Benjamin Decker
Benjamin Decker
DEX
dexterity 14 2 AC
armor class 12 = 10+ + + 2 + + + + DAMAGE REDUCTION
CLASS SKILL?
12 1 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 14 2 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 2 = 2 + 0
CHA 8 -1
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 2
2.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -1 4.0
3.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
3 4.0
FORTITUDE
(constitution) 2 = + 2 + + + □ Climb ■ str* 7.0
______ = ______+______+______
□ Concentration ■ con ______ 2
2.0 = ______+______+______
REFLEX
(dexterity)
4 = 2 + 2 + + + □ locksmithing
Craft ■ ( _______________) int ______
1
1.0 = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
2 = + 2 + + + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
SPELL -1
BASE ATTACK BONUS RESISTANCE 3 □ Diplomacy ■ cha -1.0 = ______+______+______
______
1
□ Disable Device int 0 = ______+______+______
______
-1
-1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 3 = 0 + 3 + + 2 4.0
6.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-1 2
1.0 = ______+______+______
□ Gather Information ■ cha ______
-1
0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
2
2.0 = ______+______+______
□ Heal ■ wis ______
Rapiera +3 1d6 18-20 2 4.0
6.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -1
-1.0 = ______+______+______
□ Intimidate ■ cha ______
3 4.0
7.0 = ______+______+______
5 perfurante □ Jump ■ str* ______
1 4.0
□ Knowledge ( local
___________) int 5.0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 0.0 1
□ Knowledge ( ___________) int ______ = ______+______+______
adaga 3fisi 2arremesso 1d4 19-20 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 2 4.0
6.0 = ______+______+______
2 4.0
6.0 = ______+______+______
10 cortante □ Move Silently ■ dex* ______
2 4.0
6.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ instrumentos -1
0 = ______+______+______
□ Perform (______________) cha ______
teclado -1
0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha ______ -1
0 = ______+______+______
fazendeiro 2
0.0 = ______+______+______
□ Profession ( ___________) wis ______
2
0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
2
2.0 = ______+______+______
□ Ride ■ dex ______
7.0 1 4.0 2
□ Search ■ int ______ = ______+______+______
2
2.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
2
0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
2
2.0 = ______+______+______
□ Spot ■ wis ______
2
2.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 3
□ Swim ■ str* 3.0 = ______+______+______
______
2
0 = ______+______+______
□ Tumble dex* ______
-1
0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
2.0 2
□ Use Rope ■ dex ______ = ______+______+______
Int
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
Int
□ ______________________ ____ ______ = ______+______+______
Int
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
investigator
__________________________________________________
dodge +1 class against enemy
0: ________________________________________________
experience points __________________________________________________
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GEAR __________________________________________________
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ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
couro armadura +2 8 __________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
0 5 30 10 0 __________________________________________________
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2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES __________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
sneak attack +1d6
__________________________________________________
4th: ______________________________________________
trap finding __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
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5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
backpack 2.0 __________________________________________________
6th: ______________________________________________
waterskin 4.0 __________________________________________________
__________________________________________________
bedroll 5.0 __________________________________________________
__________________________________________________
7th: ______________________________________________
candle __________________________________________________
__________________________________________________
Signal whistle __________________________________________________
8th: ______________________________________________
Oil (1-pint flask) 1.0 __________________________________________________
__________________________________________________
torch 1.0 9th: ______________________________________________
__________________________________________________
Flint and steel
SPELL SAVE
DC MOD
0 0
2ND
0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
5TH
MONEY
6TH
cp —
sp — 7TH
gp — 86 8TH
pp —
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.