Juliana - Clériga
Juliana - Clériga
                                                  Juliana
    _____________________________________________ ______________________________________________
    character name
    character name                                 player
                                                  player
     Clériga                              3
    _____________________________________________ Elfa
                                                  ________________ Caótica-Boa
                                                                   ______________  Mystra
                                                                                  ______________
                                                                                                                                                                                                                                                  ®
                                                                                            TOTAL
                                                                                                                        ARMOR            SHIELD                    DEX            SIZE         NATURAL    DEFLECTION          MISC                            0
       CON
    constitution       15         2                                                                                     BONUS            BONUS                   MODIFIER       MODIFIER        ARMOR      MODIFIER          MODIFIER
                                                                                                                                                  CLASS SKILL?
                       12         1                                  TOUCH                      12      FLAT-FOOTED                      16                                                                                   (CLASS/CROSS-CLASS)
     intelligence                                                    armor class                            armor class
                                                                                                                                                                                                              KEY        SKILL         ABILITY                     MISC
       WIS             16         3                                                                                                                              SKILL NAME                                  ABILITY    MODIFIER       MODIFIER
                                                                                                                                                                                                                                                      RANKS
                                                                                                                                                                                                                                                                  MODIFIER
       wisdom
                                                                     INITIATIVE                             2     =      2       +       0
       CHA             15        2
                                                                        modifier
                                                                                                                        DEX           MISC        □              Appraise ■                                  int       ______     1
                                                                                                                                                                                                                        1.0 = ______+______+______
      charisma                                                                                          TOTAL         MODIFIER       MODIFIER                                                                                      2
                                                                                                                                                                                                                         2.0 = ______+______+______
                                                                                                                                                  □              Balance ■                                   dex*      ______
      SAVING THROWS              TOTAL        BASE         ABILITY        MAGIC          MISC.   TEMPORARY                                                                                                                         2
                                                                                                                                                                                                                         2.0 = ______+______+______
                                              SAVE        MODIFIER       MODIFIER       MODIFIER MODIFIER            conditional modifiers
                                                                                                                                                  □              Bluff ■                                     cha       ______
                                                                                                                                                                                                                                   2
      FORTITUDE                       5   =       3   +      2       +      0       +       0    +                                                □              Climb ■                                     str*        2.0
                                                                                                                                                                                                                       ______ = ______+______+______
        (constitution)                                                                                                                                                                                                             2    4.0
                                                                                                                                                                                                                         6.0 = ______+______+______
                                                                                                                                                  □              Concentration ■                             con       ______
          REFLEX
           (dexterity)                3   =       1   +      2       +      0       +       0    +                                                □              Craft ■ ( _______________)                  int        1.0       1
                                                                                                                                                                                                                       ______ = ______+______+______
                                                                                                                                                                                                                                   1
                                                                                                                                                                                                                         1.0 = ______+______+______
            WILL                                                                                                                                  □              Craft ■ ( _______________)                  int       ______
                                      6   =       3   +      3       +      0       +       0    +                                                                                                                                 1
            (wisdom)                                                                                                                              □              Craft ■ ( _______________)                  int         1.0
                                                                                                                                                                                                                       ______ = ______+______+______
                                                                                                                                                                                                                                  1
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Decipher Script                             int       ______
        BASE ATTACK BONUS                                                                      SPELL                                              □              Diplomacy ■                                                      2     4.0
                                                                                                                                                                                                                        6.0 = ______+______+______
                                                                                                                                                                                                                       ______
                                                                     2                      RESISTANCE                    0                                                                                  cha
                                                                                                                                                                                                                                  1
                                                                                                                                                                                                                         0.0 = ______+______+______
                                                                                                                                                  □              Disable Device                              int       ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        2.0 = ______+______+______
                                                                                                                                                  □              Disguise ■                                  cha       ______
            GRAPPLE                           4       =          2           +          2        +      0        +       0                                                                                              2.0       2
              modifier                                                                                                                            □              Escape Artist ■                             dex*      ______ = ______+______+______
                                          TOTAL             BASE ATTACK          STRENGTH              SIZE            MISC                                                                                                       1
                                                                                                                                                                                                                        1.0 = ______+______+______
                                                              BONUS              MODIFIER            MODIFIER         MODIFIER                    □              Forgery ■                                   int       ______
                                                                                                                                                                                                                        2.0       2
                                                                                                                                                  □              Gather Information ■                        cha       ______ = ______+______+______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        0.0 = ______+______+______
                    ATTACK                                ATTACK BONUS                               DAMAGE                  CRITICAL             □              Handle Animal                               cha       ______
                                                                                                                                                                                                                                  3     2.0
                                                                                                                                                                                                                        5.0 = ______+______+______
                                                                                                                                                  □              Heal ■                                      wis       ______
     Maça pesada                                                 +4                                   1d8                        x2                                                                                               2
                                                                                                                                                                                                                        2.0 = ______+______+______
                                                                                                                                                  □              Hide ■                                      dex*      ______
