Kata - Guerreira Doppelganger
Kata - Guerreira Doppelganger
                                                  Kata
    _____________________________________________ ______________________________________________
    character name
    character name                                 player
                                                  player
     Guerreira                            3
    _____________________________________________ Doppelganger
                                                  ________________ Caótico-mal
                                                                   ______________  Talos
                                                                                  ______________
                                                                                                                                                                                                                                                  ®
       DEX
      dexterity        18         4                                        AC
                                                                     armor class                20     =    10+           4          +       2    +                 4       +      0       +      0      +        0      +         0
                                                                                                                                                                                                                                                  DAMAGE REDUCTION
                                                                                            TOTAL
                                                                                                                        ARMOR            SHIELD                    DEX            SIZE         NATURAL    DEFLECTION          MISC                            0
       CON
    constitution       15         2                                                                                     BONUS            BONUS                   MODIFIER       MODIFIER        ARMOR      MODIFIER          MODIFIER
                                                                                                                                                  CLASS SKILL?
                       15         2                                  TOUCH                      14      FLAT-FOOTED                      16                                                                                   (CLASS/CROSS-CLASS)
     intelligence                                                    armor class                            armor class
                                                                                                                                                                                                              KEY        SKILL         ABILITY                     MISC
       WIS             13         1                                                                                                                              SKILL NAME                                  ABILITY    MODIFIER       MODIFIER
                                                                                                                                                                                                                                                      RANKS
                                                                                                                                                                                                                                                                  MODIFIER
       wisdom
                                                                     INITIATIVE                             4     =      4       +       0
       CHA             15        2
                                                                        modifier
                                                                                                                        DEX           MISC        □              Appraise ■                                  int       ______     2
                                                                                                                                                                                                                        2.0 = ______+______+______
      charisma                                                                                          TOTAL         MODIFIER       MODIFIER                                                                                      4
                                                                                                                                                                                                                         4.0 = ______+______+______
                                                                                                                                                  □              Balance ■                                   dex*      ______
      SAVING THROWS              TOTAL        BASE         ABILITY        MAGIC          MISC.   TEMPORARY                                                                                                                         2
                                                                                                                                                                                                                         2.0 = ______+______+______
                                              SAVE        MODIFIER       MODIFIER       MODIFIER MODIFIER            conditional modifiers
                                                                                                                                                  □              Bluff ■                                     cha       ______
                                                                                                                                                                                                                                   3     2.0
      FORTITUDE
        (constitution)                5   =       3   +      2       +      0       +       0    +                                                □              Climb ■                                     str*        5.0
                                                                                                                                                                                                                       ______ = ______+______+______
                                                                                                                                                  □              Concentration ■                             con       ______      2
                                                                                                                                                                                                                         2.0 = ______+______+______
          REFLEX
           (dexterity)                5   =       1   +      4       +      0       +       0    +                                                □              Craft ■ ( _______________)                  int       ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        2.0 = ______+______+______
                                                                                                                                                                                                                                   2
                                                                                                                                                                                                                         2.0 = ______+______+______
            WILL                                                                                                                                  □              Craft ■ ( _______________)                  int       ______
                                      2   =       1   +      1       +      0       +       0    +                                                                                                                                 2
            (wisdom)                                                                                                                              □              Craft ■ ( _______________)                  int         2.0
                                                                                                                                                                                                                       ______ = ______+______+______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Decipher Script                             int       ______
        BASE ATTACK BONUS                                                                      SPELL                                              □              Diplomacy ■                                                      2
                                                                                                                                                                                                                        2.0 = ______+______+______
                                                                                                                                                                                                                       ______
                                                                     3                      RESISTANCE                    0                                                                                  cha
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                         0.0 = ______+______+______
                                                                                                                                                  □              Disable Device                              int       ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        2.0 = ______+______+______
                                                                                                                                                  □              Disguise ■                                  cha       ______
            GRAPPLE                           6       =          3           +          3        +      0        +       0                                                                                                        4
                                                                                                                                                                                                                        4.0 = ______+______+______
              modifier                                                                                                                            □              Escape Artist ■                             dex*      ______
                                          TOTAL             BASE ATTACK          STRENGTH              SIZE            MISC                                                                                                       2
                                                                                                                                                                                                                        2.0 = ______+______+______
                                                              BONUS              MODIFIER            MODIFIER         MODIFIER                    □              Forgery ■                                   int       ______
                                                                                                                                                                                                                        2.0       2
                                                                                                                                                  □              Gather Information ■                        cha       ______ = ______+______+______
                                                                                                                                                                                                                                  2     2.0
                                                                                                                                                                                                                        4.0 = ______+______+______
                    ATTACK                                ATTACK BONUS                               DAMAGE                  CRITICAL             □              Handle Animal                               cha       ______
                                                                                                                                                                                                                        1.0       1
                                                                                                                                                  □              Heal ■                                      wis       ______ = ______+______+______
     Espada larga                                                +8                                  2d6+3                19-20/x2                                                                                                4             2
                                                                                                                                                                                                                        6.0 = ______+______+______
                                                                                                                                                  □              Hide ■                                      dex*      ______
       RANGE           TYPE                                                      NOTES                                                                                                                                            2     2.0
