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0% found this document useful (0 votes)
20 views14 pages

4

Uploaded by

jskshsjsjs244
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Sonic Robo Blast 2 for Android

Logfile: /storage/emulated/0/Sonic Robo Blast 2/logs/log-2024-06-30_13-09-05.txt


Setting up SRB2...

Sonic Robo Blast 2


Copyright (C) 1998-2023 by Sonic Team Junior

This program comes with ABSOLUTELY NO WARRANTY.

This is free software, and you are welcome to redistribute it


and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.

Sonic the Hedgehog and related characters are trademarks of SEGA.


We do not claim ownership of SEGA's intellectual property used
in this program.

M_StartupLocale...
Looking for WADs in: Shared storage: /storage/emulated/0/Sonic Robo Blast 2App-
specific storage: /storage/emulated/0/Android/data/org.stjr.srb2/files
Z_Init(): Init zone memory allocation daemon.
System memory: 1831MB - Free: 349MB
I_InitializeTime()...
W_UnpackMultipleFiles(): Unpacking IWAD and main PWADs.
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3 (12647
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_TITL
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_LETR
Added file zones.pk3 (141 lumps)
Loading SOC from zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from zones.pk3|SOC/SOC_SECR.txt
Loading SOC from zones.pk3|SOC/Tutorial.txt
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta (1869
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta|
SOC_PLAY
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/patch.pk3 (18
lumps)
Added file android.pk3 (255 lumps)
Loading SOC from android.pk3|SOC/Titlescreen.soc
Added file music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 0, 586: 0, MMX: 0, 3DNow: 0, MMXExt: 0, SSE2: 0
Number of console HUD lines is now 5
I_InitJoystick()...
I_InitJoystick2()...
HU_LoadGraphics()...
executing /storage/emulated/0/Sonic Robo Blast 2/config.cfg
Unknown command 'silv_memevoices'
Unknown command 'silv_norollangle'
Default resolution: 1280 x 800
Windowed resolution: 640 x 400
Default bit depth: 16 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Entering main game loop...
I_InitTouchScreen()...
OpenGL version: OpenGL ES 3.2 V@415.0 (GIT@961b24f, Ib57168459a, 1582563542)
(Date:02/24/20)
GPU: Adreno (TM) 506
Extensions: GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync
GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8
GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture
GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr
GL_OES_texture_compression_astc GL_OES_texture_npot
GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888
GL_EXT_read_format_bgra GL_OES_texture_3D GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24
GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map
GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear
GL_OES_texture_half_float GL_OES_texture_half_float_linear
GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode
GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image
GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8
GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables
GL_EXT_texture_border_clamp GL_EXT_EGL_image_external_wrap_modes
GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2
GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array
GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness
GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading
GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering
GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box
GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query
GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16
GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview
GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker
GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture
GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params
GL_EXT_clip_cull_distance GL_EXT_protected_textures
GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated
GL_QCOM_shader_framebuffer_fetch_noncoherent GL_QCOM_shader_framebuffer_fetch_rate
GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array
GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior
GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control
GL_OES_texture_view GL_EXT_fragment_invocation_density GL_QCOM_YUV_texture_gather
Extension GL_ARB_multitexture is unsupported
Extension GL_ARB_texture_filter_anisotropic is unsupported
Extension GL_EXT_texture_filter_anisotropic is supported
Extension GL_ARB_framebuffer_object is unsupported
Extension GL_OES_framebuffer_object is supported
gl_UniformMatrix4fv (gl_shaders.c, line 333): GL_INVALID_OPERATION
gl_DeleteProgram (gl_shaders.c, line 224): GL_INVALID_VALUE
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Jan 8 2024 22:59:52 03956fa9 android-port) SDL Android
32-bit
�NOTICE:� Game must be restarted to play Record Attack.
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-v2.4.pk3 (553
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|init.lua
Pardon me while I initialize the Lua scripting interface...
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/neo_palettes.lua
Skincolor SKINCOLOR_ADVENTURE allocated.
Skincolor SKINCOLOR_ADVANCE allocated.
Skincolor SKINCOLOR_PETIT allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/chengi_palettes.lua
Skincolor SKINCOLOR_LOWFI allocated.
Skincolor SKINCOLOR_CUPCAKE allocated.
Skincolor SKINCOLOR_BLOSSOM allocated.
Skincolor SKINCOLOR_RIBBON allocated.
Skincolor SKINCOLOR_CITRUS allocated.
Skincolor SKINCOLOR_PAPRIKA allocated.
Skincolor SKINCOLOR_SALAD allocated.
Skincolor SKINCOLOR_BUTTERMILK allocated.
Skincolor SKINCOLOR_MARTIAN allocated.
Skincolor SKINCOLOR_TOOTHPASTE allocated.
Skincolor SKINCOLOR_LASER allocated.
Skincolor SKINCOLOR_COSMIC allocated.
Skincolor SKINCOLOR_GLACIER allocated.
Skincolor SKINCOLOR_ANEMONE allocated.
Skincolor SKINCOLOR_OCEAN allocated.
Skincolor SKINCOLOR_TEMPEST allocated.
Skincolor SKINCOLOR_LOBELIA allocated.
Skincolor SKINCOLOR_TWILIGHT allocated.
Skincolor SKINCOLOR_LUNAR allocated.
Skincolor SKINCOLOR_TUNDRA allocated.
Skincolor SKINCOLOR_PALLADIUM allocated.
Skincolor SKINCOLOR_FIREFLY allocated.
�WARNING:� skincolor_t field 'name' ('Ocean') is a duplicate of another skincolor's
name.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/definitions.lua
Sprite SPR_MSBO allocated.
MobjType MT_MSSBOOM allocated.
State S_MSSBOOM allocated.
State S_MSSBOOM2 allocated.
State S_MSSBOOM3 allocated.
State S_MSSBOOM4 allocated.
State S_MSSBOOM5 allocated.
Sprite SPR_MSWV allocated.
MobjType MT_MSWAVE allocated.
State S_MSWAVE1 allocated.
State S_MSWAVE2 allocated.
State S_MSWAVE3 allocated.
State S_MSWAVE4 allocated.
State S_MSWAVE5 allocated.
Sprite SPR_MSFS allocated.
MobjType MT_MSFS allocated.
State S_MSFS1 allocated.
State S_MSFS2 allocated.
State S_MSFS3 allocated.
State S_MSFS4 allocated.
State S_MSFS5 allocated.
Sprite SPR_JUPT allocated.
MobjType MT_JUPT allocated.
State S_JUPT1 allocated.
State S_JUPT2 allocated.
State S_JUPT3 allocated.
State S_JUPT4 allocated.
