Sonic Robo Blast 2 for Android
Logfile: /storage/emulated/0/Sonic Robo Blast 2/logs/log-2024-10-17_12-56-12.txt
Setting up SRB2...
Sonic Robo Blast 2
Copyright (C) 1998-2023 by Sonic Team Junior
This program comes with ABSOLUTELY NO WARRANTY.
This is free software, and you are welcome to redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.
Sonic the Hedgehog and related characters are trademarks of SEGA.
We do not claim ownership of SEGA's intellectual property used
in this program.
M_StartupLocale...
Looking for WADs in: Shared storage: /storage/emulated/0/Sonic Robo Blast 2App-
specific storage: /storage/emulated/0/Android/data/org.stjr.srb2/files
Z_Init(): Init zone memory allocation daemon.
System memory: 3867MB - Free: 1214MB
I_InitializeTime()...
W_UnpackMultipleFiles(): Unpacking IWAD and main PWADs.
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3 (12647
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_TITL
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_LETR
Added file zones.pk3 (141 lumps)
Loading SOC from zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from zones.pk3|SOC/SOC_SECR.txt
Loading SOC from zones.pk3|SOC/Tutorial.txt
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta (1869
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta|
SOC_PLAY
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/patch.pk3 (18
lumps)
Added file android.pk3 (255 lumps)
Loading SOC from android.pk3|SOC/Titlescreen.soc
Added file music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 0, 586: 0, MMX: 0, 3DNow: 0, MMXExt: 0, SSE2: 0
Number of console HUD lines is now 5
I_InitJoystick()...
I_InitJoystick2()...
HU_LoadGraphics()...
executing /storage/emulated/0/Sonic Robo Blast 2/config.cfg
Default resolution: 1280 x 800
Windowed resolution: 640 x 400
Default bit depth: 16 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Entering main game loop...
I_InitTouchScreen()...
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Jan 8 2024 22:58:36 03956fa9 android-port) SDL Android
64-bit
�NOTICE:� Game must be restarted to play Record Attack.
Added file /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/L_BetterRandomMonitors-
v2_2.pk3 (4 lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/L_BetterRandomMonitors-v2_2.pk3|Lua/RandomMonitors.lua
Pardon me while I initialize the Lua scripting interface...
Sound sfx_monrsp allocated.
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/whisperpass-v6.pk3 (2500
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/whisperpass-v6.pk3|Lua/colors.lua
Skincolor SKINCOLOR_SNIPERWOLF allocated.
Skincolor SKINCOLOR_LASER allocated.
Skincolor SKINCOLOR_SUPERLASER1 allocated.
Skincolor SKINCOLOR_SUPERLASER2 allocated.
Skincolor SKINCOLOR_SUPERLASER3 allocated.
Skincolor SKINCOLOR_SUPERLASER4 allocated.
Skincolor SKINCOLOR_SUPERLASER5 allocated.
Skincolor SKINCOLOR_SUPERROCKET1 allocated.
Skincolor SKINCOLOR_SUPERROCKET2 allocated.
Skincolor SKINCOLOR_SUPERROCKET3 allocated.
Skincolor SKINCOLOR_SUPERROCKET4 allocated.
Skincolor SKINCOLOR_SUPERROCKET5 allocated.
Skincolor SKINCOLOR_SUPERHOVER1 allocated.
Skincolor SKINCOLOR_SUPERHOVER2 allocated.
Skincolor SKINCOLOR_SUPERHOVER3 allocated.
Skincolor SKINCOLOR_SUPERHOVER4 allocated.
Skincolor SKINCOLOR_SUPERHOVER5 allocated.
Skincolor SKINCOLOR_SUPERCUBE1 allocated.
Skincolor SKINCOLOR_SUPERCUBE2 allocated.
Skincolor SKINCOLOR_SUPERCUBE3 allocated.
Skincolor SKINCOLOR_SUPERCUBE4 allocated.
Skincolor SKINCOLOR_SUPERCUBE5 allocated.
Skincolor SKINCOLOR_SUPERSPIKE1 allocated.
Skincolor SKINCOLOR_SUPERSPIKE2 allocated.
Skincolor SKINCOLOR_SUPERSPIKE3 allocated.
Skincolor SKINCOLOR_SUPERSPIKE4 allocated.
Skincolor SKINCOLOR_SUPERSPIKE5 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/whisperpass-v6.pk3|Lua/followmobj.lua
Sprite SPR2_SHIT allocated.
