0% found this document useful (0 votes)
11 views7 pages

Necron S

Uploaded by

solochettria
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
11 views7 pages

Necron S

Uploaded by

solochettria
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 7

Xenos - Necrons - necrons - (2000 pts)

Army Roster (Xenos - Necrons) (2000 pts)

Configuration
Battle Size Strike Force (2000 Point limit)

Detachment Choice Awakened Dynasty

Rules: Command Protocols

Show/Hide Options Unaligned Fortifications are visible, Unaligned Forces are visible, Legends are visible

Epic Hero (390 pts)


C'tan Shard of the Void Dragon (1) Rules: Command Protocols, Reanimation Protocols, Deadly Demise D6, Feel No Pain 5+, Extra Attacks,
(290 pts) Anti-, Blast, Sustained Hits
Unit: C'tan Shard of the Void Dragon
Abilities: Invulnerable Save, Matter Absorption, Necrodermis, Enslaved Star God
Melee Weapons: Canoptek tail blades, Spear of the Void Dragon - strike, Spear of the Void Dragon - sweep
Ranged Weapons: Spear of the Void Dragon, Voltaic storm

Imotekh the Stormlord (1) Rules: Reanimation Protocols, Leader, Command Protocols, Ignores Cover, Torrent, Devastating Wounds
(100 pts) Abilities: Invulnerable Save, Leader, Grand Strategist, Lord of the Storm
Unit: Imotekh the Stormlord
Ranged Weapons: Gauntlet of Fire, Staff of the Destroyer
Melee Weapons: Staff of the Destroyer

Character (440 pts)


Hexmark Destroyer (1) Rules: Command Protocols, Deep Strike, Lone Operative, Reanimation Protocols, Pistol, Ignores Cover
(70 pts) Unit: Hexmark Destroyer
Abilities: Inescapable Death, Multi-threat Eliminator
Melee Weapons: Close combat weapon[1]
Ranged Weapons: Enmitic disintegrator pistols

Overlord with Translocation Shroud (1) Rules: Command Protocols, Leader, Reanimation Protocols, Devastating Wounds
(85 pts) Abilities: Leader, My Will Be Done, Translocation Shroud, Invulnerable Save, Resurrection orb
Unit: Overlord with Translocation Shroud
Melee Weapons: Overlord's blade

Transcendant C'tan (1) Rules: Command Protocols, Reanimation Protocols, Deadly Demise D6, Deep Strike, Feel No Pain 5+,
(285 pts) Sustained Hits, Assault
Unit: Transcendant C'tan
Abilities: Invulnerable Save, Transdimensional Displacement, C'tan Shard, Necrodermis, Enslaved Star God
Melee Weapons: Crackling tendrils
Ranged Weapons: Seismic assault

Battleline (250 pts)


Immortals (5) • 5x Immortal: Gauss blaster
(75 pts)
Rules: Command Protocols, Reanimation Protocols, Lethal Hits
Unit: Immortals (x2) (x2)
Abilities: Implacable Eradication
Melee Weapons: Close combat weapon (x3) (x3)
Ranged Weapons: Gauss blaster (x2) (x2)

Immortals (5) • 5x Immortal: Gauss blaster


(75 pts)
Rules: Command Protocols, Reanimation Protocols, Lethal Hits
Unit: Immortals (x2) (x2)
Abilities: Implacable Eradication
Melee Weapons: Close combat weapon (x3) (x3)
Ranged Weapons: Gauss blaster (x2) (x2)

Necron Warriors (10) • 10x Warrior w/ gauss flayer


(100 pts)
Rules: Command Protocols, Reanimation Protocols, Lethal Hits, Rapid Fire
Unit: Necron Warriors
Abilities: Their Number is Legion
Melee Weapons: Close combat weapon[2]
Ranged Weapons: Gauss flayer

Infantry (230 pts)


Deathmarks (5) • 5x Deathmark
(60 pts)
Rules: Command Protocols, Reanimation Protocols, Deep Strike, Heavy, Precision
Abilities: Hyperspace Hunters
Unit: Deathmarks
Melee Weapons: Close combat weapon (x3) (x3)
Ranged Weapons: Synaptic disintegrator

