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Grohin Ficha

ficha grohin

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0% found this document useful (0 votes)
21 views2 pages

Grohin Ficha

ficha grohin

Uploaded by

mestrefumero
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Grohin Chavemestra, o Escudo Fiel


_____________________________________________ Kiki
______________________________________________
character name
character name player
player
Fighter / Dwarf Defender 9 Dwarf Loyal Neutral Mahal ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
M
__________ 57
__________ Male
__________ 1.45
____________ 95
__________ Dourados
___________ Castanhos
___________ Branca
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 16 3 HP
hit points 148 6

DEX
dexterity 18 4 AC
armor class 31 = 10+ 10 + 6 + 4 + 0 + 0 + 1 + DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 3
CON
constitution 22 6 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


/6.1

CLASS SKILL?
15 2 TOUCH 14 FLAT-FOOTED 20 (CLASS/CROSS-CLASS) 12.2
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 14 2 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 8 = 4 + 4
CHA 13 1
modifier
DEX MISC □ Appraise ■ int ______ 2
2.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 4
4.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 1
1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
3
FORTITUDE
(constitution) 17 = 8 + 6 + 3 + 0 + +2 contra Magia □ Climb ■ str* 3.0
______ = ______+______+______
+2 contra □ Concentration ■ con ______ 6
6.0 = ______+______+______
REFLEX
(dexterity) 7 = 2 + 4 + 1 + 0 + Veneno □ Keymaster
Craft ■ ( _______________) int ______
2 9.0
11.0 = ______+______+______
+4 contra 2
2.0 = ______+______+______
WILL Encontrão □ Craft ■ ( _______________) int ______
8 = 5 + 2 + 1 + 0 + 2
(wisdom) □ Craft ■ ( _______________) int 2.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Decipher Script int ______
SPELL 1 2.0
BASE ATTACK BONUS 9 RESISTANCE 13 □ Diplomacy ■ cha 3.0 = ______+______+______
______
2 6.0
□ Disable Device int 8.0 = ______+______+______
______
1
1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 12 = 9 + 3 + 0 + 0 4.0 4
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
1.0 1
□ Gather Information ■ cha ______ = ______+______+______
1
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
2
2.0 = ______+______+______
□ Heal ■ wis ______
Dwarf Waraxe +13 / +8 1d10+3 20 x3 4
4.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 1 2.0
3.0 = ______+______+______
□ Intimidate ■ cha ______
3
3.0 = ______+______+______
1,5m Cortante Obra prima □ Jump ■ str* ______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 2
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Martelo de Guerra +12 / +7 1d8+3 20 x3 2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 2 2.0
4.0 = ______+______+______
4
4.0 = ______+______+______
1,5m Concussão □ Move Silently ■ dex* ______
4 8.0 3
15.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
0.0 = ______+______+______
□ Perform (______________) cha ______
1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha ______ 1
0.0 = ______+______+______
2
0.0 = ______+______+______
□ Profession ( ___________) wis ______
2
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
4
4.0 = ______+______+______
□ Ride ■ dex ______
2.0 2
□ Search ■ int ______ = ______+______+______
2 8.0
10.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
0.0 4
□ Sleight of Hand dex* ______ = ______+______+______
ATTACK 2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
2 2.0
4.0 = ______+______+______
Besta Leve 7 1d8 19-20 x2 □ Spot ■ wis ______
2
2.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 3
□ Swim ■ str* 3.0 = ______+______+______
______
24m Perfurante
□ Tumble dex* ______ 4
0.0 = ______+______+______
1
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
4.0 4
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Esquiva
__________________________________________________
Mobilidade
0: ________________________________________________
experience points Especialização em Combate
__________________________________________________
__________________________________________________
GEAR Especialização em Escudo __________________________________________________
__________________________________________________
Golpe com Escudo + __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Escudo Ardiloso __________________________________________________
Armadura completa +2 Pesada +10 +4 __________________________________________________
__________________________________________________
Alvo Evasivo __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
__________________________________________________
25kg Iniciativa Aprimorada (Grupo)
-3 25 6m Mitral, RM (13) __________________________________________________
__________________________________________________
Tolerância 2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY Incitar
__________________________________________________
__________________________________________________
__________________________________________________
Escudo Grande de Mitral+3 +5 7,5kg -2 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES
__________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Manto da Resistência +1 +0 +1 de testes de resistência Dark Vision (18m) __________________________________________________
4th: ______________________________________________
Stone Link __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Main Weapon __________________________________________________
__________________________________________________
Estability (+4 contra Encontrão) __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS +2 ccntra Venenos __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
+2 contra Magia e Hab. Similares __________________________________________________
Lanterna furta fogo __________________________________________________
+1 contra Orcs e Goblinóides 6th: ______________________________________________
Earthsilk Rope __________________________________________________
+4 de Esquiva na CA contra Gigantes__________________________________________________
Tocha (2) __________________________________________________
+2 em Avaliação para Pedras e Metais
__________________________________________________
7th: ______________________________________________
Fechadura (Incrível) __________________________________________________
Posição Defensiva (1/dia)
__________________________________________________
Instrumento de Ladrão Obra prima __________________________________________________
Esquiva Sobrenatural 8th: ______________________________________________
Kit de fechadura __________________________________________________
__________________________________________________
Bolsa de cola (1) 9th: ______________________________________________
__________________________________________________
Cantil

Amuleto da Saúde +2 SPELL SAVE


DC MOD
Mirror armor +2 Fire Resistense
ARCANE SPELL FAILURE %
conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 0.0 1ST

2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Anão
5TH
MONEY Comum
6TH
cp — Orc
sp — 0 Undercommon 7TH

gp — 1466 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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