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Sindri Fireforge

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0% found this document useful (0 votes)
25 views2 pages

Sindri Fireforge

Uploaded by

ovaliskupac
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Sindri Fireforge
_____________________________________________ Kristóf
______________________________________________
character name
character name player
player
Warrior 5, Deepwarden 2
_____________________________________________ Dwarf
________________ Neutral Good
______________ Muradin, ye wee fuck
______________
®

class and level


class race alignment
race deity
alignment deity
Medium
__________ 117
__________ Male
__________ 136 cm
____________ 85 kg
__________ Steely blue
___________ Smoky gray
___________ Bright
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 14 2 HP
hit points 60 20

DEX
dexterity 12 1 AC
armor class 20 = 10+ 6 + 2 + 2 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 14 2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


3.0 / 1.5

CLASS SKILL?
16 3 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 10 0 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 1 = 1 + 0
CHA 6 -2
modifier
DEX MISC □ Appraise ■ int ______ 3
3.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 1
1.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -2
-2.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
2 5.0
FORTITUDE
(constitution) 11 = 7 + 2 + 2 + 0 + □ Climb ■ str* 7.0 = ______+______+______
______
□ Concentration ■ con ______ 2
2.0 = ______+______+______
REFLEX
(dexterity) 4 = 1 + 1 + 2 + 0 + □ Armorsmithing
Craft ■ ( _______________) int ______
3 10.0 2
15.0 = ______+______+______
Weaponsmithing int 3 10.0 2
15.0 = ______+______+______
WILL □ Craft ■ ( _______________) ______
6 = 4 + 0 + 2 + 0 + 3
(wisdom) □ Craft ■ ( _______________) int 3.0
______ = ______+______+______
3
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ -2
-2.0 = ______+______+______
______
7 RESISTANCE 0 cha
3
0.0 = ______+______+______
□ Disable Device int ______
-2
-2.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 9 = 7 + 2 + 0 + 0 1
1.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 3
3.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-2.0 -2
□ Gather Information ■ cha ______ = ______+______+______
-2
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
5.0 0 5.0
□ Heal ■ wis ______ = ______+______+______
Dwarvencrafted Warhammer +11 1d8+4 x3 1
1.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -2
-2.0 = ______+______+______
□ Intimidate ■ cha ______
2
2.0 = ______+______+______
- Bludgeoning Weapon Focus, Weapon Specialization, Mastercrafted □ Jump ■ str* ______
Dungeoneeringint 3 5.0
8.0 = ______+______+______
□ Knowledge ( ___________) ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3 1.0
□ Geography
Knowledge ( ___________) int 4.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 3
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
Throwing Axe (x3) +9 1d6 x2 3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 0
0.0 = ______+______+______
1 1.0
2.0 = ______+______+______
10ft Slashing Mastercrafted □ Move Silently ■ dex* ______
1
0.0 = ______+______+______
□ Open Lock dex ______
3
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -2
□ Perform (______________) cha 0.0 = ______+______+______
______
-2
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-2
0.0 = ______+______+______
______
0
0.0 = ______+______+______
Heavy Crossbow +9 1d10 19-20/x2 □ Profession ( ___________) wis ______
0
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
1
1.0 = ______+______+______
□ Ride ■ dex ______
120ft Piercing Mastercrafted 3 1.0
□ Search ■ int 4.0
______ = ______+______+______
20 0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
1
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 3
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
0 2.0
2.0 = ______+______+______
□ Spot ■ wis ______
0 5.0
5.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 2
□ Swim ■ str* 2.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Tumble dex* ______
-2
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
1
1.0 = ______+______+______
□ Use Rope ■ dex ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Endurance
__________________________________________________
Track (class feat)
0: ________________________________________________
experience points Weapon Focus (Warhammer) __________________________________________________
__________________________________________________
GEAR Weapon Specialization (Warhammer)__________________________________________________
__________________________________________________
Heavy Armor Optimization __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Greater Heavy Armor Optimization __________________________________________________
__________________________________________________
Interlocking Scale +6 +2 __________________________________________________
Dwarven Armor Proficiency __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
__________________________________________________
-2 30% 20ft 30lb Dwarvencrafted __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
Heavy Dwarven Steel Shield +2 15lb -1 Simple & Martial Weapon Prof. __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
All Armor & Shield Prof. __________________________________________________
15% Dwarvencrafted 3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Darkvision (60 feet)
__________________________________________________
4th: ______________________________________________
Stonecunning __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Dwarven Weapon Familiarity __________________________________________________
__________________________________________________
Stability __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS +2 vs Poison __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
+2 vs Magic __________________________________________________
Spyglass 1.0 Belt Pouch 0.5 __________________________________________________
+1 Attack vs orks & goblinoids 6th: ______________________________________________
Masterwork Artisan's Tools 1.0 Backpack to carry stuff __________________________________________________
+4 AC vs giants __________________________________________________
Smith's Apron 1.0 Inkpen & Ink __________________________________________________
+2 Appraise (stone & metal) __________________________________________________
7th: ______________________________________________
FUKKEN ANVIL 200.0 Rune carving tools 1.0 __________________________________________________
+2 Craft (stone & metal)
__________________________________________________
Wedge of cheese 1.0 __________________________________________________
Stone Warden 8th: ______________________________________________
Drinking horn __________________________________________________
Trap Sense +1 __________________________________________________
Goat's milk 9th: ______________________________________________
__________________________________________________
Loaf of dwarven bread

Dried food x4 1.0 SPELL SAVE +2


1.5 DC MOD
Dwarven Ale x3
Blueprint parchments ARCANE SPELL FAILURE %
Parchment holder conditional modifiers

Designer's Tools 0.5


Just a fukken hammer 2.0
SPELLS SPELL SPELLS BONUS
Flint & steel KNOWN SAVE DC
LEVEL PER DAY SPELLS

Blanket and bedroll 6.0 0 0

Dwarven steel tankard 1.0 TOTAL WEIGHT CARRIED 217.5 1ST

2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Dwarven
6TH
cp — 0 Orc
sp — 0 7TH
Terran
gp — 0 Giant 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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