       RANGE           TYPE                                                      NOTES                                                                                                                                            2
                                                                                                                                                                                                                        2.0 = ______+______+______
                                                                                                                                                  □              Intimidate ■                                cha       ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        2.0 = ______+______+______
                                                                                                                                                  □              Jump ■                                      str*      ______
                                                                                                                                                                                 Religião                                         1     3.0
                                                                                                                                                                                                                        4.0 = ______+______+______
                                                                                                                                                  □              Knowledge ( ___________)                    int       ______
     AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                                                                                                   1     3.0
                                                                                                                                                  □                              Planos
                                                                                                                                                                 Knowledge ( ___________)                    int        4.0 = ______+______+______
                                                                                                                                                                                                                       ______
                                                                                                                                                                                 História                                         1     3.0
                                                                                                                                                                                                                        4.0 = ______+______+______
                                                                                                                                                  □              Knowledge ( ___________)                    int       ______
                    ATTACK                                ATTACK BONUS                               DAMAGE                  CRITICAL                                            Arcano                                           1     3.0
                                                                                                                                                  □              Knowledge ( ___________)                    int        4.0
                                                                                                                                                                                                                       ______ = ______+______+______
     Besta leve                                                  +4                                   1d8                 19-21/x2                                                                                                1
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Knowledge ( ___________)                    int       ______
       RANGE           TYPE                                                      NOTES                                                            □              Listen ■                                    wis       ______     3
                                                                                                                                                                                                                        3.0 = ______+______+______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        2.0 = ______+______+______
                                                                                                                                                  □              Move Silently ■                             dex*      ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Open Lock                                   dex       ______
     AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                                                                                                   2
                                                                                                                                                                                                                         0.0 = ______+______+______
                                                                                                                                                  □              Perform (______________)                    cha       ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                         0.0 = ______+______+______
                                                                                                                                                  □              Perform (______________)                    cha       ______
                    ATTACK                                ATTACK BONUS                               DAMAGE                  CRITICAL             □              Perform (______________)                    cha
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                         0.0 = ______+______+______
                                                                                                                                                                                                                       ______
                                                                                                                                                                                                                                  3
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Profession ( ___________)                   wis       ______
                                                                                                                                                                                                                                  3
                                                                                                                                                                                                                         0.0 = ______+______+______
       RANGE           TYPE                                                      NOTES                                                            □              Profession ( ___________)                   wis       ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        2.0 = ______+______+______
                                                                                                                                                  □              Ride ■                                      dex       ______
                                                                                                                                                                                                                        1.0       1
                                                                                                                                                  □              Search ■                                    int       ______ = ______+______+______
                                                                                                                                                                                                                                  3
                                                                                                                                                                                                                        3.0 = ______+______+______
     AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                   □              Sense Motive ■                              wis       ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Sleight of Hand                             dex*      ______
                    ATTACK                                                                                                                                                                                                        1
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                          ATTACK BONUS                               DAMAGE                  CRITICAL             □              Spellcraft                                  int       ______
                                                                                                                                                                                                                                  3
                                                                                                                                                                                                                        3.0 = ______+______+______
                                                                                                                                                  □              Spot ■                                      wis       ______
                                                                                                                                                                                                                                  3
                                                                                                                                                                                                                        3.0 = ______+______+______
                                                                                                                                                  □              Survival ■                                  wis       ______
       RANGE           TYPE                                                      NOTES                                                                                                                                            2
                                                                                                                                                  □              Swim ■                                      str*       2.0 = ______+______+______
                                                                                                                                                                                                                       ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Tumble                                      dex*      ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        0.0 = ______+______+______
     AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                   □              Use Magic Device                            cha       ______
                                                                                                                                                                                                                        2.0       2
                                                                                                                                                  □              Use Rope ■                                  dex       ______ = ______+______+______
                                                                                                                                                                  Identificar Magia                           SAB                 2     2.0
                                                                                                                                                                                                                        4.0 = ______+______+______
                    ATTACK                                ATTACK BONUS                               DAMAGE                  CRITICAL             □              ______________________                      ____      ______
                                                                                                                                                  □              ______________________                      ____      ______ = ______+______+______
                                                                                                                                                  □              ______________________                      ____      ______ = ______+______+______
       RANGE           TYPE                                                      NOTES
                                                                                                                                                  ■ Denotes a skill that can be used untrained.