Sound sfx_wstrns allocated.
MobjType MT_WHISPER_WISP allocated.
State S_WHISPER_WISP allocated.
State S_WHISPER_WISP2 allocated.
Sprite SPR_WSWS allocated.
MobjType MT_WHISPER_GUN allocated.
State S_WHISPER_GHOST allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/whisperpass-v6.pk3|Lua/hud.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/whisperpass-v6.pk3|Lua/laser.lua
Sound sfx_wslsr1 allocated.
Sound sfx_wslsr2 allocated.
Sound sfx_wslsr3 allocated.
Sound sfx_wslsr4 allocated.
MobjType MT_WHISPER_LASER allocated.
State S_WHISPER_SHOCK allocated.
Sprite SPR_WSPT allocated.
State S_WHISPER_CIRCLE allocated.
State S_WHISPER_CIRCLE2 allocated.
State S_WHISPER_CIRCLE3 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/whisperpass-v6.pk3|Lua/rocket.lua
Sound sfx_wsrck1 allocated.
Sound sfx_wsrck2 allocated.
Sound sfx_wsrck3 allocated.
Sound sfx_wsrck4 allocated.
Sound sfx_wslock allocated.
MobjType MT_WHISPER_ROCKET allocated.
Sprite SPR_WSEX allocated.
State S_WHISPER_ROCKET allocated.
State S_WHISPER_EXPLODE allocated.
MobjType MT_WHISPER_TARGET allocated.
State S_WHISPER_TARGET allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/whisperpass-v6.pk3|Lua/hover.lua
Sound sfx_wshov1 allocated.
Sound sfx_wshov2 allocated.
Sound sfx_wshov3 allocated.
Sound sfx_wsflt1 allocated.
Sound sfx_wsflt2 allocated.
Sound sfx_wsflt3 allocated.
State S_WHISPER_HOVER1 allocated.
State S_WHISPER_HOVER2 allocated.
Sprite SPR_WSHV allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/whisperpass-v6.pk3|Lua/cube.lua
Sound sfx_wscub1 allocated.
Sound sfx_wscub2 allocated.
Sound sfx_wscub3 allocated.
Sound sfx_wsfrz1 allocated.
Sound sfx_wsfrz2 allocated.
Sound sfx_wsfrz3 allocated.
MobjType MT_WHISPER_RING allocated.
Sprite SPR_WSRN allocated.
State S_WHISPER_RING allocated.
State S_WHISPER_RING2 allocated.
State S_WHISPER_CUBE allocated.
MobjType MT_WHISPER_CUBEWALL allocated.
State S_WHISPER_CUBEWALL allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/whisperpass-v6.pk3|Lua/spike.lua
Sound sfx_wssaw1 allocated.
Sound sfx_wssaw2 allocated.
Sound sfx_wssaw3 allocated.
Sound sfx_wssaw4 allocated.
Sprite SPR_WSAW allocated.
Sprite SPR_WSLC allocated.
State S_WHISPER_SAW allocated.
MobjType MT_WHISPER_SAW allocated.
State S_WHISPER_SLICE allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/whisperpass-v6.pk3|Lua/main.lua
Sound sfx_wschg1 allocated.
Sound sfx_wschg2 allocated.
Sound sfx_wsmask allocated.
Sound sfx_wssaw0 allocated.
Sprite SPR_WSHM allocated.
Added command "whisperhelp"
Added command "whisperswap"
Added command "whisperswap2"
Added command "whisperwisp"
Added command "whisperwisp2"
Added command "whispercamera"
Added command "whispercamera2"
Added command "whisperaim"
Added command "whisperaim2"
State S_WHISPER_GUN allocated.
State S_WHISPER_MASK allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/whisperpass-v6.pk3|Lua/tagteam.lua
Sound sfx_pswap allocated.
Sound sfx_pfail allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/whisperpass-v6.pk3|Lua/battle.lua
State S_RELOAD allocated.
Sprite SPR_RELO allocated.
Sound sfx_lstsht allocated.
Sound sfx_noammo allocated.
Sound sfx_rlstrt allocated.
