Hexblade lv7
Hexblade lv7
                            -1    Strength
                                                                                                                           ARMOR                                Max HP                 Current HP                   Temp HP
 STRENGTH                  +2     Dexterity
                           +2     Constitution                                    +2                                        15                                   52                                                      --
    8                      +0     Intelligence
                                                                                                                            CLASS
                     •     +4     Wisdom                                       INITIATIVE                                                                                              HIT POINTS
     -1
                     •     +7     Charisma
                                                                                                                                                           Total    7d8                              SUCCESSES
                           Saving Throw Modifiers
                                                                            Immunities - Magical Sleep
 DEXTERITY                                                                                                                                                                                              FAILURES
                     Advantage Made to avoid or end
                     the Charmed condition
   14                Advantage on CON to maintain
                     Concentration.
                                                                                                      DEFENSES                                                       HIT DICE                                DEATH SAVES
                           +0
                                  Animal Handling WIS
                                  Arcana INT
                                                                                                                                                         Longsword, Simple Weapons
  11         PASSIVE PERCEPTION
                                                                         Crossbow, Light                                   +5             1d8+2 Piercing              Simple, Ammunition, Loading, Range, Two-Handed, Slow, Range (80/320)
Darkvision 60 ft.
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                                                                                               Warlock 7                                                                            raphsodioz
                                                                                              CLASS & LEVEL                                                                        PLAYER NAME
        Annathar Sargeras
                                                                                               Elf                                             Charlatan                                (Milestone)
                CHARACTER NAME                                                                SPECIES                                         BACKGROUND                               EXPERIENCE POINTS
     === WARLOCK FEATURES ===                                                                                                                         within 4 miles. To understand each other, you must
                                                                           | Pact of the Tome •                                                       mentally share a language. The telepathic connection
     * Core Warlock Traits • free-rules 153                              At the end of a Short or Long Rest you can conjure                           lasts for 7 minutes and ends early if you use this ability
                                                                         forth a book in your hand, a Book of Shadows, which                          to form a connection with another creature.
     * Eldritch Invocations • free-rules 153                             contains eldritch magic that only you can access,
     You have unearthed Eldritch Invocations, pieces of                  granting the benefits below.                                                   | 1 Bonus Action
     forbidden knowledge that imbue you with an abiding
     magical ability or other lessons. If an invocation has a              • When the book appears, choose 3 cantrips and                             * Great Old One Spells • PHB-2024 163
     prerequisite, you must meet it to learn that invocation.            choose two level 1 spells that have the Ritual tag,                          When you reach a Warlock level specified in the Great
                                                                         which can be from any class’s spell list.                                    Old One Spells table, you thereafter always have the
      | Eldritch Mind •                                                    • You can use the book as a Spellcasting Focus.                            listed spells prepared.
     You have Advantage on Con. saving throws that you
     make to maintain Concentration.                                     The book disappears if you conjure another one or if                         * Psychic Spells • PHB-2024 163
                                                                         you die.                                                                     When you cast a Warlock spell that deals damage, you
       | One with Shadows •                                                                                                                           can change its damage to Psychic. In addition, when
     While you’re in an area of Dim Light or Darkness, you                | Thirsting Blade •                                                         you cast a Warlock spell that is an Enchantment or
     can cast Invisibility on yourself without expending a               You gain the Extra Attack feature for your pact weapon                       Illusion, you can do so without Verbal or Somatic
     spell slot.                                                         only and can attack twice with the weapon instead of                         components.
