0% found this document useful (0 votes)
9 views2 pages

Burnt 92amgeneralM998 Vehicle Model

Uploaded by

raul perez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
9 views2 pages

Burnt 92amgeneralM998 Vehicle Model

Uploaded by

raul perez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

module Base

{
model 92amgeneralM998Burnt
{
mesh = vehicles/Vehicles_92amgeneralM998_Burnt,
shader = vehicle,
static = TRUE,
scale = 1,
}
vehicle 92amgeneralM998Burnt
{
model
{
file = 92amgeneralM998Burnt,
scale = 0.9000,
offset = 0.0000 0.4889 0.0000,
}

spawnOffsetY = 0,

skin
{
texture =
Vehicles/Vehicles_92amgeneralM998_Shell_USMCgreen_Burnt,
}

skin
{
texture =
Vehicles/Vehicles_92amgeneralM998_Shell_NATOgreen_Burnt,
}

skin
{
texture =
Vehicles/Vehicles_92amgeneralM998_Shell_DesertTan_Burnt,
}

skin
{
texture = Vehicles/Vehicles_92amgeneralM998_Shell_camo_Burnt,
}

skin
{
texture =
Vehicles/Vehicles_92amgeneralM998_Shell_camoCombo_Burnt,
}

skin
{
texture = Vehicles/Vehicles_92amgeneralM998_Shell_black_Burnt,
}

extents = 2.2222 1.4000 4.6222,


mass = 1100,
physicsChassisShape = 2.2222 1.4000 4.6222,
centerOfMassOffset = 0.0000 0.6667 0.0778,
shadowExtents = 2.2318 4.9482,
shadowOffset = -0.0032 0.0857,

attachment trailer
{
offset = 0.0000 -0.4778 -2.3222,
rotate = 0.0000 0.0000 0.0000,
zoffset = -1.0000,
}

attachment trailerfront
{
offset = 0.0000 -0.4778 2.4000,
rotate = 0.0000 0.0000 0.0000,
zoffset = 1.0000,
}
}
}

You might also like