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Firestorm Gazala Troops

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0% found this document useful (0 votes)
150 views7 pages

Firestorm Gazala Troops

Uploaded by

419740785
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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FOLD

ERWIN ROMMEL
SPECIAL RULES

Reinforce your company with


Generaloberst Rommel.
He must accompany an Axis ground
Firestorm Troop but does not count
towards the 2 Firestorm Troop limit,
Generaloberst Rommel effectively making him the third
Starting deployment (C-2) Firestorm Troop.
All of your Formation Commanders
have their Command Leadership range
increased from 6”/15cm to 8”/20cm.
If you win the game you gain one extra
Victory Point.

GERMAN, FORCE, WARRIOR


If you lose the game you
lose one Victory Point. 4
POINTS

PANZER III
TANK PLATOON
PANZER III
TANK PLATOON

MOTIVATION • TANK UNIT • STORMTROOPERS • IS HIT ON


SPECIAL RULES
CONFIDENT 4+ CAREFUL 4+
Third Reich
3+ Stormtroopers: Unit may attempt a
Last Stand ARMOUR PANZER III second, different, Movement Order after
5
TANK PLATOON
3+
Protected Ammo
Remount FRONT succeeding in its first Movement Order.
• 3x Panzer III (short 5cm)

VETERAN
SKILL

3+
SIDE &
REAR 3 • 1x Panzer III (long 5cm)

TOP 1 Panzer Regiment 8 – Panzer Regiment 5 –


TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
15th Panzer Division 21st Panzer Division
Starting deployment (C-2) Starting deployment (C-2)
10”/25CM 12”/30CM 18”/45CM 20”/50CM 3+

WEAPON RANGE ROF ANTI- FIRE- NOTES


HALTED MOVING TANK POWER
Panzer III (short 5cm) 24”/60CM 2 1 8 4+
Panzer III (long 5cm) 28”/70CM 2 1 9 4+
Panzer III (MGs) 16”/40CM 4 4 2 6
18
POINTS

AFRICA RIFLE PLATOON AFRICA RIFLE PLATOON


MOTIVATION • INFANTRY UNIT • STORMTROOPERS • IS HIT ON
SPECIAL RULES
CONFIDENT 4+ CAREFUL 4+
Third Reich
3+ Assault 4+: Team hits on 4+ in Assaults.
Last Stand SAVE AFRICA RIFLE PLATOON
Heavy Weapon: Team cannot Charge
3+
SKILL
4x MG34 team Into Contact.
1x 2.8cm anti-tank rifle
VETERAN 3+ Infantry
1x sMG34 HMG No HE: No HE targeting Infantry or Guns
1x 8cm mortar adds +1 to the score needed To Hit.
Includes Softskin Transport card Stormtroopers: Unit may attempt a
second, different, Movement Order after
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
succeeding in its first Movement Order.
8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO
Infantrie Regiment 155 – Infantrie Regiment 200 –
WEAPON RANGE ROF
HALTED MOVING
ANTI- FIRE-
TANK POWER NOTES 90 Leichte Afrika Division 90 Leichte Afrika Division
Starting deployment (A-2) Starting deployment (C-2)
MG 34 team 16”/40CM 3 2 2 6
2.8cm anti-tank rifle 20”/50CM 2 1 7 5+ Assault 4+, Heavy Weapon, No HE

Optional sMG34 HMG


Optional 8cm mortar
24”/60CM
40”/100CM
6
ARTILLERY
2 2
1
6
4+
Assault 4+, Heavy Weapon

Assault 4+, Heavy Weapon


8
POINTS

JU 87 STUKA
DIVE BOMBER FLIGHT
JU 87 STUKA
DIVE BOMBER FLIGHT

MOTIVATION • AIRCRAFT UNIT • IS HIT ON


SPECIAL RULES
CONFIDENT 4+ AIRCRAFT 5+
Bombs: No penalty for having only 1 or
SKILL SAVE
JU 87 STUKA 2 weapons firing. Only Teams from this
VETERAN 3+
3+
DIVE BOMBER FLIGHT Unit can Spot for it.
Aircraft 2x Ju 87 Stuka

JU 87 Stuka Dive
Bomber Flight
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS

UNLIMITED AUTO

WEAPON RANGE ROF ANTI- FIRE- NOTES


HALTED MOVING TANK POWER
JU 87 Stuka Dive
500kg bombs 6”/15CM ARTILLERY 4 2+ Bombs
Bomber Flight

7
POINTS
FOLD

M14/41
TANK PLATOON
M14/41
TANK PLATOON

MOTIVATION IS HIT ON
• TANK UNIT • SPECIAL RULES
CONFIDENT 4+ 4+ CAREFUL 4+
HEAT: Target Armour is not increased for
Avanti
Follow Me 3+ 2+ range over 16”/40cm.
ARMOUR M14/41
Determined & Protected
2+ 2+ TANK PLATOON
Remount FRONT 3 4x M14/41 (47mm)
Self-defence AA: Weapon can fire at
Aircraft with ROF 1.

