4
4
M_StartupLocale...
Looking for WADs in: Shared storage: /storage/emulated/0/Sonic Robo Blast 2App-
specific storage: /storage/emulated/0/Android/data/org.stjr.srb2/files
Z_Init(): Init zone memory allocation daemon.
System memory: 1831MB - Free: 349MB
I_InitializeTime()...
W_UnpackMultipleFiles(): Unpacking IWAD and main PWADs.
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3 (12647
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_TITL
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_LETR
Added file zones.pk3 (141 lumps)
Loading SOC from zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from zones.pk3|SOC/SOC_SECR.txt
Loading SOC from zones.pk3|SOC/Tutorial.txt
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta (1869
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta|
SOC_PLAY
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/patch.pk3 (18
lumps)
Added file android.pk3 (255 lumps)
Loading SOC from android.pk3|SOC/Titlescreen.soc
Added file music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 0, 586: 0, MMX: 0, 3DNow: 0, MMXExt: 0, SSE2: 0
Number of console HUD lines is now 5
I_InitJoystick()...
I_InitJoystick2()...
HU_LoadGraphics()...
executing /storage/emulated/0/Sonic Robo Blast 2/config.cfg
Unknown command 'silv_memevoices'
Unknown command 'silv_norollangle'
Default resolution: 1280 x 800
Windowed resolution: 640 x 400
Default bit depth: 16 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Entering main game loop...
I_InitTouchScreen()...
OpenGL version: OpenGL ES 3.2 V@415.0 (GIT@961b24f, Ib57168459a, 1582563542)
(Date:02/24/20)
GPU: Adreno (TM) 506
Extensions: GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync
GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8
GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture
GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr
GL_OES_texture_compression_astc GL_OES_texture_npot
GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888
GL_EXT_read_format_bgra GL_OES_texture_3D GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24
GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map
GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear
GL_OES_texture_half_float GL_OES_texture_half_float_linear
GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode
GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image
GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8
GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables
GL_EXT_texture_border_clamp GL_EXT_EGL_image_external_wrap_modes
GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2
GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array
GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness
GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading
GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering
GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box
GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query
GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16
GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview
GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker
GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture
GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params
GL_EXT_clip_cull_distance GL_EXT_protected_textures
GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated
GL_QCOM_shader_framebuffer_fetch_noncoherent GL_QCOM_shader_framebuffer_fetch_rate
GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array
GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior
GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control
GL_OES_texture_view GL_EXT_fragment_invocation_density GL_QCOM_YUV_texture_gather
Extension GL_ARB_multitexture is unsupported
Extension GL_ARB_texture_filter_anisotropic is unsupported
Extension GL_EXT_texture_filter_anisotropic is supported
Extension GL_ARB_framebuffer_object is unsupported
Extension GL_OES_framebuffer_object is supported
gl_UniformMatrix4fv (gl_shaders.c, line 333): GL_INVALID_OPERATION
gl_DeleteProgram (gl_shaders.c, line 224): GL_INVALID_VALUE
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Jan 8 2024 22:59:52 03956fa9 android-port) SDL Android
32-bit
�NOTICE:� Game must be restarted to play Record Attack.
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-v2.4.pk3 (553
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|init.lua
Pardon me while I initialize the Lua scripting interface...
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/neo_palettes.lua
Skincolor SKINCOLOR_ADVENTURE allocated.
Skincolor SKINCOLOR_ADVANCE allocated.
Skincolor SKINCOLOR_PETIT allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/chengi_palettes.lua
Skincolor SKINCOLOR_LOWFI allocated.
Skincolor SKINCOLOR_CUPCAKE allocated.
Skincolor SKINCOLOR_BLOSSOM allocated.
Skincolor SKINCOLOR_RIBBON allocated.
Skincolor SKINCOLOR_CITRUS allocated.
Skincolor SKINCOLOR_PAPRIKA allocated.
Skincolor SKINCOLOR_SALAD allocated.
