0% found this document useful (0 votes)
21 views3 pages

Hu

Hhjkk

Uploaded by

tatianefaria1983
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
21 views3 pages

Hu

Hhjkk

Uploaded by

tatianefaria1983
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

Sonic Robo Blast 2 for Android

Logfile: /storage/emulated/0/Sonic Robo Blast 2/logs/log-2025-09-02_14-46-15.txt


Setting up SRB2...

Sonic Robo Blast 2


Copyright (C) 1998-2023 by Sonic Team Junior

This program comes with ABSOLUTELY NO WARRANTY.

This is free software, and you are welcome to redistribute it


and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.

Sonic the Hedgehog and related characters are trademarks of SEGA.


We do not claim ownership of SEGA's intellectual property used
in this program.

M_StartupLocale...
Looking for WADs in: Shared storage: /storage/emulated/0/Sonic Robo Blast 2App-
specific storage: /storage/emulated/0/Android/data/org.stjr.srb2/files
Z_Init(): Init zone memory allocation daemon.
System memory: 7522MB - Free: 3505MB
I_InitializeTime()...
W_UnpackMultipleFiles(): Unpacking IWAD and main PWADs.
�NOTICE:� Unpacked file srb2.pk3
�NOTICE:� Unpacked file player.dta
�NOTICE:� Unpacked file patch.pk3
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3 (12647
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_TITL
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_LETR
Added file zones.pk3 (141 lumps)
Loading SOC from zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from zones.pk3|SOC/SOC_SECR.txt
Loading SOC from zones.pk3|SOC/Tutorial.txt
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta (1869
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta|
SOC_PLAY
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/patch.pk3 (18
lumps)
Added file android.pk3 (255 lumps)
Loading SOC from android.pk3|SOC/Titlescreen.soc
Added file music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 0, 586: 0, MMX: 0, 3DNow: 0, MMXExt: 0, SSE2: 0
Number of console HUD lines is now 5
I_InitJoystick()...
I_InitJoystick2()...
HU_LoadGraphics()...
executing /storage/emulated/0/Sonic Robo Blast 2/config.cfg
Default resolution: 1280 x 800
Windowed resolution: 640 x 400
Default bit depth: 16 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Entering main game loop...
I_InitTouchScreen()...
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Jan 8 2024 22:58:36 03956fa9 android-port) SDL Android
64-bit
OpenGL version: OpenGL ES 3.2 v1.r49p1-
03bet0.5f9a92adb22346da069f00be2943f72a.Ifb7278e11167f1889ef1a03a0ad9437d3
GPU: Mali-G68 MC4
Extensions: GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary
GL_ARM_debug_assert GL_OES_depth24 GL_OES_depth_texture
GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8
GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture
GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image
GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync
GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat
GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888
GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap
GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc
GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_sliced_3d
GL_EXT_texture_compression_astc_decode_mode
GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug
GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax
GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D
GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context
GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage
GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control
GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic
GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed
GL_EXT_texture_border_clamp GL_OES_texture_border_clamp
GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables
GL_OES_sample_shading GL_OES_shader_multisample_interpolation
GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader
GL_OES_tessellation_shader GL_EXT_primitive_bounding_box
GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader
GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5
GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image
GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float
GL_EXT_unpack_subimage GL_EXT_color_buffer_float GL_EXT_float_blend
GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness
GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex
GL_OES_draw_elements_base_vertex GL_EXT_protected_textures GL_EXT_buffer_storage
GL_EXT_external_buffer GL_EXT_EGL_image_array GL_EXT_clear_texture
GL_ARM_shader_core_properties GL_EXT_texture_filter_anisotropic
GL_OES_texture_float_linear GL_ARM_texture_unnormalized_coordinates
GL_EXT_shader_framebuffer_fetch GL_EXT_clip_control GL_EXT_polygon_offset_clamp
GL_EXT_EGL_image_storage
Extension GL_ARB_multitexture is unsupported
Extension GL_ARB_texture_filter_anisotropic is unsupported
Extension GL_EXT_texture_filter_anisotropic is supported
Extension GL_ARB_framebuffer_object is unsupported
Extension GL_OES_framebuffer_object is unsupported
gl_UniformMatrix4fv (gl_shaders.c, line 333): GL_INVALID_OPERATION
gl_DeleteProgram (gl_shaders.c, line 224): GL_INVALID_VALUE
Starting Server....
Speeding off to level...
Speeding off to level...
Speeding off to level...
\\\\\\\\Nightopian Helper
\\\\\\\\\\\\\\\\\\\"NiGHTS Mode" unlocked!\
Speeding off to level...

You might also like