State S_JUPT5 allocated.
Sprite SPR_BSMD allocated.
MobjType MT_MSBSMDL allocated.
State S_MSBSMDL allocated.
Sprite SPR_MHTK allocated.
MobjType MT_MHTK allocated.
MobjType MT_MHTKBIG allocated.
State S_MHTK allocated.
Sprite SPR_MHTT allocated.
State S_MHTK2 allocated.
State S_MHTK3 allocated.
State S_MHTK4 allocated.
State S_MHTKBIG allocated.
State S_MHTKBIG2 allocated.
State S_MHTKBIG3 allocated.
State S_MHTKBIG4 allocated.
State S_MHTKBIG5 allocated.
State S_MHTKBIG6 allocated.
State S_MHTKBIG7 allocated.
Sprite SPR_MJBK allocated.
MobjType MT_MJBK allocated.
State S_MJBK allocated.
Sprite SPR_MJBT allocated.
State S_MJBK2 allocated.
State S_MJBK3 allocated.
State S_MJBK4 allocated.
Sprite SPR_MHTW allocated.
MobjType MT_MHTW allocated.
State S_MHTW allocated.
Sprite SPR_MTBM allocated.
MobjType MT_MTBM allocated.
State S_MTBM1 allocated.
State S_MTBM2 allocated.
State S_MTBM3 allocated.
State S_MTBM4 allocated.
State S_MTBM5 allocated.
Sprite SPR_MHTS allocated.
MobjType MT_MHTS allocated.
State S_MHTS allocated.
Sprite SPR_MSGS allocated.
MobjType MT_MSGS allocated.
State S_MSGS allocated.
Sprite SPR_MSHS allocated.
MobjType MT_MSHS allocated.
State S_MSHS allocated.
Sprite SPR_MPAR allocated.
MobjType MT_MPAR allocated.
State S_MPAR allocated.
Sprite SPR_MSTR allocated.
MobjType MT_MSTR allocated.
State S_MSTR allocated.
Sprite SPR_MHIT allocated.
MobjType MT_MHIT allocated.
State S_MHIT allocated.
Sprite SPR_MSMO allocated.
MobjType MT_MSMO allocated.
State S_MSMO allocated.
State S_MSMO2 allocated.
State S_MSMO3 allocated.
Sprite SPR_HTRL allocated.
MobjType MT_HTRL allocated.
State S_HTRL allocated.
State S_HTRL2 allocated.
State S_HTRL3 allocated.
State S_HTRL4 allocated.
State S_HTRL5 allocated.
State S_HTRL6 allocated.
Sprite SPR_CDAS allocated.
Sprite SPR_DCHR allocated.
MobjType MT_DCHR allocated.
State S_DCHR1 allocated.
State S_DCHR2 allocated.
State S_DCHR3 allocated.
State S_DCHR4 allocated.
State S_DCHR5 allocated.
Sprite SPR_DCHS allocated.
MobjType MT_DCHS allocated.
State S_DCHS1 allocated.
State S_DCHS2 allocated.
State S_DCHS3 allocated.
State S_DCHS4 allocated.
State S_DCHS5 allocated.
Sprite SPR_DDSP allocated.
MobjType MT_DDSP allocated.
State S_DDSP allocated.
Sprite SPR_HSPK allocated.
Sound sfx_sshpop allocated.
Sound sfx_neolck allocated.
MobjType MT_THKC allocated.
Sprite SPR_THKC allocated.
State S_THKC1 allocated.
State S_THKC2 allocated.
State S_THKC3 allocated.
State S_THKC4 allocated.
State S_THKC5 allocated.
State S_THKC6 allocated.
State S_THKC7 allocated.
State S_THKC8 allocated.
Sprite SPR_DMSP allocated.
MobjType MT_DMWV allocated.
State S_DMWV1 allocated.
State S_DMWV2 allocated.
State S_DMWV3 allocated.
State S_DMWV4 allocated.
Sprite SPR_SPDT allocated.
MobjType MT_SPDT allocated.
State S_SPDT1 allocated.
Sprite SPR_MRET allocated.
State S_MSON_MLOCK allocated.
Sprite SPR_MRTW allocated.
State S_MSON_MLKW allocated.
Sprite SPR_MRTS allocated.
State S_MSON_MLKS allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/main.lua
State S_PLAY_JUMP_STRT1 allocated.
State S_PLAY_JUMP_STRT2 allocated.
State S_PLAY_HTHOK_JUMP1 allocated.
State S_PLAY_HTHOK_JUMP2 allocated.
State S_PLAY_HTHOK_JUMP3 allocated.
State S_PLAY_HTHOK_JUMP4 allocated.
State S_PLAY_HTHOK_DASH1 allocated.
State S_PLAY_HTHOK_DASH2 allocated.
State S_PLAY_HTHOK_DASH3 allocated.
State S_PLAY_HTHOK_HJMP1 allocated.
State S_PLAY_HTHOK_HJMP2 allocated.
State S_PLAY_SPNG_SPIN1 allocated.
State S_PLAY_SPNG_SPIN2 allocated.
State S_PLAY_MSON_SKID allocated.
State S_PLAY_MSON_SKID2 allocated.
State S_PLAY_MSON_SDREV allocated.
