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Juliana - Clériga

The document is a character record sheet for a role-playing game, detailing a character named Juliana, a cleric of the chaotic-good alignment worshiping Mystra. It includes various attributes such as ability scores, saving throws, skills, and equipment. The sheet also outlines the character's spells, feats, and languages known.

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Daniel Manso
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
11 views2 pages

Juliana - Clériga

The document is a character record sheet for a role-playing game, detailing a character named Juliana, a cleric of the chaotic-good alignment worshiping Mystra. It includes various attributes such as ability scores, saving throws, skills, and equipment. The sheet also outlines the character's spells, feats, and languages known.

Uploaded by

Daniel Manso
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Juliana
_____________________________________________ ______________________________________________
character name
character name player
player
Clériga 3
_____________________________________________ Elfa
________________ Caótica-Boa
______________ Mystra
______________
®

class and level


class race alignment
race deity
alignment deity
Médio
__________ Feminino ____________ __________ ___________ ___________ ___________
__________ __________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 14 2 HP
hit points
DEX
dexterity 15 2 AC
armor class 18 = 10+ 4 + 2 + 2 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 15 2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


6.0 / 3.0

CLASS SKILL?
12 1 TOUCH 12 FLAT-FOOTED 16 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 16 3 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 2 = 2 + 0
CHA 15 2
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 2
2.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 2
2.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
2
FORTITUDE 5 = 3 + 2 + 0 + 0 + □ Climb ■ str* 2.0
______ = ______+______+______
(constitution) 2 4.0
6.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 3 = 1 + 2 + 0 + 0 + □ Craft ■ ( _______________) int 1.0 1
______ = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
6 = 3 + 3 + 0 + 0 + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 2 4.0
6.0 = ______+______+______
______
2 RESISTANCE 0 cha
1
0.0 = ______+______+______
□ Disable Device int ______
2
2.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 4 = 2 + 2 + 0 + 0 2.0 2
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
2.0 2
□ Gather Information ■ cha ______ = ______+______+______
2
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
3 2.0
5.0 = ______+______+______
□ Heal ■ wis ______
Maça pesada +4 1d8 x2 2
2.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 2
2.0 = ______+______+______
□ Intimidate ■ cha ______
2
2.0 = ______+______+______
□ Jump ■ str* ______
Religião 1 3.0
4.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1 3.0
□ Planos
Knowledge ( ___________) int 4.0 = ______+______+______
______
História 1 3.0
4.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL Arcano 1 3.0
□ Knowledge ( ___________) int 4.0
______ = ______+______+______
Besta leve +4 1d8 19-21/x2 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 3
3.0 = ______+______+______
2
2.0 = ______+______+______
□ Move Silently ■ dex* ______
2
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
0.0 = ______+______+______
□ Perform (______________) cha ______
2
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
2
0.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Profession ( ___________) wis ______
3
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
2
2.0 = ______+______+______
□ Ride ■ dex ______
1.0 1
□ Search ■ int ______ = ______+______+______
3
3.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
2
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
3
3.0 = ______+______+______
□ Spot ■ wis ______
3
3.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 2
□ Swim ■ str* 2.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Tumble dex* ______
2
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
2.0 2
□ Use Rope ■ dex ______ = ______+______+______
Identificar Magia SAB 2 2.0
4.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Vontade de ferro
__________________________________________________
Expulsão aprimorada
0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Brunea Média +4 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
Escudo grande +2 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Expulsar/Fascinar mortos-vivos
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

13 0 4 0

TOTAL WEIGHT CARRIED 0.0 1ST


14 2 1

15 2ND 1 1
29 58 88 88 176 440
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Comum
5TH
MONEY Elfico
6TH
cp — 0 Draconiano
sp — 0 7TH

gp — 0 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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