Barudan Bevt Series Instruction Manual
Barudan Bevt Series Instruction Manual
Manuals / Brands / Barudan Manuals / Lubrication systems / BEVT Series / Instruction manual / PDF
Table of Contents
Table of Contents
Grounding Instrustions
Warning Labels
Specification
Advantage
5 Switching Menu Icon Keys
Switching Screens
The Information on the Screen
The Information on the Extension Screen
Messages
Message to Start the Machine
Automat
Turning ON /OFF the Machine
Origin Setting
Stand-by and Drive State
Color (Needle) Change
Thread Clamp
Appliqué
Bobbin Counter
Holding The Needle at the Dead Bottom Center
Sequin
Frame Change
Before Loading Designs
ABC Drive
Loading from PC
Saving to PC
Adding Stitches
Before Using USB Memory
The Files in the USB Memory
Creating Folders in the USB Memor
Saving to the USB Memory
Loading from the USB Memory
Memory Back-Up
Loading the Back-Up Design
Switching Designs
Design Information
Design Thumbnail
Production
Thread Consumption
USB Direct Drive
Changing the Program
Setting the Sub-Soft Limit
Program Parameter List-Up
Speed
Start Point
Trace
Float
High Speed Float (By Color Change Code)
High Speed Float (By Stitch Count)
Color Change Code (Teaching)
Function Codes
Automending
Stitch Back
Stand-By State (Resume)
Color Codes
All Function Codes
MC Reset
MC List
Before Using the Network System
Registration of the Operator Code
Break Call
Operator Call
Time-Out
Downloading Design (Direct Download)
Downloading Design (Scheduled Download)
Automat ID
LAN Board Set-Up
Initializing the LAN Board
Initialization of the Memory
System Software Update with the USB Memory
Date and Time Setting
Function Codes
Error Messages
BEVT Mechanical Guide
Chapter 1 - Machine Basics
Machine Installation
Tools Required for Installation
Site Preparation
Electrical Requirements
Unpacking and Setup
Inspect for Shipping Damage
Leveling
Grounding Instructions
Sewing Head Components
Threading the Sewing Head
Replacing Bobbins
Sewing Head Controls
Thread Break Detection
Stitch Theory
Needle Anatomy
Tension Adjustments
Adjusting The Top Tension
Adjusting the Bobbin Tension
Sewing Preparation
Embroidery Placement Guidelines
Backing
Needle Types
Needle Insertion
Needles/Backings Chart
Take-Up Spring Adjustment
Chapter 2 - Machine Care
Cleaning the Machine
Machine Lubrication
Bobbin Case Maintenance
Hook Assembly Maintenance
Chapter3 - Troubleshooting
Quick Fixes
Take-Up Spring Replacement
Hook Timing
Position Finger Adjustment
B E V T
Instruction Manual
Table of Contents
Chapter 1. Safety Instructions
1. The safety Instructions on Use …………………………………………… 1 - 2
2. Grounding Instrustions ……………………………………………………… 1 - 5
3. Warning Labels ……………………………………………………………… 1 - 5
Chapter 2. Introduction
1. Specification ……………………………………………………………… 2 - 2
2. Advantage …………………………………………………………………… 2 - 3
Chapter 7. Memory
1. Switching Designs ………………………………………………………… 7 - 2
2. Design Information ……………………………………………………… 7 - 3
3. Design Thumbnail ………………………………………………………… 7 - 4
4. Production ………………………………………………………………… 7 - 5
5. Changing the Design Name ……………………………………………… 7 - 5
6. Color Change Function Code …………………………………………… 7 - 6
7. Thread Consumption ……………………………………………………… 7 - 7
8. Deletion of the Design ………………………………………………… 7 - 9
9. USB Direct Drive ………………………………………………………… 7 - 10
Chapter 8. Programs
1. Changing the Program ………………………………………………… 8 - 2
2. Setting the Sub-Soft Limit ………………………………………… 8 - 3
3. Setting for the Matrix Embroidery ………………………………… 8 - 4
4. Program Parameter List-Up …………………………………………… 8 - 9
Chapter 9. Embroidery
1. Start Point ………………………………………………………………… 9 - 2
2. Drive State ………………………………………………………………… 9 - 2
3. Speed ………………………………………………………………………… 9 - 2
4. Trace ………………………………………………………………………… 9 - 3
5. Float ………………………………………………………………………… 9 - 5
6. High Speed Float (By Stitch Count) ………………………………… 9 - 6
7. High Speed Float (By Color Change Code) ………………………… 9 - 6
8. Color Change Code (Teaching) ………………………………………… 9 - 7
9. Function Codes …………………………………………………………… 9 - 9
10. Stitch Back ……………………………………………………………… 9 - 10
11. Automending ……………………………………………………………… 9 - 10
12. Stand-By State (Resume) ……………………………………………… 9 - 11
1. Safety Instructions
2. Grounding Instrustions
3. Warning Labels
1-1
1. Safey Instructions
Before using the machine make sure to read this manual thoroughly and follow all
instructions.
Icons
! Warning
This machine is made for an industrial use.
This is an embroidery machine. Do not use for other applications.
Read the instruction manual thruoghly and acknowledge the operaion before using the
machine.
Only those that know how to operate the machine should run the machine. Do not let
other personel operate the machine.
Operate the machine only from the front. Do not load work to the machine from the
back side.
Keep hands and face away from needles, take-up lever, trimmer, shafts, pulley, belts,
gears,etc. Do not operate the machine without the protective covers for the shaft,
pulley,belt and gear in place.
Keep long, necklaces, and bracelets away from the machine while operating.
Only one person should operate the machin.
One operator can start the machine while another operator is working on the machine
accidentally.
Be sure nobody is working on the machine before starting it.
Close attention is necessary when the embroidery machine is used by or near children.
1-2
! Warning
Follow the electrical specifications instructed.
Connect the power plug firmly. Incorrect contact to the power plug may cause
electrical shock.
Do not use the machine in the humidiated atomosphere. It can cause a fire or electrical
shock.
Do not damage, modify, pull or twist the power cable. Heating or heavy load to the
cable damages the cable and it can cause fire or electrical shock.
Call for a service technician to fix the cable.
Keep metal and foreign objects away form the controller, to avoid a short to the circuit,
fire or electrical shock.
Disconnect the power to the machine and call a service technician if any foreighn objects
go into the controller.
Stop the machine before threading the machine or checking the embroidery in process.
Disconnect the power to the machine before turning any shafts by hand.
Disconnect the power to the machine or turn OFF the machine power before opening the
controller.
1-3
! Caution
Avoid direct sunlight, heaters, boilers or any sources of heat from the machine.
Do not use the machine outdoors.
Do not force the fabric while sewing. It can cause the needle to break or bend.
Turn OFF all power switches and unplug the power cable after use.
*Follow the lubrication instruction on the machine.
2. Grounding Instrcutions
1) Apply grounding to the machine.
Grounding avoids electric shocks.
Power cable on the machine has plug with a grounding terminal.
Use appropriate plugs or outlet which conform to the requirements of the power
company or the law.
2) Ask for a service call if the power connection is not clearly understood.
4) Ask for a service call from the power company to check the connection from the
groundto the power outlet.
*Check the voltage and capacity of the power source before plugging the power cable.
1-4
3.Warning Labels
GPay attention during operation to the parts labeled.
Warning Labels Contents
1-5
Chapter 2. Introduction
1. Specification
2. Advantage
2-1
1. Specification
1) Design Capacity/Stitch Capacity : 30 designs /10 million stitches
2-2
2.Advantage
1) Easy Operation
The controller has a microcomputer and is designed for an embroidery machine.