Lychguard (5) • 5x Lychguard: Warscythe


(85 pts)
Rules: Command Protocols, Reanimation Protocols, Devastating Wounds
Unit: Lychguard (x2) (x2)
Abilities: Guardian Protocols
Melee Weapons: Warscythe (x2) (x2)

Lychguard (5) • 5x Lychguard: Warscythe


(85 pts)
Rules: Command Protocols, Reanimation Protocols, Devastating Wounds
Unit: Lychguard (x2) (x2)
Abilities: Guardian Protocols
Melee Weapons: Warscythe (x2) (x2)

Swarm (40 pts)


Canoptek Scarab Swarms (3) • 3x Canoptek Scarab Swarm
(40 pts)
Rules: Command Protocols, Reanimation Protocols, Lethal Hits
Unit: Canoptek Scarab Swarms
Abilities: Self-destruction, Chittering Swarm
Melee Weapons: Feeder mandibles

Vehicle (650 pts)


Canoptek Reanimator (1) Rules: Command Protocols, Reanimation Protocols, Feel No Pain 4+
(75 pts) Unit: Canoptek Reanimator
Abilities: Nanoscarab Reanimation Beam (Aura)
Ranged Weapons: Atomiser beam (x2) (x2)
Melee Weapons: Reanimator's claws

Doomsday Ark (1) Rules: Command Protocols, Deadly Demise D3, Reanimation Protocols, Blast, Heavy, Lethal Hits, Rapid Fire
(200 pts) Abilities: Invulnerable Save, Damaged: 1-5 wounds remaining, Overwhelming Obliteration
Unit: Doomsday Ark
Melee Weapons: Armoured bulk
Ranged Weapons: Doomsday cannon, Gauss flayer array (x2) (x2)

Monolith (1) Four gauss flux arcs


(375 pts)
Rules: Command Protocols, Reanimation Protocols, Deadly Demise D6, Deep Strike, Blast, Devastating
Wounds, Rapid Fire, Lethal Hits
Abilities: Damaged: 1-7 wounds remaining, Eternity Gate
Unit: Monolith
Ranged Weapons: Particle whip, Gauss flux arc (x4) (x4)
Melee Weapons: Portal of exile
Rules:

Command Protocols While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit
roll.

Reanimation Protocols If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on
the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound:
% If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those
models; that model regains one lost wound.
% If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed
model is returned to that unit with one wound remaining.
Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further
happens.

Deadly Demise D6 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Feel No Pain 5+ Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would
lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number
denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one
of those abilities each time that model suffers damage and so would lose a wound.

Extra Attacks Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more
Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes
attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The
number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is
explicitly specified in that rule.

Anti- Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a
weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Blast Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time
you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a
unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Sustained Hits Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with
such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’

Leader While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached
unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models
in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit
has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes
a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after
the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another
CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If
this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up
that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered
when that unit is destroyed.

Ignores Cover Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with
such a weapon, the target cannot have the Benefit of Cover against that attack.

Torrent Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon,
that attack automatically hits the target.

Devastating Wounds Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack
(including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking
unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of
mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.

Deep Strike During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of
setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up
either using the rules for Strategic Reserves or using the Deep Strike ability.

Lone Operative Unless part of an Attached unit, this unit can only be selected as the target of a ranged attack if the attacking model is within
12".
Pistol Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is
eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy
units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy
units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units
are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols
or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons
before selecting targets.

Assault Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models
equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot,
you can only resolve attacks using Assault weapons its models are equipped with.

Lethal Hits Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a
weapon, a Critical Hit automatically wounds the target.

Rapid Fire Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit
within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Heavy Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the
attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.

Precision Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon
successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking model’s
player can choose to have that attack allocated to that Character model instead of following the normal attack sequence.

Feel No Pain 4+ Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would
lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number
denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one
of those abilities each time that model suffers damage and so would lose a wound.

