GUJARAT TECHNOLOGICAL
UNIVERSITY
                                 Ahmedabad
                                  Affiliated
                     SAL College of Engineering
                                 A Report on
                              Home Automation
                             Under the Subject of
                      Design Engineering II A (3150001)
                            B. E. III, Semester-V
                     Information Technology Engineering
                                Submitted By:
Sr. No   Enrollment No                  Name
  1      221130116039    Ansh Pankajkumar Patel
  2      221130116060    Yash Mahendrabhai Patel
  3      221130116036    Archit Jitendrabhai Parmar
  4      221130116046    Dhruvil Kamleshkumar Patel
  5      221130116018    Ivanshi Thakkar Hemal
                              Prof. Janki Patel
                               Internal Guide
                            Prof. Vijaysinh Jadeja
                           Head of the Department
                               Academic Year
                                    (2024)
           GUJARAT TECHNOLOGICAL UNIVERSITY
                                    AHMEDABAD
                                          Affiliated to
                      SAL College of Engineering
                                     CERTIFICATE
    This is to certify that the project report on Home Automation Submitted by:
 Sr. No   Enrollment No                        Name
    1     221130116039          Ansh Pankajkumar Patel
    2     221130116060          Yash Mahendrabhai Patel
    3     221130116036          Archit Jitendrabhai Parmar
    4     221130116046          Dhruvil Kamleshkumar Patel
    5     221130116018          Ivanshi Thakkar Hemal
As fulfillment of the requirement for the award B.E. in Information & Technology Semester 5th
at Sal College of Engineering is the record of work that has been successfully and satisfactorily
completed under supervision and guidance during the academic year 2024-25.
Prof.                                                Prof. Vijaysinh Jadeja
Janki Patel                                          Head of the Department
CE/IT Department                                          CE/IT Department
                                   ABSTRACT
1) There is no need to repeat / rewrite questions in your report document
2) All questions are to be attempted to best describe your thinking approaches.
3) Questions may be answered in paragraph form. Avoid bullet unless to mention very specifically
something.
4) There is no page limit/ word limit for the answer, may be you can put in brief/ detail to best of your
discretion. Your choice obviously.
5) You can also use pictures (in part or full size) of your canvas. Kindly make sure you reduce the
using compression (Format tab at top) with a resolution of 200 dpi. Teams can add picture of any part
of canvases to explain particular thing in the report.
6) There is no need to write this instruction in report.
7) Sections are illustrative here. Students and faculty guide may decide their best way to express the
THINKING APPROACH in report.
8) At the end of the report each team is supposed to add the full image of each canvas.
9) The report book can be spiral bound and team can keep one copy with them and they can give a
copy to the department for record.
10) GTU will give a web link where each team in each branch can register and upload the soft copy of
the report including image of each canvas.
11) Teams will have to show the physical canvases to the department/examiner during the practical
examination and explain briefly.
12) After examination teams may keep the canvases for their further reference or submit to the
department.
                        LIST OF FIGURES
Figure No                     Figure Description    Page No
1           AEIOU Canvas                           11
2           Empathy CanvaS                         14
3           Mind Map                               15
4           Ideation Canvas                        17
5           Product Development Canvas             20
6           Learning Needs Matrix                  23
7           Prototype                              24
                           TABLE OF CONTENT
 Chapter No                          Chapter Title         Page No
Chapter 1     Introduction                                    7
              1.1 Design Thinking                             7
              1.2 Importance of design thinking               7
              1.3 Learning tools and assignments              7
              1.4 The idea to make a project                  8
Chapter 2     Empathy Mapping                                 9
              2.1 AEIOU Canvas                                9
              2.2 Empathy Canvas                             12
              2.3 Mind mapping                               14
Chapter 3     Ideation Canvas                                13
              3.1 Ideation Canvas(people)                    13
              3.2 Ideation Canvas (Activity)                 13
              3.3 Ideation Canvas (Situation & location)     13
              3.4 Ideation Canvas(Props)                     13
              3.5 Ideation Canvas(Image)                     14
Chapter 4     Product Development Canvas                     16
              4.1 Final Problem statement                    16
              4.2 PDC(purpose)                               16
              4.3 PDC (people)                               16
              4.4 PDC (Product Experience)                   16
              4.5 PDC (Product Functions)                    16
              4.6 PDC (Product Features)                     16
              4.7 PDC(Components)                            17
              4.8 PDC (Customer Revalidation)                17
              4.9 PDC (Reject, Redesign, Retain)             17
              4.10 PDC(Explanation)                          17
              4.11 PDC(Feedback)                             17
              4.12 PDC(Revalidation)                         17
Chapter 5     Learning Need Matrix                           19
              5.1 Theory / Methods                           19
              5.2 Applicable Standard Principles             19
              5.3 Software/ Tools /Skills                    19
              5.4 Components /Strength                       19
Chapter 6     Prototype                                      22
              6.1 Algorithm/Flowchart                        22
              6.2 Modal/Prototyping                          22
Chapter 7   Enhancements                              25
            7.1 Future Enhancements                   25
Chapter 8   Conclusion                                27
            8.1 Conclusion                            27
            Appendix - I Prior Art Search
            Appendix - II Rough Proofs
            Appendix - IIIMonthly Assessment Report
                   Chapter-1 Introduction
1.1 Design Thinking
Design thinking is a human-centric problem-solving approach that
emphasizes empathy,
creativity, and collaboration. It involves five key stages: Empathize,
Define, Ideate,
Prototype, and Test. By understanding user needs, defining problems,
generating ideas,
prototyping solutions, and testing, design thinking fosters innovative, user-
centric solutions
in various fields.