More reliable than multipurpose control system.
Graphic User Interface with icons makes operating the machine easy.
3) Quiet Drive
AC Servo driven main motor allows powerful and quiet drive.
It also allows accurate speed control and stop position.
AC Servo drives the pantograph at high speeds quietly.
4) Memory Capacity
The memory capacity is 10 million stitches and in 30 memory locations.
5) Design Information
Design Information such as total number of stitches, quantity produced, size,
Thumbnail of the design can be seen on the screen.
6) Networking
Optional Ethernet board allows the LAN networking of the machines.
Networked machines can share designs and monitored in real-time.
7) USB Port
Optional USB board allows a direct connection to the PC, receiving designs from a
PC.
The controller can rotate the design 90degrees/in 1degree steps and can create
mirror image of the design.
It also can scale the design length / width individually.
When a design is finished sewing, the pantograph returns to the start position of
the design automatically. Allowing repeat work to be efficient.
The pantograph moves out to the programmed position, making it easier to lay the
appliqué fabric correctly on the product. Can also be used be used to replace
frames.
2-3
12) Other Functions
a. The controller allows cycle embroidery 1-200 or infinite (Setting : 201)
b. Automatic design conversion for socks.
c. Automatic layout for the Matrix embroidery
Creates a pattern arrangement controlling the number of times a pattern
will sew horizontally and vertically and amount of space between each.
d. The colors (Needle No.) in a design can be easily changed and saved.
14) Trace
The area to be sewn is shown on the screen and traced out by the pantograph.
17) Float
The pantograph can be moved without sewing to have the designated position to
start sewing.
It also can move the pantograph directly to the designated position by typing
in the stitch count.
19) Stand-By(Resume)
The machine can be turned OFF in the middle of a design. The machine resumes in
the position where embroidery is stopped.
2-4
Chapter 3. Before Use
1. Automat
3. Origin Setting
6. Switching Screens
9. Messages
3-1
1. Automat
①
②
⑦
②
③ ⑥
⑧ ④ ⑤ ⑨ ⑩
3-2
1. LCD Display
Shows machine status, icons, design information
*Refer to “Contents on the display”
3. Origin LED
When lit the pantograph is located at the origin.
Blinks when the Jog Keys are assigned to other functions.
4. Origin Key
Moves the pantograph to the origin.
When the pantograph is located at the origin, it moves the pantograph to the
previous position in stand-by state, the position of the last stitch in
Drive mode.
5. Jog Keys
Moves pantograph. Single stroke gives 0.1mm movement. Holding the button moves
The pantograph in a continuous movement and the speed gradually increases.
Used to move the cursor for selecting.
6. Page Key
Switches screen
*Refer to “Paging Screen”
7. Menu Key
Switches the Menu Icon Keys
*Refer to switching the Menu Icon Keys
8. Drive Key
Places the machine in Drive mode, ready to sew.
9. Start Key
The machine starts sewing.
14. PS / 2 Port
The PS/2 port for optional barcode reader.
Using barcode can skip some operations.
3-3
2.Turning the machin ON/OFF
POWER SOURCE SW
3. Origin Set
When the machine is initially turned on the origin must be set.
3-4
4.Stand-By and Drive Mode
The machine has two mode Stand-By, when it is not in a sewing mode but turned on
and the Drive mode, ready to begin sewing.
Refer to “Drive” in “Start Sewing”.
1) Stand-By mode : Usually machine is in the stand-by state when it is turned ON.
It is the state when sewing preparation takes place.
In this state, the design data can be selected and loaded.
Typical appearance of the stand-by state
3-5
5.Menu Keys
5-1.Switching Menus
Menu keys (A - E) correspond to the icon commands directly above them on the LCD.
The Menu key moves to the next set of commands. The icons change accordingly,
while advancing though the various functions.
Press the menu key, to display the next set of commands (Menu 1 and Menu 2)
are displayed as shown below.
Note: If you selected one of the Menu Icon Keys and you want to quit it, pressing
The menu key exits the menu.
MENU1
MENU2
Sub MENU
MENU1
1) Speed Key
Changes the machine speed.
3) Trimming Key
Manually trims thread.
4) Manual Key
Shows manual operation menu and parameter setting icon.
5) Memory In Key
Reads a Pattern in to the machine memory through the COM Connection.
3-6
6) Memory Key
Shows designs in the memory and CF card. Outputs the design.
Shows drive mode.
7) Teach Key
Lists the color change codes in the design and allows
them to be changed.
8) Float Key
Moves the pantograph through the design with stitich it.
9) Network Key
Reads design data from the server.
1) Basic Screen
2) Extension Screen 1
Design Information such as total stitch count, next color change, estimated run time.
3-7
3) Extension Screen 2
Press Page Key twice to show the extension page 2. It shows the
design and current needle location as it is sewing, the machine speed,
and the total stitch count.
The Page Key shows the Basic Screen. Going back to the Stand-By mode
automatically switches the screen to the Basic Screen.
7.Screen Information
Basic Screen Information
⑪ ④ ⑦
①
②
⑤
⑨
⑧
⑥
⑫
⑩
③
*The screen shows design information for the currently selected design.
3-8
2. Design Name.
10. Shows the current stitch count when in the Drive mode.
① ②
④
⑤
③
⑥
⑦
3-9
1. Shows the stitch count where the next color change exists and the needle No.
4. Stitch Progress
8. The remaining number of stitches before the machine will stop to change bobbin.
The Bobbin Counter feature must be turned on.
② ③
3-10
9. Messages
Error messages display during operation display at the bottom of the basic screen.
For example, the figure below shows the error message for a thread break.
Messages
StartSwitch mmMessage
3-11
11. Setting Colors on the Display
11-1. Jog Key operation
The Jog Keys move the cursor through the list.
MENU 1
3-12
5) Press the A-Key.
3-13
9) The color chart displays.
Use the Jog Keys to select a color.
10) Press the MENU Key to go out from the Color Set-Up Menu.
3-14
11-3. Initializing the Color
Initializing the color display.
1) refer to “Changing the Color in the Display” and find the Color Set-Up Menu.
2) Press and hold the E-Key for 2 short beeps.
Icon Icon
Back Background
3-15
11-5.Changing Memory Design Color(Color Edit)
List the color for each code.
* Changes the color of the memory design bitmap and visual display.
1) Refer to “Changing the Color in the Display” and go to the color Setup Menu.
2) Press the C-Key.
3-16
5) Change the color.
Use the jog key and choose 3 primary colors, “R””G””B”.
Original color
3 primary colors
New color
Original color
New color
3-17
8) Press the C-Key to save the new color to the memory.
*The bitmap image of the chosen memory design on the memory design control screen
will be re-written with the new colors.
3-18
4) Press the E-Key.
5) Use the jog key and choose a new color to change to.
Current Color
New Color
Interchange
Replace
3-19
(A-Key) (B-Key) (C-Key) (D-Key) (E-Key)
If you do not want to save the new color to the memory, press the MENU Key to skip
the Color setting screen.
1) Refer to “Screen Display Color Change” and go to the Color Setup Screen.
(A-Key)(B-Key)(C-Key)(D-Key)(E-Key)
3-20
11-8.Rewriting Bit Map Image of Memory Design
Rewriting the Bitmap image of a Memory design with the same colors as the color list.
Bitmap image of
the chosen design
2) Press the D-Key to rewrite the Bitmap image on Memory Control Screen with the
same colors as in the Color list.