Deadly Demise D3 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Unit M T SV W LD OC

C'tan Shard of the Void Dragon 6" 11 4+ 12 6+ 4

Imotekh the Stormlord 5" 5 2+ 6 6+ 1

Hexmark Destroyer 8" 5 3+ 5 6+ 1

Overlord with Translocation Shroud 5" 5 2+ 6 6+ 1

Transcendant C'tan 6" 11 4+ 12 6+ 4

Immortals (x2) (x2) 5" 5 3+ 1 7+ 2

Necron Warriors 5" 4 4+ 1 7+ 2

Deathmarks 5" 5 3+ 1 7+ 1

Lychguard (x2) (x2) 5" 5 3+ 2 7+ 1

Canoptek Scarab Swarms 10" 2 6+ 4 8+ 0

Canoptek Reanimator 8" 6 3+ 6 8+ 3

Doomsday Ark 10" 9 3+ 14 7+ 5

Monolith 8" 13 2+ 22 7+ 8
Abilities

Invulnerable Save

This model has a 4+ invulnerable save.

Matter Absorption

At the start of your Shooting phase, select one enemy VEHICLE unit within 12" of this model and roll one D6: on a 2+, that enemy unit suffers D3 mortal
wounds and this model regains up to that many lost wounds.

Necrodermis

Each time an attack is allocated to this model, halve the Damage characteristic of that attack.

Enslaved Star God

This model cannot be your WARLORD.

Leader

This model can be attached to the following units:


% IMMORTALS
% LYCHGUARD
% NECRON WARRIORS

Grand Strategist

At the start of your Command phase, if this model is on the battlefield, you gain 1CP.

Lord of the Storm

Once per battle, at the end of your Command phase, this model can use this ability. If it does, roll one D6 for each enemy unit within 12" of this model: on a
2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.

Inescapable Death

Once per turn, one unit from your army with this ability can be targeted with the Fire Overwatch Stratagem for 0CP, even if you have already used
that Stratagem on a different unit this phase. In addition, each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem,
hits are scored on unmodified Hit rolls of 2+.

Multi-threat Eliminator

Once per turn, in your opponent's Shooting phase, when an enemy unit makes a ranged attack that targets a friendly NECRONS unit within 3" of a model with
this ability, after that enemy has shot, one model with this ability that is within 3" of that target can shoot as if it were your Shooting phase, but must target that
enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

My Will Be Done

Once per battle round, one unit from your army with this ability can be targeted with a Stratagem for 0CP, even if you have already targeted a different unit
with that Stratagem this phase.

Translocation Shroud

Each time this model's unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in
that unit. In addition, each time a model in that unit makes a Normal, Advance or Fall Back move, until that move is finished, it can move horizontally through
models and terrain features (it cannot finish a move on top of another model or its base).

Resurrection orb

Once per battle, while the bearer is leading a unit, at the end of any phase, it can resurrect that unit if it is on the battlefield. When you do, that
unit’s Reanimation Protocols are activated reanimating D6 wounds instead of D3 when doing so. You cannot resurrect more than one unit per turn.

Transdimensional Displacement

Each time this model is selected to Advance, you can remove it from the battlefield and set it up again anywhere on the battlefield that is more than 9"
horizontally away from all enemy models.

C'tan Shard

This model cannot be given Enhancements

Implacable Eradication

Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you
can re-roll the Wound roll instead.

Their Number is Legion


Each time this unit’s Reanimation Protocols activate, you can re-roll the dice to see how many wounds are regenerated.

Hyperspace Hunters

Once per turn, in the Reinforcements step of your opponent’s Movement phase, when an enemy unit is set up on the battlefield from Reserves within 18" of
and visible to this unit, this unit can shoot as if it were your Shooting phase, but must only target that enemy unit when doing so, and can only do so if that
enemy unit is an eligible target.

Guardian Protocols

While a NOBLE model is leading this unit, each time an attack targets this unit, if the Strength characteristic of that attack is greater than the Toughness
characteristic of this unit, subtract 1 from the Wound roll.

