Grohin Ficha
Grohin Ficha
DEX
dexterity 18 4 AC
armor class 31 = 10+ 10 + 6 + 4 + 0 + 0 + 1 + DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 3
CON
constitution 22 6 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
15 2 TOUCH 14 FLAT-FOOTED 20 (CLASS/CROSS-CLASS) 12.2
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 14 2 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 8 = 4 + 4
CHA 13 1
modifier
DEX MISC □ Appraise ■ int ______ 2
2.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 4
4.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 1
1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
3
FORTITUDE
(constitution) 17 = 8 + 6 + 3 + 0 + +2 contra Magia □ Climb ■ str* 3.0
______ = ______+______+______
+2 contra □ Concentration ■ con ______ 6
6.0 = ______+______+______
REFLEX
(dexterity) 7 = 2 + 4 + 1 + 0 + Veneno □ Keymaster
Craft ■ ( _______________) int ______
2 9.0
11.0 = ______+______+______
+4 contra 2
2.0 = ______+______+______
WILL Encontrão □ Craft ■ ( _______________) int ______
8 = 5 + 2 + 1 + 0 + 2
(wisdom) □ Craft ■ ( _______________) int 2.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Decipher Script int ______
SPELL 1 2.0
BASE ATTACK BONUS 9 RESISTANCE 13 □ Diplomacy ■ cha 3.0 = ______+______+______
______
2 6.0
□ Disable Device int 8.0 = ______+______+______
______
1
1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 12 = 9 + 3 + 0 + 0 4.0 4
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
1.0 1
□ Gather Information ■ cha ______ = ______+______+______
1
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
2
2.0 = ______+______+______
□ Heal ■ wis ______
Dwarf Waraxe +13 / +8 1d10+3 20 x3 4
4.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 1 2.0
3.0 = ______+______+______
□ Intimidate ■ cha ______
3
3.0 = ______+______+______
1,5m Cortante Obra prima □ Jump ■ str* ______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 2
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Martelo de Guerra +12 / +7 1d8+3 20 x3 2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 2 2.0
4.0 = ______+______+______
4
4.0 = ______+______+______
1,5m Concussão □ Move Silently ■ dex* ______
4 8.0 3
15.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
0.0 = ______+______+______
□ Perform (______________) cha ______
1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha ______ 1
0.0 = ______+______+______
2
0.0 = ______+______+______
□ Profession ( ___________) wis ______
2
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
4
4.0 = ______+______+______
□ Ride ■ dex ______
2.0 2
□ Search ■ int ______ = ______+______+______
2 8.0
10.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
0.0 4
□ Sleight of Hand dex* ______ = ______+______+______
ATTACK 2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
2 2.0
4.0 = ______+______+______
Besta Leve 7 1d8 19-20 x2 □ Spot ■ wis ______
2
2.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 3
□ Swim ■ str* 3.0 = ______+______+______
______
24m Perfurante
□ Tumble dex* ______ 4
0.0 = ______+______+______
1
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
4.0 4
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
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620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Esquiva
__________________________________________________
Mobilidade
0: ________________________________________________
experience points Especialização em Combate
__________________________________________________
__________________________________________________
GEAR Especialização em Escudo __________________________________________________
__________________________________________________
Golpe com Escudo + __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Escudo Ardiloso __________________________________________________
Armadura completa +2 Pesada +10 +4 __________________________________________________
__________________________________________________
Alvo Evasivo __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
__________________________________________________
25kg Iniciativa Aprimorada (Grupo)
-3 25 6m Mitral, RM (13) __________________________________________________
__________________________________________________
Tolerância 2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY Incitar
__________________________________________________
__________________________________________________
__________________________________________________
Escudo Grande de Mitral+3 +5 7,5kg -2 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES
__________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Manto da Resistência +1 +0 +1 de testes de resistência Dark Vision (18m) __________________________________________________
4th: ______________________________________________
Stone Link __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Main Weapon __________________________________________________
__________________________________________________
Estability (+4 contra Encontrão) __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS +2 ccntra Venenos __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
+2 contra Magia e Hab. Similares __________________________________________________
Lanterna furta fogo __________________________________________________
+1 contra Orcs e Goblinóides 6th: ______________________________________________
Earthsilk Rope __________________________________________________
+4 de Esquiva na CA contra Gigantes__________________________________________________
Tocha (2) __________________________________________________
+2 em Avaliação para Pedras e Metais
__________________________________________________
7th: ______________________________________________
Fechadura (Incrível) __________________________________________________
Posição Defensiva (1/dia)
__________________________________________________
Instrumento de Ladrão Obra prima __________________________________________________
Esquiva Sobrenatural 8th: ______________________________________________
Kit de fechadura __________________________________________________
__________________________________________________
Bolsa de cola (1) 9th: ______________________________________________
__________________________________________________
Cantil
0 0
2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Anão
5TH
MONEY Comum
6TH
cp — Orc
sp — 0 Undercommon 7TH
gp — 1466 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.