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Necron

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0% found this document useful (0 votes)
20 views8 pages

Necron

Uploaded by

offf71967
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Xenos - Necrons - Necron - (1995 pts)

Army Roster (Xenos - Necrons) (1995 pts)

Configuration
Battle Size Strike Force (2000 Point limit)

Detachment Choice Hypercrypt Legion

Rules: Hyperphasing

Show/Hide Options Unaligned Fortifications are visible, Unaligned Forces are visible, Legends are visible

Epic Hero (725 pts)


C'tan Shard of the Nightbringer (1) Rules: Hyperphasing, Reanimation Protocols, Deadly Demise D6, Feel No Pain 5+
(305 pts) Unit: C'tan Shard of the Nightbringer
Abilities: Invulnerable Save[1], Drain Life, Necrodermis, Enslaved Star God
Ranged Weapons: Gaze of death
Melee Weapons: Scythe of the Nightbringer - strike, Scythe of the Nightbringer - sweep

The Silent King (3) • 2x Triarchal Menhir


(420 pts) • Szarekh

Rules: Hyperphasing, Reanimation Protocols, Deadly Demise D6+3 (Szarekh model only), Devastating
Wounds, Indirect Fire, Lethal Hits
Abilities: Invulnerable Save[2], Damaged: 1-6 wounds remaining, Voice of the Triarch, The Silent King (Aura),
Triarchal Menhirs
Triarch Abilities: Phaeron of the Stars (Aura), Phaeron of the Blades (Aura), Bringer of Unity (Aura)
Unit: Szarekh, Triarchal Menhir (x2) (x2)
Ranged Weapons: Sceptre of Eternal Glory, Staff of Stars, Annihilator beam
Melee Weapons: Weapons of the Final Triarch, Armoured bulk[1]

Character (225 pts)


Hexmark Destroyer (1) Rules: Hyperphasing, Deep Strike, Lone Operative, Reanimation Protocols, Pistol, Ignores Cover
(75 pts) Unit: Hexmark Destroyer (x3) (x3)
Abilities: Inescapable Death, Multi-threat Eliminator
Melee Weapons: Close combat weapon (x3) (x3)
Ranged Weapons: Enmitic disintegrator pistols (x3) (x3)

Hexmark Destroyer (1) Rules: Hyperphasing, Deep Strike, Lone Operative, Reanimation Protocols, Pistol, Ignores Cover
(75 pts) Unit: Hexmark Destroyer (x3) (x3)
Abilities: Inescapable Death, Multi-threat Eliminator
Melee Weapons: Close combat weapon (x3) (x3)
Ranged Weapons: Enmitic disintegrator pistols (x3) (x3)

Hexmark Destroyer (1) Rules: Hyperphasing, Deep Strike, Lone Operative, Reanimation Protocols, Pistol, Ignores Cover
(75 pts) Unit: Hexmark Destroyer (x3) (x3)
Abilities: Inescapable Death, Multi-threat Eliminator
Melee Weapons: Close combat weapon (x3) (x3)
Ranged Weapons: Enmitic disintegrator pistols (x3) (x3)

Battleline (160 pts)


Immortals (5) • 5x Immortal: Gauss blaster
(70 pts)
Rules: Hyperphasing, Reanimation Protocols, Lethal Hits
Unit: Immortals
Abilities: Implacable Eradication
Melee Weapons: Close combat weapon (x4) (x4)
Ranged Weapons: Gauss blaster

Necron Warriors (10) • 10x Warrior w/ gauss flayer


(90 pts)
Rules: Hyperphasing, Reanimation Protocols, Lethal Hits, Rapid Fire
Unit: Necron Warriors
Abilities: Their Number is Legion
Melee Weapons: Close combat weapon
Ranged Weapons: Gauss flayer

Infantry (125 pts)