                                                                                                                                                                                                                        4.0 = ______+______+______
                                                                                                                                                  □              Intimidate ■                                cha       ______
                                                                                                                                                                                                                                  3     2.0
                                                                                                                                                                                                                        5.0 = ______+______+______
                                                                                                                                                  □              Jump ■                                      str*      ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Knowledge ( ___________)                    int       ______
     AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                                                                                                   2
                                                                                                                                                  □              Knowledge ( ___________)                    int        0.0 = ______+______+______
                                                                                                                                                                                                                       ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Knowledge ( ___________)                    int       ______
                    ATTACK                                ATTACK BONUS                               DAMAGE                  CRITICAL                                                                                             2
                                                                                                                                                  □              Knowledge ( ___________)                    int        0.0
                                                                                                                                                                                                                       ______ = ______+______+______
     Arco curto                                                  +7                                   1d6                 19-20/x2                                                                                                2
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Knowledge ( ___________)                    int       ______
       RANGE           TYPE                                                      NOTES                                                            □              Listen ■                                    wis       ______     1     1.0
                                                                                                                                                                                                                        2.0 = ______+______+______
                                                                                                                                                                                                                                  4             2
                                                                                                                                                                                                                        6.0 = ______+______+______
        25m                                                                                                                                       □              Move Silently ■                             dex*      ______
                                                                                                                                                                                                                                  4
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Open Lock                                   dex       ______
                 Flechas
     AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                                                                                                   2
                                                                                                                                                  □              Perform (______________)                    cha         0.0 = ______+______+______
                                                                                                                                                                                                                       ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                         0.0 = ______+______+______
                                                                                                                                                  □              Perform (______________)                    cha       ______
                    ATTACK                                ATTACK BONUS                               DAMAGE                  CRITICAL             □              Perform (______________)                    cha
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                         0.0 = ______+______+______
                                                                                                                                                                                                                       ______
                                                                                                                                                                                                                                  1
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Profession ( ___________)                   wis       ______
                                                                                                                                                                                                                                  1
                                                                                                                                                                                                                         0.0 = ______+______+______
       RANGE           TYPE                                                      NOTES                                                            □              Profession ( ___________)                   wis       ______
                                                                                                                                                                                                                                  4
                                                                                                                                                                                                                        4.0 = ______+______+______
                                                                                                                                                  □              Ride ■                                      dex       ______
                                                                                                                                                                                                                        3.0       2     1.0
                                                                                                                                                  □              Search ■                                    int       ______ = ______+______+______
                                                                                                                                                                                                                                  1     2.0
                                                                                                                                                                                                                        3.0 = ______+______+______
     AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                   □              Sense Motive ■                              wis       ______
                                                                                                                                                                                                                                  4
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Sleight of Hand                             dex*      ______
                    ATTACK                                                                                                                                                                                                        2
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                          ATTACK BONUS                               DAMAGE                  CRITICAL             □              Spellcraft                                  int       ______
                                                                                                                                                                                                                                  1     1.0
                                                                                                                                                                                                                        2.0 = ______+______+______
                                                                                                                                                  □              Spot ■                                      wis       ______
                                                                                                                                                                                                                                  1
                                                                                                                                                                                                                        1.0 = ______+______+______
                                                                                                                                                  □              Survival ■                                  wis       ______
       RANGE           TYPE                                                      NOTES                                                                                                                                            3     2.0
                                                                                                                                                  □              Swim ■                                      str*       5.0 = ______+______+______
                                                                                                                                                                                                                       ______
                                                                                                                                                                                                                                  4
                                                                                                                                                                                                                        0.0 = ______+______+______
                                                                                                                                                  □              Tumble                                      dex*      ______
                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                        0.0 = ______+______+______
     AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                   □              Use Magic Device                            cha       ______
                                                                                                                                                                                                                        4.0       4
                                                                                                                                                  □              Use Rope ■                                  dex       ______ = ______+______+______
                    ATTACK                                ATTACK BONUS                               DAMAGE                  CRITICAL             □              ______________________                      ____      ______ = ______+______+______
                                                                                                                                                  □              ______________________                      ____      ______ = ______+______+______
                                                                                                                                                  □              ______________________                      ____      ______ = ______+______+______
       RANGE           TYPE                                                      NOTES
                                                                                                                                                  ■ Denotes a skill that can be used untrained.
