Necro (Warhammer 40,000 10th Edition) [2,000pts]
Army Roster (Xenos - Necrons) [2,000pts]
Configuration
Battle Size
Selections: 2. Strike Force (2000 Point limit)
Categories: Configuration
Detachment Choice
Selections: Annihilation Legion
Categories: Configuration
Rules: Annihilation Protocol
Show/Hide Options
Selections: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
Categories: Configuration
Epic Hero [690pts]
C'tan Shard of the Void Dragon [270pts]
Selections: Canoptek tail blades, Spear of the Void Dragon, Voltaic storm
Categories: Faction: Necrons, Monster, Character, Epic Hero, Fly, C'tan Shard of the Void Dragon
Rules: Annihilation Protocol, Anti-, Blast, Deadly Demise D6, Extra Attacks, Feel No Pain 5+, Reanimation Protocols,
Sustained Hits
Abilities: Enslaved Star God, Invulnerable Save, Matter Absorption, Necrodermis, Melee Weapons: Canoptek tail blades, ➤
Spear of the Void Dragon - strike, ➤ Spear of the Void Dragon - sweep, Ranged Weapons: Spear of the Void Dragon,
Voltaic storm, Unit: C'tan Shard of the Void Dragon
Abilities Description Ref
Enslaved Star
This model cannot be your WARLORD.
God
Invulnerable
This model has a 4+ invulnerable save.
Save
At the start of your Shooting phase, select one enemy VEHICLE unit within 12" of this model and
Matter
roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds and this model regains up to that
Absorption
many lost wounds.
Necrodermis Each time an attack is allocated to this model, halve the Damage characteristic of that attack.
Melee Weapons Range A WS S AP D Keywords Ref
Canoptek tail blades Melee 6 2+ 6 -1 1 Extra Attacks
➤ Spear of the Void Dragon - strike Melee 5 2+ 12 -3 D6+2 Anti-VEHICLE 2+
➤ Spear of the Void Dragon - sweep Melee 10 2+ 8 -1 2 -
Ranged Weapons Range A BS S AP D Keywords Ref
Spear of the Void Dragon 12" 1 2+ 4 -3 D6+2 Anti-VEHICLE 2+
Voltaic storm 18" D6+3 2+ 7 -1 2 Blast, Sustained Hits 2
Unit M T SV W LD OC Ref
C'tan Shard of the Void Dragon 6" 11 4+ 12 6+ 4
The Silent King [420pts]
Selections: Warlord
Categories: Faction: Necrons, Vehicle, Character, Epic Hero, The Silent King, Warlord
Rules: Annihilation Protocol, Reanimation Protocols
Abilities: Damaged: 1-6 wounds remaining, Invulnerable Save, The Silent King (Aura), Voice of the Triarch, Triarch Abilities:
Bringer of Unity (Aura), Phaeron of the Blades (Aura), Phaeron of the Stars (Aura)
Szarekh
Selections: Sceptre of Eternal Glory, Staff of Stars, Weapons of the Final Triarch
Rules: Deadly Demise D6+3 (Szarekh model only), Devastating Wounds, Indirect Fire, Lethal Hits
Melee Weapons: Weapons of the Final Triarch, Ranged Weapons: Sceptre of Eternal Glory, Staff of Stars, Unit: Szarekh
2x Triarchal Menhir
Selections: 2x Annihilator beam, 2x Armoured bulk
Abilities: Triarchal Menhirs, Melee Weapons: Armoured bulk, Ranged Weapons: Annihilator beam, Unit: Triarchal
Menhir
Abilities Description Ref
While this unit’s Szarekh model has 1-6 wounds remaining, halve the Attacks
Damaged: 1-6
characteristic of that model’s weapons, and each time this unit makes an attack, subtract
wounds remaining
1 from the Hit roll.
Invulnerable Save Models in this unit have a 4+ invulnerable save.
The Silent King While a friendly NECRONS unit is within 6" of this unit's Szarekh model, improve that unit's
(Aura) Leadership characteristic by 1.
If this unit’s Szarekh model is destroyed, all of this unit’s remaining Triarchal Menhir models
Triarchal Menhirs
are also destroyed.
At the start of the battle round, select one Triarch ability. Until the start of the next battle
Voice of the Triarch
round, this unit has that ability.
