Firestorm Gazala Troops
Firestorm Gazala Troops
ERWIN ROMMEL
SPECIAL RULES
PANZER III
TANK PLATOON
PANZER III
TANK PLATOON
VETERAN
SKILL
3+
SIDE &
REAR 3 • 1x Panzer III (long 5cm)
JU 87 STUKA
DIVE BOMBER FLIGHT
JU 87 STUKA
DIVE BOMBER FLIGHT
JU 87 Stuka Dive
Bomber Flight
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
UNLIMITED AUTO
7
POINTS
FOLD
M14/41
TANK PLATOON
M14/41
TANK PLATOON
MOTIVATION IS HIT ON
• TANK UNIT • SPECIAL RULES
CONFIDENT 4+ 4+ CAREFUL 4+
HEAT: Target Armour is not increased for
Avanti
Follow Me 3+ 2+ range over 16”/40cm.
ARMOUR M14/41
Determined & Protected
2+ 2+ TANK PLATOON
Remount FRONT 3 4x M14/41 (47mm)
Self-defence AA: Weapon can fire at
Aircraft with ROF 1.
TRAINED
SKILL
4+ 3+
SIDE &
REAR 2
132° Divisione Corazzata
Focused
Tactics 5+ 4+ TOP 1 ‘Ariete’
Starting deployment (C-2)
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
7
POINTS
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS 101° Divisione 102° Divisione
8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO Motorizzate ‘Trieste’ Motorizzate ‘Trento’
Starting deployment (B-1) Starting deployment (A-2)
WEAPON RANGE ROF ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
Breda MG & 16”/40CM 2 1 2 6
Carcano rifle team
7
POINTS
RELUCTANT 5+ 5+ CAREFUL 4+
4+ 4+
Determined
Rally SAVE
RIFLE PLATOON
Infantry
3+ 9x Breda MG &
Carcano rifle team
SKILL
GREEN 5+ 4+
17° Divisione 60° Divisione
‘Pavia’ ‘Sabratha’
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS Starting deployment (B-1) Starting deployment (A-2)
8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO
6
POINTS
CR.42 FALCO
ASSAULT SECTION
CR.42 FALCO
ASSAULT SECTION
GRANT
ARMOURED TROOP
GRANT
ARMOURED TROOP
4+
SIDE &
REAR 4 the same time as Hull 75mm. This gives
the 37mm ROF 1 and +1 To Hit.
TOP 1 Smoke: Can Shoot Smoke ammunition.
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
2nd Armd. Bde. – 4th Armd. Bde. –
10”/25CM 12”/30CM 18”/45CM 20”/50CM 4+
1st Armoured Division 7th Armoured Division
WEAPON RANGE ROF ANTI- FIRE- NOTES Starting deployment (B-5) Starting deployment (C-4)
HALTED MOVING TANK POWER
CRUSADER II
ARMOURED TROOP
CRUSADER II
ARMOURED TROOP
4
POINTS
VALENTINE II
ARMOURED TROOP
VALENTINE II
ARMOURED TROOP
8
POINTS
10
POINTS
FOLD
6
Assault 4+, Overhead Fire,
2-inch mortar 16”/40CM 1 1 2 4+ Slow Firing, Smoke
POINTS
TRAINED
SKILL
4+ Infantry
3+ 7x Bren Gun & SMLE rifle team
1x Boys anti-tank rifle
teams.
1x 2-inch mortar Slow Firing: +1 To Hit for Moving ROF.
3+
Deadly
Assault Smoke: Can Shoot Smoke ammunition.