TRAINED
SKILL

4+ 3+
SIDE &
REAR 2
132° Divisione Corazzata
Focused
Tactics 5+ 4+ TOP 1 ‘Ariete’
Starting deployment (C-2)
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS

10”/25CM 12”/30CM 16”/40CM 18”/45CM 4+

WEAPON RANGE ROF ANTI- FIRE- NOTES


HALTED MOVING TANK POWER

M14/41 (47mm) 24”/60CM 2 1 6 4+ HEAT

M14/41 ( MGs) 16”/40CM 6 6 2 6 Self-defence AA

7
POINTS

RIFLE PLATOON RIFLE PLATOON


MOTIVATION • INFANTRY UNIT • IS HIT ON

CONFIDENT 4+ 4+ CAREFUL 4+ Trieste was a Bersaglieri unit while


Trento was a Fucilieri unit.
Avanti
Follow Me 3+ 2+ SAVE
RIFLE PLATOON Even so Trento was of a high standard
3+ 3+
Determined
Rally
Infantry
3+ 9x Breda MG &
Carcano rifle team
and on par with Bersaglieri.
SKILL
Includes either a Motociclisti
TRAINED 4+ 3+ or Softskin transport card

TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS 101° Divisione 102° Divisione
8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO Motorizzate ‘Trieste’ Motorizzate ‘Trento’
Starting deployment (B-1) Starting deployment (A-2)
WEAPON RANGE ROF ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
Breda MG & 16”/40CM 2 1 2 6
Carcano rifle team

7
POINTS

LEGIONS OF ROME LEGIONS OF ROME


MOTIVATION • INFANTRY UNIT • IS HIT ON

RELUCTANT 5+ 5+ CAREFUL 4+
4+ 4+
Determined
Rally SAVE
RIFLE PLATOON

Infantry
3+ 9x Breda MG &
Carcano rifle team
SKILL

GREEN 5+ 4+
17° Divisione 60° Divisione
‘Pavia’ ‘Sabratha’
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS Starting deployment (B-1) Starting deployment (A-2)
8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO

WEAPON RANGE ROF ANTI- FIRE- NOTES


HALTED MOVING TANK POWER
Breda MG & 27° Divisione
Carcano rifle team 16”/40CM 2 1 2 6 ‘Brescia’
Starting deployment (B-1)

6
POINTS

CR.42 FALCO
ASSAULT SECTION
CR.42 FALCO
ASSAULT SECTION

MOTIVATION • AIRCRAFT UNIT • IS HIT ON


SPECIAL RULES
CONFIDENT 4+ 4+ AIRCRAFT 5+
Bombs: No penalty for having only 1 or
SAVE
SKILL 2 weapons firing. Only Teams from this
TRAINED 4+ CR.42 FALCO
3+
Aircraft
3+ ASSAULT SECTION Unit can Spot for it.
2x CR.42 Falco

CR.42 Falco Assault Section

TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS

UNLIMITED UNLIMITED UNLIMITED UNLIMITED AUTO

WEAPON RANGE ROF ANTI- FIRE- NOTES


HALTED MOVING TANK POWER

100kg bombs 6”/15CM ARTILLERY 3 3+ Bombs

12.7mm MGs 6”/15CM - 2 4 5+


4
POINTS
FOLD

GRANT
ARMOURED TROOP
GRANT
ARMOURED TROOP

MOTIVATION • TANK UNIT • IS HIT ON


SPECIAL RULES
CONFIDENT 4+ CAREFUL 4+
Fight Another Day
5+ Forward Firing: Weapon can only hit
Last Stand ARMOUR
GRANT targets fully in front of the Team.
3+ 5
Protected Ammo ARMOURED TROOP
Remount FRONT Secondary Weapon: Turret 37mm may
3x Grant (37mm & 75mm) fire at the same or a different target at
TRAINED
SKILL