Sound sfx_rlfnsh allocated.
whisperbattle_hud set to On
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/whisperpass-v6.pk3|Lua/personamechanics.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/whisperpass-v6.pk3|Lua/persona.lua
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/whisperpass-
v6.pk3|SOC/SOC_CHAR
whisperpass-v6.pk3 added 288 frames in 9 sprites
Added skin 'whisper'
No maps added
�Whisper the Wolf v1.2.1 - BattlePass v1
�Sprites by Lightdasher, Machturne, and MetalWario
�Code by SMS Alfredo, Wood Man (GlitchedPhoenix) and Lumyni
�Use the �whisperhelp �command to see all of the mod's commands!
Added file /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/CL_Surge-
V1.3Jedit1.1.3noshock.pk3 (514 lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/CL_Surge-
V1.3Jedit1.1.3noshock.pk3|Lua/LUA_BHOMING.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/CL_Surge-
V1.3Jedit1.1.3noshock.pk3|Lua/LUA_Shockpound.lua
MobjType MT_SHOCKPOUND allocated.
Sprite SPR_SRSH allocated.
State S_SHOCKP1 allocated.
State S_SHOCKP2 allocated.
State S_SHOCKP3 allocated.
State S_SHOCKP4 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/CL_Surge-
V1.3Jedit1.1.3noshock.pk3|Lua/LUA_FUNCTIONS.lua
State S_STTAURA allocated.
MobjType MT_STTVOLT allocated.
MobjType MT_STTVOLTAURA allocated.
MobjType MT_STTAUTOVOLT allocated.
MobjType MT_STTTRAIL allocated.
MobjType MT_STTRINGRANGE allocated.
MobjType MT_SPARKEFF allocated.
MobjType MT_SPARKHURT allocated.
Sound sfx_susfx1 allocated.
Sound sfx_susfx2 allocated.
Sound sfx_susfx3 allocated.
Sound sfx_susfx4 allocated.
Sound sfx_susfx5 allocated.
Sound sfx_susfx6 allocated.
Sound sfx_susfx7 allocated.
Sound sfx_susfx8 allocated.
Sound sfx_susfx9 allocated.
Sound sfx_susfxa allocated.
Sound sfx_susfxb allocated.
Sound sfx_susfxc allocated.
Sound sfx_susfxd allocated.
Sound sfx_susfxe allocated.
Sound sfx_susfxf allocated.
Sound sfx_spvoc1 allocated.
Sound sfx_spvoc2 allocated.
Sound sfx_spvoc3 allocated.
Sound sfx_spvoc4 allocated.
Sound sfx_spvoc5 allocated.
Sound sfx_spvoc6 allocated.
Sound sfx_spvoc7 allocated.
Sound sfx_spvoc8 allocated.
Sound sfx_spvoc9 allocated.
Sound sfx_spvoca allocated.
Sound sfx_spvocb allocated.
Sound sfx_spvocc allocated.
Sound sfx_spvocd allocated.
Sound sfx_spvoce allocated.
Sound sfx_spvocf allocated.
Sound sfx_spvocg allocated.
Sound sfx_spvoch allocated.
Sound sfx_spvoci allocated.
Sound sfx_spvocj allocated.
Sound sfx_spvock allocated.
Skincolor SKINCOLOR_SUPER_SURGE_1 allocated.
Skincolor SKINCOLOR_SUPER_SURGE_2 allocated.
Skincolor SKINCOLOR_SUPER_SURGE_3 allocated.
Skincolor SKINCOLOR_SUPER_SURGE_4 allocated.
Skincolor SKINCOLOR_SUPER_SURGE_5 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/CL_Surge-
V1.3Jedit1.1.3noshock.pk3|Lua/LUA_SSURGE.lua
Skincolor SKINCOLOR_SUPER_SSURGE_1 allocated.
Skincolor SKINCOLOR_SUPER_SSURGE_2 allocated.
Skincolor SKINCOLOR_SUPER_SSURGE_3 allocated.
Skincolor SKINCOLOR_SUPER_SSURGE_4 allocated.
Skincolor SKINCOLOR_SUPER_SSURGE_5 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/CL_Surge-
V1.3Jedit1.1.3noshock.pk3|Lua/LUA_SURGE.lua
Added command "surgequakes"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/CL_Surge-
V1.3Jedit1.1.3noshock.pk3|Lua/LUA_TIMER.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/CL_Surge-
V1.3Jedit1.1.3noshock.pk3|Lua/LUA_PERSONA.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/CL_Surge-
V1.3Jedit1.1.3noshock.pk3|Lua/LUA_BEXTRA.lua
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/CL_Surge-
V1.3Jedit1.1.3noshock.pk3|Soc/MAINCFG
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/CL_Surge-
V1.3Jedit1.1.3noshock.pk3|Soc/SOC_PLAY
�WARNING:� Bad sprite name: STAUH0 (
�WARNING:� Bad sprite name: STAUI0 (
�WARNING:� Bad sprite name: STAUJ0 (
CL_Surge-V1.3Jedit1.1.3noshock.pk3 added 241 frames in 2 sprites
Added skin 'surge'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/silverhornpass-v3.pk3
(2506 lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|init.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/LoadScripts.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/CONFIG.lua
Sound sfx_boltst allocated.
