Glossary - Chapter 5
Icons Surprise Gift
: Hex. When you cross off this icon in the Enemy Reaction section, you must skip
When you gain a , roll a D20. Consult the list below t o see what gift(s) you receive.
the next round (erase the group of reminder icons f or the next round). If the Enemy
Def ense st ep of the next round is , you must resolve it now.
If the gift you receive allows you t o read an encount er but you have already read it, +1
: Spy soldier. When destroying a field box with a spy, remember t o draw a ♥
t o the dice result and receive the gift(s) from the new result inst ead.
(heart) in that box inst ead of crossing it off as normal.
: Fire Archer soldier. When destroying a field box with fire archers, remember t o 1: 11: You may use any scheme now.
draw a (fire) in that box inst ead of crossing it off as normal. 2: 12:
: Focused Fire Archer soldier. When att acking with a f ocused fire archer, that 3: Read Encount er 1 in ‘Encount ers’. 13: Lose . Gain .
att ack is considered an explosion att ack, which means you destroy the t arget field box 4: 14: Read Encount er 4 in ‘Encount ers’.
and 3 boxes adjacent t o it. 5: Read Encount er 2 in ‘Encount ers’. 15: Nothing.
: Trained soldier. In this chapt er, a Trained soldier can be used as a Spy or a Fire 6: 16:
Archer soldier. 7: 17:
: Emperor Seal Pieces. Aft er gaining one of these, bef ore the Roll The 8: Choose a source t o gain now. 18: Read Encount er 5 in ‘Encount ers’.
Dice / Shift The Tokens st ep in the Preparation phase of the next round, flip the 9: Read Encount er 3 in ‘Encount ers’. 19: Use a f or free immediat ely.
side sheet t o its Emperor Sidesheet version. You only have access t o the Emperor 10: 20:
Sidesheet during the next round (aft er the next round is over, flip the side sheet t o
its normal version). If you gain an Emperor Seal Piece in the last round, it has no use.
*In cooperative mode: Players must complet e the Emperor Seal collectively by Encounters
gaining t wo specified pieces (A+B or C+D) t o access the Emperor Sidesheet during
the next round (both players have access t o the Emperor Sidesheet in this case). Each Encount er 1:
complet ed Emperor Seal grants players an additional , which means players gain While marching through a f orest, you st umble upon a tree with strange-looking fruits
a t ot al of 18 Glory if they gain all 4 pieces A, B, C and D. hanging down all over its crown. The fruits look like strawberries, but are yellowish and
: Emperor Seal. Aft er gaining both and , you gain an additional . It the size of apples. You ask your men if anyone knows what kind of fruit it is, but none of
means that by completing the Emperor Seal, you get access t o the Emperor Sidesheet them does. You are f eeling a t ad hungry, and you are sure your men are t oo.
2 times and gain 9 Glory.
: Decoy. When you would lose a st amina, you may inst ead lose 1 . Option 1: Must be some kind of tropical berry. It’ll be perf ect t o f uel the men f or the
: Throwing Dagger. As an action, you can use a t o destroy a field box adjacent upcoming road.
t o one of the destroyed ones. Option 2: It might be poisonous. Bett er st ay away from unknown things.
Bamboo Gun. As an action, you may use a t o choose a column of the enemy
field that has 3+ ♥ (boxes destroyed with spies). Destroy any one box in that column. Encount er 2:
: Rock. This it em has no use. From at op the hill, you see a small group of men escorting a girl whose hands have
: Academy Lock. This is a resource you can spend t o access the Academy area. been tightly tied. The men look just like t ypical village people without any weapons,
Spell icon. This icon can normally be seen on the enemy field and in the Enemy while the girl is dressed prettily and is crying desperat ely, begging f or her release.
Reaction section. It f unctions the same way as on the enemy field.
: Spies’ Glory. At the end of the game during the scoring phase, gain f or every Option 1: Who would treat a young girl like that in broad daylight? I must t ake down
2 field boxes that have been destroyed with spies (indicat ed by a ♥ drawn in each of those men and help her now.
them). Option 2: There seems t o be a whole st ory behind this scene. I should come and ask
: Fire Archers’ Glory. At the end of the game during the scoring phase, gain Glory them.
equal t o the highest you have gained in the Sear track.
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Glossary - Chapter 5
Option 1: You jump in beside the girl and set her free
Encount er 3: Option 2: What a dreadf ul demon it is! We should in an inst ant. “Wat ch out! She’s an assassin!”. Bef ore
A horse-pulled cart approaches the camp. Riding arrange a rit ual t o make some off erings t o it. you could even check where those words came from,
on the horse is a middle-aged man, accompanied you hear a big boom, and a veil of smoke brings you
by a couple of bodyguards. Upon arriving at the Encount er 5: t o unconsciousness. Well, that is definit ely no young
camp gat e, the man dismounts and walks t o You are munching your lunch in the corner of a local innocent girl like you thought. List ening t o all the
you with a wide grin. “I am Lu Ruo, a traveling diner when suddenly you hear somebody call your complaints from those men is sure not a comf ort able
merchant. Are you int erest ed in making some name. You t urn round and see a young, good-looking experience. è Erase the icon in the last box of
deals?” man dressed in whit e, holding a f eather f an in his the Spies track, and the icon in the last box of
hand. “I, Zhuge Kongming, am delight ed t o meet you, the Sear track in the Drillground area (you will not
Option 1: An elegant Conf ucian st udent outfit capt ain”, smiles the man gently and cleverly. You are gain those Glory when you cross off those boxes in
made from first-class f abric (costs 1 ). lost f or a moment aft er list ening t o his greeting. This the f ut ure). For each of the boxes mentioned above,
Option 2: A razor sharp double-edged sword is mast er Kongming, the brilliant Sleeping Dragon if you have already crossed it off bef ore reading this
made of st ainless st eel from the Kunlun mount ain. people always t alk about? “No need t o be so surprised encount er, nothing happens.