4+
SIDE &
REAR 4 the same time as Hull 75mm. This gives
the 37mm ROF 1 and +1 To Hit.
TOP 1 Smoke: Can Shoot Smoke ammunition.
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
2nd Armd. Bde. – 4th Armd. Bde. –
10”/25CM 12”/30CM 18”/45CM 20”/50CM 4+
1st Armoured Division 7th Armoured Division
WEAPON RANGE ROF ANTI- FIRE- NOTES Starting deployment (B-5) Starting deployment (C-4)
HALTED MOVING TANK POWER

Grant Hull (75mm) 24”/60CM 2 1 9 3+ Forward Firing, Smoke

Grant Turret (37mm) 24”/60CM 2 1 7 4+ Secondary Weapon

Grant (MG) 16”/40CM 3 3 2 6


15
POINTS

CRUSADER II
ARMOURED TROOP
CRUSADER II
ARMOURED TROOP

MOTIVATION • TANK UNIT • IS HIT ON


SPECIAL RULES
CONFIDENT 4+ AGGRESSIVE 3+
Fight Another Day
5+ No HE: No HE targeting Infantry or Guns
Last Stand ARMOUR
CRUSADER II adds +1 to the score needed To Hit.
SKILL FRONT 3 ARMOURED TROOP
TRAINED 4+ 3x Crusader II (2 pdr)
Tally Ho
Tactics 5+
SIDE &
REAR 2
TOP 1 22nd Armd. Bde. –
1st Armoured Division
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS Starting deployment (B-3)
14”/35CM 14”/35CM 20”/50CM 24”/60CM 3+

WEAPON RANGE ROF ANTI- FIRE- NOTES


HALTED MOVING TANK POWER

Crusader II (2 pdr) 24”/60CM 2 1 7 4+ No HE


Crusader II (MG) 16”/40CM 3 3 2 6

4
POINTS

VALENTINE II
ARMOURED TROOP
VALENTINE II
ARMOURED TROOP

MOTIVATION • TANK UNIT • IS HIT ON


SPECIAL RULES
CONFIDENT 4+ CAREFUL 4+
No HE: No HE targeting Infantry or Guns
SKILL ARMOUR
VALENTINE II adds +1 to the score needed To Hit.
TRAINED 4+ FRONT 6 ARMOURED TROOP
Overworked: +1 To Hit for Moving ROF.
3x Valentine II (2 pdr)
SIDE &
REAR 6
TOP 1 44th Battalion RTR –
1st Army Tank Bde.
32nd Army Tank Brigade
Starting deployment (A-4)
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS Starting deployment (B-4)
8”/20CM 10”/25CM 14”/35CM 16”/40CM 3+

WEAPON RANGE ROF ANTI- FIRE- NOTES


HALTED MOVING TANK POWER

Valentine II (2 pdr) 24”/60CM 2 1 7 4+ No HE, Overworked


Valentine II (MG) 16”/40CM 3 3 2 6

8
POINTS

6 PDR ANTI-TANK PLATOON 6 PDR ANTI-TANK PLATOON


MOTIVATION • GUN UNIT • GUN SHIELD • IS HIT ON
SPECIAL RULES
FEARLESS 3+ CAREFUL 4+
Forward Firing: Weapon can only hit
SKILL SAVE 6 PDR targets fully in front of the Team.
VETERAN 3+ ANTITANK TROOP
Gun
Assault 4+ Gun
3+ 4x 6 pdr gun
Gun Shield: In Bulletproof Cover when
shot at from in front of the Team’s base.
Does not apply to Bombardments or if
201st Guards Brigade the Team moved at Dash speed.
Starting deployment (B-5) No HE: No HE targeting Infantry or Guns
adds +1 to the score needed To Hit.
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS

2”/5CM 2”/5CM 4”/10CM 4”/10CM 5+

WEAPON RANGE ROF ANTI- FIRE- NOTES


HALTED MOVING TANK POWER

6 pdr gun 28”/70CM 2 1 9 4+ Forward Firing, No HE

10
POINTS
FOLD

MOTOR PLATOON MOTOR PLATOON


MOTIVATION • INFANTRY UNIT • IS HIT ON
SPECIAL RULES
CONFIDENT 4+ CAREFUL 4+
Assault 4+: Team hits on 4+ in Assaults.
Counterattack 3+
Bulldog
SAVE MOTOR PLATOON
Overhead Fire: Can fire over friendly
3+
SKILL 4x Bren Gun team teams.
1x Boys anti-tank rifle
TRAINED 4+ Infantry
1x 2-inch mortar Slow Firing: +1 To Hit for Moving ROF.
3+
Deadly
Assault Includes Softskin Transport card Smoke: Can Shoot Smoke ammunition.