Sound sfx_ebar allocated.
Sound sfx_xsgtk allocated.
Sound sfx_boltbl allocated.
Sound sfx_zcrash allocated.
Sound sfx_donk allocated.
Sound sfx_inzarg allocated.
Sound sfx_inzloa allocated.
Sound sfx_inzeto allocated.
Sound sfx_ljmp allocated.
Sound sfx_inaju1 allocated.
Sound sfx_inaju2 allocated.
Sound sfx_inapr1 allocated.
Sound sfx_inapr2 allocated.
Sound sfx_inapr3 allocated.
Sound sfx_inapr4 allocated.
Sound sfx_inzlz1 allocated.
Sound sfx_inzlz2 allocated.
Sound sfx_inzbl allocated.
Sound sfx_inlaz1 allocated.
Sound sfx_inlaz2 allocated.
Sound sfx_inlaz3 allocated.
Sound sfx_inlaz4 allocated.
Sound sfx_inlaz5 allocated.
Sound sfx_boltsk allocated.
Sound sfx_elcbmp allocated.
Sound sfx_rflsh allocated.
Sound sfx_pmdtx allocated.
Sound sfx_msrg10 allocated.
Sound sfx_dbboms allocated.
Sprite SPR_CCCT allocated.
Sprite SPR_CCC1 allocated.
Sprite SPR_CCC2 allocated.
Skincolor SKINCOLOR_FULLPOWERSUPER1 allocated.
Skincolor SKINCOLOR_FULLPOWERSUPER2 allocated.
Skincolor SKINCOLOR_FULLPOWERSUPER3 allocated.
Skincolor SKINCOLOR_FULLPOWERSUPER4 allocated.
Skincolor SKINCOLOR_FULLPOWERSUPER5 allocated.
Skincolor SKINCOLOR_ROSEGOLD1 allocated.
Skincolor SKINCOLOR_ROSEGOLD2 allocated.
Skincolor SKINCOLOR_ROSEGOLD3 allocated.
Skincolor SKINCOLOR_ROSEGOLD4 allocated.
Skincolor SKINCOLOR_ROSEGOLD5 allocated.
Skincolor SKINCOLOR_ULTIMATE1 allocated.
Skincolor SKINCOLOR_ULTIMATE2 allocated.
Skincolor SKINCOLOR_ULTIMATE3 allocated.
Skincolor SKINCOLOR_ULTIMATE4 allocated.
Skincolor SKINCOLOR_ULTIMATE5 allocated.
Skincolor SKINCOLOR_SUPER_ARCANE1 allocated.
Skincolor SKINCOLOR_SUPER_ARCANE2 allocated.
Skincolor SKINCOLOR_SUPER_ARCANE3 allocated.
Skincolor SKINCOLOR_SUPER_ARCANE4 allocated.
Skincolor SKINCOLOR_SUPER_ARCANE5 allocated.
Skincolor SKINCOLOR_SUPER_IMPULSE1 allocated.
Skincolor SKINCOLOR_SUPER_IMPULSE2 allocated.
Skincolor SKINCOLOR_SUPER_IMPULSE3 allocated.
Skincolor SKINCOLOR_SUPER_IMPULSE4 allocated.
Skincolor SKINCOLOR_SUPER_IMPULSE5 allocated.
Skincolor SKINCOLOR_INAFX allocated.
Skincolor SKINCOLOR_BOLTSTREAM allocated.
Skincolor SKINCOLOR_SUPER_SHADOWMIST1 allocated.
Skincolor SKINCOLOR_SUPER_SHADOWMIST2 allocated.
Skincolor SKINCOLOR_SUPER_SHADOWMIST3 allocated.
Skincolor SKINCOLOR_SUPER_SHADOWMIST4 allocated.
Skincolor SKINCOLOR_SUPER_SHADOWMIST5 allocated.