                                                                                                                                                  □ Mark this box with an X if the skill is a class skill for the character.
                                                                                                                                                  * Armor check penalty, if any, applies. (Double penalty for Swim.)
     AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
                                                                     ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk            4/21/03          10:42 AM              Page 319
                                                                                                                                  FEATS                                                 SPELLS
          campaign                                                                                                                                      PG.                 DOMAINS/SPECIALTY SCHOOL:
                                                                                                                    Iniciativa aprimorada
                                                                                                                                                                __________________________________________________
           6000                                                                                                    Foco em Arma (espada larga)
                                                                                                                                                                0: ________________________________________________
          experience points                                                                                        Reflexos em combate                          __________________________________________________
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                                                 GEAR                                                               Esquiva                                     __________________________________________________
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           ARMOR/PROTECTIVE ITEM                  TYPE                   AC BONUS                MAX DEX
                                                                                                                                                                1st: ______________________________________________
                                                                                                                                                                __________________________________________________
                                                                                                                                                                __________________________________________________
          Brunea                                 média                           4                                                                              __________________________________________________
          CHECK PENALTY SPELL FAILURE          SPEED        WEIGHT             SPECIAL PROPERTIES                                                               __________________________________________________
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                                                                                                                                                                __________________________________________________
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                                                                                                                                                                2nd:______________________________________________
          SHIELD/PROTECTIVE ITEM               AC BONUS           WEIGHT               CHECK PENALTY
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           Escudo de madeira grande                   2                                                                                                         __________________________________________________
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           SPELL FAILURE                              SPECIAL PROPERTIES
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                                                                                                                                                                3rd: ______________________________________________
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                                                                                                                     SPECIAL ABILITIES                          __________________________________________________
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              PROTECTIVE ITEM             AC BONUS WEIGHT                     SPECIAL PROPERTIES                                                        PG.     __________________________________________________
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                                                                                                                   Shapeshifter 1x/ dia
                                                                                                                                                                __________________________________________________
                                                                                                                                                                4th: ______________________________________________
                                                                                                                   Tem de ter visto o alvo nas                  __________________________________________________
              PROTECTIVE ITEM             AC BONUS WEIGHT                     SPECIAL PROPERTIES                                                                __________________________________________________
                                                                                                                   últimas 24h                                  __________________________________________________
                                                                                                                                                                __________________________________________________
                                                                                                                   Magia Ler Pensamentos 1x/ dia                __________________________________________________
                                                                                                                                                                5th: ______________________________________________
                                      OTHER POSSESSIONS                                                                                                         __________________________________________________
                         ITEM            PG.    WT.                       ITEM                     PG.    WT.                                                   __________________________________________________
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                                                                                                                                                                6th: ______________________________________________
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                                                                                                                                                                7th: ______________________________________________
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                                                                                                                                                                8th: ______________________________________________
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                                                                                                                                                                9th: ______________________________________________
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                                                                                                                                                                          SPELL SAVE
                                                                                                                                                                                                     DC MOD
0 0
                                                                                                                                                                                          2ND
                    43           87       130               130              260             650
                   LIGHT        MEDIUM   HEAVY            LIFT OVER       LIFT OFF         PUSH OR
                                                                                                                            LANGUAGES                                                     3RD
                   LOAD          LOAD    LOAD               HEAD          GROUND            DRAG                       Initial languages = Common + racial
                                                            EQUALS             2~              5~                    languages + one per point of Int bonus                               4TH
                                                           MAX LOAD         MAX LOAD        MAX LOAD
                                                                                                                   Comum
                                                                                                                                                                                          5TH
                                                MONEY                                                              Elfico
                                                                                                                                                                                          6TH
            cp —    0                                                                                              Orc
            sp —    0                                                                                                                                                                     7TH
            gp —    0                                                                                                                                                                     8TH
            pp —    0
                                                                                                                                                                                          9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.