1.2 Importance of design thinking
Design thinking is centered on the person behind the problem and solution.
It involves
building empathy with users, observing how they interact with products,
and ensuring the
user remains the focus.
1.3 Learning tools and assignments
Utilize online courses, books, workshops, and digital tools. Empathize by
interviewing
users, define problems, ideate solutions, create prototypes, and test them.
Apply design
thinking to real-world projects, case studies, interdisciplinary
collaborations, and reflect on
the process.
1.4 The idea to make a project
Design thinking inspires projects by deeply understanding user needs and
iterating through
a problem-solving process. It uncovers innovative ideas that directly
address user
challenges, ensuring that projects are user-centered, meaningful, and
impactful. This
approach guides the project from inception to development, aligning it
with user
preferences
             Chapter-2 Empathy Mapping
                2.1 AEIOU CANVAS
Activity
     •   Bluetooth control
     •   Clean Room
     •   Door/Windows Automation
     •   Data Processing
     •   AI Control
     •   Motion Detection
     •   Temperature Control
Enviroment
     • Living Room
     • Bath Room
     • Garage
     • Garden
     • Kitchen
     • Bed Room
Interactions
     •   Smart Locks
     •   Keys
     •   House helper Robots
     •   Smart Taps
     •   API manage action
     •   Voice
     •   Sensors
Object
     • Gas stove
     • Fan
     • Heater
    • Wi-Fi System
    • GPS Tracking System
Users
     •   House Holders
     •   Cleaning Staff
     •   Family Members
     •   Kitchen Staff
     •   Security guard
     •   Friends
Fig.2.1 AEIOU Canvas
                 2.2 EMPATHY CANVAS
Users
     •   Relatives
     •   Weak Memory Person
     •   Older Person
     •   Home Owner
     •   Family Members
Stakeholders
     •   Service provider
     •   Civil Administrator
     •   Device manufactures
     •   Platform Provider
Activities
     •   Smart Lock system
     •   Remote Lighting Control
     •   Sensor Detector
     •   Transmitter Send SMS
     •   Voice Command
     •   Smart irrigation System
     •   Voice Active Control
     •   Alarm System
                                 1. Story Boarding
   Happy Story: -
     • Once i went On a Vacation and my gardener was on Leave. I
         was worried that my plants would die because of hot
         weather. At that time I am able to give water to my plants by
         using Automation System.
      •      On a hot day I want to work, Then I realized that
      electricity would be consumed. That time Home that left Ac
      On. I was worried that too much Automation System Helpful.
Sad Story: -
     Imagine that you are running love for work on morning. As you bush to get ready,
      you realize that You forgot to turn off the coffee maker before you left the house
      without home automation, you would have to turn around and go back home to turn
      off the coffee maker manually, which would Cause you to be even later for work.
     Rakesh is 27-year-old he lived in village and worked as labour at constructor site.
      One day he fell ill, so he went to nearby medical store to purchase but medical
      store person was selling fake medicine of some name with different pharma
      company. Rakesh does not have knowledge of our QR code scanning feature so he
      purchased that fake medicine.