7th Motor Brigade Group


TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS Starting deployment (C-6)
8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO

WEAPON RANGE ROF ANTI- FIRE- NOTES


HALTED MOVING TANK POWER

Bren Gun team 16”/40CM 3 2 2 6


Boys anti-tank rifle 20”/50CM 1 1 4 5+ Assault 4+, Slow Firing

6
Assault 4+, Overhead Fire,
2-inch mortar 16”/40CM 1 1 2 4+ Slow Firing, Smoke

POINTS

RIFLE PLATOON RIFLE PLATOON


MOTIVATION • INFANTRY UNIT • IS HIT ON
SPECIAL RULES
CONFIDENT 4+ CAREFUL 4+
Assault 4+: Team hits on 4+ in Assaults.
Counterattack 3+
Bulldog
SAVE RIFLE PLATOON
Overhead Fire: Can fire over friendly

TRAINED
SKILL

4+ Infantry
3+ 7x Bren Gun & SMLE rifle team
1x Boys anti-tank rifle
teams.
1x 2-inch mortar Slow Firing: +1 To Hit for Moving ROF.
3+
Deadly
Assault Smoke: Can Shoot Smoke ammunition.

69th Brigade Group 1st South African Division


TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
50th Northumbrian Starting deployment (A-3)
Division
8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO
Starting deployment (B-2)
WEAPON RANGE ROF ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
Bren Gun & 16”/40CM 2 1 2 6 150th Brigade Group 2nd South African Division
SMLE rifle team
50th Northumbrian Starting deployment (A-7)
Boys anti-tank rifle 20”/50CM 1 1 4 5+ Assault 4+, Slow Firing
Division
2-inch mortar 16”/40CM 1 1 2 4+ Assault 4+, Overhead Fire,
Slow Firing, Smoke
Starting deployment (B-4)
9
POINTS

MOTOR PLATOON MOTOR PLATOON


MOTIVATION • INFANTRY UNIT • IS HIT ON
SPECIAL RULES
CONFIDENT 4+ CAREFUL 4+
Assault 4+: Team hits on 4+ in Assaults.
Counterattack 3+
Bulldog
SAVE MOTOR PLATOON
Overhead Fire: Can fire over friendly
3+
SKILL 4x Bren Gun team teams.
1x Boys anti-tank rifle
TRAINED 4+ Infantry
1x 2-inch mortar Slow Firing: +1 To Hit for Moving ROF.
3+
Deadly
Assault Includes Softskin Transport card Smoke: Can Shoot Smoke ammunition.
Includes Indian Motor Company card
Enemy Units must re-roll their first
successful Motivation Test to Counter-
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS 3rd Indian Motor Brigade attack an Infantry Unit in this Formation.
8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO Starting deployment (C-5)

WEAPON RANGE ROF ANTI- FIRE- NOTES


HALTED MOVING TANK POWER

Bren Gun team 16”/40CM 3 2 2 6


Boys anti-tank rifle 20”/50CM 1 1 4 5+ Assault 4+, Slow Firing

2-inch mortar 16”/40CM 1 1 2 4+ Assault 4+, Overhead Fire,


Slow Firing, Smoke
7
POINTS

RIFLE PLATOON RIFLE PLATOON


MOTIVATION • INFANTRY UNIT • IS HIT ON
SPECIAL RULES
CONFIDENT 4+ CAREFUL 4+
Assault 4+: Team hits on 4+ in Assaults.
Counterattack 3+
Bulldog
SAVE RIFLE PLATOON
Overhead Fire: Can fire over friendly
3+
SKILL 7x Bren Gun & SMLE rifle team teams.
1x Boys anti-tank rifle
TRAINED 4+ Infantry
1x 2-inch mortar Slow Firing: +1 To Hit for Moving ROF.
3+
Deadly
Assault Includes the Indian Motor Company card Smoke: Can Shoot Smoke ammunition.
Enemy Units must re-roll their first
10th Indian Brigade Group successful Motivation Test to Counter-
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS attack an Infantry Unit in this Formation.
Starting deployment (C-7)
8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO

WEAPON RANGE ROF ANTI- FIRE- NOTES


HALTED MOVING TANK POWER
Bren Gun & 16”/40CM 2 1 2 6
SMLE rifle team
Boys anti-tank rifle 20”/50CM 1 1 4 5+ Assault 4+, Slow Firing

2-inch mortar 16”/40CM 1 1 2 4+ Assault 4+, Overhead Fire,


Slow Firing, Smoke 10
POINTS
FOLD

25 PDR FIELD TROOP 25 PDR FIELD TROOP


MOTIVATION • GUN UNIT • GUN SHIELD • IS HIT ON
• LARGE GUN • MIKE TARGET • SPECIAL RULES
FEARLESS 3+ CAREFUL 4+
Gun Shield: In Bulletproof Cover when
SKILL SAVE 25 PDR FIELD TROOP
shot at from in front of the Team’s base.
VETERAN 3+
4+
4x 25 pdr gun Does not apply to Bombardments or if
4+
Gun
Assault Gun the Team moved at Dash speed.
74th Field Regiment Royal
Large Gun: Cannot be placed in a building.
Artillery 50th Division
Cannot be placed from Ambush within
Starting deployment (B-2)
16”/40cm of the enemy.
4th Artillery Regiment 1st Mike Target: When a Spotting Team
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
South African Division Ranges In this Unit, it may immediately
- 2”/5CM 4”/10CM 4”/10CM 6 Starting deployment (A-3) roll to Range In another Unit with
ROF ANTI- FIRE-
Mike Target.
WEAPON RANGE HALTED MOVING TANK POWER NOTES 1st Artillery Regiment 2nd
Smoke: Can shoot Smoke ammunition.
25 pdr gun 80”/200CM ARTILLERY 3 4+ Smoke Bombardment South African Division
Smoke Bombardment: Once per game
Starting deployment (A-6)
or Direct Fire 24”/60CM 2 1 9 3+ Smoke can fire a Smoke Bombardment.

11
1st Regiment D’Artillerie 1ERE
Technically the Free French used their
Brigade Francaise Libre 75mm mle 1897 gun. But since there
Starting deployment (C-3) is no card for it just play as if it is a 25pdr
POINTS

HURRICANE
TANK-BUSTING FLIGHT
HURRICANE
TANK-BUSTING FLIGHT

MOTIVATION • AIRCRAFT UNIT • IS HIT ON

CONFIDENT 4+ AIRCRAFT 5+
SKILL SAVE
HURRICANE
TRAINED 4+ TANKBUSTING FLIGHT
Aircraft
3+ 2x Hurricane

Hurricane Tank-Busting
GAZALA Flight
FIRESTORM
TM

TACTICAL TERRAIN DASHCROSS COUNTRY DASH ROAD DASH CROSS


TOBRUK
GAZALA
UNLIMITED AUTO
VIA BALBIA TOBRUK SPECIAL VP
WEAPON Campaign
RANGE ROFMapANTI-
HALTED MOVING TANK
FIRE- BIR
POWER
TEMRAD
NOTES A-3 A-4 WEST
A-2 20 VP 20 VP Tank-Busting
Hurricane
Hurricane A-5
(Vickers S gun) GAME
8”/20 CM TURN
- 2 7 4+ Flightel
ELUET 20 VP A-6 TOBRUK
TAMAR

7
EAST
1 2 3 B-2 ACROMA
20 VP BRIGADE A-7
BOXES POINTS
NUMBER OF BATTLES BELHAMED
A-1
1 2 3 40 VP
TRIG CARUZZO B-7
MINEFIELD
KNIGHTSBRIDGE B-6
B-3 50 VP
ROTONDA 30 VP
B-4 20 VP (BLACK BORDER LINE) EL ADEM
MTEIFEL
4 5 6 20 VP SIDI B-5
MUFTAH BIR el
HARMAT
20 VP BLACK BORDER LINE
MINEFIELD
Roll 1D3 and add 3 to determine
B-1 If a battle arrow is placed over a black line the SIDI REZEGH
the number of Battles each Turn. 20 VP defending player (the one that is attacked) may
C-1
add a minefield and barbed wire for every 25 points
C-3 or part of Tin
RIthe (Example: If the Axis playerC-7
1 2 3 20 VP G elbattle. 20 VP
attacks from B-1 ABD B-4 and the battle is for
against
Allied Air Allied 80 points then the British side may add 4 minefileds
C-4
Sorties Reinforcements BIR and 4 barbed wire sections. This is for all missions.
HACHEIM If the mission also specifies more minefields they
are ignored. C-6
This does not count as a Firestorm Troop and does
not affect the 2 Firestorm limit. Only BIR
blackellines
GUBI
POINT 171 count as minefi
RETMA elds. Attacks over brown lines have
TERRAIN KEY