State S_PLAY_MSON_HATKBUBL allocated.
State S_PLAY_MSON_HATKSTRONG allocated.
State S_PLAY_MSON_HATKSTRONG2 allocated.
MobjType MT_DASHMODEASSIST allocated.
State S_DASHMODEASSIST1 allocated.
State S_DASHMODEASSIST2 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/drop_dash.lua
Sound sfx_drpdsh allocated.
State S_DROPDASH1 allocated.
State S_DROPDASH2 allocated.
State S_DROPDASH3 allocated.
State S_DROPDASH4 allocated.
State S_DDCHARGE allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/juicing.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/speed_share.lua
Sound sfx_dshare allocated.
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|SOC/OBJCTCFG.SOC
CL_NeoSonic-v2.4.pk3 added 166 frames in 31 sprites
Added skin 'msonic'
No maps added
�ERROR:� /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-v2.4.pk3 is
already loaded
Errors occurred while loading /storage/emulated/0/Sonic Robo Blast
2/addons/CL_NeoSonic-v2.4.pk3; not added.
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-v1.3.pk3 (683
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|init.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/PBT3.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-CHASSIS.lua
Sprite SPR2_BIKE allocated.
State S_SHADOW_BIKE allocated.
Sound sfx_notevn allocated.
Sound sfx_nottof allocated.
Sound sfx_ndefet allocated.
Sound sfx_outway allocated.
Sound sfx_behold allocated.
Sound sfx_adios2 allocated.
Sound sfx_recbig allocated.
Sound sfx_recsml allocated.
Sound sfx_bturbo allocated.
Sound sfx_bkjump allocated.
Sound sfx_cgjump allocated.
Sound sfx_tmpwrn allocated.
Sound sfx_bkskid allocated.
Sound sfx_bkhit1 allocated.
Sound sfx_bkhit2 allocated.
Sound sfx_bkpstl allocated.
Sound sfx_lzrdie allocated.
Sound sfx_bikget allocated.
Sound sfx_exhst1 allocated.
Sound sfx_exhst2 allocated.
Sound sfx_exhst3 allocated.
Sound sfx_politi allocated.
Sprite SPR_LOZR allocated.
MobjType MT_BOIKEBOOLET allocated.
MobjType MT_BOIKEBOOLETEXHOOST allocated.
State S_BOIKEBOOLET allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-CONFIG.lua
Sound sfx_csnap allocated.
Sound sfx_shadsl allocated.
Sound sfx_shadsr allocated.
Sound sfx_habump allocated.
Sound sfx_damnit allocated.
Sound sfx_nothre allocated.
Sound sfx_damn4c allocated.
Sound sfx_ultvic allocated.
Sound sfx_shrail allocated.
Sound sfx_wspear allocated.
Sound sfx_mspear allocated.
Sound sfx_sprxpl allocated.
Sound sfx_sprcrg allocated.
Sound sfx_sprrdy allocated.
Sound sfx_chbrst allocated.
Sound sfx_chnght allocated.
Sound sfx_shadhm allocated.
Sprite SPR2_SHIT allocated.
Sprite SPR2_WARP allocated.
Sprite SPR2_POSE allocated.
State S_SHADOW_WARP1 allocated.
State S_SHADOW_WARP2 allocated.
State S_SHADOW_WARP_EXIT allocated.
State S_SHADOW_WARP_EXIT2 allocated.
State S_SHADOW_BOUNCE allocated.
State S_SHADOW_POSE allocated.
State S_SHADOW_BOUNCE2 allocated.
State S_SHADOW_SPEARCHARGE allocated.
State S_SHADOW_SPEARFIRE allocated.
Sprite SPR2_BATB allocated.
State S_SHADOW_CHAOSBURST allocated.
Sprite SPR2_BATN allocated.
State S_SHADOW_CHAOSNIGHTMARE allocated.
Sprite SPR2_SNAP allocated.
State S_CHAOSSNAP allocated.
MobjType MT_SHADOW_TRAIL allocated.
MobjType MT_SHADOW_SKATEFLAME allocated.
Sprite SPR_CSPP allocated.
State S_CHAOSSPEAR allocated.
State S_SPEAROFLIGHT allocated.
State S_CHAOSSPEAR_XPLD allocated.
State S_SPEAROFLIGHT_XPLD allocated.
State S_CHAOSSPEAR_SPARK allocated.
MobjType MT_CHAOSSPEAR allocated.
Sprite SPR_CBFW allocated.
Sprite SPR_CBOR allocated.
Sprite SPR_CBBK allocated.
MobjType MT_CHAOSBURST1 allocated.
