Age of Sigmar Project Points Cost
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PPC Battleplan – Capture
Setup Time Length
- This scenario uses five objective zones: Capture uses a random turn limit. At the
Place one round 12cm objective zone end of the 5th turn, roll a dice:
(the size of a DVD disc) at the exact if the dice shows a result of 1-3, the
center of the battlefield. battle ends. Count any victory points
Place four more objective zones in as described in the Victory Conditions.
each direction, 18” and 12” away from On a roll of 4-6, there is a final 6th
the center one as shown below. Don’t turn, after which victory points is
mind the different colours of the calculated as described in the scenario
objective zones for now. played.
- Roll a dice to determine the deployment:
1-2: Battleline
Victory Conditions
At the end of the final battle round,
calculate any victory points according to
the the tables below. To win this scenario,
you must primarily hold as many objective
zones as possible:
The three middle objective zones
(marked green in the pictures) are
Each player deploys up to 12” from the long each worth 4 victory points if you hold
table edge. any of them at the end of the game.
3-4: Hammer and Anvil The blue objective zone is worth 2
victory points to the blue player, but 6
victory points if held by the enemy.
Likewise, the red objective zone is
worth 2 victory points to the red player,
but 6 victory points to the enemy.
You can also achieve victory points for the
following:
For every enemy unit slain, you gain
Each player deploys up to 24” from the short
another +1 victory points.
table edge.
5-6: Meeting Engagement
Tournament Play
If you hold the enemy objective zone
(i.e. the red zone for the blue player or
the blue zone for the red player) at the
end of the game, you gain 1 Tie
Breaker.
Each player deploys up to 12” from the short
table edge, and up to 12” into half the long.