Roads and Tracks Area Boundary C-2


Axis Air Axis no effect.
Sorties Reinforcements Town
Railroad Area Boundary C-5
C-8
10 VP
Permanent
Supply Dumps
START HERE
VICTORY POINT TRACKER ORDER ONE – ORDER TWO – 5. Check for Supply ORDER THREE –

ALLIES: 0 30 60 90 120 150 180 210 240 270 300 330


PLANNING PHASE
1. Determine the
number of battles
MINEFIELD
BATTLE PHASE
1. Select an Opponent
(SHADED
2. Roll for Initiative
6. Identify your Mission
7. Play a Flames of War battle -
AREAS OF TOBRUK) or roll for a General’s Game
STRATEGIC PHASE
1. Bring in Reinforcements
2. Supply Axis units (special)
2. Determine Initiative 3. Place a Battle Arrow 8. Roll to Destroy 3. Make strategic moves
AXIS: 330 300 270 240 210 180 150 120 90 60 30 0 Bonus 4. Choose Firestorm Troops 9. Retreat and Capture 4. Total your Victory Points
GAZALA
FIRESTORM MINEFIELD SHADED AREAS OF TOBRUK
TM

TOBRUK
GAZALA VIA BALBIA TOBRUK SPECIAL VP
Tobruk Fortified Areas A-6 and A-7. the defending
Campaign Map BIR TEMRAD A-3 A-4 WEST player (the one that is attacked) may add a minefield
A-2 20 VP 20 VP and barbed wire section.
A-5
GAME TURN ELUET el 20 VP A-6 TOBRUK Tobruk’s defences had been neglected and mines and
TAMAR
EAST wire had been transferred to bolster the Gazala line.
1 2 3 B-2 ACROMA
20 VP BRIGADE A-7
BOXES
NUMBER OF BATTLES BELHAMED
A-1
1 2 3 40 VP
TRIG CARUZZO KNIGHTSBRIDGE B-6 B-7
B-3 50 VP
ROTONDA 30 VP
B-4 20 VP EL ADEM
MTEIFEL
4 5 6 20 VP SIDI B-5
MUFTAH BIR el
HARMAT
20 VP
Roll 1D3 and add 3 to determine
B-1
SIDI REZEGH
the number of Battles each Turn. 20 VP
C-1
C-3 TRIG C-7
1 2 3 20 VP el A 20 VP
BD
Allied Air Allied
Sorties Reinforcements
C-4
BIR
HACHEIM
C-6

BIR el GUBI
FOLD

FORTIFIED MARKER
FORTIFIED MARKER
Start in: A-2, A-3, B-1, B-2, B-4, B-5, C-3
The area has been fortified and if attacked the defending player may
add +5 points to his force or they may have 2 minefields in addition
to any other defences. This does not count as a Firestorm Troop and
does not affect the 2 Firestorm limit.
In addition, if the defender loses the battle and has at least one
Firestorm Troop remaining in the area, they do not lose the area
but lose the Fortified Marker instead for the rest of the game.
Once the Fortified Marker is lost there is no benefit.

+5
POINTS

SUPPLY MARKER
SUPPLY MARKERS
Supply Markers represent stockpiles belonging to certain areas and units as
well as organic supply of divisions. The Allies start with two Supply Markers
in A-3, B-2, B-4, C-3 and one in C-5 and the Axis start with three Supply
Markers in C-2. If you can trace supply to a Supply Dump you do not use
Supply Markers. Supply Markers are the organic supply for the units and
must be used any time they are cut off from their supply dumps. For each
time an area is out of supply with a Supply Marker attacks or defends it
discards one Supply Marker and they may ignore the effects of being out
of supply. Supply Markers may be moved with advancing Firestorm Troops
Once a Supply Marker is used, they do not return with one exception.
If the Axis have units in B-3 area and are in control of B-1 at the end of
turn 1 and 2 they may supply the Firestorm Units in B-3 with two Supply
Markers. This is to represent the convoys the Italians managed to get
through the minefields to Rommel. Supply Markers can advance into
areas that are captured or retreat in addition to any Firestorm Troops.
They are destroyed if all Firestorm Troops that are with them are destroyed.

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