Skincolor SKINCOLOR_SUPER_BLOODMOON1 allocated.
Skincolor SKINCOLOR_SUPER_BLOODMOON2 allocated.
Skincolor SKINCOLOR_SUPER_BLOODMOON3 allocated.
Skincolor SKINCOLOR_SUPER_BLOODMOON4 allocated.
Skincolor SKINCOLOR_SUPER_BLOODMOON5 allocated.
Sprite SPR_IZFX allocated.
Sprite SPR_XSGT allocated.
Sprite SPR_IZPT allocated.
Sprite SPR_ELEX allocated.
Sprite SPR_EBAR allocated.
Sprite SPR_XSGB allocated.
Sprite SPR_RADF allocated.
Sprite SPR_ZLIT allocated.
Sprite SPR_LBST allocated.
Sprite SPR_UITR allocated.
Sprite SPR_ZMXE allocated.
Sprite SPR_XSGE allocated.
Sprite SPR_XSGG allocated.
Sprite SPR_SLBO allocated.
Sprite SPR_SLSO allocated.
Sprite SPR2_OOF_ allocated.
Sprite SPR2_GRND allocated.
Sprite SPR2_GARD allocated.
State S_INAZUMA_BARRIER allocated.
State S_ULTZUMA_BARRIER allocated.
State S_INAZUMA_FX allocated.
State S_INAZUMA_PARTICLE allocated.
State S_INAZUMA_TRAIL allocated.
State S_INAZUMA_LIGHTNINGBALL allocated.
State S_INAZUMA_LIGHTNINGBALL2 allocated.
State S_INAZUMA_LIGHTNINGBLAST allocated.
State S_INAZUMA_LIGHTNINGBLAST_FAST allocated.
State S_INAZUMA_AURA allocated.
State S_INAZUMA_LOCKON allocated.
State S_BOLTBLAST allocated.
State S_INAZUMA_LIGHTNINGSTRIKE allocated.
State S_INAZUMA_HOOP allocated.
State S_INAZUMA_TOSSEDGLOVE allocated.
State S_INAZUMA_DASH allocated.
State S_INAZUMA_BOLTSTREAM allocated.
State S_INAZUMA_BOLTSTREAM_OVERLAY allocated.
State S_INAZUMA_SUPERRUN allocated.
State S_INAZUMA_OOF allocated.
State S_INAZUMA_FIRE allocated.
State S_INAZUMA_SMACK allocated.
State S_ULTZUMA_TRANS1 allocated.
State S_ULTZUMA_TRANS2 allocated.
State S_ULTZUMA_ORB allocated.
State S_ULTZUMA_FLASH allocated.
State S_ULTZUMA_CHARGE allocated.
State S_ULTZUMA_EXPLODE allocated.
State S_ULTZUMA_LASERSTART allocated.
State S_ULTZUMA_LASER allocated.
State S_ULTZUMA_LASEREND allocated.
State S_SILVERHORN_EGGROBO allocated.
State S_NEURALSHOCK_TRAIL allocated.
MobjType MT_INAZUMA_FX allocated.
MobjType MT_INAZUMA_PARTICLE allocated.
MobjType MT_INAZUMA_TRAIL allocated.
MobjType MT_INAZUMA_LIGHTNINGBALL allocated.
MobjType MT_INAZUMA_LIGHTNINGBLAST allocated.
MobjType MT_INAZUMA_LASER allocated.
MobjType MT_INAZUMA_BARRIER allocated.
MobjType MT_INAZUMA_SILVERHORN allocated.
MobjType MT_SILVERHORN_EGGROBO allocated.
MobjType MT_NEURALSHOCKTRAIL allocated.
MobjType MT_AETHER_WING allocated.
MobjType MT_AETHER_SWORD allocated.
MobjType MT_GENESISSPAWNPOINT allocated.
MobjType MT_SWORDSPAWNPOINT allocated.
MobjType MT_AETHER_AURACENTER allocated.
MobjType MT_AETHER_BURSTPARTICLE allocated.
MobjType MT_AETHER_BURSTSHIELD allocated.
MobjType MT_AETHER_ARCANEPARTICLE allocated.
MobjType MT_AETHER_SWORDPARTICLE allocated.
MobjType MT_AETHER_LIGHTORB allocated.
MobjType MT_AETHER_RAYCAST allocated.
MobjType MT_AETHER_ARCANEBOOSTER allocated.
