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Periers Ridge 3

The scenario simulates a battle on June 6, 1944 where German forces from the 21st Panzer Division launch counterattacks against British forces that had landed at Sword Beach. The German Kampfgruppe von Oppeln attacks the British 185th Infantry Brigade who are defending a ridge near Périers-sur-la-Dan. The forces and objectives of both sides are outlined for a tabletop wargame recreation of the historical engagement.

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Craig Sawyers
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0% found this document useful (0 votes)
51 views9 pages

Periers Ridge 3

The scenario simulates a battle on June 6, 1944 where German forces from the 21st Panzer Division launch counterattacks against British forces that had landed at Sword Beach. The German Kampfgruppe von Oppeln attacks the British 185th Infantry Brigade who are defending a ridge near Périers-sur-la-Dan. The forces and objectives of both sides are outlined for a tabletop wargame recreation of the historical engagement.

Uploaded by

Craig Sawyers
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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RAPID FIRE!

Normandy Battlegames
The Von Oppeln Counter-Attack
6th June 1944
A Scenario by Don McHugh
For use with Rapid Fire! fast play WWII wargaming rules
Lagrune N

Luc-sur-Mer The Sword Beachhead


6th June 1944
Lion-sur-Mer

Hermanville
Douvres-la-
Délivrande
Cresserons
Ouistreham

21st Panzer Division


Counter-Attacks
Sallenelles
Périers-sur-la-Dan
British
Against the 3rd Infantry
Division
British
Sword Beachead Kampfgruppe Beuville
Benouville
6th Airborne
Division
Rauch

Bieville Amfreville
Ranville

Kampfgruppe Hérouvillette
Lébisey
Oppeln

Kampfgruppe
Luck
Colombelles
CAEN
PÉRIERS Ridge - June 6th 1944
21st Panzer Attacks the British 185th Infantry Brigade
in its attempt to Reach the Landing Beaches

Périers Ridge on D-Day Regiment with the help of a Polish deserter. It was as they
The 6th of June had proved to be a very frustrating day for began their attack on Lébisey Wood that they became
both sides. 21st Panzer had learnt of the Allied airborne aware of a large German tank force advancing from the
troops around Benouville in the early hours and had taken east. Their attack was immediately called off as they braced
steps to ready itself for action. However, it was not until themselves to receive the attack.
10:35 hours that the division was given firm orders and by
then it was clear that the amphibious landings constituted What Really Happened
the major threat. Lt Colonel J.A. Eadie of the Staffordshire Yeomanry
immediately recalled A Squadron that had been assisting
The division was divided into three kampfgruppen; von in the attack on strongpoint ‘Hillman’. His regiment was
Luck was to attack the Allied airborne troops around deployed in a semi-circle from the villages of Beuville
Benouville and Ranville, von Oppeln was to attack Périers and Bieville and along the top of the ridge. The KSLI was
Ridge and Rauch was to attack to the west of von Oppeln. deployed in support of the tanks. It was against this position
that the attack of Kampfgruppe von Oppeln’s 2nd Battalion
Kampfgruppen von Oppeln and Rauch set out to pass of Panzer Regiment 22 fell at approximately 16:30.
through Caen, but due to the earlier heavy Allied bombing
they were forced to retrace their steps to bypass the blocked With accurate fire from the Staffordshires falling on their
roads of Caen. This delay meant it was not until 16:00 front and right flank, the 2nd Battalion of Panzer Regiment
hours that Kampfgruppe von Oppeln was ready to begin 22’s attack began to falter. The 1st Battalion of Panzer
their attack. As the column had had to retrace its steps to Regiment 22 attempted to outflank the Allied position by
avoid Caen, the 2nd battalion of 22nd Panzer Regiment was moving further to the west, but this move was countered by
now in the lead. the Allies and the attack failed. The 1st Company of Panzer
Regiment 22 moved further west and joined Kampfgruppe
General Marcks, frustrated with the many delays, took Rauch’s successful advance towards Lion-sur-Mer.
leadership of the attack into his own hands and told Oberst
von Oppeln-Bronikowski that the war would be lost if he Kampfgruppe von Oppeln retired south and took up
didn’t succeed in hurling the British back into the sea. positions around the Lébisey Chateau, where it joined the
2nd Battalion 192nd Panzergrenadier Regiment. 185th
The King’s Shropshire Light Infantry had arrived on time Brigade continued its advance on the 7th June, attempting
in the second wave on Sword Beach, but had waited for to reach Caen. The action around the Lébisey Chateau
over an hour behind the beach for its tank support. The is covered by the ‘Lébisey’ scenario in the Normandy
Staffordshire Yeomanry had got caught up in the large Battlegames book.
traffic jam of vehicles attempting to move inland. With the
support of the tanks, the infantry had captured the villages Below: B’ Squadron, Staffordshire Yeomanry take
of Périers-sur-la-Dan, Beuville and Bieville. They had also up positions on the edge of a wood. The Firefly came
been able to capture the reverse slope artillery positions as a surprise to the Germans on D-Day, having not
of the 1st & 2nd batteries of 1st Battalion 155th Artillery encountered them before.

