereq Cost Masteryt
Administration Int, Wis, Cha 5 Language (Int) Cost 2 Literacy Cost 4
Agriculture Wis 2
Animal Empathy Wis,Cha 2
Animal Herding Wis 1
Animal Training Int, Wis Y 6
Appraisal (per subject) Int 3
Arcane Lore Int 10
Artistry Wis, Dex Y 2
Astrology Int Y 4 Proficiency
Blacksmithing / Metalwork Str, Int 2
Botany Int 1
Carpentry / Woodworking Int 2
Cooking / Baking Int, Wis 1
Level Tracker
Fro To Str Int Wis Dex Con Lks Cha HP
m Lvl
Lvl
1 2
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 11
11 12
12 13
13 14
14 15
15 16
16 17
17 18
18 19
19 20

Family
Legitimacy: Y  N  Circumstance: Birth Rank:
Mother: Alive Y  N  Love Y  N  Father: Alive Y  N  Love Y  N 
Sibling M/F? Alive? Twin? Indeticle? Relationship
s

Character Family/Clan History


Homeland: Family Social Class:
Family Honor: Family Name:
Clan Seat: Power Base:
Hereditary Grudges:
Hereditary Enemies:
Hereditary Allies:
Notable Ancestors:
Notes:

Notes:
Enemy/Monster Kill Tally Sheet
Encountered Group Kills Personal kills
NPC Name Location met Notes

Rumor Heard from Location Heard Rumor Details

Location/Point of Interest Notes

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