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Benjamin Decker

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0% found this document useful (0 votes)
50 views2 pages

Benjamin Decker

Uploaded by

Ponda
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Benjamin Decker Bunny


_____________________________________________ ______________________________________________
character name
character name player
player
Ladino 1 ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 16 3 HP
hit points 8 30

DEX
dexterity 14 2 AC
armor class 12 = 10+ + + 2 + + + + DAMAGE REDUCTION

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC


CON TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
constitution 14 2

INT SKILLS MAX RANKS


3.0/1.5

CLASS SKILL?
12 1 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 14 2 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 2 = 2 + 0
CHA 8 -1
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 2
2.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -1 4.0
3.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
3 4.0
FORTITUDE
(constitution) 2 = + 2 + + + □ Climb ■ str* 7.0
______ = ______+______+______
□ Concentration ■ con ______ 2
2.0 = ______+______+______
REFLEX
(dexterity)
4 = 2 + 2 + + + □ locksmithing
Craft ■ ( _______________) int ______
1
1.0 = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
2 = + 2 + + + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
SPELL -1
BASE ATTACK BONUS RESISTANCE 3 □ Diplomacy ■ cha -1.0 = ______+______+______
______
1
□ Disable Device int 0 = ______+______+______
______
-1
-1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 3 = 0 + 3 + + 2 4.0
6.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-1 2
1.0 = ______+______+______
□ Gather Information ■ cha ______
-1
0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
2
2.0 = ______+______+______
□ Heal ■ wis ______
Rapiera +3 1d6 18-20 2 4.0
6.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -1
-1.0 = ______+______+______
□ Intimidate ■ cha ______
3 4.0
7.0 = ______+______+______
5 perfurante □ Jump ■ str* ______
1 4.0
□ Knowledge ( local
___________) int 5.0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 0.0 1
□ Knowledge ( ___________) int ______ = ______+______+______
adaga 3fisi 2arremesso 1d4 19-20 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 2 4.0
6.0 = ______+______+______
2 4.0
6.0 = ______+______+______
10 cortante □ Move Silently ■ dex* ______
2 4.0
6.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ instrumentos -1
0 = ______+______+______
□ Perform (______________) cha ______
teclado -1
0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha ______ -1
0 = ______+______+______
fazendeiro 2
0.0 = ______+______+______
□ Profession ( ___________) wis ______
2
0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
2
2.0 = ______+______+______
□ Ride ■ dex ______
7.0 1 4.0 2
□ Search ■ int ______ = ______+______+______
2
2.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
2
0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
2
2.0 = ______+______+______
□ Spot ■ wis ______
2
2.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 3
□ Swim ■ str* 3.0 = ______+______+______
______
2
0 = ______+______+______
□ Tumble dex* ______
-1
0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
2.0 2
□ Use Rope ■ dex ______ = ______+______+______
Int
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
Int
□ ______________________ ____ ______ = ______+______+______
Int
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
investigator
__________________________________________________
dodge +1 class against enemy
0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
couro armadura +2 8 __________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
0 5 30 10 0 __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES __________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
sneak attack +1d6
__________________________________________________
4th: ______________________________________________
trap finding __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
backpack 2.0 __________________________________________________
6th: ______________________________________________
waterskin 4.0 __________________________________________________
__________________________________________________
bedroll 5.0 __________________________________________________
__________________________________________________
7th: ______________________________________________
candle __________________________________________________
__________________________________________________
Signal whistle __________________________________________________
8th: ______________________________________________
Oil (1-pint flask) 1.0 __________________________________________________
__________________________________________________
torch 1.0 9th: ______________________________________________
__________________________________________________
Flint and steel
SPELL SAVE
DC MOD

ARCANE SPELL FAILURE %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 13.0 1ST

2ND
0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
6TH
cp —

sp — 7TH

gp — 86 8TH
pp —
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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