Melee Weapons Range A WS S AP D Keywords Ref
Armoured bulk Melee 1 4+ 4 0 1 -
Weapons of the Final Triarch Melee 12 2+ 8 -3 2 Lethal Hits
Ranged Weapons Range A BS S AP D Keywords Ref
Annihilator beam 24" 1 2+ 14 -4 6 -
Sceptre of Eternal Glory 24" 2 2+ 10 -3 3 Devastating Wounds
Staff of Stars 24" 12 2+ 6 -1 1 Indirect Fire
Triarch Abilities Effect Ref
While a friendly NECRONS unit is within 6" of this unit’s Szarekh model, you can ignore any or all
Bringer of
modifiers to the characteristics of models in that unit and to any roll or test made for models in
Unity (Aura)
that unit (excluding modifiers to saving throws).
While a friendly NECRONS unit is within 6" of this unit’s Szarekh model, you can re-roll Charge
Phaeron of the
rolls made for that unit and each time a model in that unit makes a melee attack, add 1 to the
Blades (Aura)
Strength characteristic of that attack.
Phaeron of the While a friendly NECRONS unit is within 6" of this unit’s Szarekh model, each time a model in
Stars (Aura) that unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Unit M T SV W LD OC Ref
Szarekh 8" 10 2+ 16 6+ 6
Triarchal Menhir 8" 10 2+ 5 6+ 1
Character [70pts]
Hexmark Destroyer [70pts]
Selections: Close combat weapon, Enmitic disintegrator pistols
Categories: Faction: Necrons, Infantry, Character, Destroyer Cult, Hexmark Destroyer
Rules: Annihilation Protocol, Deep Strike, Ignores Cover, Lone Operative, Pistol, Reanimation Protocols
Abilities: Inescapable Death, Multi-threat Eliminator, Melee Weapons: Close combat weapon, Ranged Weapons: Enmitic
disintegrator pistols, Unit: Hexmark Destroyer
Abilities Description Ref
Once per turn, one unit from your army with this ability can be targeted with the Fire
Inescapable Overwatch Stratagem for 0CP, even if you have already used that Stratagem on a different unit this
Death phase. In addition, each time you target this unit with the Fire Overwatch Stratagem, while
resolving that Stratagem, hits are scored on unmodified Hit rolls of 2+.
Once per turn, in your opponent's Shooting phase, when an enemy unit makes a ranged attack
that targets a friendly NECRONS unit within 3" of a model with this ability, after that enemy has
Multi-threat
shot, one model with this ability that is within 3" of that target can shoot as if it were your
Eliminator
Shooting phase, but must target that enemy unit when doing so, and can only do so if that enemy
unit is an eligible target.
Melee Weapons Range A WS S AP D Keywords Ref
Close combat weapon Melee 4 3+ 5 0 1 -
Ranged Weapons Range A BS S AP D Keywords Ref
Enmitic disintegrator pistols 18" 6 2+ 6 -2 1 Ignores Cover, Pistol
Unit M T SV W LD OC Ref
Hexmark Destroyer 8" 5 3+ 5 6+ 1
Swarm [40pts]
Canoptek Scarab Swarms [40pts]
Categories: Swarm, Fly, Canoptek, Scarab Swarms
Rules: Annihilation Protocol, Reanimation Protocols
Abilities: Chittering Swarm, Self-destruction, Unit: Canoptek Scarab Swarms
3x Canoptek Scarab Swarm
Selections: 3x Feeder mandibles
Rules: Lethal Hits
Melee Weapons: Feeder mandibles
Abilities Description Ref
While an enemy unit is within Engagement Range of this unit, subtract 1 from the Objective
Chittering Control characteristic of models in that enemy unit (to a minimum of 1). While this unit is within 6"
Swarm of one or more friendly CRYPTEK models, the Objective Control characteristic of models in this unit
is 1.
At the start of the Fight phase, if this unit is within Engagement Range of one or more enemy units,
Self- you can select one model in this unit to destroy. If you do, select one enemy unit within
destruction Engagement Range of that model and roll one D6, adding 1 to the result if that unit is a VEHICLE.
On a 2-5, that unit suffers D3 mortal wounds; on a 6+, that unit suffers 3 mortal wounds.