MobjType MT_CHAOSBURST2 allocated.
MobjType MT_CHAOSBURST3 allocated.
State S_CHAOSBURST1 allocated.
State S_CHAOSBURST2 allocated.
State S_CHAOSBURST3 allocated.
Sprite SPR_CNMR allocated.
MobjType MT_CHAOSNIGHTMARE allocated.
State S_CHAOSNIGHTMARE allocated.
Sprite SPR_SOLC allocated.
State S_SPEAROFLIGHT_CHARGEORB allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-MONITOR.lua
Sprite SPR_TVOW allocated.
MobjType MT_SHADOW_BOX allocated.
State S_SHADOW_BOX allocated.
MobjType MT_SHADOW_GOLDBOX allocated.
State S_SHADOW_GOLDBOX allocated.
MobjType MT_SHADOW_ICON allocated.
State S_SHADOW_ICON1 allocated.
State S_SHADOW_ICON2 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-BATTLE.lua
Skincolor SKINCOLOR_SHADOWGLOW allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-MAIN.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-MOTOR.lua
Added command "key"
shadowfever set to On
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-SKATECOLOR.lua
Added command "skatecolor2"
Added command "skatecolor"
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-v1.3.pk3|
SOC/COLORS.txt
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-v1.3.pk3|
SOC/OBJCTCFG.txt
cl_Shadow-v1.3.pk3 added 105 frames in 8 sprites
Added skin 'shadow'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-v2.12.pk3 (476
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Defs.LUA
Sound sfx_thrw1 allocated.
Sound sfx_thrw2 allocated.
Sound sfx_thrw3 allocated.
Sound sfx_thrw4 allocated.
Sound sfx_skill1 allocated.
Sound sfx_skill2 allocated.
Sound sfx_skill3 allocated.
Sound sfx_skills allocated.
Sound sfx_silrip allocated.
Sound sfx_float allocated.
Sound sfx_cancel allocated.
Sound sfx_levi allocated.
Sound sfx_psybst allocated.
Sprite SPR_SFLI allocated.
State S_SILV_WARNINGINDICATOR allocated.
State S_SILV_TIREDINDICATOR allocated.
Sprite SPR_SLCK allocated.
State S_LOCKON_SILV allocated.
Sprite SPR_FRAG allocated.
State S_FRAG1 allocated.
State S_FRAG2 allocated.
State S_FRAG3 allocated.
State S_FRAG4 allocated.
State S_FRAG5 allocated.
Sprite SPR_HOWL allocated.
State S_HOWL1 allocated.
State S_HOWL2 allocated.
State S_HOWL3 allocated.
Sprite SPR_RGRB allocated.
Sprite SPR_KLIT allocated.
MobjType MT_PSYHITBOX allocated.
State S_SILVTHROW allocated.
MobjType MT_EGGROBO_SPAWNHELPER allocated.
State S_EGGROBO_SPAWNHELPER allocated.
MobjType MT_SILVERTRAIL allocated.
Sprite SPR_STHK allocated.
State S_SILVERTRAIL1 allocated.
State S_SILVERTRAIL2 allocated.
MobjType MT_SILV_IDLEHOLD allocated.
State S_SILV_IDLEHOLD allocated.
Sprite SPR2_GARD allocated.
State S_PLAY_SILVGUARD allocated.
State S_LASER_FLAGSET allocated.
MobjType MT_PSYCHOCUT allocated.
Sprite SPR_PSCT allocated.
Sound sfx_pscut allocated.
State S_PSYCUT allocated.
State S_PSYCUT2 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Cmd.Lua
Added command "silv_auracolor"
Added command "silv_invertflight"
Added command "silv_throwall"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Main.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Carry.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_TK_extra.LUA
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Telekinesis.lua
Sound sfx_ovrchr allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Shield.lua
Sprite SPR_KLIT allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Cut.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Bot.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_BattleMod.Lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Captions.lua
--------------------------------------------------