Fig.2.2 Empathy Canvas
   Mind Maping
Fig.2.3 Mind Map
                       CH-3 IDEATION CANVAS
3.1 People
     • House Holders
     • Staff
     • Friend
     • Home Maker
3.2 Activity
     • Walking
     • Cleaning
     • Cooking
     • Reading
     • Gyming
     • Irrigation Automation
     • Smart Lightning
     • Home Keeping
3.3 Situation/context
      • Passive System
      • Face regulator
      • Universal Compaigility
      • Voice Control
      • Cloud Configuration
      • Mood Button
      • Independent Module
      • Away From Home
      • Efficient Monitoring
3.4 Props/Object
     • Gate Automation
•   Lights
•   Video Intern
•   Smart media
•   Alarm System
•   Security Control
•   Smart Appliance
•   Air Control
•   GPS
•   Smart Devices
•   IOT Platform
Fig 3.1, Ideation Canvas
           CH-4 Product Development Canvas
4.1 Purpose
     • Technology Concentrating
     • Security Face
4.2 People
      • Family Member
      • Guest
      • Staff
4.3 experience
     • Convenient
     • Delightfull
4.4 Product features
     • Time Saving
     • Energy Saving
     • Energy Management
     • Low Cost
4.5 Components
      • Fire Ware
      • Cloud and database
      • Lot sensor
      • Arduno
      • Protocol
 4.6 Customer revalidation
    • Cheap in cost
    • Easy to access
    • Easy to use
4.7 Reject/Redesign/Retain
     • People Become Lazy After Using this product
     • They should know how to use smart phone
     • Smart phone is necessary to operate this product
Fig. 4.1 Product Development Canvas
      CH-5 LEARNING NEEDS METRIX
5.1 Theory / Method / Tools
  • HTML, CSS
   • JavaScript
   • Node Js
5.2 Applicable Standard Principles
  • Home Automating
5.3 Software
  • VS code
Fig. 5.1 Learning Needs Metrix Canvas
CH-6 PROTOTYPE
    Fig. 6.1 Prototype
                       CH-7 ENHANCEMANT
1. Smart Lighting
     Smart Bulbs: Use bulbs that can be controlled via app or voice, allowing for
      adjustable brightness and color.
     Motion Sensors: Automate lighting based on movement, turning lights on
      when someone enters a room.
2. Smart Thermostat
     Adaptive Learning: Install a thermostat that learns your schedule and
      preferences, optimizing heating and cooling.
     Remote Control: Adjust your home's temperature from anywhere via your
      smartphone.
3. Home Security
     Smart Cameras: Install indoor and outdoor cameras with motion detection
      and remote access.
     Smart Locks: Use keyless entry systems that can be controlled remotely or
      via smartphone.
4. Voice Control
     Smart Assistants: Integrate devices with Google Assistant, Alexa, or Siri for
      hands-free control.
     Routine Automation: Set up routines for morning and evening to automate
      tasks like turning off lights or adjusting the thermostat.
5. Smart Appliances
     Connected Fridge: A fridge that tracks expiration dates and can suggest
      recipes based on what you have.
     Smart Ovens: Ovens that can be preheated remotely and provide cooking
      assistance via apps.
6. Energy Monitoring
     Smart Plugs: Monitor energy usage and automate devices to turn off during
      peak hours.
     Energy Management Systems: Track your overall energy consumption and
      get suggestions for savings.
7. Home Entertainment
     Multi-Room Audio: Stream music throughout your home via smart speakers.
     Smart TVs: Control your television and streaming services with voice
      commands or an app.
8. Smart Blinds and Curtains
     Automated Shades: Control blinds based on the time of day or light levels for
      better energy efficiency.
9. Irrigation Systems
     Smart Sprinklers: Water your garden based on weather forecasts and soil
      moisture levels.
10. Integration with IFTTT
     Custom Automations: Use "If This Then That" to create unique automation
      scenarios between different devices.
                         CH-8 CONCLUSION
In conclusion, home automation offers a transformative approach to modern living,
enhancing convenience, security, and energy efficiency. By integrating smart
technologies, homeowners can enjoy greater control over their environment,
streamline daily tasks, and create a personalized atmosphere tailored to their needs.
As you explore various options, consider starting small and expanding your system
gradually, ensuring that all devices are compatible and secure. With thoughtful
implementation, home automation not only simplifies life but also contributes to a
more sustainable and efficient household. Embracing these innovations can lead to a
more comfortable and connected living experience, making everyday life easier and
more enjoyable.