                                                                                                                                                  □ Mark this box with an X if the skill is a class skill for the character.
                                                                                                                                                  * Armor check penalty, if any, applies. (Double penalty for Swim.)
     AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
                                                                     ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk            4/21/03          10:42 AM            Page 319
                                                                                                                                FEATS                                                 SPELLS
          campaign                                                                                                                                    PG.                 DOMAINS/SPECIALTY SCHOOL:
                                                                                                                  Vontade de ferro
                                                                                                                                                              __________________________________________________
                                                                                                                 Expulsão aprimorada
                                                                                                                                                              0: ________________________________________________
          experience points                                                                                                                                   __________________________________________________
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                                                 GEAR                                                                                                         __________________________________________________
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           ARMOR/PROTECTIVE ITEM                  TYPE                 AC BONUS                MAX DEX
                                                                                                                                                              1st: ______________________________________________
                                                                                                                                                              __________________________________________________
                                                                                                                                                              __________________________________________________
          Brunea                                 Média                      +4                                                                                __________________________________________________
          CHECK PENALTY SPELL FAILURE          SPEED      WEIGHT             SPECIAL PROPERTIES                                                               __________________________________________________
                                                                                                                                                              __________________________________________________
                                                                                                                                                              __________________________________________________
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                                                                                                                                                              2nd:______________________________________________
          SHIELD/PROTECTIVE ITEM               AC BONUS         WEIGHT               CHECK PENALTY
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           Escudo grande                          +2                                                                                                          __________________________________________________
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           SPELL FAILURE                              SPECIAL PROPERTIES
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                                                                                                                                                              3rd: ______________________________________________
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                                                                                                                   SPECIAL ABILITIES                          __________________________________________________
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              PROTECTIVE ITEM             AC BONUS WEIGHT                   SPECIAL PROPERTIES                                                        PG.     __________________________________________________
                                                                                                                                                              __________________________________________________
                                                                                                                 Expulsar/Fascinar mortos-vivos
                                                                                                                                                              __________________________________________________
                                                                                                                                                              4th: ______________________________________________
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              PROTECTIVE ITEM             AC BONUS WEIGHT                   SPECIAL PROPERTIES                                                                __________________________________________________
                                                                                                                                                              __________________________________________________
                                                                                                                                                              __________________________________________________
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                                                                                                                                                              5th: ______________________________________________
                                      OTHER POSSESSIONS                                                                                                       __________________________________________________
                         ITEM            PG.    WT.                     ITEM                     PG.    WT.                                                   __________________________________________________
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                                                                                                                                                              6th: ______________________________________________
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                                                                                                                                                              7th: ______________________________________________
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                                                                                                                                                              8th: ______________________________________________
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                                                                                                                                                              9th: ______________________________________________
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                                                                                                                                                                        SPELL SAVE
                                                                                                                                                                                                   DC MOD
13 0 4 0
                                                                                                                                                                           15           2ND       1         1
                    29           58        88              88              176             440
                   LIGHT        MEDIUM   HEAVY          LIFT OVER       LIFT OFF         PUSH OR
                                                                                                                          LANGUAGES                                                     3RD
                   LOAD          LOAD    LOAD             HEAD          GROUND            DRAG                       Initial languages = Common + racial
                                                          EQUALS             2~              5~                    languages + one per point of Int bonus                               4TH
                                                         MAX LOAD         MAX LOAD        MAX LOAD
                                                                                                                 Comum
                                                                                                                                                                                        5TH
                                                MONEY                                                            Elfico
                                                                                                                                                                                        6TH
            cp —    0                                                                                            Draconiano
            sp —    0                                                                                                                                                                   7TH
            gp —    0                                                                                                                                                                   8TH
            pp —    0
                                                                                                                                                                                        9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.