�Silver the Hedgehog - v2.12 (SRB2 2.2.x)


�Please leave feedback / bug reports on the SRB2 Message Board thread.
Alternatively, you can reach me on most SRB2 related Discord server as Lat'#7634

Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-


v2.12.pk3|SOC/SOC_PLAY
VCL_Silver-v2.12.pk3 added 69 frames in 8 sprites
Added skin 'silver'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/CL_SuperSonic-v2.2.pk3
(477 lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_SuperSonic-v2.2.pk3|Lua/LUA_SUPER
Added command "ss_hypercheck"
Sound sfx_ringtk allocated.
Sound sfx_hypert allocated.
MobjType MT_SUPERWARP allocated.
State S_SUPERWARP allocated.
Sprite SPR_WARP allocated.
MobjType MT_SUPERBOLT allocated.
MobjType MT_SSHYPERSPARKLES allocated.
State S_SSHYPERSPARKLES1 allocated.
State S_SSHYPERSPARKLES2 allocated.
State S_SSHYPERSPARKLES3 allocated.
State S_SSHYPERSPARKLES4 allocated.
State S_SSHYPERSPARKLES5 allocated.
State S_SSHYPERSPARKLES6 allocated.
State S_SSHYPERSPARKLES7 allocated.
State S_SSHYPERSPARKLES8 allocated.
State S_SSHYPERSPARKLES9 allocated.
State S_SSHYPERSPARKLES10 allocated.
State S_SSHYPERSPARKLES11 allocated.
State S_SSHYPERSPARKLES12 allocated.
State S_SSHYPERSPARKLES13 allocated.
State S_SSHYPERSPARKLES14 allocated.
State S_SSHYPERSPARKLES15 allocated.
Sprite SPR_HSPK allocated.
Sprite SPR2_MRCL allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_SuperSonic-v2.2.pk3|Lua/LUA_SUPERCOLOR
Skincolor SKINCOLOR_SUPER_TOPAZ1 allocated.
Skincolor SKINCOLOR_SUPER_TOPAZ2 allocated.
Skincolor SKINCOLOR_SUPER_TOPAZ3 allocated.
Skincolor SKINCOLOR_SUPER_TOPAZ4 allocated.
Skincolor SKINCOLOR_SUPER_TOPAZ5 allocated.
Skincolor SKINCOLOR_SUPER_AQUATIC1 allocated.
Skincolor SKINCOLOR_SUPER_AQUATIC2 allocated.
Skincolor SKINCOLOR_SUPER_AQUATIC3 allocated.
Skincolor SKINCOLOR_SUPER_AQUATIC4 allocated.
Skincolor SKINCOLOR_SUPER_AQUATIC5 allocated.
Skincolor SKINCOLOR_SUPER_GRAPE1 allocated.
Skincolor SKINCOLOR_SUPER_GRAPE2 allocated.
Skincolor SKINCOLOR_SUPER_GRAPE3 allocated.
Skincolor SKINCOLOR_SUPER_GRAPE4 allocated.
Skincolor SKINCOLOR_SUPER_GRAPE5 allocated.
Skincolor SKINCOLOR_SUPER_CHROME1 allocated.
Skincolor SKINCOLOR_SUPER_CHROME2 allocated.
Skincolor SKINCOLOR_SUPER_CHROME3 allocated.
Skincolor SKINCOLOR_SUPER_CHROME4 allocated.
Skincolor SKINCOLOR_SUPER_CHROME5 allocated.
Skincolor SKINCOLOR_IRIDESCENCE1 allocated.
Skincolor SKINCOLOR_IRIDESCENCE2 allocated.
Skincolor SKINCOLOR_IRIDESCENCE3 allocated.
Skincolor SKINCOLOR_IRIDESCENCE4 allocated.
Skincolor SKINCOLOR_IRIDESCENCE5 allocated.
Skincolor SKINCOLOR_IRIDESCENCE6 allocated.
Skincolor SKINCOLOR_IRIDESCENCEF allocated.
Skincolor SKINCOLOR_SUPER_FIRESTORM_1 allocated.
Skincolor SKINCOLOR_SUPER_FIRESTORM_2 allocated.
Skincolor SKINCOLOR_SUPER_FIRESTORM_3 allocated.
Skincolor SKINCOLOR_SUPER_FIRESTORM_4 allocated.
Skincolor SKINCOLOR_SUPER_FIRESTORM_5 allocated.
Skincolor SKINCOLOR_SUPER_VERGLAS1 allocated.
Skincolor SKINCOLOR_SUPER_VERGLAS2 allocated.
Skincolor SKINCOLOR_SUPER_VERGLAS3 allocated.
Skincolor SKINCOLOR_SUPER_VERGLAS4 allocated.
Skincolor SKINCOLOR_SUPER_VERGLAS5 allocated.
Skincolor SKINCOLOR_SUPER_WINE1 allocated.
Skincolor SKINCOLOR_SUPER_WINE2 allocated.
Skincolor SKINCOLOR_SUPER_WINE3 allocated.
Skincolor SKINCOLOR_SUPER_WINE4 allocated.
Skincolor SKINCOLOR_SUPER_WINE5 allocated.
Skincolor SKINCOLOR_SUPER_TOXIN1 allocated.
Skincolor SKINCOLOR_SUPER_TOXIN2 allocated.
Skincolor SKINCOLOR_SUPER_TOXIN3 allocated.
Skincolor SKINCOLOR_SUPER_TOXIN4 allocated.
