Sorcerer 3 DungeonMasterBR
CLASS & LEVEL PLAYER NAME
Kriv
Dragonborn Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +3 Constitution +1 14 26 --
+1 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
13
• +6 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY FAILURES
+1 DEFENSES HIT DICE DEATH SAVES
13 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+1 P
+0
+3
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Common, Draconic, Elvish, Infernal
13 +1 Athletics STR
ABILITY SAVE DC
+4 Deception CHA
P +3 History INT
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking)
+1 P +6 Intimidation CHA
+1 Investigation INT
13 +0 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +0 Perception WIS
+4 Performance CHA === ACTIONS === rest.
+0 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Convert Sorcery Points
+1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, You can use your sorcery points to gain additional
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spell slots or sacrifice spell slots to gain additional
sorcery points as a bonus action.
+1 Stealth DEX Breath Weapon (Blue) • 1 / Short Rest
CHARISMA As an action once per short rest, exhale in a 5 by === SPECIAL ===
+0 Survival WIS
30 ft. line (DEX DC 11, half damage on success) for Metamagic - Empowered Spell
When you roll damage for a spell, you can spend
+4 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th]
5d6 <strong>1 sorcery point</strong> to reroll up to 4 of
the dice. You must use the new rolls and you can use
Sorcery Points • 3 / Long Rest this option even if you've already used another
19 You have limiteduse - No limited use data available Metamagic option.
sorcery points that you regain when you finish a long
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
10 PASSIVE WISDOM (PERCEPTION)
Dagger +3 1d4+1 Piercing Simple, Finesse, Light, Thrown, Range (20/60)
Quarterstaff +3 1d6+1 Bludgeoning Simple, Versatile
12 PASSIVE WISDOM (INSIGHT)
Staff of Defense, +1 +4 1d6+2 Bludgeoning Simple, Versatile
11 PASSIVE INTELLIGENCE (INVESTIGATION)
Fire Bolt +6 1d10 Fire V/S
Unarmed Strike +3 2 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 3 DungeonMasterBR
CLASS & LEVEL PLAYER NAME
Kriv
Dragonborn Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== SORCERER FEATURES === When you roll damage for a spell, you can spend * Damage Resistance • BR 34
<strong>1 sorcery point</strong> to reroll up to 4 of You have resistance to the damage type associated
* Hit Points • PHB 100 the dice. You must use the new rolls and you can use with your draconic ancestry.
this option even if you've already used another
* Proficiencies • PHB 100 Metamagic option. | Blue Dragon • BR 34
Lightning Damage
* Spellcasting • PHB 101 | Metamagic - Empowered Spell: Special
You can cast known sorcerer spells using CHA as your
spellcasting modifier (Spell DC 14, Spell Attack +6). | Quickened Spell • PHB
You can use an arcane focus as a spellcasting focus. When you cast a spell that has a casting time of 1
action, you can spend <strong>2 sorcery
* Sorcerous Origin • PHB 101 points</strong> to change the casting time to 1 bonus
action for this casting.
| Draconic Bloodline
| Metamagic - Quickened Spell: Special
* Dragon Ancestor • PHB 102
You have a specific dragon type as your ancestor. You
can speak, read, and write Draconic and you double === DRAGONBORN RACIAL TRAITS ===
your proficiency bonus for CHA checks involving
dragons. * Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
| Blue Dragon • PHB with your chosen dragon type.
* Draconic Resilience • PHB 102 | Blue Dragon • BR 34
Your max HP increases by 3. When you aren’t wearing Lightning
armor, your AC equals 14.
* Breath Weapon • BR 34
* Font of Magic • PHB 101 Once per short rest as an action, exhale destructive
You have 3 sorcery points that you regain when you energy based on your Draconic Ancestry. Each
finish a long rest. You can use your sorcery points to creature in the area must make a DC 11 saving throw
gain additional spell slots or sacrifice spell slots to gain (type determined by your ancestry), taking 2d6 ([6th]
additional sorcery points as a bonus action. 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.
| Sorcery Points: 3 / Long Rest • 1 Action
| Blue Dragon • BR 34
| Convert Sorcery Points: 1 Bonus Action As an action once per short rest, exhale in a 5 by 30 ft.
line (DEX DC 11, half damage on success) for 2d6
* Metamagic • PHB 101 Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
You gain the ability to twist spells to suit your needs.
| Breath Weapon (Blue): 1 / Short Rest • 1 Action
| Empowered Spell • PHB
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Staff of Defense, +1 1 4 lb.
Dagger 1 1 lb.
SP 0 Quarterstaff 1 4 lb.
Clothes, Traveler's 1 4 lb.
EP 0 Waterskin 1 5 lb.
GP 0
PP 0
WEIGHT CARRIED
18 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
195 lb.
PUSH/DRAG/LIFT
390 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kriv
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 14 +6
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Fire Bolt Sorcerer +6 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Light Sorcerer DEX 14 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Prestidigitation Sorcerer -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S
=== 1st LEVEL === 4 Slots OOOO
O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Burning Hands Sorcerer DEX 14 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S
O Mage Armor Staff of Defense, +1 -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
O Shield Staff of Defense, +1 -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S
=== 2nd LEVEL === 2 Slots OO
O Scorching Ray Sorcerer +6 1A 120 ft. V,S Instantaneous PHB 273 V/S
O Shatter Sorcerer CON 14 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.