King of Curses
[>] Wicked Breaker (Q)
[?] Combo breaker move. Consumes 50% meter to knock enemies back. 30 second
cooldown.
[?] Can be perfect blocked, and consumes a lot of meter. Risky to use and can
set you back further if used at the wrong time. Cannot combo off of.
[>] Dismantle (M2)
[?] Similar to the original Dismantle. Can be used twice, with the first hit
dealing stun, and the second hit dealing continued damage.
[?] Aerial Variant is the same as the original Dismantle, but shoots a
projectile instead.
[+] No longer perfect blockable.
[+] Aerial variant bypasses block.
[+] Ground variant does not require meter unlike the original Dismantle.
[>] Demon Descent (X)
[-] Aerial variant is now blockable.
[-] Aerial variant cannot turn when moving forward anymore.
[-] Aerial variant ragdoll time reduced, making the victim get up a bit later
after the attacker is actionable.
[+] Ground variant travels further.
[>] Fiendish Rush (E)
[-] All variants are now perfect blockable.
[-] Reduced ragdoll time on Fiendish Grind.
[>] Axe Kick (R)
[-] Ground variant now perfect blockable.
[+] Aerial variant bypasses blocking and perfect blocking entirely.
[>] Shrine Technique (T)
[?] Replaces the original Dismantle and Cleave. Dash forward and shoot
Dismantle outwards. Hold [T] when making contact with someone to execute Cleave.
[?] Aerial Variant is the same as the original Cleave.
[-] Aerial variant's ragdoll extension time is heavily reduced, and it no
longer stuns in ragdoll.
[-] Damage on the aerial variant is reduced by 50% for ragdolled targets.
[+] Ground variant does not require meter.
[>] Skull Crasher (R)
[+] No longer perfect blockable.
[>] Devil Throw (Y)
[+] No longer perfect blockable.
[>] Spiderweb (Y+)
[?] Applies Cleave to the ground, knocking enemies around you into the air.
Deals low damage, but can be used as an aerial combo starter.
[>] World Cutting Slash (H)
[+] Has a longer and wider hitbox.
[>] Supreme Martial Solution (V)
[-] Removed knockback manipulation.
[+] Smooth Cruelty (B)
[?] Counter move. Spin back from your enemy and strike a pose as you rend them
apart.
[>] Malevolent Shrine (U)
[-] Ultimate Fuga now requires the user to "prepare" opponents and fill a meter
at the top of the screen by attacking enemies before it can be used.
[-] Ultimate Fuga is now interruptible at the very start.
[-] If the user is stunned or ragdolled, Shrine will temporarily stop slashing
till they are actionable.
[+] This meter also indicates the current damage scaling of shrine.
[+] Malevolent Shrine's damage scaling is now shared instead of being target to
target.
[+] Increased shrine damage scaling ramp up and damage amount.
[+] Victims attempting to escape shrine will be rapidly stunned and knocked
back towards the center at the edges, making it more difficult to escape.
[+] Malevolent Shrine now stuns everyone caught in the domain during the
cutscene once the domain is confirmed (indicated by the area indicator turning
white)