Skincolor SKINCOLOR_SUPER_TOXIN5 allocated.
Skincolor SKINCOLOR_SUPER_VOLCANIC1 allocated.
Skincolor SKINCOLOR_SUPER_VOLCANIC2 allocated.
Skincolor SKINCOLOR_SUPER_VOLCANIC3 allocated.
Skincolor SKINCOLOR_SUPER_VOLCANIC4 allocated.
Skincolor SKINCOLOR_SUPER_VOLCANIC5 allocated.
Skincolor SKINCOLOR_SUPER_RADISH1 allocated.
Skincolor SKINCOLOR_SUPER_RADISH2 allocated.
Skincolor SKINCOLOR_SUPER_RADISH3 allocated.
Skincolor SKINCOLOR_SUPER_RADISH4 allocated.
Skincolor SKINCOLOR_SUPER_RADISH5 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_SuperSonic-v2.2.pk3|Lua/LUA_SUPERCOLOR2
Skincolor SKINCOLOR_FIRESTORMSUPER allocated.
Skincolor SKINCOLOR_REDSUPER allocated.
Skincolor SKINCOLOR_ORANGESUPER allocated.
Skincolor SKINCOLOR_GOLDSUPER allocated.
Skincolor SKINCOLOR_PERIDOTSUPER allocated.
Skincolor SKINCOLOR_SKYSUPER allocated.
Skincolor SKINCOLOR_PURPLESUPER allocated.
Skincolor SKINCOLOR_RUSTSUPER allocated.
Skincolor SKINCOLOR_TANSUPER allocated.
Skincolor SKINCOLOR_SILVERSUPER allocated.
Skincolor SKINCOLOR_COBALTSUPER allocated.
Skincolor SKINCOLOR_TOPAZSUPER allocated.
Skincolor SKINCOLOR_AQUATICSUPER allocated.
Skincolor SKINCOLOR_GRAPESUPER allocated.
Skincolor SKINCOLOR_CHROMESUPER allocated.
Skincolor SKINCOLOR_VERGLASSUPER allocated.
Skincolor SKINCOLOR_WINESUPER allocated.
Skincolor SKINCOLOR_TOXINSUPER allocated.
Skincolor SKINCOLOR_VOLCANICSUPER allocated.
Skincolor SKINCOLOR_RADISHSUPER allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_SuperSonic-v2.2.pk3|Lua/LUA_EMRL
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_SuperSonic-v2.2.pk3|Lua/LUA_HYPR
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_SuperSonic-v2.2.pk3|Lua/LUA_HUD.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_SuperSonic-v2.2.pk3|Lua/LUA_FIRE
MobjType MT_FIRESONIC_AURA1 allocated.
MobjType MT_FIRESONIC_AURA2 allocated.
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_SuperSonic-
v2.2.pk3|SOC/OBJCTCFG
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_SuperSonic-
v2.2.pk3|SOC/SOC_FRSL
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_SuperSonic-
v2.2.pk3|SOC/SOC_PLAY
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_SuperSonic-
v2.2.pk3|SOC/SOC_COBALTSUPER
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_SuperSonic-
v2.2.pk3|SOC/SOC_FIRE
CL_SuperSonic-v2.2.pk3 added 21 frames in 3 sprites
Added skin 'supersonic'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/CL_MetalSonic3.0-v1.6.pk3
(176 lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_MetalSonic3.0-v1.6.pk3|Lua/MS3_Colors.lua
Skincolor SKINCOLOR_SOLNEGA1 allocated.
Skincolor SKINCOLOR_SOLNEGA2 allocated.
Skincolor SKINCOLOR_SOLNEGA3 allocated.
Skincolor SKINCOLOR_SOLNEGA4 allocated.
Skincolor SKINCOLOR_SOLNEGA5 allocated.
Skincolor SKINCOLOR_SUPERNEGA1 allocated.
Skincolor SKINCOLOR_SUPERNEGA2 allocated.
Skincolor SKINCOLOR_SUPERNEGA3 allocated.
Skincolor SKINCOLOR_SUPERNEGA4 allocated.
Skincolor SKINCOLOR_SUPERNEGA5 allocated.
Skincolor SKINCOLOR_NEGAGOLD allocated.
Skincolor SKINCOLOR_NEGABLUE allocated.
Skincolor SKINCOLOR_NEGA allocated.
Skincolor SKINCOLOR_COPYBOT allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_MetalSonic3.0-v1.6.pk3|Lua/LUA_NOTWORKEDAOBJECT
MobjType MT_METAL30CHASE allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_MetalSonic3.0-v1.6.pk3|Lua/MS3_Main.lua
State S_PLAY_NEGARISE allocated.
State S_PLAY_NEGAWAIT allocated.
State S_PLAY_NEGAFALL allocated.
State S_PARTICLE_MS30UP allocated.