Press the C-Key and then D-Key together, it rewrites the Bit Map displays
for all the memory designs saved in Memory.
Press the Memory Design Control Key and confirm the color on the Memory
Control Screen.
3-21
<Memory control screen>
1) Refer to“Changing the color in the display”and go to the Color Setup Menu.
3-22
Chapter 4. Manual Operations
2. Trimmer
3. Thread Clamp
4. Appliqué
5. Frame Change
6. Bobbin Counter
8. Sequin
4-1
1. Color (Needle) Change
1-1. Manual Color Change
Changing the color (Needle) manually.
1) Press the Menu Key to display “Menu 1” as below.
*When the machine is first powered on, the machine must be oriented
to the correct
Position. After following the steps above, the D14 message displays.
Press the The Start Key to orient the machine
4-2
4) Press the E-Key to change the needle.
*When the machine is first powered on, the machine must be oriented
to the correct
Position. After following the steps above, the D14 message displays.
Press the The Start Key to orient the machine
2.Thread Thrim
2-1. Thread trim operates the trimmer.
Manual trimming for both top and bottom thread.
4-3
*The ON/OFF switch on each tension box (Head Switch) can also activate
the trimmer.
Turn the Head Switch OFF then ON. The green LED on the Tension Box blinks.
Push the Start Switch to execute the trimmer.
( Press the Start-Key while the Green LED on the Tension Box blinks)
3. Thread Clamp
Instruction for releasing the thread clamp for easy threading.
4-4
4. Appliqué
Appliqué rotates the main motor so that the presser foot can be pressed down manually
To accurately position the frame or appliqué fabric.
1) Press the Menu Key to display “Menu 1” as below.
4-5
5. Frame Change
Frame Change moves the pantograph forward to allow framing or postioning of
an appliqué.
5) Press the C-Key to go back to previous screen without moving the pantograph.
6. Bobbin Counte r
Bobbin Counter stops the machine when a preset number of stitches is reached.
By setting the number of stitches where a particular design normally runs out of bobbin,
Bobbin can be replaced, avoiding missed stitches in a production piece.
When the machine stops for the bobbin, it shows the message and the green LED on
the Tension Box is lit.
4-6
1) Press the Menu Key to display “Menu 1” as below.
4-7
7. Holding the Needle at the Dead Bottom Center
This feature is only available for the Roll-to-Roll models.
1) Press the Menu Key to display “Menu 1” as below.
4-8
8. Sequin
8-1 Sequin Setting Menu
The function only works with machines equipped with the sequin device.
1) Refer to “MC Parameter” and find MC parameter list.
2) Choose “Sequin Size L” or “Sequin Size R”for the right / left hand
sequin device.
3) Press and hold the Origin Key for the 2 short beeps. The Sequin Setting
Menu appears.
4) Press the Manual Key to go out from the Sequin Setting Menu.
*It only works for the sewing head with the Head Switch ON.
4-9
3) Press the D-Key to go out from the adjustment.
4-10
Chapter 5. Loading Designs
2. ABC Drive
3. Loading from PC
4.Saving to PC (COM)
5. Adding Stitches
5-1
1. Before Loading
Operations to be executed before loading a design.
Loading by ABC and COM are not available with the LAN port connection.
2) Choosing a design
*Same procedure as saving design.
The list of the designs on the FD or on the machines Memory displays during
this operation.
Use the Jog Keys to select the design.
Cursor Up
Cursor Down
Designs in Memory
5-2
b) Press the D-Key during the pause to cancel the loading.
Press the E-Key to restart the loading.
2. ABC Drive
Transfers designs from an outside source to a temporary memory location to sew multiple
designs quickly. Great for name dropping and quick jobs from a digitizing or editing
system, uses a Memory location, therefore an empty memory location must be available.
4) Press the A-Key to toggle the Device icon. Choose the ABC icon.
5-3
* icon will not display if the ABC Drive is already chosen for the slot.
8) When the machine receives the ABC Drive Design, it automatically over writes the
Memory Slot.
*Proceed 2) again at first to cancel the ABC Drive.
Then press the A-Key to delete the ABC Drive Design and exit ABC Drive.
<ABC>
5-4
3. Loading from PC
Designs can be loaded to the machines memory from a PC via the COM port.
The PC needs to have an RS-232C serial port.
The cable should be “Cross” or “Reverse”(null-modem cable).
4) Press the A-Key to toggle the Device icons. Choose the COM icon.
Refer to “Before Loading”.
*When an occupied location is selected, the icon does not diplay and
it is not possible to load a design.
5-5
6) The B-Key toggles the Tape Code. *2
The D-Key toggles the data transmission speed. *3
4) Press the A-Key to toggle the Device icons. Choose the COM icon.
5-6
*The icon at the upper left hand corner of the screen should be .
When an occupied Memory location is chosen, the icon above the C-Key
will be .
5-7
8) Press the E-Key to start merging.
4. Saving to PC (COM)
Loading designs from PC is available through the COM port.
The PC needs to have RS-232C serial port.
The cable should be “Cross” or “Reverse”(null modem).
The machines with the LAN port cannot use the COM connection.
1) Prepare the device receiving the design.
5-8
7) Press the B-Key to choose a Code. *2
Press the D-Key to choose the data transmission speed. *3
*2 The B-Key toggles the Tape Code as U Æ F Æ EL. Other codes are not valid.
5. Adding Stitches
The machine must be out of Drive mode in order to add stitches.
5-9
2) Press the A-Key.
3) Press the A-Key to toggle the Device icons. Choose the Jog icon.
*The icon at the upper left hand corner of the screen should be .
5-10
6) Press the C-Key to toggle between the Jump and Stitch icons.*1
*The default setting is Jump.
Jump
Stitch
7) Use the Jog Keys to move the pantograph to the desired location.
8) Press and hold the E-Key until you hear a short beep to write a Jump/Stitch
to the memory. *2
5-11
3) Use the Jog Keys to select the design to be copied. *1
*1 The scale and rotation of the original design effects the copied design.
The Jog stitches and the copied design can be added to a design.
5-12
Chapter 6. USB Memory
6. Memory Back-Up
6-1
1. Before Using the USB Memory
1) Functions
USB Memories have a large capacity and send/receive data much faster than
Floppy Disks.
c. Editing
*The Automat cannot save the TFD format file on USB Memory. Use PC to save
the TFD format file on the USB Memory.
6-2
2) USB Memory Basics
USB Memory
FDR Folder
・
FDR Folder ・
・ ・
・ Design Files
・
Inactive
PRJ Folder
・ ・
・ ・
・ ・
Max. 30 Files
MEM Folder
・
・ ・
・ ・
・
Max. 100 Files
TFD Folder
・ ・
・ ・
・ ・
6-3
2) The USB Memory can handle 5 kinds of the folders.
1. FDR Folder
Stores FDR format design files
A FDR folder can store up to 100 FDR files.
2. PRJ Folder
Stores Network format (PRJ) files.
A PRJ folder can store up to 100 PRJ files.
3. MEM Folder
Backs up the machines memory.
Merging is not allowed.
4. TFD Folder
Stores TFD format design files
Created only on PC.
*Add extension behind of the folder name when creating folders on a PC.
3) Basic Operations
6-4
2. USB Memory Screen
The operations to view and edit the folders/designs in the USB.
6-5
6) Press the Origin Key or the E-Key to view the files in the folder.
3. Creating a Folder
Instructions for creating folders folders on a USB Memory. (FDR, PRJ, MEM Folders)
Refer to “Before Using the USB Memory” for the folder format.
6-6
3) Press the D-Key to choose a folder format.
