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Kata - Guerreira Doppelganger

The document is a character record sheet for a role-playing game, detailing a character named Guerreira, who is a level 3 female Médio with a chaotic evil alignment. It includes various attributes such as abilities, skills, saving throws, and equipment, along with combat statistics. Additionally, it lists spells known and languages spoken by the character.

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Daniel Manso
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
29 views2 pages

Kata - Guerreira Doppelganger

The document is a character record sheet for a role-playing game, detailing a character named Guerreira, who is a level 3 female Médio with a chaotic evil alignment. It includes various attributes such as abilities, skills, saving throws, and equipment, along with combat statistics. Additionally, it lists spells known and languages spoken by the character.

Uploaded by

Daniel Manso
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Kata
_____________________________________________ ______________________________________________
character name
character name player
player
Guerreira 3
_____________________________________________ Doppelganger
________________ Caótico-mal
______________ Talos
______________
®

class and level


class race alignment
race deity
alignment deity
Médio
__________ Feminina ____________ __________ ___________ ___________ ___________
__________ __________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 17 3 HP
hit points 36

DEX
dexterity 18 4 AC
armor class 20 = 10+ 4 + 2 + 4 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 15 2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


6.0 / 3.0

CLASS SKILL?
15 2 TOUCH 14 FLAT-FOOTED 16 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 13 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 4 = 4 + 0
CHA 15 2
modifier
DEX MISC □ Appraise ■ int ______ 2
2.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 4
4.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 2
2.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
3 2.0
FORTITUDE
(constitution) 5 = 3 + 2 + 0 + 0 + □ Climb ■ str* 5.0
______ = ______+______+______
□ Concentration ■ con ______ 2
2.0 = ______+______+______
REFLEX
(dexterity) 5 = 1 + 4 + 0 + 0 + □ Craft ■ ( _______________) int ______
2
2.0 = ______+______+______
2
2.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
2 = 1 + 1 + 0 + 0 + 2
(wisdom) □ Craft ■ ( _______________) int 2.0
______ = ______+______+______
2
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 2
2.0 = ______+______+______
______
3 RESISTANCE 0 cha
2
0.0 = ______+______+______
□ Disable Device int ______
2
2.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 6 = 3 + 3 + 0 + 0 4
4.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
2.0 2
□ Gather Information ■ cha ______ = ______+______+______
2 2.0
4.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
1.0 1
□ Heal ■ wis ______ = ______+______+______
Espada larga +8 2d6+3 19-20/x2 4 2
6.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 2 2.0
4.0 = ______+______+______
□ Intimidate ■ cha ______
3 2.0
5.0 = ______+______+______
□ Jump ■ str* ______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 2
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Arco curto +7 1d6 19-20/x2 2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 1 1.0
2.0 = ______+______+______
4 2
6.0 = ______+______+______
25m □ Move Silently ■ dex* ______
4
0.0 = ______+______+______
□ Open Lock dex ______
Flechas
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Perform (______________) cha 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
2
0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
4
4.0 = ______+______+______
□ Ride ■ dex ______
3.0 2 1.0
□ Search ■ int ______ = ______+______+______
1 2.0
3.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
4
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
1 1.0
2.0 = ______+______+______
□ Spot ■ wis ______
1
1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 3 2.0
□ Swim ■ str* 5.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Tumble dex* ______
2
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
4.0 4
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Iniciativa aprimorada
__________________________________________________
6000 Foco em Arma (espada larga)
0: ________________________________________________
experience points Reflexos em combate __________________________________________________
__________________________________________________
GEAR Esquiva __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Brunea média 4 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
Escudo de madeira grande 2 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Shapeshifter 1x/ dia
__________________________________________________
4th: ______________________________________________
Tem de ter visto o alvo nas __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
últimas 24h __________________________________________________
__________________________________________________
Magia Ler Pensamentos 1x/ dia __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 0.0 1ST

2ND
43 87 130 130 260 650
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Comum
5TH
MONEY Elfico
6TH
cp — 0 Orc
sp — 0 7TH

gp — 0 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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