Self-destruction

At the start of the Fight phase, if this unit is within Engagement Range of one or more enemy units, you can select one model in this unit to destroy. If you do,
select one enemy unit within Engagement Range of that model and roll one D6, adding 1 to the result if that unit is a VEHICLE. On a 2-5, that unit suffers D3
mortal wounds; on a 6+, that unit suffers 3 mortal wounds.

Chittering Swarm

While an enemy unit is within Engagement Range of this unit, subtract 1 from the Objective Control characteristic of models in that enemy unit (to a
minimum of 1). While this unit is within 6" of one or more friendly CRYPTEK models, the Objective Control characteristic of models in this unit is 1.

Nanoscarab Reanimation Beam (Aura)

While a friendly NECRONS unit is within 3" of this model, each time that unit’s Reanimation Protocols activate, that unit reanimates an additional D3 wounds.

Damaged: 1-5 wounds remaining

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Overwhelming Obliteration

In your Movement phase, if this model Remains Stationary, until the end of the turn, its doomsday cannon has the [DEVASTATING WOUNDS] ability.

Damaged: 1-7 wounds remaining

While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from
the Hit roll.

Eternity Gate

In the Reinforcements step of your Movement phase, you can select one NECRONS INFANTRY unit from your army that is either in Reserves or on the
battlefield (if you select the latter, remove that unit from the battlefield and place it into Reserves). That unit is then set up anywhere on the battlefield that is
wholly within 6" of this model and not within Engagement Range of any enemy models. That unit cannot declare a charge this turn.

Melee Weapons Range A WS S AP D Keywords

Canoptek tail blades Melee 6 2+ 6 -1 1 Extra Attacks

Spear of the Void Dragon - strike Melee 5 2+ 12 -3 D6+2 Anti-VEHICLE 2+

Spear of the Void Dragon - sweep Melee 10 2+ 8 -1 2 -

Staff of the Destroyer Melee 4 2+ 6 -3 2 Devastating Wounds

Close combat weapon[1] Melee 4 3+ 5 0 1 -

Overlord's blade Melee 4 2+ 8 -3 2 Devastating Wounds

Crackling tendrils Melee 8 2+ 9 -3 D6 Sustained Hits 1

Close combat weapon (x3) (x3) Melee 2 3+ 4 0 1 -

Close combat weapon[2] Melee 1 4+ 4 0 1 -

Warscythe (x2) (x2) Melee 2 3+ 8 -3 2 Devastating Wounds

Feeder mandibles Melee 6 5+ 2 0 1 Lethal Hits

Reanimator's claws Melee 4 4+ 5 0 1 -

Armoured bulk Melee 3 4+ 6 0 1 -

Portal of exile Melee 6 2+ 8 -2 3 -


Ranged Weapons Range A BS S AP D Keywords

Spear of the Void Dragon 12" 1 2+ 4 -3 D6+2 Anti-VEHICLE 2+

Voltaic storm 18" D6+3 2+ 7 -1 2 Blast, Sustained Hits 2

Gauntlet of Fire 12" D6 N/A 5 -1 1 Ignores Cover, Torrent

Staff of the Destroyer 18" 3 2+ 6 -3 2 -

Enmitic disintegrator pistols 18" 6 2+ 6 -2 1 Ignores Cover, Pistol

Seismic assault 12" 6 2+ 8 -2 D3 Assault, Sustained Hits 1

Gauss blaster (x2) (x2) 24" 2 3+ 5 -1 1 Lethal Hits

Gauss flayer 24" 1 4+ 4 0 1 Lethal Hits, Rapid Fire 1

Synaptic disintegrator 36" 1 3+ 5 -2 2 Heavy, Precision

Atomiser beam (x2) (x2) 12" 3 4+ 6 -2 1 -

Doomsday cannon 72" D6+1 3+ 18 -4 4 Blast, Heavy

Gauss flayer array (x2) (x2) 24" 5 3+ 4 0 1 Lethal Hits, Rapid Fire 5

Particle whip 24" 3D6 3+ 8 -1 2 Blast, Devastating Wounds

Gauss flux arc (x4) (x4) 24" 3 3+ 6 -1 1 Lethal Hits, Rapid Fire 3

You might also like