Sprite SPR_30PT allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_MetalSonic3.0-v1.6.pk3|Lua/MS3_Sol.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_MetalSonic3.0-v1.6.pk3|Lua/MS3_Battle.lua
State S_METALNEGAEXPLDE1 allocated.
State S_METALNEGAEXPLDE2 allocated.
State S_METALNEGAEXPLDE3 allocated.
State S_METALNEGAEXPLDE4 allocated.
State S_METALNEGAEXPLDE5 allocated.
State S_METALNEGAEXPLDE6 allocated.
State S_METALNEGAEXPLDE7 allocated.
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_MetalSonic3.0-
v1.6.pk3|SOC/SOC_PLAY
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_MetalSonic3.0-
v1.6.pk3|SOC/SOC_SPIN
CL_MetalSonic3.0-v1.6.pk3 added 24 frames in 3 sprites
Added skin 'metalnega'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-v2.1.pk3 (554
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-
v2.1.pk3|init.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-
v2.1.pk3|Lua/espio_defs.lua
Sprite SPR2_EROL allocated.
State S_ESPIO_ROLL allocated.
State S_ESPIO_CHARGEJUMP allocated.
MobjType MT_ESPIO_SOUNDMOBJ allocated.
State S_ESPIO_LEAFSWIRL allocated.
State S_ESPIO_LEAFSWIRL_TORNADO allocated.
MobjType MT_ESPIO_LEAFSWIRL_TORNADO allocated.
State S_ESPIO_LEAFSWIRL_DUSTLAYER1 allocated.
State S_ESPIO_LEAFSWIRL_DUSTLAYER2 allocated.
State S_ESPIO_LEAFSWIRL_DUSTLAYER3 allocated.
State S_ESPIO_LEAFSWIRL_DUSTLAYER4 allocated.
State S_ESPIO_LEAFSWIRL_DUSTLAYER5 allocated.
MobjType MT_ESPIO_LEAFSWIRL_DUSTLAYER allocated.
Sprite SPR_ESDL allocated.
State S_ESPIO_LEAFSWIRL_LEAF1 allocated.
State S_ESPIO_LEAFSWIRL_LEAF2 allocated.
State S_ESPIO_LEAFSWIRL_LEAF3 allocated.
State S_ESPIO_LEAFSWIRL_LEAF4 allocated.
State S_ESPIO_LEAFSWIRL_LEAF5 allocated.
Sprite SPR2_HOLD allocated.
Sprite SPR2_PSMN allocated.
Sprite SPR2_PRTY allocated.
Skincolor SKINCOLOR_SUPERRASPBERRY1 allocated.
Skincolor SKINCOLOR_SUPERRASPBERRY2 allocated.
Skincolor SKINCOLOR_SUPERRASPBERRY3 allocated.
Skincolor SKINCOLOR_SUPERRASPBERRY4 allocated.
Skincolor SKINCOLOR_SUPERRASPBERRY5 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-
v2.1.pk3|Lua/espio_io.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-
v2.1.pk3|Lua/espio_waitframes.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-
v2.1.pk3|Lua/espio_battle.lua
Added command "espioinvismode"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-
v2.1.pk3|Lua/espio_rsneo.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-
v2.1.pk3|Lua/espio_drillspin.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-
v2.1.pk3|Lua/espio_chargejump.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-
v2.1.pk3|Lua/espio_wallrun.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-
v2.1.pk3|Lua/espio_ceilingcling.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-
v2.1.pk3|Lua/espio_persona.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-
v2.1.pk3|Lua/espio_colourshift.lua
Added command "espioshiftcolors"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-
v2.1.pk3|Lua/espio_hooks.lua
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_Espio-v2.1.pk3|
SOC/SOC_REAL
CL_Espio-v2.1.pk3 added 157 frames in 1 sprites
Added skin 'espio'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/CL_2.1Rosy-v2.3.pk3 (1
lumps)
No maps added
Starting Server....
Speeding off to level...
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/CL_ModernAmy-v2.1.pk3 (1
lumps)
No maps added
I_ShutdownGraphics(): shut down
Shutting down joy system
I_Joystick: SDL's Joystick system has been shutdown
I_ShutdownTcpDriver: shut down
I_ShutdownSystem(): end of logstream.

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