4) Type in the folder name using the Jog keys and the origin key.
6-7
4. Saving to the USB Memor y
Instructions to save the design files to FDR or PRJ folders.
*PRJ folders cannot store files in same name.
1) Refer to the“USB Memory Screen”and find it.
6-8
Press the A-Key for the previous screen.
Press the B-Key to toggle the USB Memory and Memory screen.
Press the C-Key to view the design property.
6-9
4) Press the B-Key.
Use the Jog keys to select an empty Memory location. *1
*The Enter icon will not display and loading a design will not be
possible.
5-2. Merging
1) Refer to the “USB Memory Screen” and display it.
2) Press the A-Key.
6-10
3) Use the Jog Keys to select a design file.
6-11
6) Press the E-Key again to start the Merging.
6. Memory Back-Up
Instructions on how to back up the designs in the Memory.
Merging is not allowed.
This operation is not allowed in the Stand-By State.
The icon above the A-Key will be when a MEM folder is chosen.
6-12
3) Press the D-Key to start the Back-Up.
6-13
5) Press the D-Key to start loading the Back-Up Files.
6-14
Press the B or E-Key to cancel the deleting and exit.
9. Deleting a Folder
Press the B or E-Key to cancel the deletion and go out from the menu.
6-15
10. Saving Multiple Designs at the same Time
1) Refer to “Saving to the USB Memory”, and display the screen.
Choose a checked design and press the Origin Key to retrieve it.
Choose the checked design with the Jog Keys and press the Origin Key to retrieve it.
6-16
3) Press the E-Key to start loading designs.
6-17
Chapter 7. Memory
1. Switching Designs
2. Design Information
3. Design Thumbnail
4. Production
7. Thread Consumption
7-1
1. Switching Designs
Select a design from Memory.
The machine must be out of Drive mode.
3) The screen shows the list of designs in the memory and displays,
memory location, design name, and stitch count.
When a location is empty it is shown with “---”.
Cursor Up
Cursor Down
*1 Refer to “The Start Point” to place the pantograph where the design should start.
7-2
2. Design Information
Viewing design information.
The Design Information Screen has following contents.
7-3
3. Design Thumbnail
Instructions for viewing the design thumbnail.
7-4
Press the either A – D Key to go back to the previous screen.
Press the E-Key for the previous screen.
4. Production
Instructions for displaying Production Statistics for patterns in memory.
3) Shows information on each pattern in memory. Tracks how many times each was sewn,
Total stitches sewn for each pattern, and totoal number of times all patterns in
the memory (combined) have been sewn.
Press the D-Key until a long beep is heard, to reset the Stitch count and piece
Count for the selected design.
Press the E-Key until a long beep is heard to reset the Stitch count and
Piece count for all designs in memory.
7-5
3) The Rename Screen displays.
4) Press the E-Key to save the new design name and go out from the menu. *2
*2 Press the MENU Key to cancel the name change and exit the Rename menu.
7-6
3) The list of color changes displays.
The list displays the total color change functions.
Use the jog keys to select a code.
Refer to the “Changing the Colors in the Display” to change the color.
7. Thread Consumption
Instructions on simulating thread consumption.
1) Refer to the “Design Information” and find it.
7-7
3) Simulates thread consumption for each needle.
*1 2 Methods are available. The first is setting the fabric thickness and percentage of
the bobbin thread against the top thread. The second is to change the ratio of the
calibration.
7-8
Item Function Range Default
8. Deleting a Design
Instructions on deleting a design from memory.
*The machine must be out of Drive mode to delete designs.
7-9
5) Refer to “Switching Designs” and find the menu.
Use the jog keys to select a design.
Press the A or E-Key to cancel deleting and go back to the previous screen.
7-10
4) The list of the Folders on the USB Memory displays.
7-11
7) Press the Drive Key to place the machine in Drive mode.
The selected file is loaded and the controller goes into Drive mode.
7-12
Use the Jog keys to select a letter.
Press the Origin Key or the B-Key to enter the letter.
Press the A-Key to delete the last letter.
Enter a Design File Name to be searched.
The design file is loaded to the Memory and the machine is placed in Drive mode.
7-13
Chapter 8. Program Parameters
8-1
1. Changing the Program Parameters
Program parameters control the appearance of a pattern when it is sewn. Changing Program
parameters, affects the selected pattern in memory.
Changes to the Program parameters can only be made while the machine is in Stand-By
state.
Cursor Up
Cursor Down
8-2
4) Press the A or B-Key to change the value.
Register the Lower Left Corner (P1) and Upper Right Corner (P2) for each area.
The pantograph movement would be limited to the rectangular area created by the
2 corners.
*Registering the 2 corners is done by moving the pantograph with the jog keys.
*The area for the Sub-Soft Limit is not larger than the Soft Limit Area in the
Machine Condition Parameters (MC).
2) Use the jog keys to the move the the cursor “Frame type”.
Press and hold the Origin Key for 2 short beeps when the Sub-Soft Limit is
turned OFF. It shows the Soft Limit range set in the MC.
5) Use the jog keys to move the Pantograph to find the lower left corner of the area.
*Check if the P1 and V, H are surrounded by a rectangular. (P1 is chosen.)
8-3
7) Register P2 (Upper Right Corner of the area).
Move the Pantograph to find the Upper Right corner of the area.
10) Press the A-Key to toggle the setting menu for P1 and P2.
3. Setting up a Matrix
3-1. Setting the Design Size
The feature automatically repeats the design in the Embroidery Area.
The layout is calculated from the distance between the center of the pattern
and the quantity entered.
* This setting resets the Program setting #06 : Socks and #15 : Repeat.
8-4
6) The setting menu displays.
V Pitch
H Pitch
7) Use the jog keys to select a column, press the the A or B-Key to change
the value.
8) Press the C-Key to redraw the screen for the new setting.
10) Press the E-Key to change the following parameters automatically according to
the new setting.
8-5
Item Function Range Default
Regarding the
The Pantograph movement to V(X) in m
V Soft Limit 100
m.
setting
Cloth
Regarding the
The Pantograph movement to H(Y) in m
H Soft Limit 100
m.
setting
Regarding the
The size of the pattern to V(X)
V Soft Limit 0
Direction in mm.
setting
Pitch
Regarding the
The size of the pattern to H(Y)
H Soft Limit 0
Direction in mm.
setting
The pattern repetition to V(X)
V 1 - 400 0
direction.
Repeat
The pattern repetition to H(Y)
H 1 - 400 0
Direction.
*This setting resets the Program setting #06 : Socks and #15 : Repeat.
1) Refer to the “Changing the Program Parameters” and display the list.
8-6
6) The setting menu appears.
V Frame
H Frame
7) Use the jog keys to select a column, press the A or B-Key to change the value.
8) Press the C-Key to redraw the screen for the new setting.
10) Press the D-Key to change the following parameters automatically according to
the new setting.
8-7
Item Function Range Default
Regarding the
The Pantograph mvoement to V
V Soft Limit Frame
(X) in mm.
setting
Frame
Regarding the
The Pantograph movement to H
H Soft Limit
(Y) in mm.
setting
The size of the pattern to V
V -1000 to 1000 Space
(X) Direction in mm.
Space
The size of the pattern to H
H -1000 to 1000
(Y) Direction in mm.
Set the margin along the frame Regarding the
V to V(X) direction in mm. Soft Limit Margin
setting
Margin
Set the margin along the frame Regarding the
H to H(Y) direction in mm. Soft Limit
setting
8-8
4.Program List
1 V Scale
Left to Right
Top to Bottom
4 Angle
Rotation in 1 degree
0 – 89 degree 0 deg
increments.
