Flik Silverpen’s Guide to the Ravenwood (FSG 26)
by JP Coovert © 2024
                       First Printing October 2024
             Some encounter inspiration from DnDSpeak.
                            Thank You
        Jacie, Scott, Brandon, Chris, Michael, Matias, and Bryce.
       And all the patrons that helped make the Ravenwood real.
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                            The Ravenwood
Twelve centuries ago the Darkness Below tore through the majestic Ravenwood, consuming
everything magical in its path. After helping seal away the ancient creature, Queen Widobren
vowed never to allow such a catastrophe to happen again. She banned magic altogether and
the splendor of the Ravenwood slowly declined.
The glum woods are filled with towering pine trees, so thick with violet needles they block
out the sun. But the forest isn’t completely dark. Glimmering spirits from the Gloom Tide
flit about, illuminating the still air between the pines. Other ghosts reside here, too, mostly
peaceful ancestors of the Ravenwood Elves or the Indigenous Ravenfolk. But some Restless
Spirits have escaped the Gloom Tide as well. They terrorize the forest until their pursuits
are accomplished or someone brave and cunning enough returns them to the Gloom Tide.
More recently, a group of three witches, the Pine Cone Coven, have come to the Ravenwood
in search of ingredients for a complicated ritual. The coven pays no heed to Queen
Widobren’s magical ban and galavant through the woods causing magical chaos wherever
they go.
   Flik Silverpen’s Guide to the Ravenwood (FSG 26) is a hex crawl sandbox. It’s helpful
   to read through the entire guide (don’t worry, it’s short) to get a good idea of how the
   story might unfold while exploring the ghostly Ravenwood.
   The forest is expansive and teeming with activity. Traveling through a single hex takes
   half a day on foot. Whenever the adventurers enter a hex without a unique icon, roll a
   Random Encounter (p. 8). For a faster playthrough, only roll random encounters when
   exploring off the roads.
                                                            Adventure Hooks
                                                  1. If you don’t mind ghosts, traveling
                                                     through the Ravenwood is the safest way
                                                     northward from Dragon Town.
                                                  2. Princess Elora Widobren is missing.
                                                     The Queen of the Ravenwood offers a
                                                     precious gemstone as a reward for her
                                                     safe return.
                                                  3. The Evergreen Dragon, Nemusaurum,
                                                     hasn’t been spotted in over a year. Her
                                                     treasure hoard could be yours for the
                                                     taking.
                                                  4. Rumor has it, an entrance to the Gloom
                                                     Tide is located in the center of the forest.
                          The Pine Cone Coven
Three wild and chaotic witches are running amuck in the Ravenwood. All three witches are
uniquely powerful spellcasters, but equally clumsy. They each believe themselves to be the
leader of the coven.
The only thing they can agree on is the need for a fourth member, someone they can all boss
around. Her name will be Virginia, no Jeffrey, no her name will most definitely absolutely
without question be Slash.
To summon a fourth witch the coven must perform a complicated ritual under a full moon.
They need 6 rare ingredients: A perfectly round pine cone, the hair of a royal maiden, a
dragon’s scale, an unwilling spirit, a serpent’s fang, and a midnight emerald.
             The Witches
Ponderosa is in a constant state of                       Health ●●●● Armor ●○○○
oblivious befuddlement. She only becomes                 Speed ●●●○          Damage ●●●○
fully lucid to snap back at the other
witches. Ponderosa enjoys divining                   Pine Cone Polymorph - Lob a pinecone. If
inaccurate versions of the future and                it connects with a living creature before
teleporting in puffs of smoke.                       hitting the ground, they are transformed
                                                     into a random woodland animal:
Ponderosa has acquired a perfectly round             1: Moth. 2: Squirrel. 3: Woodpecker. 4: Fox.
pine cone but still searching for a Spirit Jar       5: Boar. 6: Fish.
to capture an unwilling spirit.
                                                     Magic Broom - A loyal pine duster that
Loblolly is a scheming trickster. She smirks         grants the ability to fly.
and cackles when she gets the upper hand
with a surprise. Loblolly enjoys crafting
devious illusions that terrify.
