Juliana - Clériga
Juliana - Clériga
Juliana
_____________________________________________ ______________________________________________
character name
character name player
player
Clériga 3
_____________________________________________ Elfa
________________ Caótica-Boa
______________ Mystra
______________
®
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 15 2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
12 1 TOUCH 12 FLAT-FOOTED 16 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 16 3 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 2 = 2 + 0
CHA 15 2
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 2
2.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 2
2.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
2
FORTITUDE 5 = 3 + 2 + 0 + 0 + □ Climb ■ str* 2.0
______ = ______+______+______
(constitution) 2 4.0
6.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 3 = 1 + 2 + 0 + 0 + □ Craft ■ ( _______________) int 1.0 1
______ = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
6 = 3 + 3 + 0 + 0 + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 2 4.0
6.0 = ______+______+______
______
2 RESISTANCE 0 cha
1
0.0 = ______+______+______
□ Disable Device int ______
2
2.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 4 = 2 + 2 + 0 + 0 2.0 2
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
2.0 2
□ Gather Information ■ cha ______ = ______+______+______
2
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
3 2.0
5.0 = ______+______+______
□ Heal ■ wis ______
Maça pesada +4 1d8 x2 2
2.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 2
2.0 = ______+______+______
□ Intimidate ■ cha ______
2
2.0 = ______+______+______
□ Jump ■ str* ______
Religião 1 3.0
4.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1 3.0
□ Planos
Knowledge ( ___________) int 4.0 = ______+______+______
______
História 1 3.0
4.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL Arcano 1 3.0
□ Knowledge ( ___________) int 4.0
______ = ______+______+______
Besta leve +4 1d8 19-21/x2 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 3
3.0 = ______+______+______
2
2.0 = ______+______+______
□ Move Silently ■ dex* ______
2
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
0.0 = ______+______+______
□ Perform (______________) cha ______
2
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
2
0.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Profession ( ___________) wis ______
3
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
2
2.0 = ______+______+______
□ Ride ■ dex ______
1.0 1
□ Search ■ int ______ = ______+______+______
3
3.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
2
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
3
3.0 = ______+______+______
□ Spot ■ wis ______
3
3.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 2
□ Swim ■ str* 2.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Tumble dex* ______
2
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
2.0 2
□ Use Rope ■ dex ______ = ______+______+______
Identificar Magia SAB 2 2.0
4.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Vontade de ferro
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Expulsão aprimorada
0: ________________________________________________
experience points __________________________________________________
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GEAR __________________________________________________
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ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
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Brunea Média +4 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
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2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
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Escudo grande +2 __________________________________________________
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SPELL FAILURE SPECIAL PROPERTIES
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3rd: ______________________________________________
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SPECIAL ABILITIES __________________________________________________
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PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
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Expulsar/Fascinar mortos-vivos
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4th: ______________________________________________
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PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
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5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
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6th: ______________________________________________
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7th: ______________________________________________
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8th: ______________________________________________
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9th: ______________________________________________
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SPELL SAVE
DC MOD
13 0 4 0
15 2ND 1 1
29 58 88 88 176 440
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Comum
5TH
MONEY Elfico
6TH
cp — 0 Draconiano
sp — 0 7TH
gp — 0 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.