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(Chap 3) Glossary

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0% found this document useful (0 votes)
39 views2 pages

(Chap 3) Glossary

Uploaded by

loveincakesaigon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Glossary - Chapter 3

Icons Surprise Gift


: Spy soldier. When destroying a field box with a spy, remember t o draw a ♥
When you gain a , roll a D20. Consult the list below t o see what gift(s) you receive.
(heart) in that box inst ead of crossing it off as normal.
: Mercenary. This can be f ound in the Travel area and can be use as a normal
If the gift you receive allows you t o read an encount er but you have already read it, +1
inf antrymen t actic.
t o the dice result and receive the gift(s) from the new result inst ead.
: Throwing Dagger. As an action, you can use a t o destroy a field box adjacent
For example, when you roll a 7 the second time, you receive the gifts from 8 inst ead.
t o one of the destroyed ones.
Bamboo Gun. As an action, you may use a t o choose a column of the enemy 1: Read Encount er 1 in ‘Encount ers’. 11:
field that has 3+ ♥ (boxes destroyed with spies). Destroy any one box in that column. 2: 12:
: Golden Lock. When gaining this, you immediat ely unlock your hero’s transcendant 3: Read Encount er 2 in ‘Encount ers’. 13: Lose . Gain .
abilit y. 4: Use a f or free immediat ely. 14: or t o use this round.
: Rock. This it em has no use. 5: 15:
: Reinf orce X. Draw X box(es) in the reinf orcement area on the enemy field 6: 16:
from left t o right. If a row is f ull, draw the next box in the upper row. Any icon in the 7: Nothing. 17: Read Encount er 4 in ‘Encount ers’.
reinf orcement area is only considered in play aft er the box holding it has been drawn. 8: 18:
Boss’ Conspiracy abilit y: The boss activat es this abilit y whenever the enemy 9: 19: You may use any scheme.
reinf orces a box in the reinf orcement area of the enemy field and the line you draw 10: Read Encount er 3 in ‘Encount ers’. 20:
crosses a Conspiracy icon.
Spell icon. This icon can normally be seen on the enemy field and in the Enemy Encounters
Reaction section. It f unctions the same way as on the enemy field.
Boss’ Spell abilit y: Each time you are aff ect ed by a Spell icon, the boss advances Encount er 1:
this abilit y t o the next level and resolves it eff ects. You are on an aft ernoon break when you hear a melodic cry on the street: “Fresh
: Barrier. When you would destroy a field box with a barrier inside it, you must st eamed buns! Grab one and run!”. It’s an old woman carrying t wo st eam pots f ull of
destroy the barrier inst ead (see more in ‘Barriers’). delicious pork filled buns. Your men have been working hard in battles, so you decide
: Spies’ Glory. At the end of the game during the scoring phase, gain f or every t o buy her all up t o celebrat e their eff ort. “How strong and brave you and your soldiers
2 field boxes that have been destroyed with spies (indicat ed by a ♥ drawn in each of are, Capt ain! You can have all these buns f or free if you can answer this one question
them). of mine”, off ered the vendor t o your surprise. “If a king is useless, does he deserve t o
die?”