Skincolor SKINCOLOR_BUTTERMILK allocated.
Skincolor SKINCOLOR_MARTIAN allocated.
Skincolor SKINCOLOR_TOOTHPASTE allocated.
Skincolor SKINCOLOR_LASER allocated.
Skincolor SKINCOLOR_COSMIC allocated.
Skincolor SKINCOLOR_GLACIER allocated.
Skincolor SKINCOLOR_ANEMONE allocated.
Skincolor SKINCOLOR_OCEAN allocated.
Skincolor SKINCOLOR_TEMPEST allocated.
Skincolor SKINCOLOR_LOBELIA allocated.
Skincolor SKINCOLOR_TWILIGHT allocated.
Skincolor SKINCOLOR_LUNAR allocated.
Skincolor SKINCOLOR_TUNDRA allocated.
Skincolor SKINCOLOR_PALLADIUM allocated.
Skincolor SKINCOLOR_FIREFLY allocated.
�WARNING:� skincolor_t field 'name' ('Ocean') is a duplicate of another skincolor's
name.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/definitions.lua
Sprite SPR_MSBO allocated.
MobjType MT_MSSBOOM allocated.
State S_MSSBOOM allocated.
State S_MSSBOOM2 allocated.
State S_MSSBOOM3 allocated.
State S_MSSBOOM4 allocated.
State S_MSSBOOM5 allocated.
Sprite SPR_MSWV allocated.
MobjType MT_MSWAVE allocated.
State S_MSWAVE1 allocated.
State S_MSWAVE2 allocated.
State S_MSWAVE3 allocated.
State S_MSWAVE4 allocated.
State S_MSWAVE5 allocated.
Sprite SPR_MSFS allocated.
MobjType MT_MSFS allocated.
State S_MSFS1 allocated.
State S_MSFS2 allocated.
State S_MSFS3 allocated.
State S_MSFS4 allocated.
State S_MSFS5 allocated.
Sprite SPR_JUPT allocated.
MobjType MT_JUPT allocated.
State S_JUPT1 allocated.
State S_JUPT2 allocated.
State S_JUPT3 allocated.
State S_JUPT4 allocated.
State S_JUPT5 allocated.
Sprite SPR_BSMD allocated.
MobjType MT_MSBSMDL allocated.
State S_MSBSMDL allocated.
Sprite SPR_MHTK allocated.
MobjType MT_MHTK allocated.
MobjType MT_MHTKBIG allocated.
State S_MHTK allocated.
Sprite SPR_MHTT allocated.
State S_MHTK2 allocated.
State S_MHTK3 allocated.
State S_MHTK4 allocated.
State S_MHTKBIG allocated.
State S_MHTKBIG2 allocated.
State S_MHTKBIG3 allocated.
State S_MHTKBIG4 allocated.
State S_MHTKBIG5 allocated.
State S_MHTKBIG6 allocated.
State S_MHTKBIG7 allocated.
Sprite SPR_MJBK allocated.
MobjType MT_MJBK allocated.
State S_MJBK allocated.
Sprite SPR_MJBT allocated.
State S_MJBK2 allocated.
State S_MJBK3 allocated.
State S_MJBK4 allocated.
Sprite SPR_MHTW allocated.
MobjType MT_MHTW allocated.
State S_MHTW allocated.
Sprite SPR_MTBM allocated.
MobjType MT_MTBM allocated.
State S_MTBM1 allocated.
State S_MTBM2 allocated.
State S_MTBM3 allocated.
State S_MTBM4 allocated.
State S_MTBM5 allocated.
Sprite SPR_MHTS allocated.
MobjType MT_MHTS allocated.
State S_MHTS allocated.
Sprite SPR_MSGS allocated.
MobjType MT_MSGS allocated.
State S_MSGS allocated.
Sprite SPR_MSHS allocated.
MobjType MT_MSHS allocated.
State S_MSHS allocated.
Sprite SPR_MPAR allocated.
MobjType MT_MPAR allocated.