8-9
No.& Icon Item Function Range Default
10 Frame
The Pantograph offset at 1 : Active
0mm
the end of the design. 0 : Inactive
8-10
No.& Icon Item Function Range Default
17 V(X) Repeat
Sets the repetition of
the pattern in the
Matrix layout.
Total of repetition 1
(V + H) = 400
18 H(Y) Repeat
19 V Space
Sets the gap between
Width Direction
the pattern.
0 - 7
0 1 2
The black 0
rectangle represents
the first pattern
3 4 5
to be sewn.
6 7
8-11
No.& Icon Item Function Range Default
開始方向:0
Start Dir. 0 開 始方向:1
Start Dir. 1 開 始方向:2
Start Dir. 2 開Start
始方向:3Dir. 3
4 5 6 1 2 3 6 5 4 3 2 1
1 2 3 4 5 6 3 2 1 6 5 4
Start Dir. 4
開始方向:4 開Start
始方向:5Dir. 5 開Start
始方向:6 Dir. 6 開Start
始方向:7 Dir. 7
2 4 6 1 3 5 6 4 2 5 3 1
1 3 5 2 4 6 5 3 1 6 4 2
8-12
Chapter 9. Sewing
1. Start Point
2. Drive Mode
3. Speed
4. Trace
5. Float
9. Function Codes
11. Automending
9-1
1. Start Point
Instructions for registering the designs Start Point. Each design in memory can
have its own start point.
1) Select a design from Memory. Using the Jog keys move the pantograph to the
location where the design should start sewing.
2) Press the Drive key to put the machine in Drive mode. The start point is
Registered for the design.
Refer to “Drive Mode” for the details.
*The design first to be sewn does not have the Start Point.
3) Press the Origin Key to move the Pantograph to the Start Point already registered.
*In the Stand-By mode, the Pantograph can move to the Start Point of the
selected By pressing the Origin Key.
*The Pantograph moves to the Absolute Origin (machine origin).
2. Drive Mode
Instruction for putting the machine in Drive mode.
The machine can start sewing only in the Drive mode.
1) Move the Pantograph to the Start Point with the Jog Keys,
Refer to the “Start Point”.
4) Press and hold the Drive Key for 3 seconds to exit Drive mode.
3. Speed
Instructions for changing the sewing speed. The sewing speed can be changed while the
machine is sewing.
9-2
3) Speed Menu appears.
Press the A or B-Key to change the speed by 10 rpm step.
Press and hold the C-Key and then press A or B-Key to change the speed by
50 rpm step.
4. Trace
4-1. Trace
*Be sure the Frame Limit parameters in the MC (Machine Condition) are correctly set
before using this feature.
The border
Line of the
area can be
sewn
The design
to be sewn
9-3
3) The design moves as the Pantograph moves with the Jog Keys.
*If the design does not fit within the border, the machine makes a beep and stops
the trace in that direction. Re-position the pattern or resize the design so that
it fits within the border.
This feature is only available in Drive mode and BEFORE sewing begins.
*The outline refers to the Programs (Scale, Rotation, Matrix and etc).
9-4
5. Float
Float moves the pantograph through the design without sewing.
1) Press the Menu Key to display “MENU 2” as below.
※ Exiting Float
9-5
6. High Speed Float (By Stitch Count)
Instructions for floating to a specific stitch in a design.
1) Refer to the “Float” and display the Float Screen.
Press and hold the C-Key then press the A or B-Key to change the stitch count by
1000.
3) Press the E-Key to move the Pantograph to the position where the stitch count is
appointed.
9-6
4) The Color Change Screen appears. Find a color change position to locate the
Pantograph.
Press the A-Key to find the previous color changes.
Press the B-Key to find the following color changes.
5) Press the E-Key , the pantograph moves to the selected color change location.
9-7
3) Press the Start Key.
4) The machine will stop sewing when it reaches the next color code or stop code.
6) Press the Start Switch to resume sewing with the new code.
9-8
9. Function Codes
Instructions for changing Function codes while the machine is sewing.
Use this feature with High Speed Float (By Stitch count) to change the Function
code of the desired stitch.
Refer to the “Function Codes” for details about Function codes.
1) Press the Menu Key to display “MENU 2” as below.
2) Press and hold the C-Key until the machine beeps twice.
4) Press the E-Key to update the Memory for the new Function Codes.
The figure below shows how the function code changes.
None (Standard stitch) Æ Jump(JP) stitch
9-9
10. Stitch Back
Stitch Back repairs stitches using the Stop key
1) Stop the machine with the Stop key.
3) Hold the Stop-Key, it will stitch back even if the Stop Key is released.
Press the Start-Key to stop the Stitch Back.
The Pantograph can go further back by holding the Stop Switch again.
4) Press the Start-Key to begin sewing and cover the stitches already sewn with the new
stitches.
11. Automending
Automending backs up the machine to repair missed stitches.
Press and hold the Automending Switch at the Tension Box while the machine stops.
The Pantograph back track the sewing and the stitch count will follow.
The Pantograph stops back tracking, when the Automending Switch is released.
The sewing head on the Automending has the red LED on the Tension Box lit.
The Start Switch starts the sewing at the point were the machine back up to.
2) Press and hold the Automending Switch at the Tension Box on the sewing head which
need to do the cover sewing. Release the Automend switch when the pantograph has
reached the desired position.
#13 : Auto Start – The automatic start after the Automending, Default : Inactive
The Auto Start option makes the machine stop after Automending or not.
When it stops : The machine stops where the Automending ends and makes Stitch
When it goes on : The machine would not stop at the end of the Automending and
All the heads starts sewing.
*Back track with the Automending and then hold the Stop-Key for the Stitch Back
when many stitches need Automending. The Stitch Back back tracks without holding
the Stop-Key after 30 stitches.
9-10
12. Stand-By (Resume)
Stand-by is when the power to the machine is cut while it is in Drive mode, and the
machine is ready to resume sewing at the position it left off at.
The machine does not continue the sewing and the machine will exit you
out of Drive mode..
9-11
Chapter 10. Teaching
This chapter contains the instruction for changing Function codes. This method of T
Each is quicker than chaning codes while the design is sewing.
1. Color Codes
10-1
1. Color Codes
Instructions on changing Color Codes using Teach.
The machine must be out of Drive mode.
Refer to the “Function Codes” for the description of the Codes.
1) Press the Menu Key to display “MENU 2” as below.
5) Press the E-Key to save the change and search next Code.
The figure below shows how the Code was changed. Æ C07
10-2
2.All Function Codes
It is also possible to change all function codes in a design with the Teach function.
The machine must be out of Drive mode.
Refer to the “Function Codes” for the descriptions of the Codes.
1) Press the Menu Key to display “MENU 2” as below.
10-3
5) Press the E-Key to save the change and search the next Function Code.
The figure below shows how the Function Code was changed. Æ C00
10-4
Chapter 11. MC (Machine Condition)
11-1
1. MC Change
Instructions for changing the Machine Conditions
1) Press the Menu Key to display “MENU 1” as below.
*Basic Operations
Cursor UP
Cursor Down
11-2
6) Press the A or B-Key to change the value.
*The new values are not saved at this time. They are saved when MC is exited.
*The new values would not be valid if the power is cut before saving.
7) Press the Manu Key when all the settings are done.
Press the B-Key to cancel the change and close the list.
11-3
2. MC Reset
Instructions on initializing the MC parameters, resetting them back to factory defaults.
This operation is only available in the Drive state.