                                                                         once when you take the Attack action.
       | Pact of the Blade •                                                                                                                          * Ability Score Improvement • free-rules 155
     As a Bonus Action, you can conjure a pact weapon in                   | Whispers of the Grave •
     your hand, or create a bond with a magic weapon you                 You can cast Speak with Dead without expending a                             * Clairvoyant Combatant • PHB-2024 163
     touch. You can’t bond with a magic weapon if                        spell slot.                                                                  When you form a telepathic bond with a creature using
     someone else attuned to it or another Warlock is                                                                                                 your Awakened Mind, you can force that creature to
     bonded with it. Until the bond ends, you’re proficient              * Pact Magic • free-rules 153                                                make a DC 15 Wis. saving throw. On a failed save, the
     with it and can use it as a Spellcasting Focus.                                                                                                  creature has Disadvantage on attack rolls against you,
                                                                         * Magical Cunning • free-rules 154                                           and you have Advantage on attack rolls against it for
     Whenever you attack with the bonded weapon, you                     Once per Long Rest, you can perform an esoteric rite                         the duration of the bond.
     can use your Cha. instead of Str. or Dex.; and you can              for 1 minute, regaining up to 1 expended Pact Magic
     cause it to deal Necrotic, Psychic, or Radiant damage               spell slots.                                                                 Once you use this feature, you can’t use this again
     or its normal damage type.                                                                                                                       until you finish a Short or Long Rest unless you
                                                                           | 1 / Long Rest • 1 Minute                                                 expend a Pact Magic spell slot (no action required) to
     Your bond with the weapons ends if you use this                                                                                                  restore your use of it.
     feature’s Bonus Action again, if the weapon is more                 * Warlock Subclass • free-rules 154
     than 5 ft. away from you for more than 1 minute, or if                                                                                            | Awakened Mind: Clairvoyant Combatant: 1 / Short
     you die. A conjured weapon disappears when the bond                   | Great Old One Patron                                                     Rest • 1 Bonus Action
     ends.
                                                                         * Awakened Mind • PHB-2024 162
        | Pact of the Blade: Conjure: 1 Bonus Action                     As a Bonus Action, choose one creature you can see                           === ELF SPECIES TRAITS ===
                                                                         within 30 ft., you and the chosen creature can
        | Pact of the Blade: Bond: 1 Bonus Action                        communicate with each other while the two of you are                         * Creature Type • free-rules 190
                              Book                                                             1              5 lb.
PP          0                 Orb                                                              1              3 lb.
                              Costume                                                          1              4 lb.
      WEIGHT CARRIED
PUSH/DRAG/LIFT Parchment 10 --
EQUIPMENT
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                                                                                         Warlock 7                                                                            raphsodioz
                                                                                        CLASS & LEVEL                                                                        PLAYER NAME
   Annathar Sargeras
                                                                                         Elf                                             Charlatan                                (Milestone)
          CHARACTER NAME                                                                SPECIES                                         BACKGROUND                               EXPERIENCE POINTS
You are a Humanoid.                                                Common plus two languages you roll or choose from
                                                                   the Standard Languages table. Knowledge of a
* Size • free-rules 190                                            language means your character can communicate in it,
You are Medium.                                                    read it, and write it.
* Elven Lineage Spells • free-rules 189 Repeatable. You can take this feat more than once.
