0% found this document useful (0 votes)
26 views1 page

Capture

This scenario involves capturing objective zones to score victory points. There are 5 objective zones placed on the battlefield, with the center zone worth the most points. Players roll to determine deployment, which can be battlelines across from each other, one side deploying closer to the other, or both sides deploying from the short table edge towards center. Victory points are earned by holding objective zones at the end of 5-6 turns, with bonus points for enemy units killed and holding your opponent's objective zone for a tiebreaker.

Uploaded by

Avie Writer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
26 views1 page

Capture

This scenario involves capturing objective zones to score victory points. There are 5 objective zones placed on the battlefield, with the center zone worth the most points. Players roll to determine deployment, which can be battlelines across from each other, one side deploying closer to the other, or both sides deploying from the short table edge towards center. Victory points are earned by holding objective zones at the end of 5-6 turns, with bonus points for enemy units killed and holding your opponent's objective zone for a tiebreaker.

Uploaded by

Avie Writer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

Age of Sigmar Project Points Cost

www.ageofwargamers.blogspot.com

PPC Battleplan – Capture

Setup Time Length


- This scenario uses five objective zones: Capture uses a random turn limit. At the
 Place one round 12cm objective zone end of the 5th turn, roll a dice:
(the size of a DVD disc) at the exact  if the dice shows a result of 1-3, the
center of the battlefield. battle ends. Count any victory points
 Place four more objective zones in as described in the Victory Conditions.
each direction, 18” and 12” away from  On a roll of 4-6, there is a final 6th
the center one as shown below. Don’t turn, after which victory points is
mind the different colours of the calculated as described in the scenario
objective zones for now. played.

- Roll a dice to determine the deployment:


1-2: Battleline

Victory Conditions
At the end of the final battle round,
calculate any victory points according to
the the tables below. To win this scenario,
you must primarily hold as many objective
zones as possible:

 The three middle objective zones


(marked green in the pictures) are
Each player deploys up to 12” from the long each worth 4 victory points if you hold
table edge. any of them at the end of the game.

3-4: Hammer and Anvil  The blue objective zone is worth 2


victory points to the blue player, but 6
victory points if held by the enemy.

 Likewise, the red objective zone is


worth 2 victory points to the red player,
but 6 victory points to the enemy.

You can also achieve victory points for the


following:

 For every enemy unit slain, you gain


Each player deploys up to 24” from the short
another +1 victory points.
table edge.
5-6: Meeting Engagement

Tournament Play
 If you hold the enemy objective zone
(i.e. the red zone for the blue player or
the blue zone for the red player) at the
end of the game, you gain 1 Tie
Breaker.

Each player deploys up to 12” from the short


table edge, and up to 12” into half the long.

You might also like