Loblolly acquired the hair of a royal maiden
from Princess Elora (Random Encounter #9,
p. 9). She is still searching for a serpent’s
fang.
Pinyon is truly unhinged. She acts
erratically, chilling screams one minute and
maniacal whispers the next. Pinyon loves
making people nervous and surprising
them with chaotic hexes.
Pinyon acquired the dragon’s scale from
Nemusaurum’s Lair (Hex I–1), but is still
searching for a midnight emerald.
                                                 2
             The Flightless
              Ravenfolk
    The cheerful and cackling ravenfolk live in
    the canopy, high above any dangers that
    might threaten their peaceful existence.
    That is until the Pine Cone Coven cursed
    them, taking away their ability to fly.
    Now, the ravenfolk are scattered
    throughout the forest. Some looking for
    a way to reverse the curse while others
    are simply trying to stay safe and hidden.
    Either way, the ravenfolk don’t seem as
    playful without the ability to soar freely
    through their home. At least there are still
    plenty of inkberries to eat.
    Names: Eris, Marlon, Pepper, Quill, Regis,
    Sabrina, Smidge.
    Jokes:
     “What starts black and ends up white?
     - A digested inkberry!”
     “How many elves does it take to climb a
     tree? - Selven.”
     “Why did the Raven cross the road?
     - Nobody knows!”
3
                     Ghosts of the Ravenwood
A variety of spirits have returned from the Gloom Tide to roam the sunless forest. The living
forest dwellers tolerate their presence, for the most part…
              Glimmers                                        Nemusaurum
Faint traces of the ancient dead. They            Ghost of the Evergreen Dragon that
appear as small glowing orbs that float and       once dwelled in the Northwest of the
bounce through the nighttime air. Glimmers        Ravenwood. It slowly withered as magic
are responsible for illuminating the entire       left the forest over the centuries, but
Ravenwood.                                        returned from the Gloom Tide when the
                                                  Pine Cone Coven stole the only remaining
                 Ghosts                           evergreen dragon scale from her lair.
Harmless shadows of the once-living. They         Nemusaurum will return to the Gloom Tide
cling to the corporeal world with only a          when she is reunited with her missing
hint of their former selves remaining.            scale.
                                                       Health ●●●● Armor ●●●●
          Restless Spirits                            Speed ●●●●         Damage ●●●●
Vengeful ghosts that have returned from
the Gloom Tide (via the Gloom Tide Hollow)        Incorporeal, Turn Invisible, Flight, Claw and
with unfinished business.                         Tail attacks.
                                                  Ghostly Scales - Can only be damaged by
     Health ●●○○ Armor ●●●○                       Glint Silver weapons.
    Speed ●●●○         Damage ●●○○                Terrifying Breath - In life Nemusaurum
                                                  spewed poisonous breath. In her ghostly
Incorporeal - Can move through non-
                                                  form, a deep chilling fog erupts from her
warded material.
                                                  maw, making those who can’t resist run
Shriek - Stunning, ear-piercing scream            away in fear.
Chill - The ground grows slick with ice,          Cultivate - Can grow giant pine trees in an
movements are slowed, and the air is hard         instant.
to breathe.
                                                  Weak Spot - Missing scale on her tail.
Ghostly Attack - A strike from a ghostly
weapon still hurts, but on the inside.
                                              4
                        The Ravenwood Elves
The Widobren family has ruled over this isolated forest for generations. The elves used
magic to create splendid homes sprouting from the forest itself. But when the Darkness
Below consumed their magic and left the Ravenwood in constant shadow, the Widobrens
banned all forms of spellcasting outright. Now the elves live in dour stone buildings, moping
about for centuries amongst their ghostly ancestors.
                                                   Ravenwood Ghost Hunters
                                                 A specialized group of elven knights
                                                 capture Restless Spirits and return them
                                                 to the Gloom Tide. They use Glint Silver
                                                 arrows and spears to pin the ghosts to
                                                 the corporeal world and then seal them in
                                                 Spirit Jars (reinforced glass bottles) before
                                                 tossing them back into the Gloom Tide
                                                 Hollow.