* Languages • free-rules 37
Your character knows at least three languages:
ADDITIONAL EQUIPMENT
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                                                                        Male                           133                      Medium                    1.8m                80
                                                                       GENDER                         AGE                      SIZE                      HEIGHT               WEIGHT
Annathar Sargeras                                                       Chaotic Good                  Cthulhu                   Caucasian                 Red                 Black short straight
  CHARACTER NAME                                                       ALIGNMENT                     FAITH                     SKIN                      EYES                 HAIR
PERSONALITY TRAITS
IDEALS
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                                                                                                          CHA                                                          15                                                           +7
      Warlock
                                                                                                    SPELLCASTING                                               SPELL SAVE DC                                              SPELL ATTACK
                   SPELLCASTING                                                                        ABILITY                                                                                                               BONUS
                   CLASS
PREP SPELL NAME                   SOURCE                                   SAVE/ATK TIME   RANGE                   COMP    DURATION                          PAGE REF         NOTES
    === CANTRIPS ===              (At Will)
O Eldritch Blast Warlock +7 1A 120 ft. V,S Instantaneous free-rules 267 Count: 2, V/S
O Minor Illusion Warlock -- 1A 30 ft./5 ft. Cube S,M 1 minute free-rules 298 D: 1m, 5 ft. Cube, S/M
O Mage Hand Elven Lineage Spells -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S
O Toll the Dead Eldritch Invocations WIS 15 1A 60 ft. V,S Instantaneous PHB-2024 334 V/S
O Resistance Eldritch Invocations -- 1A Touch V,S Concentration, up to 1 minute free-rules 312 D: 1m, V/S
O Friends Eldritch Invocations -- 1A 10 ft. S,M Concentration, up to 1 minute PHB-2024 277 D: 1m, S/M
O Hex Warlock -- 1BA 90 ft. V,S,M Concentration, up to 1 hour free-rules 285 D: 1h, V/S/M
O Detect Magic Elven Lineage Spells -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S
O Detect Magic Elven Lineage Spells -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 1/LR, D: 10m, 30 ft. Sphere, V/S
P Dissonant Whispers Great Old One Spells (Always Prepared) WIS 15 1A 60 ft. V Instantaneous free-rules 264 V
P Tasha's Hideous Laughter Great Old One Spells (Always Prepared) WIS 15 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 331 D: 1m, V/S/M
O Comprehend Languages [R] Eldritch Invocations -- 1A Self V,S,M 1 hour free-rules 252 D: 1h, V/S/M
O Speak with Animals [R] Eldritch Invocations -- 1A Self V,S 10 minutes free-rules 318 D: 10m, V/S
O Hold Person Warlock WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 286 D: 1m, V/S/M
O Misty Step Elven Lineage Spells -- 1BA Self V Instantaneous free-rules 299 1/LR, V
O Misty Step Elven Lineage Spells -- 1BA Self V Instantaneous free-rules 299 V
P Detect Thoughts Great Old One Spells (Always Prepared) WIS 15 1A Self V,S,M Concentration, up to 1 minute free-rules 262 D: 1m, V/S/M
P Phantasmal Force Great Old One Spells (Always Prepared) INT 15 1A 60 ft./10 ft. Cube V,S,M Concentration, up to 1 minute PHB-2024 304 D: 1m, 10 ft. Cube, V/S/M
O Invisibility Eldritch Invocations -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 289 D: 1h, V/S/M
O Fly Warlock -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 276 D: 10m, V/S/M
O Dispel Magic Warlock -- 1A 120 ft. V,S Instantaneous free-rules 265 Special: (See Description)*, V/S
O Spirit Shroud Warlock -- 1BA Self V,S Concentration, up to 1 minute TCoE 108 D: 1m, V/S
P Clairvoyance Great Old One Spells (Always Prepared) -- 10m 1 mile V,S,M Concentration, up to 10 minutes free-rules 250 D: 10m, V/S/M
P Hunger of Hadar Great Old One Spells (Always Prepared) DEX 15 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 1 minute PHB-2024 286 D: 1m, 20 ft. Sphere, V/S/M
O Speak with Dead Eldritch Invocations -- 1A 10 ft. V,S,M 10 minutes free-rules 318 D: 10m, V/S/M
O Charm Monster Warlock WIS 15 1A 30 ft. V,S 1 hour free-rules 249 D: 1h, V/S
P Confusion Great Old One Spells (Always Prepared) WIS 15 1A 90 ft./10 ft. Sphere V,S,M Concentration, up to 1 minute free-rules 253 D: 1m, 10 ft. Sphere, V/S/M
P Summon Aberration Great Old One Spells (Always Prepared) -- 1A 90 ft. V,S,M Concentration, up to 1 hour PHB-2024 322 Special: Use the spell slot’s level for the spell’s level in the stat block.*, D: 1h, V/S/M
SPELLS
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