11
1st Regiment D’Artillerie 1ERE
Technically the Free French used their
Brigade Francaise Libre 75mm mle 1897 gun. But since there
Starting deployment (C-3) is no card for it just play as if it is a 25pdr
POINTS
HURRICANE
TANK-BUSTING FLIGHT
HURRICANE
TANK-BUSTING FLIGHT
CONFIDENT 4+ AIRCRAFT 5+
SKILL SAVE
HURRICANE
TRAINED 4+ TANKBUSTING FLIGHT
Aircraft
3+ 2x Hurricane
Hurricane Tank-Busting
GAZALA Flight
FIRESTORM
TM
7
EAST
1 2 3 B-2 ACROMA
20 VP BRIGADE A-7
BOXES POINTS
NUMBER OF BATTLES BELHAMED
A-1
1 2 3 40 VP
TRIG CARUZZO B-7
MINEFIELD
KNIGHTSBRIDGE B-6
B-3 50 VP
ROTONDA 30 VP
B-4 20 VP (BLACK BORDER LINE) EL ADEM
MTEIFEL
4 5 6 20 VP SIDI B-5
MUFTAH BIR el
HARMAT
20 VP BLACK BORDER LINE
MINEFIELD
Roll 1D3 and add 3 to determine
B-1 If a battle arrow is placed over a black line the SIDI REZEGH
the number of Battles each Turn. 20 VP defending player (the one that is attacked) may
C-1
add a minefield and barbed wire for every 25 points
C-3 or part of Tin
RIthe (Example: If the Axis playerC-7
1 2 3 20 VP G elbattle. 20 VP
attacks from B-1 ABD B-4 and the battle is for
against
Allied Air Allied 80 points then the British side may add 4 minefileds
C-4
Sorties Reinforcements BIR and 4 barbed wire sections. This is for all missions.
HACHEIM If the mission also specifies more minefields they
are ignored. C-6
This does not count as a Firestorm Troop and does
not affect the 2 Firestorm limit. Only BIR
blackellines
GUBI
POINT 171 count as minefi
RETMA elds. Attacks over brown lines have
TERRAIN KEY
TOBRUK
GAZALA VIA BALBIA TOBRUK SPECIAL VP
Tobruk Fortified Areas A-6 and A-7. the defending
Campaign Map BIR TEMRAD A-3 A-4 WEST player (the one that is attacked) may add a minefield
A-2 20 VP 20 VP and barbed wire section.
A-5
GAME TURN ELUET el 20 VP A-6 TOBRUK Tobruk’s defences had been neglected and mines and
TAMAR
EAST wire had been transferred to bolster the Gazala line.
1 2 3 B-2 ACROMA
20 VP BRIGADE A-7
BOXES
NUMBER OF BATTLES BELHAMED
A-1
1 2 3 40 VP
TRIG CARUZZO KNIGHTSBRIDGE B-6 B-7
B-3 50 VP
ROTONDA 30 VP
B-4 20 VP EL ADEM
MTEIFEL
4 5 6 20 VP SIDI B-5
MUFTAH BIR el
HARMAT
20 VP
Roll 1D3 and add 3 to determine
B-1
SIDI REZEGH
the number of Battles each Turn. 20 VP
C-1
C-3 TRIG C-7
1 2 3 20 VP el A 20 VP
BD
Allied Air Allied
Sorties Reinforcements
C-4
BIR
HACHEIM
C-6
BIR el GUBI
FOLD
FORTIFIED MARKER
FORTIFIED MARKER
Start in: A-2, A-3, B-1, B-2, B-4, B-5, C-3
The area has been fortified and if attacked the defending player may
add +5 points to his force or they may have 2 minefields in addition
to any other defences. This does not count as a Firestorm Troop and
does not affect the 2 Firestorm limit.
In addition, if the defender loses the battle and has at least one
Firestorm Troop remaining in the area, they do not lose the area
but lose the Fortified Marker instead for the rest of the game.
Once the Fortified Marker is lost there is no benefit.
+5
POINTS
SUPPLY MARKER
SUPPLY MARKERS
Supply Markers represent stockpiles belonging to certain areas and units as
well as organic supply of divisions. The Allies start with two Supply Markers
in A-3, B-2, B-4, C-3 and one in C-5 and the Axis start with three Supply
Markers in C-2. If you can trace supply to a Supply Dump you do not use
Supply Markers. Supply Markers are the organic supply for the units and
must be used any time they are cut off from their supply dumps. For each
time an area is out of supply with a Supply Marker attacks or defends it
discards one Supply Marker and they may ignore the effects of being out
of supply. Supply Markers may be moved with advancing Firestorm Troops
Once a Supply Marker is used, they do not return with one exception.
If the Axis have units in B-3 area and are in control of B-1 at the end of
turn 1 and 2 they may supply the Firestorm Units in B-3 with two Supply
Markers. This is to represent the convoys the Italians managed to get
through the minefields to Rommel. Supply Markers can advance into
areas that are captured or retreat in addition to any Firestorm Troops.
They are destroyed if all Firestorm Troops that are with them are destroyed.