                                                 After King Widobren was slain by
                                                 Nemusaurum, a large group of Ghost
                                                 Hunters abandoned their duties. They
                                                 won’t outwardly admit it, but they are
                                                 terrified of facing the fierce and destructive
                                                 spirit of the Evergreen Dragon. The
                                                 deserters are currently held up in the
                                                 derelict tower (Hex I–6).
                                                 Names: Alagossa, Eldrin, Illisa, Jandar,
                                                 Lieron, Rohnal, Velanil
                                             5
                          Random Encounters
Roll a D12 when entering a new hex that isn’t a unique location. Nothing happens on repeats.
1. Tobias, a despondent cursed                   4. Orboron, a Werebear Restless Spirit
   Ravenfolk lays hopelessly at the base            is chopping down pine trees with his
   of a tall pine. After Nemusaurum                 bare claws. He is desperate to see the
   destroyed half of the roost (p. 10), he          moon again and will maul anyone who
   tried to steal the evergreen dragon              gets in his way.
   scale from the Pine Cone Coven’s huts.
   But he got caught. As punishment,             5. The adventurers are followed by
   the witches cursed him and his entire            a hedgehog, a rabbit, and an owl.
   flock. Not only has he lost his ability          If unthreatened, the animals will
   to fly, but Tobias has been completely           approach and gesture for help. They
   ostracized from his flock.                       are actually a group of elven deserters
                                                    (p. 5) who were polymorphed by the
2. Elarna, Orist, and Halan, three old              Pine Cone Coven.
   elven Ghosts are trying to find their
   way back to the Gloom Tide. They are          6. Folin and Elidil, dutiful and
   disappointed by the solemn state of              humorless Ravenwood Ghost
   the magic-less Ravenwood.                        Hunters are searching for Restless
                                                    Spirits to capture. They are tired and
3. Eog, a Cyclopian Ghost follows the               overworked but remain resolute,
   adventurers everywhere they go.                  despite the loss of their commander,
   It makes no sound, just sits, and                King Widobren, and a large number of
   watches.                                         their ghost-hunting comrades.
                                             8
7. The Restless Spirit of King Widobren            10. The ghost of the evergreen dragon,
   charges forth on a spectral unicorn. He             Nemusaurum (p. 4), haunts the
   is full of bluster and enthusiasm. The              Ravenwood, gliding right through the
   hunt for Nemusaurum is on, and this                 tall pine trees. She is searching for her
   time he will be victorious!                         missing scale.
8. The inkberry bushes rustle as a giant           11. One of the elven stone watch towers
   snake slithers forth, surrounding the               (similar to the Deserter’s Outpost, pg.
   adventurers. When Nyxilix’s tongue                  12) has sprouted legs and is stomping
   flickers, she can smell any magic items             around the forest, leaving a path of
   the adventurers carry. Nyxilix will                 destruction in its wake.
   keep their secret if they help her find a
   flightless ravenfolk to eat, she’s always       12. One of the Pine Cone Witches (Roll D6.
   been curious.                                       1 – 2: Ponderosa. 3 – 4: Loblolly.
                                                       5 – 6: Pinyon) is searching for an
9. An Owlbear is rolling around in                     ingredient for the summoning spell.
   an inkberry bush, covering herself                  Her mere presence is causing magical
   in dark, sweet-smelling ink. She is                 chaos in the area (Roll D6. 1: Non-
   unbothered by the adventurers’                      magical metal turns to rubber.
   presence. The owlbear is actually the               2: Raining toads. 3: Landslide
   elven princess, Elora Widobren. She                 of chopped onions that causes
   much prefers life as a polymorphed                  uncontrollable tears. 4: Everyone
   owlbear to hanging around the stuffy,               speaks gibberish, even plants and
   ghost-filled Ravenwood Hold.                        animals. 5: Long tangles of hair grow
                                                       out of the ground, don’t suffocate! 6:
                                                       Trees begin to bulge. It won’t be long
                                                       before they explode into dangerous
                                                       shards of splintering wood and bark.
