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Millimental Stats

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Ailyn Evangeline
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0% found this document useful (0 votes)
17 views1 page

Millimental Stats

Uploaded by

Ailyn Evangeline
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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TH E M I L L I M E N TA L

What started as a harmless student’s hoax to create the tiniest


elemental to ever exist, turned out to be a most impactful
invention. The student quickly learned that the compressed
energies of air fire, earth, and water of the millimental are
highly potent reactants. Harnessing these powers allowed the
creation of unconventional creatures, which led to the foundation
of the mischievous Institute of Microzoological Alchemy.
Elemental Eldorado. A millimental is usually surrounded by a
considerable amount of elemental creatures living in harmony
with each other. Although these creatures aren‘t controlled by
the millimental, they tend to protect it and take its requests in a
most favorable way.

M I L L I M E N TA L
Super Tiny elemental, neutral

Armor Class 13
Hit Points 2 (1d4)
Speed 0 ft., fly 20 ft. (hover)

STR DEX CON INT WIS CHA


1 (-5) 16 (+3) 10 (+0) 10 (+0) 10 (+0) 10 (+0)

Skills Stealth +5
Damage Resistances bludgeoning, piercing, and slashing
from nonmagical attacks
Damage Immunities acid, cold, fire, lightning, poison,
thunder
Condition Immunities exhaustion, paralyzed, petrified,
poisoned, prone, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Common, Primordial, telepathy 120 ft.
Challenge 0 (10 XP)

Elemental Harmony. The millimental has advantage on Charisma


(Persuasion) checks when interacting with elemental creatures.
In addition, it has a soothing effect on elemental creatures.
All elemental creatures within 300 feet of the millimental are
unable to attack other elemental creatures. An elemental
creature can make a DC 18 Wisdom saving throw as a bonus
action, being able to attack other elemental creatures until
the end of its turn on a success.

Super Tiny. Even when the millimental is in plain sight, it


takes a successful DC 15 Wisdom (Perception) check to spot
a millimental that has neither moved on its own nor taken any
action. In addition, attack rolls against the millimental have
disadvantage unless the millimental is incapacitated
or restrained.

A C T IONS
Elemental Nova (Recharge 6). The millimental releases a pulse
wave of elemental energy. Each elemental creature within 30 feet
regains 10 (4d4) hit points. Each non-elemental creature within 30
feet of the millimental must make a DC 14 Strength saving throw,
or be pushed up to 20 feet away and knocked prone.

THE FLUFF Y FOLIO M I L L I M EN TA L

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