11-4
3. MC List
2
Controls the number of jump
Trim Jumps
stitches above which the thread
0 - 9 2
trimmer wil cut the thread.
0 : No trimming for jumps
6 0 : Trimmers off
Trim Type 1 : Moves the Pantograph 0.4mm to
right before trimming.
2 : Reverse the Pantograph then
trimming.
3 : Pull the thread with the Slider
0~3
then trimming as 1.
11
11 : Same as 1 only the thread 1
behind the fabric is shorter.
11-5
No.& Icon Item Function Range Default
7 Sets the direction the pantograph
Trim Dir moves after a thread trim.
0 : moves in the H direction
towards the machine origin to
0 or 1 0
avoid interference between the
frame and machine.
1 : moves in the V direction
towards machine origin.
8
Trim Vector Determines the distance the
pantograph moves, in mm, before a 0 - 50 15
trim.
9
Low Speed Selects the speed at which the 200 –
450rpm
Low Speed function will operate. Max .Speed
12
Overlap
Designates the number of stitches
0 – 7 st 4 st
to overlap in automend.
11-6
No.& Icon Item Function Range Default
14
The distance in tenths of
millimeters that is added or
Swing -15 to15 0
subtracted from the length of a
stitch.
15
Frame Start
Determines when the panto starts
45 - 135 70
to move in relation to the needle.
18
Appliqué
Sets the presser foot height when
60 - 120 80
the Appliqué command is executed.
11-7
No.& Icon Item Function Range Default
21
Combine Data Determines the smallest stitch
length allowed when pattern is
read into memory. Stitches samller
than the allowed length are
combined into larger stitches.
0 : No combination. 0 - 9 0
1 – 9 : Combines the stitch
smaller than set length.
(0.1mm/unit)
Ex. The setting 5 combines the
0.4mm or smaller.
22
Right Limit Sets right soft limit –
allowable distance panto can move
0 – 3200mm 115mm
to the right of the mechanical
origin.
23
Sets the left soft limit –
Left Limit
allowable distance panto can move
0 – 3200mm 115mm
to the front of the mechanical
origin.
24
Back Limit Sets back soft limit – allowable
distance panto can move to the 0 – 3200mm 110mm
front of the mechanical origin.
25
Front Limit Sets front soft limit – allowable
distance panto can move to the 0 – 3200mm 110mm
back of the mechanical origin.
26
Sets the background color scheme.
0 - 1 0
1 : Top-Standard,
Bottom-The Icon color
11-8
No.& Icon Item Function Range Default
27
1:Dimmest
LCD Bright Changes the brightness level of
2:Normal 2
the LCD screen.
3:Bright
28
Roll to Roll Not Active N/A N/A
29
WS System
Not Active N/A N/A
30
Set the Clamp Frame to use
Clamp Frame
0 : No clamp frame used 0 or 1 0
1 :Clamp frame used
11-9
No.& Icon Item Function Range Default
37 Laser Marker operation
Marker type 1:Turns ON when the machine is not
sewing (default).
2:Turns On only in“Drive mode”
and not sewing.
3:Same as above item 1 + it resets 1-4 1
to ON when the machine is powered
ON.
4:Same as above item 2 + it reset
to ON when the machine is
powered ON.
38
Enter the number of the needle that
Borer2 0– Max
has the borer. 0
Needle No.
0 : No borer used
39
Enter the number of the needle that
Borer3 0 – Max
has the borer. 0
Needle No.
0 : No borer used
43
Rotary sequin
Not Active N/A N/A
44
TSQ detect L
0-10 0
SQ Reel detection (On left device)
0: Not available
45 1~10:The value is set to the sensitive
TSQ detect R for detection
0-10 0
46
Special MC
Not Active N/A N/A
11-10
Chapter 12. Network
*LAN Board are the extension board equipped with an Ethernet Port.
3. Break Call
4. Operator Call
5. Time-Out
8. Scheduling
10. Automat ID
12-1
1. Before Using the Network system
This feature is only available for machines with the LAN Board.
1) Introduction
Networking between the Sever (PC) and embroidery machines through LAN connection.
*LAN Board is required for each machine.
2) Operations
The Network has 2 major functions.
Logging the machine status
12-2
5) The following equipment is required to build the Network System.
BEVT Automat
Barudan Options
LAN Board
Server Software
*1 A PRJ File contains design data file, Program Parameters and a bitmap image
of the design.
HUB
12-3
2. Registering the Operator Code
Instructions on registering the operator code with the Automat.
2-1. Reporting the Operator Code
Reporting the current operator to the server.
5) Press the E-Key to report the current operator code to the Server.
Press the A-Key to cancel the report and return to previous screen.
12-4
2-2. Registration of the Operator Code
1) Refer to the “Reporting the Operator Code” and find the Operator Code List.
Press the C-Key to cancel the Registration/Edit of the Code and return to the
the previous screen.
12-5
*1 An operator code can have a maximum of 8 characters.
3. Break Call
Instructions on how an operator reports he is on break and that the machine is not sewing.
*Refer to the the Server Software instruction manual for operation instructions.
12-6
3) The controller reports the break to the Server.
4. Operator Call
Instructions for placing a call to the server.
*Refer to the Server Software instruction manual for operation instructions.
1) Press the Menu Key to display “MENU 2”.
12-7
※ The D-Key is highlighted while selected.
Press the D-Key again to notify the end of the Time– Out to the server.
12-8
6) Press the E-Key.
12-9
4) Press the A-Key.
8. Appointed Designs
The Server can apooint designs to machine.s
The machine downloads the design and sews.
This feature helps provide an ideal production schedule.
12-10
4) Press the B-Key.
1) Refer to “Appointed Designs” and display the list of the appointed designs.
12-11
3) The design information for the appointed design displays.
10. Automat ID
Instructions for registering the Automat ID.
1) Disconnect the LAN cable from the machine and turn ON the machine.
12-12
5) Press the E-Key to register the Automat ID and close the screen.
12-13
5) Use the jog keys to select a letter.
Press the Origin Key or the B-Key to enter the letter.
Press the A-Key to delete the last letter.
Press the E-Key to move the cursor in the column to right.
*The lettering is available only for IP Address, Subnet Mask and Host Address.
7) Press the Menu Key again after all the parameters are programmed correctly.
Press the B-Key to cancel the Set-Up and return to the previous screen.
12-14
12. Initializing the LAN Board
Instructions to initialize a LAN Board.
12-15
Chapter 13. System
This chapter contains the instructions for updating the machines system software..
13-1
1. System Software Update with the USB Memory
2) Insert the USB Memory with the System Software into the USB Slot on the Controller.
3) Press and hold the Start Key and turn ON the machine power.
Remove the Start Key after this, press and hold the Start Key again for 5 seconds.
5) Use the jog keys to select System Software from the list.
6) Press and hold the E-Key to start updating the System Software.
7) The controller beeps a long beep then restarts if the System Software Update was
properly done.
13-2
4. Date and Time Setting
Instructions for setting up the date and time.
6) Press the Page Key to save the new setting and restart the machine.
13-3
Chapter 14. Appendix
1. Function Codes
2. Error Messages
14-1
1. Function Codes
Symbol Function
0 Normal Stitch
JP Jump Stitch
L Low Speed
H High Speed
T2 Bobbin Trimming
SE Sub End
C00 Stop
S0 Sequin OFF
S1 Sequin ON
SJ Sequin Jump
14-2
2. Error Messages
Message Description
A01: No Battery.
Wrong Code.
A05:
No USB Memory.
A38: Insert the USB Memory.