                                               9
      A-5 Ravenfolk’s Roost                              D-6 Sleeping Griffin Inn
A thicket of inkberry bushes covers the             A quaint inn for travelers sits on the border
forest floor. High above, the canopy of             road between the Shadespear Mountains
the Ravenwood is filled with small homes            and the Ravenwood. A friendly dwarf
made from twigs. Half of the homes have             named Leona Goodgable runs the inn. Her
fallen, destroyed on the ground when                old grumpy griffin, named Frekk sleeps in
Nemusaurum stormed through the area.                the middle of the common room. Leona will
                                                    warn not to get too close to the griffin or to
Most of the ravenfolk have left the roost           bring magical items into the Ravenwood.
in search of a way to undo the Pine Cone
Coven’s curse. Some have stayed behind,             The only other patron is a crimson-cloaked
resigning themselves to a new life on the           hobgoblin sitting in a secluded corner.
forest floor. Maynard is feebly trying to           Ronkorg the Tail is a monster hunter on his
cheer up Plum and Slater as they collect            way to the Ravenwood to slay Nyxilix. He is
fallen twigs to rebuild their homes. They           unsure of what to do about his arsenal of
are quick to blame Tobias (Random                   magical weapons before entering the wood.
Encounter #1, p. 8) for their predicament.
Opal, a worried ravenfolk mother, calls up
to her two hatchlings (Hatham and Piper)                             Portals
standing on the precipice of their nest high        Completely disregarding Queen Widobren’s
above. She encourages them to jump and              no-magic mandate, the Pine Cone Coven has
spread their wings, hoping they were not            reactivated three of the five elven portals
part of the Pine Cone Coven’s curse. Maybe          around the Ravenwood (Hex B–6, F–4, and
the inkberry bushes will break their fall?          H–2). They use twig-woven archways to
                                                    move around the forest quickly.
If the adventures help, Opal will reward
them with a Glint Silver Dagger. The two
hungry hatchlings will gorge themselves on
inkberries immediately.
                                               10
                                B-2 Ravenwood Keep
Once a magnificent city of magic and                While most of Ravenwood Keep is
natural splendor, now weeds sprout                  crumbling and empty, there are a few
up through quiet cobblestone streets. A             buildings of note.
sullen gray castle is surrounded by empty,
lightless stone homes, the opposite of an            Ravenwood Provisions - A storeroom
elven domain.                                        filled with rusted tools, inkberries, stale
                                                     bread, sapshrooms, quills, ink, tattered
Ravenwood Keep is mostly empty, save                 parchment, and Glimmer Lanterns. No one
for the loitering ghosts and a dozen bored           watches the shop, so take what you want.
elves. Queen Berinur Widobren sits on
a solemn throne. Her queendom is in                  Glassmaker - Tanatar, a scorched but
shambles, husband slain, and children                friendly glassblower is responsible for
missing. Despite that, she refuses to relent         making Spirit Jars. He sells them straight
on her strict forbiddance of magic (she              from the furnace for a handful of gold.
instructs guards to sieze visible magic
items and destroy them immediately).                 Glint Silver Smithy - Once a year Asilte
                                                     travels to the silver fields at the base of
Her problems are stacking up, so the Queen           Mount Thunder Plume to purchase a cart
is grateful for assistance in any of the             full of Glint Silver. She uses it to craft
following:                                           arrows and spears, perfect for pinning
                                                     ghosts to the corporeal world.
 • Convince the Ghost Hunter Deserters to
   return to their duties                           It’s not uncommon for travelers to stay a
                                                    night or two in one of the many abandoned
 • Find Princess Elora and return her to            homes.
   the Keep (she doesn’t care about finding
   Prince Cailean, see Dragon Town and
   the Darkness Below, Chapter 4).
 • Stop the Pine Cone Coven, their magic
   will destroy the forest.
If the adventures can accomplish any of
these tasks she will reward them with a
priceless Midnight Emerald.