2
The Game
This represents Kampfgruppe von Oppeln’s attack on
German Deployment
2nd Battalion Panzer Regiment 22, 1st Battalion, Panzer
Périers ridge. There is no limit to the number of moves.
Grenadier Regiment 125 and artillery arrive on move 1
The German forces move first.
at G1. Artillery may be deployed off-table.
................................................
Table Size
7’ x 5’
German Reinforcements
Move 3 - 1st Battalion Panzer Regiment 22 &
................................................
Kampfgruppe von Oppeln HQ arrives at G2
German Orders
Break through the British lines and attack the beaches
British Deployment
All but A Squadron Staffordshire Yeomanry begin the
British Orders game deployed north of the line B1 – B1. No troops or
Prevent the Germans breaking through to the beaches. vehicles are allowed to start the game dug in.
................................................
German Victory Conditions British Reinforcements
To win: They must achieve two of the following three Move 3 - A Squadron Staffordshire Yeomanry arrives at
objectives: B2.
• Get five armoured vehicles to within 6” of the
British table edge.
• Take and hold* the village of Beuville.
• Take and hold* the village of Bieville.
To draw: Achieve one of the above objectives. Terrain
• All woods are open.
British Victory Conditions • All buildings begin the game intact.
To win: They must deny all three of the above objectives • The anti-tank ditch counts as a linear obstacle to
to the Germans. infantry and is impassable to all vehicles.
To draw: Deny two of above objectives to the Germans.
• The crest line of the ridge runs 6” from the British
* Hold means there are friendly troops and/or vehicles in table edge. No troops or vehicles north of this line
the village and no enemy units. can be observed by troops or vehicles to the south
of it and visa versa. For tanks to count as hull
down their front edge must be in contact with the
ridge line. Any troops or vehicles on or in contact
with the ridge line gain a height advantage for
observation.

Above: 6pdr anti-tank gun belonging to the support Acknowledgements


company of the King’s Shropshire Light Infantry takes up I would like to thank the following people for their help
a defensive position in Bieville. with this scenario: Alan McCoubrey, Rob Beswick,
Above right: Somua pioneer half-track belonging to Ian Willer, Graham Douglas Phil Portway and Colin
pioneer battalion 220. One of many captured French Rumford.
vehicles used by 21st Panzer Division. All models from the author’s collection.

3
PÉRIERS Ridge BATTLE MAP (7' x 5')

Ridgeline Edge of Ridge


B1
N

AT Ditch
B2 Beuville Bieville

G1

Périers-sur-la-Dan

G2

B1

4
German Forces

Battlegroup Headquarters 2nd Battalion / Panzer Regiment 22


(Colonel von Oppeln-Bronikowski) (Major Vierzig)
HQ 5th Company
CO + 2 figures,
Panzer IV (75mm) CO Panzer IV (75mm)
Panzer III short 50mm Command, Lorraine 38L radio vehicle,
Bergepanzer III armoured recovery vehicle

6th Company 7th Company 8th Company


Panzer IV (75mm) Panzer IV (75mm) Panzer IV
(short 75mm)

Morale: Higher level CO and 1 independent AFV.

1st Battalion / Panzer Regiment 22


(Hauptmann von Gottberg)

HQ
Panzer IV (75mm) CO,
Flakpanzer 38t (20mm)
Morale: HQ - CO AFV.
Companies - Each is one independent AFV (Regular).

2nd Company
Panzer IV (75mm) CO, 2 x Panzer IV (75mm)

3rd Company
Panzer IV (75mm) CO, 2 x Panzer IV (75mm)

Morale: HQ - 2 independent AFVs including CO AFV.


2nd & 3rd Company - CO AFV + 2 AFVs (Regular).

Right: Panzer IVs of the 2nd Company, 1st Battalion


advancing in formation through the corn towards Périers
Ridge.

5
1st Battalion / 125th Panzergrenadier Regiment 3rd Battalion / 155th Panzer Artillery Regiment
(Captain Schenk zu Schweinsburg) (Oberst Huehne)

HQ 1st Company 2 x Lorraine SP howitzer (105mm), Lorraine OP vehicle*


CO + 8 figures, Panzerschreck, 8 figures, Panzerfaust,
Pzfaust, SPW P107 HT (VMG) SPW P107 half-track (37mm)

* The Lorraine OP carries a 2 figure artillery observation team


which may dismount to occupy buildings etc.
2nd Company 1st Coy / Pioneer Bn 220
9 figures, MMG, Panzerfaust 9 figures, MMG, Morale: Artillery unit.
SPW P107 half-track (VMG) flamethrower, Panzerfaust
Somua pioneer HT (VMG)

4th (Heavy) Company


(With attached SP infantry gun from the 9th Company)
Somua self-propelled anti-tank gun (75mm),
SPW P107 self-propelled anti-aircraft gun (20mm),
Lorraine self-propelled infantry gun (150mm) *

Above: The flakpanzer is keeping a watchful eye out


for “Jabos”. The division had already lost a number of
* Indirect fire from the infantry gun is controlled by the battalion vehicles to Allied fighter bombers.
HQ group.
Below: Von Oppeln’s Kampfgruppe HQ issuing
instructions via radio link. The bergepanzer is on hand to
Morale: CO + 49 figures (Regular) including 4 independent AFVs.
recover any damaged tanks.