State S_MPAR allocated.
Sprite SPR_MSTR allocated.
MobjType MT_MSTR allocated.
State S_MSTR allocated.
Sprite SPR_MHIT allocated.
MobjType MT_MHIT allocated.
State S_MHIT allocated.
Sprite SPR_MSMO allocated.
MobjType MT_MSMO allocated.
State S_MSMO allocated.
State S_MSMO2 allocated.
State S_MSMO3 allocated.
Sprite SPR_HTRL allocated.
MobjType MT_HTRL allocated.
State S_HTRL allocated.
State S_HTRL2 allocated.
State S_HTRL3 allocated.
State S_HTRL4 allocated.
State S_HTRL5 allocated.
State S_HTRL6 allocated.
Sprite SPR_CDAS allocated.
Sprite SPR_DCHR allocated.
MobjType MT_DCHR allocated.
State S_DCHR1 allocated.
State S_DCHR2 allocated.
State S_DCHR3 allocated.
State S_DCHR4 allocated.
State S_DCHR5 allocated.
Sprite SPR_DCHS allocated.
MobjType MT_DCHS allocated.
State S_DCHS1 allocated.
State S_DCHS2 allocated.
State S_DCHS3 allocated.
State S_DCHS4 allocated.
State S_DCHS5 allocated.
Sprite SPR_DDSP allocated.
MobjType MT_DDSP allocated.
State S_DDSP allocated.
Sprite SPR_HSPK allocated.
Sound sfx_sshpop allocated.
Sound sfx_neolck allocated.
MobjType MT_THKC allocated.
Sprite SPR_THKC allocated.
State S_THKC1 allocated.
State S_THKC2 allocated.
State S_THKC3 allocated.
State S_THKC4 allocated.
State S_THKC5 allocated.
State S_THKC6 allocated.
State S_THKC7 allocated.
State S_THKC8 allocated.
Sprite SPR_DMSP allocated.
MobjType MT_DMWV allocated.
State S_DMWV1 allocated.
State S_DMWV2 allocated.
State S_DMWV3 allocated.
State S_DMWV4 allocated.
Sprite SPR_SPDT allocated.
MobjType MT_SPDT allocated.
State S_SPDT1 allocated.
Sprite SPR_MRET allocated.
State S_MSON_MLOCK allocated.
Sprite SPR_MRTW allocated.
State S_MSON_MLKW allocated.
Sprite SPR_MRTS allocated.
State S_MSON_MLKS allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/main.lua
State S_PLAY_JUMP_STRT1 allocated.
State S_PLAY_JUMP_STRT2 allocated.
State S_PLAY_HTHOK_JUMP1 allocated.
State S_PLAY_HTHOK_JUMP2 allocated.
State S_PLAY_HTHOK_JUMP3 allocated.
State S_PLAY_HTHOK_JUMP4 allocated.
State S_PLAY_HTHOK_DASH1 allocated.
State S_PLAY_HTHOK_DASH2 allocated.
State S_PLAY_HTHOK_DASH3 allocated.
State S_PLAY_HTHOK_HJMP1 allocated.
State S_PLAY_HTHOK_HJMP2 allocated.
State S_PLAY_SPNG_SPIN1 allocated.
State S_PLAY_SPNG_SPIN2 allocated.
State S_PLAY_MSON_SKID allocated.
State S_PLAY_MSON_SKID2 allocated.
State S_PLAY_MSON_SDREV allocated.
State S_PLAY_MSON_HATKBUBL allocated.
State S_PLAY_MSON_HATKSTRONG allocated.
State S_PLAY_MSON_HATKSTRONG2 allocated.
MobjType MT_DASHMODEASSIST allocated.
State S_DASHMODEASSIST1 allocated.
State S_DASHMODEASSIST2 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/drop_dash.lua
Sound sfx_drpdsh allocated.
State S_DROPDASH1 allocated.
State S_DROPDASH2 allocated.
State S_DROPDASH3 allocated.
State S_DROPDASH4 allocated.
