Character Folio Thief v1
Character Folio Thief v1
Level: _____ Alignment: _____ Race: ____________ Sex: ____ Age: ______ Attack: Defense: Initiative:
Height: ______ Weight: ______ HackMaster Speed: Damage: Reaction:
Hair: ________ Eyes: ________ Character Record: Thief
Weapon #1: Size: Dmg Type: Jab Spd:
Patron God(s): ________________ (Anointed? YN) Handedness: _____
Move: Crawl: ______ Walk: ______ Jog: ______ Run: ______ Sprint: ______
Weapon
Armor
Talent
Shield
ABILITIES
Other
Base
Spec
Enc.
Dmg: Feat Lift: Carry: Drag:
/ % STR Att
Mod. of Str: (lbs.) (lbs.) (lbs.)
Attack Def
/ % INT Mod.: Spd
Init Def. Mental Saving
/ % WIS Dmg
Mod.: Mod.: Throw Bonus:
Init Attk Def. Dodge Feat of Base Damage: ______________ Shield Damage: ______________
/ % DEX Mod: Mod: Mod: Save: Agility: Specialization: Cost/per : +1xBp / +2xBp / +3xBp / +4xBp / +5xBp
Physical Save Attk: Speed: Def: Damage:
/ % CON Throw Bonus: Notes:_______________________________________________________
/ % LKS
Weapon #2: Size: Dmg Type: Jab Spd:
/ % CHA Turning Mod: Morale Mod:
Weapon
Armor
Talent
Shield
Honor Honor Penalty Bonus Or
Other
Base
Spec
Enc.
Window: Window: Penalty:
Fame Category of Fame:
Att
Def
Spd
Experience: Needed for next Quick References
Lvl: Observation Check: _________ Dmg
Prev. Hit Point TOP Value: Listening Check : _________ Base Damage: ______________ Shield Damage: ______________
Roll: Climbing : _________ Specialization: Cost/per : +1xBp / +2xBp / +3xBp / +4xBp / +5xBp
Identify Traps : _________ Attk: Speed: Def: Damage:
Build Points: Fatigue Factor: Disarm Traps : _________ Notes:_______________________________________________________
Lock Picking : _________
Luck Pick Pocket : _________
Weapon #3: Size: Dmg Type: Jab Spd:
Hiding : _________
Sneaking : _________
Weapon
Armor
Talent
Shield
Other
Base
Spec
Enc.
Armor Worn Shield
Armor:_______________ (DR: = ______) Shield: ______________ Att
Dmg Tracker = -1 Def. B.: ______________
Def
= -2 HP Absorb: ___________
= -3 Cover: _______/_______ Spd
Dmg
HitPoints:_____ Base Damage: ______________ Shield Damage: ______________
Wound Pts/Day2Heal Wound Pts/Day2Heal Wound Pts/Day2Heal Specialization: Cost/per : +1xBp / +2xBp / +3xBp / +4xBp / +5xBp
Wnd #1 Wnd #2 Wnd #3 Attk: Speed: Def: Damage:
Wnd #4 Wnd #5 Wnd #6 Notes:_______________________________________________________
Wnd #7 Wnd #8 Wnd #9 Missile Range and Speed Statitics Profile #2 and #3
Wnd #10 Wnd #11 Wnd #12 Attack Dice #1 Range Load: #2 Range Load:
Wnd #13 Wnd #14 Wnd #15 D20 Ready: Ready:
Crit Injury #1: D20 – 4 Aim: Aim:
Crit Injury #2: D20 – 6 Fire: Fire:
Crit Injury #3: D20 -8 Rec: Rec:
Size Range Modifiers: Tiny X 2, Small X 1.5, Medium X 1, Large X 0.67,
Ammo Type QTY# Tracking of Used Ammo Huge X 0.5, Gargantuan x 0.25, Enormous x 0.17, Colossal X 0.13
Thief Skill Armor Penalties Thief Skill Bonus/Items
Climb Disarm trap
Combat Maneuvers No penetration -1 next attack/-4 next
Fight Defensively Attack
Identify Trap Hiding
Aggressive Attack
+5 to next attack Attack-2, -4, -6, or -8 Attacker can advance Listen Lock Picking
-2 to defensive rolls Defense +1, +2, +3, or +4 Hold at Bay Pick Pocket Sneak
Defender can give ground Full Parry Reach + Jab Req. Other Thief Abilities Coup de Grace:
for ½ damage +5 Defense Target must knock weapon Reduced Init Die = ____________ Only takes 3 seconds
Charge Reset Weapon Count aside to attack
Sprint 20 ft. to target in line Fighting Withdrawal Weapon defends d12p
Move at Walk Ready Against Charge Backstab: (dagger or knife only) Fleeing opponent:
+4 attack
No dex bonus to def.(5sec) -2 Attack Reach + Polearm Req. Penetrate on Max and Max -1 die May use free attack to deal
Double knockback Give Ground/Scamper 3 secs to set rolls for damage. (d4 = 3 or 4) Backstab with any weapon
Jab Back Attacker loses charge
Faster attack Move back @ Walk/Jog benefits, double Superior Defense: Rearward Strike: Reduce DR of
½ damage +5 defense damage, target held at bay Near Perfect defense on 18 or 19 target -1 per 2 levels when behind.