Sprite SPR_AETP allocated.
Sprite SPR_AESI allocated.
Sprite SPR_WING allocated.
Sprite SPR_WGSP allocated.
Sprite SPR_SWRD allocated.
Sprite SPR_C1RC allocated.
Sprite SPR_BAND allocated.
Sprite SPR_TORB allocated.
Sprite SPR_RUNE allocated.
Sprite SPR_ASH1 allocated.
Sprite SPR_ALZR allocated.
Sprite SPR_AARO allocated.
Sprite SPR_ALOB allocated.
Sprite SPR_APOW allocated.
Sprite SPR_BLES allocated.
State S_AETHER_ARCANERUSH allocated.
State S_AETHER_SWORDRAIN allocated.
State S_AETHER_BLESSING allocated.
State S_AETHER_PARTICLE allocated.
State S_AETHER_PARTICLE2 allocated.
State S_AETHER_WING allocated.
State S_AETHER_SWORD allocated.
State S_AETHER_PORTALRING allocated.
State S_AETHER_RUNEBAND allocated.
State S_AETHER_RUNES allocated.
State S_AETHER_ORB allocated.
State S_AETHER_SHIELD1 allocated.
State S_AETHER_SHIELD2 allocated.
State S_AETHER_SHIELD3 allocated.
State S_AETHER_ARCANEPARTICLE allocated.
State S_AETHER_ARCANEBOOSTER allocated.
State S_AETHER_GENESISBEAM allocated.
State S_AETHER_BLESSBURST allocated.
State S_AETHER_LIGHTBALL_DEATH allocated.
Sound sfx_sparkl allocated.
Sound sfx_flight allocated.
Sound sfx_genblt allocated.
Sound sfx_gencha allocated.
Sound sfx_spdwv allocated.
Sound sfx_swon allocated.
Sound sfx_swoff allocated.
Sound sfx_sparcr allocated.
Sound sfx_arcrsh allocated.
Sound sfx_arrshg allocated.
Sound sfx_spsel allocated.
Sound sfx_spelcd allocated.
Sound sfx_spcded allocated.
Sound sfx_spaubt allocated.
Sound sfx_spswrn allocated.
Sound sfx_abchrg allocated.
Sound sfx_abxp allocated.
Sound sfx_abbr allocated.
Sound sfx_abht allocated.
Sound sfx_absp allocated.
Sound sfx_aethdm allocated.
Sound sfx_aethwd allocated.
Sound sfx_srtral allocated.
Sound sfx_srfire allocated.
Sound sfx_srhit allocated.
Sound sfx_srport allocated.
Sound sfx_aeblss allocated.
Sound sfx_aeblsc allocated.
Sound sfx_algtbl allocated.
Sprite SPR2_DNCE allocated.
MobjType MT_ZUMASPREAD allocated.
State S_ZUMASPREAD1 allocated.
State S_ZUMASPREAD2 allocated.
Sprite SPR_SHCB allocated.
State S_SILVERHORN_HUG allocated.
State S_SILVERHORN_HEART allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/Debug.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/CustomIO.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/CommandQueue.lua
Added command "cq_send"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/SilverhornCallbacks.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/FrameAnimator.lua
(!)� This function requires 'Event' to work!
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/MobjMover.lua
(!)� This function requires 'Event' to work!
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/UtilityFunctions.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/SilverhornFunctions.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/CC_DANCES.lua
State S_CHRISPY_DANCE allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/HUGGING.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/AetherSpells.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/AetherMain.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/AetherHUD.lua
Added command "aetherhud"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/AETHERBATTLE.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/INAZUMA.lua
Added command "silverhorn"
Added command "silverhorn2"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/INABATTLE.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/TAGTEAM.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/SexyLady.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/LIGHTNINGCOLOR.lua
Added command "lightningcolor2"
Added command "lightningcolor"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/SilverhornDanceButton.lua
Added command "silverhorn_dancebutton2"
Added command "silverhorn_dancebutton"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/TrailLUT.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/DOWNLOAD/silverhornpass-v3.pk3|Lua/ForceBot.lua
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/DOWNLOAD/silverhornpass-
v3.pk3|SOC/OBJCTCFG.txt
silverhornpass-v3.pk3 added 313 frames in 27 sprites
Added skin 'aether'
Added skin 'inazuma'
No maps added
Starting Server....
Speeding off to level...
Speeding off to level...
Speeding off to level...