Melee Weapons Range A WS S AP D Keywords Ref
Feeder mandibles Melee 6 5+ 2 0 1 Lethal Hits
Unit M T SV W LD OC Ref
Canoptek Scarab Swarms 10" 2 6+ 4 8+ 0
Vehicle [1,200pts]
Tesseract Vault [400pts]
Selections: Armoured bulk, C'tan Powers, 4x Tesla sphere
Categories: Faction: Necrons, Vehicle, Titanic, Fly, Towering, Tesseract Vault
Rules: Annihilation Protocol, Anti-, Blast, Deadly Demise D6+3, Devastating Wounds, Ignores Cover, Indirect Fire, Precision,
Reanimation Protocols, Sustained Hits, Torrent
Abilities: Damaged: 1-8 wounds remaining, Invulnerable Save, Powers of the C’tan, C'tan Powers: Antimatter meteor,
Cosmic fire, Time's arrow, Melee Weapons: Armoured bulk, Ranged Weapons: Tesla sphere, Unit: Tesseract Vault
Abilities Description Ref
Damaged: 1-8
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control
wounds
characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
remaining
Invulnerable
This model has a 4+ invulnerable save.
Save
In your Shooting phase, when this model is selected to shoot, first select up to 2 different C’tan
Powers of the Powers weapons. Until the end of the phase, this model is equipped with those weapons in
C’tan addition to its other weapons (this model cannot make attacks with any other C’tan
Powers weapon you did not select in this way this phase).
C'tan Powers Range A BS S AP D Keywords Ref
Antimatter meteor 24" D6+3 3+ 10 -3 3 Blast, Devastating Wounds, Indirect Fire
Cosmic fire 18" 3D6 N/A 6 -2 1 Ignores Cover, Devastating Wounds, Torrent
Time's arrow 24" 1 2+ 3 -2 6 Anti-CHARACTER 4+, Devastating Wounds, Precision
Melee Weapons Range A WS S AP D Keywords Ref
Armoured bulk Melee 6 4+ 8 0 1 -
Ranged Weapons Range A BS S AP D Keywords Ref
Tesla sphere 24" 6 3+ 7 0 1 Sustained Hits 2
Unit M T SV W LD OC Ref
Tesseract Vault 8" 12 2+ 24 7+ 8
Tesseract Vault [400pts]
Selections: Armoured bulk, C'tan Powers, 4x Tesla sphere
Categories: Faction: Necrons, Vehicle, Titanic, Fly, Towering, Tesseract Vault
Rules: Annihilation Protocol, Anti-, Blast, Deadly Demise D6+3, Devastating Wounds, Ignores Cover, Indirect Fire, Precision,
Reanimation Protocols, Sustained Hits, Torrent
Abilities: Damaged: 1-8 wounds remaining, Invulnerable Save, Powers of the C’tan, C'tan Powers: Antimatter meteor,
Cosmic fire, Time's arrow, Melee Weapons: Armoured bulk, Ranged Weapons: Tesla sphere, Unit: Tesseract Vault
Abilities Description Ref
Damaged: 1-8
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control
wounds
characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
remaining
Invulnerable
This model has a 4+ invulnerable save.
Save
In your Shooting phase, when this model is selected to shoot, first select up to 2 different C’tan
Powers of the Powers weapons. Until the end of the phase, this model is equipped with those weapons in
C’tan addition to its other weapons (this model cannot make attacks with any other C’tan
Powers weapon you did not select in this way this phase).
C'tan Powers Range A BS S AP D Keywords Ref
Antimatter meteor 24" D6+3 3+ 10 -3 3 Blast, Devastating Wounds, Indirect Fire
Cosmic fire 18" 3D6 N/A 6 -2 1 Ignores Cover, Devastating Wounds, Torrent
Time's arrow 24" 1 2+ 3 -2 6 Anti-CHARACTER 4+, Devastating Wounds, Precision
Melee Weapons Range A WS S AP D Keywords Ref
Armoured bulk Melee 6 4+ 8 0 1 -
Ranged Weapons Range A BS S AP D Keywords Ref
Tesla sphere 24" 6 3+ 7 0 1 Sustained Hits 2
Unit M T SV W LD OC Ref
Tesseract Vault 8" 12 2+ 24 7+ 8
Tesseract Vault [400pts]
Selections: Armoured bulk, C'tan Powers, 4x Tesla sphere
Categories: Faction: Necrons, Vehicle, Titanic, Fly, Towering, Tesseract Vault
Rules: Annihilation Protocol, Anti-, Blast, Deadly Demise D6+3, Devastating Wounds, Ignores Cover, Indirect Fire, Precision,
Reanimation Protocols, Sustained Hits, Torrent
Abilities: Damaged: 1-8 wounds remaining, Invulnerable Save, Powers of the C’tan, C'tan Powers: Antimatter meteor,
Cosmic fire, Time's arrow, Melee Weapons: Armoured bulk, Ranged Weapons: Tesla sphere, Unit: Tesseract Vault
Abilities Description Ref
Damaged: 1-8
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control
wounds
characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
remaining
Invulnerable
This model has a 4+ invulnerable save.