State S_DDCHARGE allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/juicing.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/speed_share.lua
Sound sfx_dshare allocated.
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|SOC/OBJCTCFG.SOC
CL_NeoSonic-v2.4.pk3 added 166 frames in 31 sprites
Added skin 'msonic'
No maps added
�ERROR:� /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-v2.4.pk3 is
already loaded
Errors occurred while loading /storage/emulated/0/Sonic Robo Blast
2/addons/CL_NeoSonic-v2.4.pk3; not added.
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-v1.3.pk3 (683
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|init.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/PBT3.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-CHASSIS.lua
Sprite SPR2_BIKE allocated.
State S_SHADOW_BIKE allocated.
Sound sfx_notevn allocated.
Sound sfx_nottof allocated.
Sound sfx_ndefet allocated.
Sound sfx_outway allocated.
Sound sfx_behold allocated.
Sound sfx_adios2 allocated.
Sound sfx_recbig allocated.
Sound sfx_recsml allocated.
Sound sfx_bturbo allocated.
Sound sfx_bkjump allocated.
Sound sfx_cgjump allocated.
Sound sfx_tmpwrn allocated.
Sound sfx_bkskid allocated.
Sound sfx_bkhit1 allocated.
Sound sfx_bkhit2 allocated.
Sound sfx_bkpstl allocated.
Sound sfx_lzrdie allocated.
Sound sfx_bikget allocated.
Sound sfx_exhst1 allocated.
Sound sfx_exhst2 allocated.
Sound sfx_exhst3 allocated.
Sound sfx_politi allocated.
Sprite SPR_LOZR allocated.
MobjType MT_BOIKEBOOLET allocated.
MobjType MT_BOIKEBOOLETEXHOOST allocated.
State S_BOIKEBOOLET allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-CONFIG.lua
Sound sfx_csnap allocated.
Sound sfx_shadsl allocated.
Sound sfx_shadsr allocated.
Sound sfx_habump allocated.
Sound sfx_damnit allocated.
Sound sfx_nothre allocated.
Sound sfx_damn4c allocated.
Sound sfx_ultvic allocated.
Sound sfx_shrail allocated.
Sound sfx_wspear allocated.
Sound sfx_mspear allocated.
Sound sfx_sprxpl allocated.
Sound sfx_sprcrg allocated.
Sound sfx_sprrdy allocated.
Sound sfx_chbrst allocated.
Sound sfx_chnght allocated.
Sound sfx_shadhm allocated.
Sprite SPR2_SHIT allocated.
Sprite SPR2_WARP allocated.
Sprite SPR2_POSE allocated.
State S_SHADOW_WARP1 allocated.
State S_SHADOW_WARP2 allocated.
State S_SHADOW_WARP_EXIT allocated.
State S_SHADOW_WARP_EXIT2 allocated.
State S_SHADOW_BOUNCE allocated.
State S_SHADOW_POSE allocated.
State S_SHADOW_BOUNCE2 allocated.
State S_SHADOW_SPEARCHARGE allocated.
State S_SHADOW_SPEARFIRE allocated.
Sprite SPR2_BATB allocated.
State S_SHADOW_CHAOSBURST allocated.
Sprite SPR2_BATN allocated.
State S_SHADOW_CHAOSNIGHTMARE allocated.
Sprite SPR2_SNAP allocated.
State S_CHAOSSNAP allocated.
MobjType MT_SHADOW_TRAIL allocated.
MobjType MT_SHADOW_SKATEFLAME allocated.
Sprite SPR_CSPP allocated.
State S_CHAOSSPEAR allocated.
State S_SPEAROFLIGHT allocated.
State S_CHAOSSPEAR_XPLD allocated.
State S_SPEAROFLIGHT_XPLD allocated.
State S_CHAOSSPEAR_SPARK allocated.
MobjType MT_CHAOSSPEAR allocated.
Sprite SPR_CBFW allocated.
Sprite SPR_CBOR allocated.
Sprite SPR_CBBK allocated.
