BENT SINISTER GAMES Armor
D&D 5E COMBAT SHEET 16 0 30 Chain mail
ARMOR CLASS INITIATIVE SPEED
Gtognes
CHARACTER NAME Hit Die Number Shield
Class Oath Level Shield
Paladin 1 13 d10
Race Size Resistances
Goliath medium HIT POINTS HP RECOVERY
STRENGTH
INSPIRATION
Immunities
+3 +2 PROFICIENCY BONUS
16
Strength Magic Resistance
DEXTERITY Dexterity DEFENSE
Constitution
0 (1st) Divine Sense - As an action you
Intelligence can open your senses to detect the
+3 Wisdom location of any celestial, fiend, or undead
10 BONUS ACTIONS
+5 Charisma within 60’ of you that is not behind total
CONSTITUTION SAVING THROWS Lay on Hands - As an action you can cover. You know the type, but not the
touch a creature and draw upon your identity of such creatures. This sense
+3 Acrobatics (Dex)
Animal Handling (Wis)
healing pool to restore hit points, cure remains active until the end of your next
disease, or neutralize poison. Your turn and can be used a number of times
16 Arcana (Int) healing pool is replenshied to full after a equal to 1 + your Charisma modifier.
● Athletics (Str) long rest. All uses are regained after a long rest.
INTELLIGENCE
Deception (Cha) Healing Pool: Paladin level x 5
(1st) Lay on Hands - see Divine
+0 History (Int)
Insight (Wis)
Cost to Heal 1 Hit Point: 1 point
Cost to Cure 1 disease: 5 points Abilities
Cost to Neutralize 1 poison: 5 points
11 ● Intimidation (Cha)
Investigation (Int)
WISDOM
Medicine (Wis)
+1 Nature (Int)
Perception (Wis)
12 ● Performance (Cha)
● Persuasion (Cha)
CHARISMA
● Religion (Int)
Sleight of Hand (Dex)
+3 Stealth (Dex)
Survival (Wis)
17
SKILLS
Passive Wisdom (Perception)
60
Darkvision/Special Sense Range
DIVINE ABILITIES
NAME ATTACK BONUS RANGE DAMAGE TYPE
OTHER INFORMATION
ATTACKS FEATURES & TRAITS
BENT SINISTER GAMES Gender Alignment
D&D 5E ROLEPLAYING SHEET Lawful Good
Male
Gtognes Age Height Weight
CHARACTER NAME 7'6 340
Class Oath Level
Eyes Skin Hair
Paladin 1
Race Size
Goliath medium CHARACTER INFORMATION
STRENGTH
INSPIRATION Racial Ability Score Increases:
+3 +2 PROFICIENCY BONUS
+1 Str, Con ,Cha
Stones Endurance
16 Little Giant
Strength Mountain Born
DEXTERITY Dexterity Darkvision
Constitution
0 Intelligence
APPEARANCE/PORTRAIT
+3 Wisdom
10 Tenets
+5 Charisma
CONSTITUTION SAVING THROWS
+3 Acrobatics (Dex) Oath Spells
Animal Handling (Wis)
16 Arcana (Int) Channel Divinity
● Athletics (Str)
INTELLIGENCE
Deception (Cha)
RACIAL TRAITS & ABILITIES
SACRED OATH
+0 History (Int)
Insight (Wis) Background
11 ● Intimidation (Cha) Soldier
Investigation (Int) Skills PERSONALITY TRAITS
WISDOM
Medicine (Wis) Intimidation Athletics
+1 Nature (Int)
Perception (Wis)
Tools Languages
IDEALS
12 Performance (Cha)
Persuasion (Cha)
Feature
CHARISMA
● Religion (Int)
BONDS
Sleight of Hand (Dex)
+3 Stealth (Dex)
Survival (Wis)
17
SKILLS FLAWS
BACKGROUND
Passive Wisdom (Perception)
Attuned Magic Items
60
Darkvision/Special Sense Range
Common, Giant( dialect)
LANGUAGE PROFICIENCIES Other Items/Treasure
Chain Mail, Explorers Pack, Priests
Light, Medium, Heavy, Shields Pack, Prayer beads, Longsword,
Shield
ARMOR PROFICIENCIES
Simple, Martial
WEAPON PROFICIENCIES
CP SP EP GP PP
45
TOOL PROFICIENCIES MAGIC & TREASURE HISTORY
BENT SINISTER GAMES Class Level Prepared Spells Save DC
D&D 5E SPELLCASTING SHEET
Paladin 1 3 13
Gtognes Ability Ability Bonus Proficiency Bonus Cha Modifier + Attack Bonus
CHARACTER NAME 1/2 paladin level
CHA +3 +2 (round down) +5
Prayer Beads SPELLCASTING
FOCUS
1st Level 2nd Level 3rd Level 4th Level 5th Level
Spell Slots
SPELLS BY LEVEL
Spells Casting Time Range Components Duration Description
SPELL DETAILS
PREPARED SPELLS ADVENTURE NOTES
TOTAL WEIGHT CURRENT ENCUMBRANCE PLAYER NAME
LIGHT ENCUMBRANCE HEAVY ENCUMBRANCE MAX ENCUMBRANCE
ATTUNEMENTS
Headgear Backpack
Amulet Cloak
Armor Clothes
Bracelets Belt
Handgear Footwear
Left Hand Right Hand
JEWELRY
EQUIPMENT POCKETS
BACKPACK NOTES
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
ADVENTURE NOTES