Deathmarks (5) • 5x Deathmark
(65 pts)
Rules: Hyperphasing, Reanimation Protocols, Deep Strike, Heavy, Precision
Abilities: Hyperspace Hunters
Unit: Deathmarks
Melee Weapons: Close combat weapon (x4) (x4)
Ranged Weapons: Synaptic disintegrator
Flayed Ones (5) • 5x Flayed One
(60 pts)
Rules: Hyperphasing, Reanimation Protocols, Stealth, Infiltrators, Sustained Hits, Twin-linked
Unit: Flayed Ones
Abilities: Flesh Hunger
Melee Weapons: Flayer claws

Mounted (70 pts)


Lokhust Destroyers (1) • Lokhust Destroyer
(35 pts)
Rules: Hyperphasing, Reanimation Protocols, Lethal Hits
Unit: Lokhust Destroyers (x2) (x2)
Abilities: Hard-wired for Destruction
Melee Weapons: Close combat weapon (x4) (x4)
Ranged Weapons: Gauss cannon (x2) (x2)

Lokhust Destroyers (1) • Lokhust Destroyer


(35 pts)
Rules: Hyperphasing, Reanimation Protocols, Lethal Hits
Unit: Lokhust Destroyers (x2) (x2)
Abilities: Hard-wired for Destruction
Melee Weapons: Close combat weapon (x4) (x4)
Ranged Weapons: Gauss cannon (x2) (x2)

Vehicle (690 pts)


Canoptek Spyders (1) • Canoptek Spyder
(75 pts)
Rules: Hyperphasing, Reanimation Protocols, Deadly Demise 1
Unit: Canoptek Spyder
Abilities: Canoptek Swarm
Melee Weapons: Automaton claws

Doomsday Ark (1) Rules: Hyperphasing, Deadly Demise D3, Reanimation Protocols, Blast, Heavy, Lethal Hits, Rapid Fire
(190 pts) Abilities: Invulnerable Save[1], Damaged: 1-5 wounds remaining, Overwhelming Obliteration
Unit: Doomsday Ark
Melee Weapons: Armoured bulk[2]
Ranged Weapons: Doomsday cannon, Gauss flayer array (x2) (x2)

Tesseract Vault (1) Rules: Hyperphasing, Reanimation Protocols, Deadly Demise D6+3, Anti-, Blast, Indirect Fire, Ignores Cover,
(425 pts) Devastating Wounds, Torrent, Precision, Sustained Hits
Unit: Tesseract Vault
Abilities: Damaged: 1-8 wounds remaining, Powers of the C’tan, Invulnerable Save[1]
Melee Weapons: Armoured bulk[3]
C'tan Powers: Cosmic fire, Time's arrow, Antimatter meteor
Ranged Weapons: Tesla sphere (x4) (x4)
Rules:

Hyperphasing At the end of your opponent's turn, you can select a number of NECRONS units from your army (excluding units that are
within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle
size, as follows:
Incursion - Up to 1 unit.
Strike Force - Up to 2 units
Onslaught - Up to 3 units
Once you have made your selection, remove those units from the battlefield and place them into Strategic Reserves.

Reanimation Protocols If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on
the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound:
% If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those
models; that model regains one lost wound.
% If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed
model is returned to that unit with one wound remaining.
Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further
happens.

Deadly Demise D6 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Feel No Pain 5+ Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would
lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number
denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one
of those abilities each time that model suffers damage and so would lose a wound.

Deadly Demise D6+3 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
(Szarekh model only) from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Devastating Wounds Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack
(including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking
unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of
mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.

Indirect Fire Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even
if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none
may have been visible to the attacking unit when you selected that target.

If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the
attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an
unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack. Weapons with the
[TORRENT] ability cannot be fired using the [INDIRECT FIRE] ability.

Lethal Hits Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a
weapon, a Critical Hit automatically wounds the target.

Deep Strike During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of
setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up
either using the rules for Strategic Reserves or using the Deep Strike ability.

Lone Operative Unless part of an Attached unit, this unit can only be selected as the target of a ranged attack if the attacking model is within
12".

Pistol Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is
eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy
units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy
units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units
are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols
or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons
before selecting targets.

Ignores Cover Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with
such a weapon, the target cannot have the Benefit of Cover against that attack.