                                               11
   G-4 Gloom Tide Entrance                                     J-3 Witch Huts
Twelve centuries ago the Darkness Below            Three unique huts surround a dancing
consumed the magical seal blocking                 cauldron in a moonlit glade. Each hut
an entrance to the Gloom Tide (the                 has an iron box hidden inside containing
underworld). Now, ghosts freely come and           the ingredients each witch needs for the
go from the perfectly still, inky pool.            summoning spell.
                                                          Roll a D6 to see who is home:
     I-6 Deserters Outpost                         1: All three witches. 2: Ponderosa.
A group of six Ravenwood Ghost Hunters             3: Loblolly. 4: Pinyon. 5-6: No one.
have abandoned their duties and are hiding         The Dancing Cauldron will protect the
out inside this old stone watch tower. A           witches’ huts by rolling into adventurers
campfire smolders outside, but if anyone           and splashing them with its boiling, sticky
approaches, the group rushes into the              contents.
tower, locking the Glint Silver door (keeps
the ghosts out) behind them.                       Ponderosa’s Hut is filled with disorienting
                                                   smoke. The furniture is wonky, dried herbs
Unless Nemusaurum is returned to the               hang from every surface, and strange
Gloom Tide, they will not return to their          animal noises echo throughout.
duties. The deserters might be willing to          The iron chest containing the perfectly
spare a couple of Glint Silver weapons and         round pine cone (and maybe the unwilling
a Spirit Jar for anyone foolish enough to          spirit in the Spirit Jar) is in the burning
approach the ghostly evergreen dragon.             hearth fire.
If the adventurers take the weapons the
deserters will ask them to keep an eye out         Loblolly’s Hut is filled with stacks of
for their missing friends (the polymorphed         ancient spellbooks. Some of them even
hunters from Random Encounter #5, p. 8).           run about the room, chomping at the
                                                   adventurers’ ankles.
                                                   The iron chest containing Princess Elora’s
                                                   hair (and maybe Nyxilix’s fang) is sitting in
                                                   the middle of the floor. Touching it causes
                                                   you to shrink half your size.
                                                   Pinyon’s Hut is filled with ill-colored
                                                   potions and tonics. The smell is
                                                   overwhelmingly putrid. Drinking a potion
                                                   causes a chaotic effect. Roll D6. 1: Vomit a
                                                   forest animal. 2: Limbs rearrange. 3: Sneeze
                                                   uncontrollably. 4: Skin turns to bark, hard
                                                   to move. 5: Catch fire. 6: Teleport to a
                                                   random hex.
                                                   The iron chest containing Nemusaurum’s
                                                   dragon scale (and maybe a midnight
                                                   emerald) is hidden under a loose
                                                   floorboard.
                                              12
                               I-1 Nemusaurum’s Lair
If the adventurers haven’t run into            3. Strangling Roots - Pine tree roots from
Nemusaurum already, her den is a likely           above block the way forward. Trying
place to find her.                                to cut through causes more of them
                                                  to sprout and strangle. Burning them
Nemusaurum’s lair is an underground               fills the room with smoke, making it
tangle of dirt and roots. It’s warm and dry,      impossible to breath.
but smells of fungus.
                                               4. Nemusaurum’s Den - D8 Giant worms
 1. Entrance - A zombified bear                   chomp on Nemusaurum’s bones.
    (reanimated by Nemusaurum) guards             They can smell fresh bones inside the
    the entrance. It does not tolerate            adventurers!
    intruders and is eager to consume
    brains.                                    5. Nemusaurum’s Hoard - The Ghost of
                                                  the Evergreen Dragon sits atop her
 2. Fungal Cavern - Sapshrooms grow               hoard - a stunning variety of plant
    on the roots twisting from the ceiling.       seeds. Nemusaurum is impressed the
    A friendly elven ghost named Merith           adventurers made it this far into her
    tends the fungi. He will offer a single       lair. She will ask them to retrieve her
    sapshroom (powerful restorative               missing scale from the thieving Pine
    properties) to anyone who will allow          Cone Coven of witches. In return, she
    him to possess them while they eat it.        rewards each of the adventures with a
                                                  Spark Seed (Ingest to bring someone
                                                  back to life. From then on, the revived
                                                  will smell of flowers and attract
                                                  lightning in a storm).