Loading/Saving Error.
A39: Retry/Check the USB Memory.
14-3
Network broken.
A40:
Message Description
Start/Stop error.
D09:
Bobbin break.
D16:
14-4
The end of the Automending.
D20:
Lubrication Error.
D35: Check the Lubrication Device.
14-5
Embroidery Machine
BEVT series
Mechanical Guide
Table of Contents
Machine Installation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 1
Tools Required for Installation . . . . . . . . . . . . . . . . . . . . . . . . 1 - 1
Site Preparation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 1
Electrical Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 2
Unpacking and Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 2
Inspect for Shipping Damage. . . . . . . . . . . . . . . . . . . . . . . . . 1 - 2
Leveling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 3
Grounding Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 3
Sewing Head Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 5
Threading the Sewing Head. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 7
Sewing Head Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 10
Thread Break Detection . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 10
Replacing Bobbins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 10
Stitch Theory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 11
Needle Anatomy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 12
Tension Adjustments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 13
Adjusting The Top Tension . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 15
Adjusting the Bobbin Tension . . . . . . . . . . . . . . . . . . . . . . . 1 - 16
Take-Up Spring Adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 17
Sewing Preparation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 17
Embroidery Placement Guidelines . . . . . . . . . . . . . . . . . . . . . 1 - 18
Backing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 19
Needle Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 21
Needle Insertion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 21
Needles/Backings Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 22
Quick Fixes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 1
Take-Up Spring Replacement . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 4
Hook Timing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 5
Position Finger Adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 -
Site Preparation
The machine must be located near a grounded electrical outlet. At least 6” of clearance are
necessary between the back of the machine and any walls. Also 36” of room are needed in
front of the machine for normal working access. The machine should be placed on a sturdy,
level work surface.
Grounding Instructions
See Important Safety Instructions in the Overview chapter. This product must be grounded. In
the event of malfunction or breakdown, grounding provides a path of least resistance for
electric current, to reduce the risk of electric shock.
This product is equipped with a cord having an equipment-grounding conductor and a
grounding plug. The plug must be plugged into an appropriate outlet that is properly installed
and grounded in accordance with all local codes and ordinances.
DANGER! Improper connection of the equipment-grounding conductor
can result in a risk of electric shock. The conductor with insulation having
an outer surface that is green, with or without yellow stripes, is the
equipment-grounding conductor. If repair or replacement of the cord or
plug is necessary, do not connect the equipment-grounding conductor to a
live terminal.
Check with a qualified electrician if grounding instructions are not completely understood, or
if in doubt as to whether the product is properly grounded. Do not modify the plug provided
with the product. If it will not fit the outlet, have a proper outlet installed by a qualified
electrician.
This product is for use on a nominal 120V circuit, and has a grounding plug that looks like
the plug (A) illustrated on the following page. A temporary adapter, which looks like the
adapter illustrated in sketches B and C, may be used to connect this plug to a 2-pole
receptacle as shown in sketch B if a properly grounded outlet is not available. The temporary
adapter should be used only until a properly grounded outlet can be installed by a qualified
technician. The green colored rigid ear, lug, and the like, extending from the adapter must be
connected to a permanent ground such as a properly grounded outlet box cover.
Whenever the adapter is used, it must be held in place by the metal screw.
Illustration above may not match the type of connectors in your location.
2. Pretensioners Adjust the top thread tension for each of the needles.
3. Thread Break Detects thread breaks for both the top and bottom thread.
Detectors
4. Top Thread Adjust the top thread tension for each of the needles.
Tensioners
7. Automend Button Controls the reversing of the pantograph for repair work or
overstitching.
8. Thread Detection LED shows top thread problem by blinking red, bobbin
LED thread problem by blinking green, and slider error problem
by blinking fast red.
9. Take-Up Lever Pulls the thread through the fabric after the stitch has been
made. Controls the flow of thread during stitch formation.
11. Thread Holding Keeps the thread close to the long grove of the needle,
Spring keeping the thread straight.
Tension Unit
Thread Break Detection The Thread Break detection is sensed by the white nylon
disks. When the wheel for the needle sewing does not spin
the machine stops and indicates a thread break.
Replacing Bobbins
The machine is shipped with bobbins in place, ready to sew. Follow these steps when
replacing a bobbin. The bobbins are enclosed in the bobbin cases, which must be removed in
order to replace the bobbin.
Stitch Theory
To fix problems that may occur during sewing, it is important to understand how stitches are
formed. Timing is the relationship between the rotary hook assembly and sewing needle. The
hook and the needle must be in perfect synchronization to have properly formed stitches.
Groove Small groove, or channel, on the front of the needle that provides the thread
a place to sit, protecting it as the needle penetrates the fabric.
Tension Adjustments
Tension is the tautness of the thread as stitches are formed. There are two tensions to
consider when making adjustments. The top thread, located in the thread stand, is controlled
by the top tension; and the bobbin thread, located in the bobbin case, is controlled by the
bobbin tension. These tensions determine the quality of the embroidery. Factors such as the
type of material you are using, the tightness of the fabric in the hoop, the backing used, the
size and style of lettering, and the type of thread being used will all play a part in setting the
proper tensions.
The top tension and bobbin tension work together to form stitches, but they are adjusted
separately. Tension should be set to allow 33% bobbin thread to show on the reverse side of
the embroidery. For example, if the bobbin thread is white and the top thread is blue, the
underside view of the stitch will be white in the center, representing one third of the total
stitching, and the outside edges will be blue, representing two thirds of the total stitching.
Well Balanced Tension The top row of I’s in the illustration above show properly
adjusted tension. Slight variations will occur, depending on
the fabric, backing, thread type and letter size.
Bobbin Tension Problem The middle row of I’s in the illustration above show almost
no bobbin thread. All the letters have the same problem, so
the bobbin tension needs adjustment. Bobbin tension, since
it is controlled by one tensioning mechanism, will be
consistent from one needle to the next. In this example, the
tension should be looser.
Top Tension Problem The bottom row of I’s in the illustration above show letters
that look quite different from one another. Top tension will
vary from needle to needle, since each needle tension is
controlled by three different tensioning points. Letters #1,
#2 and #7 show too much bobbin thread; letters #3, #4 and
#9 have hardly any bobbin thread showing; letters #5, #6
and #8 show properly adjusted tension.
There is a pretensioner for each needle. The pretensioners control the flow of thread from the
cone to the top tensioners. The pretensioners are set, according to the type of thread used, to
allow a smooth flow of thread to the top tensioners. The pretensioners should only need
adjustment when changing from a light weight thread to a heavier weight, or vice versa.
Adjusting the Pretensioners
1. If the thread does not flow freely, loosen the pressure on the spring that holds the disk
down by turning the thumb nut counterclockwise.
2. If the thread flows too freely, increase the pressure on the spring that holds the disk
down by turning the thumb nut clockwise.
The top tensioners control the top thread tension. If the top tension is too tight, the bobbin
will not be able to pull enough of the top thread to the back of the embroidery. Top tension
that is too tight may cause thread breaks, needle breakage, or puckering of the fabric. If the
tension is too loose, the bobbin will pull too much of the top thread to the back of the
embroidery, causing the thread to loop on either the top side or the back side of the
monogram, possibly both. The monogram will look rough, and will not lie smoothly on the
fabric. The bobbin tension on the back side of the monogram will look very narrow.
False Thread Breaks There may be a time when the machine is experiencing
constant false thread breaks. The machine keeps stopping,
but the thread is not broken. When this occurs, the tension
take-up spring is too tight.