Rapid Fire Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit
within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Heavy Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the
attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.
Precision Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon
successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking model’s
player can choose to have that attack allocated to that Character model instead of following the normal attack sequence.

Stealth If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.

Infiltrators During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield
that is more than 9" horizontally away from the enemy deployment zone and all enemy models.

Sustained Hits Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with
such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’

Twin-linked Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a
weapon, you can re-roll that attack’s Wound roll.

Deadly Demise 1 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Deadly Demise D3 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Blast Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time
you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a
unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Deadly Demise D6+3 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Anti- Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a
weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Torrent Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon,
that attack automatically hits the target.

Unit M T SV W LD OC

C'tan Shard of the Nightbringer 6" 11 4+ 12 6+ 4

Szarekh 8" 10 2+ 16 6+ 6

Triarchal Menhir (x2) (x2) 8" 10 2+ 5 6+ 1

Hexmark Destroyer (x3) (x3) 8" 5 3+ 5 6+ 1

Immortals 5" 5 3+ 1 7+ 2

Necron Warriors 5" 4 4+ 1 7+ 2

Deathmarks 5" 5 3+ 1 7+ 1

Flayed Ones 5" 4 4+ 1 7+ 1

Lokhust Destroyers (x2) (x2) 8" 6 3+ 3 7+ 2

Canoptek Spyder 5" 7 3+ 6 8+ 2

Doomsday Ark 10" 9 3+ 14 7+ 5

Tesseract Vault 8" 12 2+ 24 7+ 8


Abilities

Invulnerable Save[1]

This model has a 4+ invulnerable save.

Drain Life

At the end of the Fight phase, roll one D6 for each enemy unit within 6" of this model: on a 4+, that enemy unit suffers D3 mortal wounds.

Necrodermis

Each time an attack is allocated to this model, halve the Damage characteristic of that attack.

Enslaved Star God

This model cannot be your WARLORD.

Invulnerable Save[2]

Models in this unit have a 4+ invulnerable save.

Damaged: 1-6 wounds remaining

While this unit’s Szarekh model has 1-6 wounds remaining, halve the Attacks characteristic of that model’s weapons, and each time this unit makes an
attack, subtract 1 from the Hit roll.

Voice of the Triarch

At the start of the battle round, select one Triarch ability. Until the start of the next battle round, this unit has that ability.

The Silent King (Aura)

While a friendly NECRONS unit is within 6" of this unit's Szarekh model, improve that unit's Leadership characteristic by 1.

Triarchal Menhirs

If this unit’s Szarekh model is destroyed, all of this unit’s remaining Triarchal Menhir models are also destroyed.

Inescapable Death

Once per turn, one unit from your army with this ability can be targeted with the Fire Overwatch Stratagem for 0CP, even if you have already used
that Stratagem on a different unit this phase. In addition, each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem,
hits are scored on unmodified Hit rolls of 2+.

Multi-threat Eliminator

Once per turn, in your opponent's Shooting phase, when an enemy unit makes a ranged attack that targets a friendly NECRONS unit within 3" of a model with
this ability, after that enemy has shot, one model with this ability that is within 3" of that target can shoot as if it were your Shooting phase, but must target that
enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

Implacable Eradication

Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you
can re-roll the Wound roll instead.

Their Number is Legion

Each time this unit’s Reanimation Protocols activate, you can re-roll the dice to see how many wounds are regenerated.

Hyperspace Hunters

Once per turn, in the Reinforcements step of your opponent’s Movement phase, when an enemy unit is set up on the battlefield from Reserves within 18" of
and visible to this unit, this unit can shoot as if it were your Shooting phase, but must only target that enemy unit when doing so, and can only do so if that
enemy unit is an eligible target.

Flesh Hunger

Each time a model in this unit makes a melee attack, if the target of that attack is Below Half-strength, a successful Hit roll scores a Critical Hit.

Hard-wired for Destruction

Each time a model in this unit makes a ranged attack that targets the closest eligible enemy unit, re-roll a Hit roll of 1. If the target of that attack is within
range of an objective marker your opponent controls, you can re-roll the Hit roll instead.