Treasure Carried Active Light Source Range Duration
Trade Coin Copper Silver Gold Platinum Locations _____ Lantern, Miner’s 15’ Radius + 50’ 9 Hours per ½
10 = 10 = 10 = 5= (bullseye) beam 45° Arc Pint
_____ Lantern, Hooded 30’ Radius
_____ Magical Weapon* 5’ Radius 9 Hours per Pint
_____ Illumination 8th mage 60’ Radius As weapon Desc.
_____ __________________ _____________ ______________
_____ __________________ _____________ ______________
Gems QTY Value Artwork Value Active Fuel sources Range Duration
_____ Candle 15’ Radius 10 min Per inch
_____ Torch 30’ Radius 30 Minutes
_____ Flask of Oil, Pint Per Lantern Per Lantern
Treasure Stowed
Trade Coin Copper Silver Gold Platinum Locations
10 = 10 = 10 = 5= = 10 / = 1 / * = Magical Weapons may or may not glow based on
their purpose. Not all magical Weapons Glow
Encumberance
No Enc: Light: Med: Heavy:
No Enc Dr: 0 Def: 0 Init: 0 Spd: 0 Fat: 0 Med Run = 12.5/5
Light 0 -1 0 0 +1 Med Spnt= 15/7.5
Med. +1 -2 +1 +1 +3 Hvy Run = 10/3.3
Heavy +2 -4 +2 +2 +6 Hvy Spnt = No/No
Total
Total
Subtotal
With back pack
Total
Supplies
Water Standard Rations Iron Rations
Days
*
Cartography is Universal for those with the literacy skill.
t
Mastery is equal to lowest relevant ability unless additional BP is spent.
@ t
Thief Skills Mastery is equal to lowest relevant ability unless additional BP is spent.
@
Thief Skills / + GMG / -Frandors Keep /
Non-Universal Skills Stats Prereq Cost Masteryt
Administration Int, Wis, Cha 5 Language (Int) Cost 2 Literacy Cost 4
Agriculture Wis 2
Animal Empathy Wis,Cha 2
Animal Herding Wis 1
Animal Training Int, Wis Y 6
Appraisal (per subject) Int 3
Arcane Lore Int 10
Artistry Wis, Dex Y 2
Astrology Int Y 4 Proficiency
Blacksmithing / Metalwork Str, Int 2
Botany Int 1
Carpentry / Woodworking Int 2
Cooking / Baking Int, Wis 1
Level Tracker
Fro To Str Int Wis Dex Con Lks Cha HP
m Lvl
Lvl
1 2
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 11
11 12
12 13
13 14
14 15
15 16
16 17
17 18
18 19
19 20
Family
Legitimacy: Y N Circumstance: Birth Rank:
Mother: Alive Y N Love Y N Father: Alive Y N Love Y N
Sibling M/F? Alive? Twin? Indeticle? Relationship
s
Notes:
Enemy/Monster Kill Tally Sheet
Encountered Group Kills Personal kills
NPC Name Location met Notes