module Base
{
model 92amgeneralM998Burnt
{
mesh = vehicles/Vehicles_92amgeneralM998_Burnt,
shader = vehicle,
static = TRUE,
scale = 1,
}
vehicle 92amgeneralM998Burnt
{
model
{
file = 92amgeneralM998Burnt,
scale = 0.9000,
offset = 0.0000 0.4889 0.0000,
}
spawnOffsetY = 0,
skin
{
texture =
Vehicles/Vehicles_92amgeneralM998_Shell_USMCgreen_Burnt,
}
skin
{
texture =
Vehicles/Vehicles_92amgeneralM998_Shell_NATOgreen_Burnt,
}
skin
{
texture =
Vehicles/Vehicles_92amgeneralM998_Shell_DesertTan_Burnt,
}
skin
{
texture = Vehicles/Vehicles_92amgeneralM998_Shell_camo_Burnt,
}
skin
{
texture =
Vehicles/Vehicles_92amgeneralM998_Shell_camoCombo_Burnt,
}
skin
{
texture = Vehicles/Vehicles_92amgeneralM998_Shell_black_Burnt,
}
extents = 2.2222 1.4000 4.6222,
mass = 1100,
physicsChassisShape = 2.2222 1.4000 4.6222,
centerOfMassOffset = 0.0000 0.6667 0.0778,
shadowExtents = 2.2318 4.9482,
shadowOffset = -0.0032 0.0857,
attachment trailer
{
offset = 0.0000 -0.4778 -2.3222,
rotate = 0.0000 0.0000 0.0000,
zoffset = -1.0000,
}
attachment trailerfront
{
offset = 0.0000 -0.4778 2.4000,
rotate = 0.0000 0.0000 0.0000,
zoffset = 1.0000,
}
}
}