module Base
model 92amgeneralM998seatfl
{
mesh = vehicles/Vehicles_92amgeneralM998_Body|HMMWV_seat_fl,
texture = Vehicles/Vehicles_92amgeneralM998_Interior_Wheel,
shader = vehiclewheel,
scale = 0.1,
}
model 92amgeneralM998seatfr
{
mesh = vehicles/Vehicles_92amgeneralM998_Body|HMMWV_seat_fr,
texture = Vehicles/Vehicles_92amgeneralM998_Interior_Wheel,
shader = vehiclewheel,
scale = 0.1,
}
model 92amgeneralM998seatrl
{
mesh = vehicles/Vehicles_92amgeneralM998_Body|HMMWV_seat_rl,
texture = Vehicles/Vehicles_92amgeneralM998_Interior_Wheel,
shader = vehiclewheel,
scale = 0.1,
}
model 92amgeneralM998seatrr
{
mesh = vehicles/Vehicles_92amgeneralM998_Body|HMMWV_seat_rr,
texture = Vehicles/Vehicles_92amgeneralM998_Interior_Wheel,
shader = vehiclewheel,
scale = 0.1,
}
template vehicle M998Seats
{
part SeatFrontLeft
{
model SeatFL
{
file = 92amgeneralM998seatfl,
offset = 0 0 0,
rotate = 0 0 0,
scale = 1.0,
}
area = SeatFrontLeft,
container
{
seat = FrontLeft,
}
}
part SeatFrontRight
{
model seatFR
{
file = 92amgeneralM998seatfr,
offset = 0 0 0,
rotate = 0 0 0,
scale = 1.0,
}
area = SeatFrontRight,
container
{
seat = FrontRight,
}
}
part SeatRearLeft
{
model seatRL
{
file = 92amgeneralM998seatrl,
offset = 0 0 0,
rotate = 0 0 0,
scale = 1.0,
}
area = SeatRearLeft,
container
{
seat = RearLeft,
}
}
part SeatRearRight
{
model seatRR
{
file = 92amgeneralM998seatrr,
offset = 0 0 0,
rotate = 0 0 0,
scale = 1.0,
}
area = SeatRearRight,
container
{
seat = RearRight,
}
}
part Seat*
{
category = seat,
itemType = Base.M998CarSeat,
mechanicRequireKey = true,
container
{
test = Vehicles.ContainerAccess.Seat,
}
table install
{
items
{
1
{
type = Base.Screwdriver,
count = 1,
keep = true,
equip = primary,
}
}
time = 300,
skills = Mechanics:1,
recipes = Basic Mechanics,
test = Vehicles.InstallTest.Default,
}
table uninstall
{
items
{
1
{
type = Base.Screwdriver,
count = 1,
keep = true,
equip = primary,
}
}
time = 300,
skills = Mechanics:1,
recipes = Basic Mechanics,
test = Vehicles.UninstallTest.Default,
requireEmpty = true,
}
lua
{
create = Vehicles.Create.Default,
}
}
}
}