6
British Forces

185 Brigade Headquarters


(Brigadier K.P. Smith)

CO + 5 figures, Bren carrier, radio truck

Morale: Higher level CO.

Staffordshire Yeomanry
(Lt Colonel J.A. Eadie)

HQ
Above: King’s Shropshire Light Infantrymen being Sherman (75mm) CO, 2 x Stuart (37mm)
directed to defensive positions in Périers-sur-la-Dan.

2nd Battalion / King’s Shropshire Light Infantry


(Lt Colonel Maurice)

HQ Carrier Platoon
CO + 6 figures, PIAT, 2" mortar 3 figures, PIAT, Bren Carrier*
A Squadron
Sherman (75mm) CO, Sherman (75mm),
Sherman Firefly (17 pdr)

A Company 8 figures B Company 8 figures

B Squadron
Sherman (75mm) CO,
Sherman Firefly (17 pdr)
C Company 8 figures D Company 8 figures

Support Company
9 figures, Vickers MMG, 3" mortar, 6 pdr AT gun, C Squadron
2 x Bren Carrier, Bren Carrier tow Sherman (75mm) CO, Sherman (75mm),
Sherman Firefly (17 pdr)

* If the crew is in the carrier the vehicle may fire a VMG.


Morale: HQ - 3 independent AFVs.
A & C Squadrons - CO AFV + 2 AFVs (Regular).
Morale: CO + 50 figures (Regular). B Squadron - CO AFV + AFV (Regular).

7
20th Anti-Tank Regiment Royal Artillery
Achilles tank destroyer (17 pdr)

Morale: Independent AFV.

7th Field Regiment Royal Artillery


Battery
2 x Priest self-propelled gun (105mm),
Bren carrier observation post (OP)

* The Bren Carrier carries a 2 figure artillery observation team


which may dismount to occupy buildings etc.
Top: The Achilles of 20th Anti-Tank Regiment.
Morale: Artillery unit. Above: The Lorraine SP infantry gun in travel mode.
Below: The tanks of ‘A’ Squadron, Staffordshire
Yeomanry arrive in Beuville.

8
Reloaded Vehicle and Gun Statistics
British
Target
Vehicle Speed Main Weapon 2nd Weapon
Class
Sherman 75mm 24 / 12 3 Gun class 3 / HE 4 x D6 (or VMG) Hull VMG
Sherman Firefly 24 / 12 3 Gun class 1 (or VMG) -
Stuart 37mm 30 / 15 4 Gun class 4 / HE 2 x D6 (or VMG) Hull VMG
Achillies 17pdr 24/12 4 Gun class 1 (or VMG) -
Priest SP 105mm 24 / 12 3 HE 5 x D6 -
Bren Carrier 30 / 15 5 - -
Guns
6 pdr anti-tank gun Gun class 3 Plus one round of Class 2 ammunition
PIAT Gun class 2 / HE 4 x D6 Maximum of three shots per game

German
Target
Vehicle Speed Main Weapon 2nd Weapon
Class
Panzer IV 75mm long 24 / 12 3 Gun class 2 / HE 4 x D6 (or VMG) Hull VMG
Panzer IV 75mm short 24 / 12 3 Gun class 3 / HE 4 x D6 (or VMG) Hull VMG
Panzer III 50mm short 24 / 12 3 Gun class 4 / HE 3 x D6 -
Flakpanzer 38t 24 / 12 5 Gun class 5 / autocannon -
SPW P107 half-track 24 / 12 5 VMG -
SPW P107 37mm 24 / 12 5 Gun class 5* / HE 2 x D6 -
SPW P107 20mm AA 24 / 12 5 Gun class 5 / autocannon -
Somua pioneer half-track 24 / 12 5 VMG -
Somua 75mm 24 / 12 5 Gun class 2 / HE 4 x D6 -
Lorraine SP 150mm 24 / 12 5 HE 6 x D6 -
Lorraine SP 105mm 24 / 12 5 HE 5 x D6 -
Lorraine OP/radio 24 / 12 6 - -
Guns
Panzerschreck Gun class 2 / HE 4 x D6 Maximum of three shots per game
Panzerfaust Gun class 2 / HE 4 x D6 Single shot weapon
* Three rounds of class 2 ammunition per game. Ranges: short 0 to 6”, normal 6” - 12” and long 12” - 18”

Two companies from 125th Panzergrenadier Regiment


advance through the cornfield toward Bieville. They
are supported by a Somua self-propelled anti-tank gun
from the 4th (Heavy) Company.

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