Cleric of Kelemvor [1] Soldier                                              Rob
CLASS & LEVEL                               BACKGROUND                      PLAYER NAME
           Amon Gunderson
                                                                                       Half-elf                                      Neutral
            CHARACTER NAME                                                              RACE                                        ALIGNMENT                       EXPERIENCE POINTS
                     0               INSPIRATION
 STRENGTH
                                                                          14                      0                    30                          I've lost too many friends,
  15                +2           PROFICIENCY BONUS
                                                                          ARMOR
                                                                           CLASS               INITIATIVE               SPEED
                                                                                                                                                   and I'm slow lo make new
                                                                                                                                                   ones.
     2                                                                                                                                                          PERSONALITY TRAITS
                                                                       Hit Point Maximum 9
                          2     Strength
 DEXTERITY                                                                                                                                         Live and Let Live. Ideais aren't worth
  10
                          0
                          1
                                Dexterity
                                Constitution
                                                                                                   9                                               killing over or going to war for.
                                                                                                                                                   (Neutral)
                                                                                         CURRENT HIT POINTS                                                           IDEALS
                          -1    Intelligence
     0               ●    5     Wisdom
                     ●    3     Charisma
                                                                                                                                                   Someone saved my life on the
                                                                                                                                                   battlefield. To this day, I will never
CONSTITUTION                   SAVING THROWS                                                                                                       leave a friend behind
                                                                                       TEMPORARY HIT POINTS                                                          BONDS
  13                                                                   Total 1
                          0     Acrobatics (Dex)                                                         SUCCESSES                                 I made a terrible mistake in battle cost
     1                                                                                                                                             many lives and I would do anything to
                          3     Animal Handling (Wis)
                                                                         1d8+Con                            FAILURES
                                                                                                                                                   keep that mistake secret
                          -1    Arcana (Int)                                    HIT DICE                       DEATH SAVES                                            FLAWS
INTELLIGENCE         ●    4     Athletics (Str)
     8                    1
                          -1
                                Deception (Cha)
                                History (Int)
                                                                      NAME                      ATK BONUS DAMAGE/TYPE
                                                                                                                                                Ritual Casting
                                Insight (Wis)
                                                                      Shovel                    1d8+ Bludgeon                                   Divine Domain: Grave
     -1              ●    5
                                                                                                                                                Circle of Mortality
                     ●    3     Intimidation (Cha)                    Light xbow 1d8                           Pierce                           Eyes of the Grave
  WISDOM                  -1    Investigation (Int)
                          5     Medicine (Wis)
  16
                     ●
                          -1    Nature (Int)                          Shovel (Greatclub)                                                        Darkvision. You can see in dim light
                                Perception (Wis)                      1d8 bludgeoning
     3
                          3                                                                                                                     within 60 feet of you as if it were bright
                          1     Performance (Cha)                     Light Crossbow                                                            light, and in darkness as if it were dim
                                                                      1d8 piercing, ammo, range 80-/320, loading,                               light.
                          1     Persuasion (Cha)
 CHARISMA                                                             two-handed
                     ●    1     Religion (Int)
  12                      0     Sleight of Hand (Dex)                 Spell save DC = 8 + your proficiency bonus
                                                                      + your Wisdom modifier = 13
                                                                                                                                                War Caster:
                                                                                                                                                You have advantage on Constitution
                          0     Stealth (Dex)
                                                                                                                                                saving throws that you make to maintain
     1                    3     Survival (Wis)                        Spell attack modifier = your proficiency                                  your concentration on a spell when you
                                                                      bonus + your Wisdom modifier = 5
                                                                                                                                                take damage.
                                   SKILLS                                              ATTACKS & SPELLCASTING                                   You can perform the somatic
                                                                                                                                                components of spells even when you
                                                                                                                                                have weapons or a shield in one or both
 3               PASSIVE WISDOM (PERCEPTION)
                                                                 CP
                                                                                        Scale Mail                                              hands.