Canoptek Swarm
In your Command phase, select one friendly CANOPTEK SCARAB SWARM unit within 6" of this unit. One destroyed model is returned to that CANOPTEK
SCARAB SWARM unit for each SPYDER model in this unit.

Damaged: 1-5 wounds remaining

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Overwhelming Obliteration

In your Movement phase, if this model Remains Stationary, until the end of the turn, its doomsday cannon has the [DEVASTATING WOUNDS] ability.

Damaged: 1-8 wounds remaining

While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and you can only select one of the C'tan Powers weapons in
your Shooting phase, instead of two.

Powers of the C’tan

In your Shooting phase, when this model is selected to shoot, first select up to 2 different C’tan Powers weapons. Until the end of the phase, this model
is equipped with those weapons in addition to its other weapons (this model cannot make attacks with any other C’tan Powers weapon you did not select in
this way this phase).

Ranged Weapons Range A BS S AP D Keywords

Gaze of death 18" D3 2+ 12 -2 D6+3 -

Sceptre of Eternal Glory 24" 2 2+ 10 -3 3 Devastating Wounds

Staff of Stars 24" 12 2+ 6 -1 1 Indirect Fire

Annihilator beam 24" 1 2+ 14 -4 6 -

Enmitic disintegrator pistols (x3) (x3) 18" 6 2+ 6 -2 1 Ignores Cover, Pistol

Gauss blaster 24" 2 3+ 5 -1 1 Lethal Hits

Gauss flayer 24" 1 4+ 4 0 1 Lethal Hits, Rapid Fire 1

Synaptic disintegrator 36" 1 3+ 5 -2 2 Heavy, Precision

Gauss cannon (x2) (x2) 24" 3 3+ 5 -2 2 Lethal Hits

Doomsday cannon 72" D6+1 3+ 18 -4 4 Blast, Heavy

Gauss flayer array (x2) (x2) 24" 5 3+ 4 0 1 Lethal Hits, Rapid Fire 5

Tesla sphere (x4) (x4) 24" 6 3+ 7 0 1 Sustained Hits 2


Melee Weapons Range A WS S AP D

Scythe of the Nightbringer - strike Melee 6 2+ 14 -4 D6+2

Devastating Wounds

Scythe of the Nightbringer - sweep Melee 14 2+ 8 -2 2

Weapons of the Final Triarch Melee 12 2+ 8 -3 2

Lethal Hits

Armoured bulk[1] Melee 1 4+ 4 0 1

Close combat weapon (x3) (x3) Melee 4 3+ 5 0 1

Close combat weapon (x4) (x4) Melee 2 3+ 4 0 1

Close combat weapon Melee 1 4+ 4 0 1

Flayer claws Melee 4 3+ 4 -1 1

Sustained Hits 1, Twin-linked

Automaton claws Melee 5 4+ 8 -2 2

Armoured bulk[2] Melee 3 4+ 6 0 1

Armoured bulk[3] Melee 6 4+ 8 0 1

Triarch Abilities

Phaeron of the Stars (Aura)

While a friendly NECRONS unit is within 6" of this unit’s Szarekh model, each time a model in that unit makes an attack, re-roll a Hit roll of 1 and re-roll a
Wound roll of 1.

Phaeron of the Blades (Aura)

While a friendly NECRONS unit is within 6" of this unit’s Szarekh model, you can re-roll Charge rolls made for that unit and each time a model in that unit
makes a melee attack, add 1 to the Strength characteristic of that attack.

Bringer of Unity (Aura)

While a friendly NECRONS unit is within 6" of this unit’s Szarekh model, you can ignore any or all modifiers to the characteristics of models in that unit and to
any roll or test made for models in that unit (excluding modifiers to saving throws).
C'tan Powers Range A BS S AP D

Cosmic fire 18" 3D6 N/A 6 -2 1

Ignores Cover, Devastating Wounds, Torrent

Time's arrow 24" 1 2+ 3 -2 6

Anti-CHARACTER 4+, Devastating Wounds, Precision

Antimatter meteor 24" D6+3 3+ 10 -3 3

Blast, Devastating Wounds, Indirect Fire

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