Sewing Preparation
Using the proper size hoop when embroidering finished
goods ensures the best results. Before hooping, use Float, the H and V values or Perimeter
Trace to determine the pattern size and choose a hoop slightly larger than the pattern. It is
recommended to leave at least a 1/2" clearance around the pattern. The garment must be
hooped straight and tight so the embroidery appears straight. It is best to use a framing board
system which holds the hoop stationary so you can use both hands when straightening and
smoothing the fabric.
Backing
The use of backing materials and/or toppings will enhance the embroidery. The type of
backing needed is determined by the fabric being embroidered. In most cases, backing will be
needed to prevent stitches from pulling and distorting the garment. Backing materials give
strength to unstable fabrics (knits) and a better appearance on woven fabrics (less puckering
and pulling).
Fabrics fit into three general categories
Wovens Non-stretch materials such as satin jackets, towels, denim and canvas.
Backings are used with all knits and stretch fabrics, as well as with most thin or sheer fabrics.
Backing Guidelines
A loose knit fabric can be embroidered, but without selecting proper stitch density and
backing, the garment can be stretched and possibly cut. The operator’s concern is to keep
fabrics from stretching, puckering, or popping through the stitches during sewing. In general,
thinner garments, need more stable backing.
Backings range from very lightweight tearaway to heavyweight cutaway, from iron-on to
non-adhesive. All serve different purposes. The most universal backings are medium-weight
tearaway or cutaway types.
Too much backing is just as bad as not enough. Use one piece of medium-weight backing or
two pieces of lightweight backing as a general rule. Heavier fabrics generally have a tighter
weave and will need less backing.
Backing should be cut to completely fit in the hoop, not just as a strip to fit across the center
of the hoop. When working with an open weave fabric that should not move or gather, using
spray adhesive on the backing will help keep the two together, adding stability.
No-Show Transparent backing used for light colored knit and stretch
fabrics.
Normal Point Normal point needles pierce, or split, the threads of the fabric without
cutting them. Using normal point needles results in the cleanest
possible stitch.
Ball Point Ball point needles deflect and slip between the threads of the fabric.
Ball point needles are best suited to fine knits and wovens, which have
a tendency to snag or run.
Wedge Point Wedge point needles have a cutting edge to penetrate non-woven
materials. Wedge point needles are used only for leather and similar
materials.
Needle Insertion
When the machine is received, all needles should be in place. However, from time to time, it
may be necessary to change a needle.
Replacing a Needle
1. Turn off the main power to the machine.
2. Make sure the needle bar is at the highest position by verifying that the word “TOP” is
displayed on the screen. If not, rotate the main motor pulley so the needle bar is at the
correct position.
3. Loosen the needle clamp screw located at the bottom of the needle bar and remove the
needle.
4. Insert the new needle as far up as possible. Make sure the groove on the needle is
facing the front of the sewing head. An improperly inserted needle will not only not
sew, but can damage the hook assembly.
5. Tighten the needle clamp screw to secure the needle.
Machine Lubrication
Different parts of the machine require different types of lubricants and different lubrication
frequencies. The diagrams and charts on the following pages are a guide for the lubrication
schedule necessary to keep the machine running properly.
The machine should always be turned off before it is oiled. Oiling procedures are based on
an 8 hour workday.
E4
E2
E1
C3
C5
C3
C4
E3
E3
C4 B3
C4
F1
B2
B2
A1
Guide Plate E4
E
E2
E1
C3
C5
C3
C4
E3
E3
B3
C4
C4
B2
B2
F1 B2
A1
Guide Plate E4
E2
E1
C3
C5
C3
C5
C4
E3
E3
C4
C4
E4 B3
E4
E4
E4
C2
B2 C1
F1
B2
B2
A1
3. Loosen the screw slightly, taking care to use the correct size screwdriver since the
screw is very flat and easily stripped.
4. Carefully move the position finger, centering the nose to the needle. To make sure that
the needle is being looked at the needle straight on, use the lubrication hole, behind the
throat plate, as a reference. Visually line up the needle with this hole, then adjust the
position finger.
It is very critical that there is a gap between the nose and hook assembly. This gap
should be approximately .5-.75mm to allow the bobbin and top thread to pass through
this gap. Too small a gap will cause bird nesting and thread breaks.
5. Carefully re-tighten the screw.
Checking Needle Depth Manually
1. Make sure the sewing head is at Needle #1.
2. Power down the machine.
3. Open the bobbin case.
4. Remove the back center cover to gain access to the main pulley degree wheel.
5. Rotate the main pulley to where the needle is at it’s lowest point. The indicator on the
pulley should be at 0 degrees.
Note: The hook point should be directly behind the needle. If not, see
Adjusting the Hook Timing on page 7-15.
7. Insert the needle depth gauge where the bobbin case is
inserted. The large diameter goes in first. DO NOT
FORCE THE GAUGE! The gauge should slip in easily.
Rotate the gauge gently with an upward motion if
necessary. The tip of the needle should barely rub on the
top of the gauge if the depth is adjusted properly.
Check the following:
• Make sure main pulley is set at 24 degrees.
• The needle depth is too low, if the gauge does not insert
easily and is hitting the needle point, .
• The needle depth is not deep enough, if the needle point does not touch the top of
the gauge, even with little upward motion of the gauge.
Note: If the needle depth needs to be adjusted, see the following
instructions.
Note: Follow the instructions for checking the needle depth first before following these
instructions.
1. Remove the middle thread guide and the front cover of the sewing head.
Note: The middle thread guide holds the front cover in place.
2. Loosen the (2) adjusting screws for the Needle Bar Driver Fixing Base, see photo.
3. Adjust the Needle Bar Fixing Base up or down accordingly to achieve the proper
needle depth. Tighten the adjusting screws when the proper depth is set.
Proper Needle Depth
• ½ the eye of the needle should be visible in the hook basket when the main pulley is
set to 0 degrees.
• When using the Optional Needle Depth Gauge, the tip of the needle should barely
touch the top of the gauge when the main pulley is set to 24 degrees.
Note: If the needle depth cannot be set correctly, the needle bar driver
needs to be removed and inspected. If the Needle Bar Driver is cracked or
bent, proper needle depth may not be possible to set. See Needle Bar Driver
Replacement
Caution: Anytime the needle bar driver is cracked or bent, it needs to be
discarded and replaced.
The Needle Bar Driver may become damaged and need replacement is the machine sews
into a hoop or another obstruction. If the Needle Bar Driver is cracked or bent, it needs
to be replaced.
The following instructions explain the removal of the Needle Bar Driver for replacement or
inspections.
1. Remove the middle thread guide and the front cover of the sewing head to gain access
to the Needle Bar Driver Assembly.
Note: The middle thread guide holds the front cover in place.
2. Remove the Needle Bar Driver Assembly by removing the (2) adjusting screws as
shown in the photo.
4. Remove the Needle Bar Driver Pin and Needle Bar Driver.
5. Replace the Needle Bar Driver.
Make sure the following is checked when reassembling the Needle Bar
Driver Assembly
• Make sure the Return Spring is inserted into the Needle Bar Driver correctly.
• The Needle Bar Driver Pin should be rotated so the bottom set screw aligns with the
flat spot on the Needle Bar Driver Pin.
• The Pin should be pushed against the bottom of the Needle Bar Driver so there is no
play, however the Needle Bar Driver must rotate freely and spring back with the
return spring.
• Lubricate the Pin and Driver lightly from the top before reinstalling them.
6. reinstall the Needle Bar Driver Assembly back into the sewing head. Then follow the
instructions for Adjusting the Needle Bar Depth