Barriers Option 1: A useless king sure is a dire threat t o the country. Such a king should not be
living in this world!
A barrier is depict ed as a small circle at the bott om Option 2: A king is a king, no matt er how he is. It is complet e dishonor t o execut e a
right of a field box. When you would destroy a box person of imperial blood!
cont aining a barrier, you must destroy the barrier
inst ead (see pict ure on the right). Encount er 2:
You can make out a swarm of soldiers coming at you. You are worried at first that
When you are instruct ed t o creat e a barrier (e.g. they might be enemies, but the f ear disappears the moment you see imperial flags
during set up), roll the D20. Based on the result, count waving from their horses. “We are sent by commander Liu Yan t o assist Huangf u Song
from left t o right, from row 1 up t o t arget a field box, and Zhu Jun in f ending off Zhang Bao and Zhang Liang’s troops.”, said the capt ain
skipping boxes that are already destroyed or have a barrier in it. Then draw a barrier as his batt alion st ops by your camp gat e. “I see that you might be needing some
1
(a small circle) in that t arget box. help in sweeping out those Yellow Turban rebels around Daxing. If you want, I can ask
the commander f or permission t o aid you right here and right now. What do you say,
Capt ain?”
Glossary - Chapter 3
Option 1: This is like a shower amidst the drought! Encounter Results
You accept their off er at once. Encount er 4:
Encount er 1: Option 1: You finally manage t o put out the fire.
Option 2: The fight of other capt ains should
Option 1: “Well said, Capt ain. It’d be such a blessing Aft er some investigation, you find out that all this
be much harsher than yours here. You make a
if everyone could think like you”, says the bun vendor. chaos is caused by Zhang Jue’s spell so as t o sap
count er-off er of sending part of your troop t o go
è Gain . our soldiers’ morale. Just what else can this wicked
with them t o aid Huangf u Song and Zhu Jun in
Option 2: The vendor gently shakes her head and warlock do?! è Gain a . Lose 1 or you cannot
their battle.
carries her st eam pots away t o your conf usion. launch att acks this round.
Everything suddenly blurs, and you find yourself lying Option 2: Your soldiers finally succeed in putting
Encount er 3:
on your bed. It was just a dream. è Remember that out the fire aft er an hour or so. The t actician seems
A horse-pulled cart approaches the camp. Riding
you had a dream about a bun vendor. t o be impressed by your st eadf ast attit ude all this
on the horse is a middle-aged man, accompanied
by a couple of bodyguards. Upon arriving at the time. è You may use a scheme from a card of your
Encount er 2: choice now.
camp gat e, the man dismounts and walks t o
Option 1: “Very well! I will order my men t o assist you
you with a wide grin. “I am Lu Ruo, a traveling
right now”. è Choose one of the f ollowing:
merchant. Are you int erest ed in making some
y You may lose t o gain (not e this somewhere
deals?”
on the main sheet as a reminder).
y Gain 1 and .
Option 1: A jar of black dog blood, which is said t o
Option 2: “How benevolent you are, Capt ain! May your
bear the power of repelling dark magic.
fight be vict orious!” è Choose one of the f ollowing:
Option 2: You are not int erest ed in buying things
y You may lose any one complet ed Inf antrymen/
f or now, but you ask Lu Ruo t o run an errand f or
Horsemen t actic t o gain 2 and .
you: go t o Daxing and sell things at the Yellow
y You may lose 1 t o gain an order .
Turban base there t o collect some int el.
Option 3: You ref use t o buy things, but then Lu
Encount er 3:
Ruo invit es you t o a gambling game. You accept
Option 1: This magical liquid should be of use some
his invit ation out of curiosit y.
time. You hand over some gold and t ake the jar. è
You may lose 1 t o erase the next icon in the
Encount er 4:
reinf orcement area of the enemy field.
You are in the middle of a discussion with a
Option 2: Lu Ruo tries t o avoid this trouble at first, but
t actician when suddenly there are screams and
then he says, as a businessman, he’d do this at a cost.
shouts coming from the back of the camp. You rush
è At any time bef ore this round ends, you may lose 1
outside t o find a column of dark smoke belching
and 1 . If you do, choose any one unt ouched
up from f araway t ents, lit by a bright pool of flame
box within the first 3 rows of the enemy field and draw
at its f oot. “Fire! Fire!”, yell a clut ch of panicking
a ♥ (heart) in it. That box is now considered t o have
soldiers, hurrying t owards the burning t ents with
been destroyed with a spy, and you gain the it ems it
buckets of wat er.
cont ains normally, if any.
Option 3: “Here we go”, says Lu Ruo. è You must
Option 1: “All men keep cool and put out the fire
make 2 guesses:
now!”
y “even” or “odd”?
Option 2: Planning t actics is our t op priorit y now.
y “higher than 10” or “10 or lower”?
Our well-trained men can handle it just fine.
Then roll the D20. For each correct guess you have
made, advance 1 in the 4th track of the Council area
(the track that is not associat ed with any weather).
2

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