Save
In your Shooting phase, when this model is selected to shoot, first select up to 2 different C’tan
Powers of the Powers weapons. Until the end of the phase, this model is equipped with those weapons in
C’tan addition to its other weapons (this model cannot make attacks with any other C’tan
Powers weapon you did not select in this way this phase).
C'tan Powers Range A BS S AP D Keywords Ref
Antimatter meteor 24" D6+3 3+ 10 -3 3 Blast, Devastating Wounds, Indirect Fire
Cosmic fire 18" 3D6 N/A 6 -2 1 Ignores Cover, Devastating Wounds, Torrent
Time's arrow 24" 1 2+ 3 -2 6 Anti-CHARACTER 4+, Devastating Wounds, Precision
Melee Weapons Range A WS S AP D Keywords Ref
Armoured bulk Melee 6 4+ 8 0 1 -
Ranged Weapons Range A BS S AP D Keywords Ref
Tesla sphere 24" 6 3+ 7 0 1 Sustained Hits 2
Unit M T SV W LD OC Ref
Tesseract Vault 8" 12 2+ 24 7+ 8
Selection Rules
Annihilation Protocol: Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a charge, you can re-roll the Charge
roll. If one or more targets of that charge are Below Half-strength, add 1 to the charge roll as well. ()
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon
against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound. (10th Edition Core Rules
p28)
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you
determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you
selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range
of one or more units from the attacking model’s army (including its own unit). (10th Edition Core Rules p26)
Deadly Demise D6: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before
removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th Edition
Core Rules p23)
Deadly Demise D6+3: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before
removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th Edition
Core Rules p23)
Deadly Demise D6+3 (Szarekh model only): Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed,
roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit
within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
(10th Edition Core Rules p23)
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of
setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on
the battlefield that is more than 9" horizontally away from all enemy models. (10th Edition Core Rules p39)
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an
attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack
(including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have
been allocated and resolved (10th Edition Core Rules p28)
Extra Attacks: Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of such a weapon
fights, it can make attacks with that weapon in addition to the one it chooses to fight with. The number of attacks made with an Extra
Attacks weapon cannot be modified by other rules. (10th Edition Core Rules p28)
Feel No Pain 5+: Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would
lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x:
that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that
model
suffers damage and so would lose a wound. (10th Edition Core Rules p23)
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such
a weapon, the target cannot have the Benefit of Cover against that attack. (10th Edition Core Rules p25)
Indirect Fire: Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if
the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been
visible to the attacking unit when you selected that target.
If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the attacking unit makes
an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll and the target has the Benefit of Cover
against that attack. (10th Edition Core Rules p26)
Lethal Hits: Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a
weapon, a Critical Hit automatically wounds the target. (10th Edition Core Rules p25)
Lone Operative: Unless part of an Attached unit, this unit can only be selected as the target of a ranged attack if the attacking model is
within 12". (10th Edition Core Rules p19)
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to
shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is
selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In
such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its
other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets. (10th
Edition Core Rules p25)
Precision: Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon
successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking model’s player can
choose to have that attack allocated to that Character model instead of following the normal attack sequence. (10th Edition Core Rules p26)
Reanimation Protocols: If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability
that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound:
■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that
model regains one lost wound.
■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned
to that unit with one wound remaining.
Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens. ()
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with
such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’ (10th Edition Core
Rules p28)
Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that
attack automatically hits the target. (10th Edition Core Rules p25)
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