                                                                                        20 bolts                                                When a hostile creature's movement
                                                                                        Holy Symbol                                             provokes an opportunity attack from you
                                                                 SP
Common, Celestial, elvish                                                               Priest Pack (backpack, a                                , you
Armor: Light armor, medium armor, shields                                                                                                       can use your reaction to cast a spell at
Weapons: All simple weapons
                                                                                        blanket, 10 candles, a
                                                                 EP                     tinderbox, an alms box, 2                               the creature, rather than making an
Tools: Gaming set Dice, vehicles (land)
                                                                                                                                                opportunity attack. The spell must have
                                                                                        blocks of incense, a
*Attack rolls using weapons you're proficient                                                                                                   a casting time of 1 action and must
                                                                                        censer, vestments, 4
with.                                                            GP
                                                                        178             days of rations, and a
                                                                                                                                                target only that creature.
*Attack rolls with spells you cast.
*Ability checks using skills you're proficient in.                                      waterskin.)
                                                                 PP
*Ability checks using tools you're proficient                                           Rope, Hemp 50ft
with.
*Saving throws you're proficient in
*Saving throw DCs for spells you cast                                                   Set of bone dice,
(explained in each spellcasting class)                                                  common clothes
          OTHER PROFICIENCIES & LANGUAGES                                                      EQUIPMENT                                                        FEATURES & TRAITS
                                                  TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
                                                             35                                          6'                         200
                                                             AGE                                         HEIGHT                     WEIGHT
                                                             Gray                                        Pale                       Black
CHARACTER NAME                                               EYES                                        SKIN                       HAIR
                                                                                                                          NAME
                                                                                                                                     SYMBOL
  CHARACTER APPEARANCE                                                                            ALLIES & ORGANIZATIONS
                                             CIRCLE OF MORTALITY
                                             At 1st level, you gain the ability to manipulate the line between life and
                                             death. When you would normally roll one or more dice to restore hit points
                                             with a spell to a creature at 0 hit points, you instead use the highest
                                             number possible for each die.
                                             EYES OF THE GRAVE
                                             At 1st level, you gain the ability to occasionally sense the presence of the
                                             undead, whose existence is an insult to the natural cycle of life. As an
                                             action, you can open your awareness to magically detect undead. Until the
                                             end of your next turn, you know the location of any undead within 60 feet of
                                             you that isn't behind total cover and that isn't protected from divination
                                             magic. This sense doesn't tell you anything about a creature's capabilities
                                             or identity. You can use this feature a number of times equal to your
                                             Wisdom modifier (minimum of once). You regain all expended uses when
                                             you finish a long rest
                                                                                               ADDITIONAL FEATURES & TRAITS
  CHARACTER BACKSTORY                                                                                       TREASURE
                         TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
                                           Cleric/Grave                                                         Wis:+3                                          13                  5
                                                                                                                   SPELLCASTING                             SPELL SAVE DC       SPELL ATTACK
                                   SPELLCASTING                                                                       ABILITY                                                      BONUS
                                   CLASS
                        0                      CANTRIPS                                     3                                                                      6
                         Toll the Dead            1A, V/S,instant, 60ft
                         Guidance          1A, V/S, Con 1m, touch
                         Light                    1A, V/M, 1hr, touch
                         Spare the Dying        BA, V/S, instant, 30ft
                SPELL
                LEVEL
                             SLOTS TOTAL            SLOTS EXPENDED
                        1         2                                                                                                                                7
                                                                                        ●   Revivify
                EPAR                                                                        Vampiric Touch
                                           SPELL NAME                                   ●
                        ED
               PR
                         Guiding Bolt                1A, V/S, 1rd, 120ft
                         Cure Wounds              1A, V/S, Instant, touch
                                                                                            4
                         Bless                 1A, V/S/M, Con 1m, 30ft
                         Inflict Wounds            1A, V/S, instant, touch              ●
SPELLS KNOWN
                                                                                                                                                                   8
                    ●    Bane                  1A, V/S/M, Con 1m, 30ft
                    ●    False Life                 1A, V/S/M, 1hr, self
                        2
                                                                                        ●   Blight
                                                                                        ●   Death Ward
                    ●    Gentle Repose                                                  ●   Antilife Shell
                    ●    Ray of Enfeeblement                                            ●   Raise Dead
                                                                     TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.