MobjType MT_CHAOSBURST1 allocated.
MobjType MT_CHAOSBURST2 allocated.
MobjType MT_CHAOSBURST3 allocated.
State S_CHAOSBURST1 allocated.
State S_CHAOSBURST2 allocated.
State S_CHAOSBURST3 allocated.
Sprite SPR_CNMR allocated.
MobjType MT_CHAOSNIGHTMARE allocated.
State S_CHAOSNIGHTMARE allocated.
Sprite SPR_SOLC allocated.
State S_SPEAROFLIGHT_CHARGEORB allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-MONITOR.lua
Sprite SPR_TVOW allocated.
MobjType MT_SHADOW_BOX allocated.
State S_SHADOW_BOX allocated.
MobjType MT_SHADOW_GOLDBOX allocated.
State S_SHADOW_GOLDBOX allocated.
MobjType MT_SHADOW_ICON allocated.
State S_SHADOW_ICON1 allocated.
State S_SHADOW_ICON2 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-BATTLE.lua
Skincolor SKINCOLOR_SHADOWGLOW allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-MAIN.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-MOTOR.lua
Added command "key"
shadowfever set to On
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-SKATECOLOR.lua
Added command "skatecolor2"
Added command "skatecolor"
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-v1.3.pk3|
SOC/COLORS.txt
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-v1.3.pk3|
SOC/OBJCTCFG.txt
cl_Shadow-v1.3.pk3 added 105 frames in 8 sprites
Added skin 'shadow'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-v2.12.pk3 (476
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Defs.LUA
Sound sfx_thrw1 allocated.
Sound sfx_thrw2 allocated.
Sound sfx_thrw3 allocated.
Sound sfx_thrw4 allocated.
Sound sfx_skill1 allocated.
Sound sfx_skill2 allocated.
Sound sfx_skill3 allocated.
Sound sfx_skills allocated.
Sound sfx_silrip allocated.
Sound sfx_float allocated.
Sound sfx_cancel allocated.
Sound sfx_levi allocated.
Sound sfx_psybst allocated.
Sprite SPR_SFLI allocated.
State S_SILV_WARNINGINDICATOR allocated.
State S_SILV_TIREDINDICATOR allocated.
Sprite SPR_SLCK allocated.
State S_LOCKON_SILV allocated.
Sprite SPR_FRAG allocated.
State S_FRAG1 allocated.
State S_FRAG2 allocated.
State S_FRAG3 allocated.
State S_FRAG4 allocated.
State S_FRAG5 allocated.
Sprite SPR_HOWL allocated.
State S_HOWL1 allocated.
State S_HOWL2 allocated.
State S_HOWL3 allocated.
Sprite SPR_RGRB allocated.
Sprite SPR_KLIT allocated.
MobjType MT_PSYHITBOX allocated.
State S_SILVTHROW allocated.
MobjType MT_EGGROBO_SPAWNHELPER allocated.
State S_EGGROBO_SPAWNHELPER allocated.
MobjType MT_SILVERTRAIL allocated.
Sprite SPR_STHK allocated.
State S_SILVERTRAIL1 allocated.
State S_SILVERTRAIL2 allocated.
MobjType MT_SILV_IDLEHOLD allocated.
State S_SILV_IDLEHOLD allocated.
Sprite SPR2_GARD allocated.
State S_PLAY_SILVGUARD allocated.
State S_LASER_FLAGSET allocated.
MobjType MT_PSYCHOCUT allocated.
Sprite SPR_PSCT allocated.
Sound sfx_pscut allocated.
State S_PSYCUT allocated.
State S_PSYCUT2 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Cmd.Lua
Added command "silv_auracolor"
Added command "silv_invertflight"
Added command "silv_throwall"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Main.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Carry.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_TK_extra.LUA
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Telekinesis.lua
Sound sfx_ovrchr allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Shield.lua
Sprite SPR_KLIT allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Cut.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Bot.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_BattleMod.Lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Captions.lua
--------------------------------------------------