Option 3: You ref use t o buy things, but then Lu there. I have heard a great deal about your vict ories Option 2: Aft er exchanging some brief words with
Ruo invit es you t o a gambling game. You accept and achievements during the Yellow Turban rebellion, the men, it t urns out the one you thought was a
his invit ation out of curiosit y. and how good a leader you are. Chaos is drawing near, innocent girl is act ually a spy who lived under cover
and the world needs heroes like you. For that reason, in their village in order t o st eal something precious
Encount er 4: I have present ed myself bef ore you t oday, hoping from the mayor’s manor. You also get t o know more
You’ve heard reports of paranormal activities that we could walk t ogether t o est ablish a glorious about how the spy works and who she works f or.
around one of our out posts and decided t o go f or career. What do you think, capt ain?”, expressed è Cross off the next box of the Spies track in the
investigation. The men at the camp say the area Kongming. There’s a saying: The Sleeping Dragon and Drillground area and gain the it em(s) in it. If you
has long been haunt ed by a dreadf ul demon, the Blooming Phoenix; having one of these t wo means cannot, gain .
and you decide t o join those on dut y t onight t o having the world.
challenge the rumor. It’s around midnight now. Encount er 3:
Your men are t elling ghost st ories t o add t o the Option 1: This is a once-in-a-cent ury opport unit y! I Option 1: Mast er Jian Yong - Liu Bei’s consult ant
the eerie at mosphere of the f orest night. All of must accept his off er. from the first days - would love this set of clothes.
a sudden, you hear a heart-rendering moan Option 2: Wait! Isn’t this t oo good t o be true? This But let’s f ocus on this battle first. I’ll keep it clean
echoing through the trees. You men hear it, t oo. Zhuge Kongming must be a f ake. and gift it t o him when we ret urn. è Lose 1 t o add
Following the source of the cry, your eyes st op on this achievement t o the game: ‘Lose no st amina
a big tree t o the west. Someone, or something, is from now until the end of this game’. If you are
Encounter Results
st anding under the tree. It has a woman figure, currently in the first 5 rounds of the game, also gain
but with a very big, balloon-like head with huge Encount er 1: and 1 .
eyes glowing bright red, st aring at you lot. And no Option 1: The sweet and sour juice from the fruits Option 2: The sword is more difficult t o handle than
f eet! Aft er some moments of silence, you wat ch as puts out every man’s thirst. It’d t ast e even bett er if you thought. One may hurt themself if they wield it
the ghastly figure slowly t urns around and make f erment ed. è Choose one of these options: without mast ery. è Once per game in your Action
its way deeper and deeper int o the woods, with its y Gain . phase, you may lose 1 st amina t o cross off a field
hair-raising moan still lingering in the air. “W-what y Spend 1 t o mark the round aft er the next box that is adjacent t o an already destroyed box.
in the world did I just see?!”, st utt ers one of your round. In the Income st ep of that round, gain Option 3: “I especially love the number 3, 6 and 9,
men. 2 and . so let’s play a game about it!”, says Lu Ruo. è Roll
Option 2: You leave the fruits unt ouched and march the D20 t wo times. If you get 3, 6 or 9 as the result
Option 1: The rumor ends right here and right on. è Nothing happens. during these t wo rolls, you win the game and gain
now! I must chase aft er that thing and find out . Otherwise, you lose the game, and may spend
what it is. Encount er 2: 1 or 2 t o play again.
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Glossary - Chapter 5
Encount er 4:
Option 1: You run aft er the supposed demon hoping
t o reveal the truth behind it, but as you ent er the
trees, it is nowhere t o be seen, like vanished int o
the thin air. Aft er minut es of searching in vain, you
come back outside and t ell your men firmly that it
was just a deer, regardless of their doubting eyes.
As a leader you must say what you need t o say t o
calm your soldiers down, but deep inside you think
you already have the answer. Aft er all, what on
earth could disappear in a matt er of seconds like
that? è Erase 1 Loss. If you do not have any Loss
t o erase, nothing happens.
Option 2: It was a meticulous rit ual done by a
shaman with plent y of f ood and flowers. This has
calmed your men down quit e a lot, and strangely
enough, you are st arting t o f eel luckier as well. è
You may lose 1 t o gain 1 and .
Encount er 5:
Option 1: Aft er joining your army, mast er
Kongming has put f orth many strat egies and
t actics t o help you achieve vict ories, but none of
them seem t o work properly. St arting t o doubt the
authenticit y of this Sleeping Dragon, you carry
out some investigation and finally find out that
he is indeed a f ake. è The next time you use a
scheme, ignore that scheme (this does not apply
t o schemes on the Emperor Sidesheet). Gain
Option 2: Aft er asking around f or a while, you
are able t o confirm that this mast er Kongming
is act ually a f ake. He is just a normal Conf ucian
st udent who pret ends t o be the Sleeping Dragon
t o make a living. Luckily you didn’t believe him,
or else it would have cost you a bunch of time. è
Gain a .