Sindri Fireforge
Sindri Fireforge
Sindri Fireforge
_____________________________________________ Kristóf
______________________________________________
character name
character name player
player
Warrior 5, Deepwarden 2
_____________________________________________ Dwarf
________________ Neutral Good
______________ Muradin, ye wee fuck
______________
®
DEX
dexterity 12 1 AC
armor class 20 = 10+ 6 + 2 + 2 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 14 2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
16 3 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 10 0 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 1 = 1 + 0
CHA 6 -2
modifier
DEX MISC □ Appraise ■ int ______ 3
3.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 1
1.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -2
-2.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
2 5.0
FORTITUDE
(constitution) 11 = 7 + 2 + 2 + 0 + □ Climb ■ str* 7.0 = ______+______+______
______
□ Concentration ■ con ______ 2
2.0 = ______+______+______
REFLEX
(dexterity) 4 = 1 + 1 + 2 + 0 + □ Armorsmithing
Craft ■ ( _______________) int ______
3 10.0 2
15.0 = ______+______+______
Weaponsmithing int 3 10.0 2
15.0 = ______+______+______
WILL □ Craft ■ ( _______________) ______
6 = 4 + 0 + 2 + 0 + 3
(wisdom) □ Craft ■ ( _______________) int 3.0
______ = ______+______+______
3
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ -2
-2.0 = ______+______+______
______
7 RESISTANCE 0 cha
3
0.0 = ______+______+______
□ Disable Device int ______
-2
-2.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 9 = 7 + 2 + 0 + 0 1
1.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 3
3.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-2.0 -2
□ Gather Information ■ cha ______ = ______+______+______
-2
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
5.0 0 5.0
□ Heal ■ wis ______ = ______+______+______
Dwarvencrafted Warhammer +11 1d8+4 x3 1
1.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -2
-2.0 = ______+______+______
□ Intimidate ■ cha ______
2
2.0 = ______+______+______
- Bludgeoning Weapon Focus, Weapon Specialization, Mastercrafted □ Jump ■ str* ______
Dungeoneeringint 3 5.0
8.0 = ______+______+______
□ Knowledge ( ___________) ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3 1.0
□ Geography
Knowledge ( ___________) int 4.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 3
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
Throwing Axe (x3) +9 1d6 x2 3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 0
0.0 = ______+______+______
1 1.0
2.0 = ______+______+______
10ft Slashing Mastercrafted □ Move Silently ■ dex* ______
1
0.0 = ______+______+______
□ Open Lock dex ______
3
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -2
□ Perform (______________) cha 0.0 = ______+______+______
______
-2
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-2
0.0 = ______+______+______
______
0
0.0 = ______+______+______
Heavy Crossbow +9 1d10 19-20/x2 □ Profession ( ___________) wis ______
0
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
1
1.0 = ______+______+______
□ Ride ■ dex ______
120ft Piercing Mastercrafted 3 1.0
□ Search ■ int 4.0
______ = ______+______+______
20 0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
1
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 3
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
0 2.0
2.0 = ______+______+______
□ Spot ■ wis ______
0 5.0
5.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 2
□ Swim ■ str* 2.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Tumble dex* ______
-2
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
1
1.0 = ______+______+______
□ Use Rope ■ dex ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
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620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Endurance
__________________________________________________
Track (class feat)
0: ________________________________________________
experience points Weapon Focus (Warhammer) __________________________________________________
__________________________________________________
GEAR Weapon Specialization (Warhammer)__________________________________________________
__________________________________________________
Heavy Armor Optimization __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Greater Heavy Armor Optimization __________________________________________________
__________________________________________________
Interlocking Scale +6 +2 __________________________________________________
Dwarven Armor Proficiency __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
__________________________________________________
-2 30% 20ft 30lb Dwarvencrafted __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
Heavy Dwarven Steel Shield +2 15lb -1 Simple & Martial Weapon Prof. __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
All Armor & Shield Prof. __________________________________________________
15% Dwarvencrafted 3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Darkvision (60 feet)
__________________________________________________
4th: ______________________________________________
Stonecunning __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Dwarven Weapon Familiarity __________________________________________________
__________________________________________________
Stability __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS +2 vs Poison __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
+2 vs Magic __________________________________________________
Spyglass 1.0 Belt Pouch 0.5 __________________________________________________
+1 Attack vs orks & goblinoids 6th: ______________________________________________
Masterwork Artisan's Tools 1.0 Backpack to carry stuff __________________________________________________
+4 AC vs giants __________________________________________________
Smith's Apron 1.0 Inkpen & Ink __________________________________________________
+2 Appraise (stone & metal) __________________________________________________
7th: ______________________________________________
FUKKEN ANVIL 200.0 Rune carving tools 1.0 __________________________________________________
+2 Craft (stone & metal)
__________________________________________________
Wedge of cheese 1.0 __________________________________________________
Stone Warden 8th: ______________________________________________
Drinking horn __________________________________________________
Trap Sense +1 __________________________________________________
Goat's milk 9th: ______________________________________________
__________________________________________________
Loaf of dwarven bread
2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Dwarven
6TH
cp — 0 Orc
sp — 0 7TH
Terran
gp — 0 Giant 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.