local workspace = game:GetService("Workspace")
for _, obj in pairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") then
obj.Transparency = 1
end
end
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
---------
local decalsyeeted = true -- Leaving this on makes games look shitty but the fps
goes up by at least 20.
local g = game
local w = g.Workspace
local l = g.Lighting
local t = w.Terrain
sethiddenproperty(l,"Technology",2)
sethiddenproperty(t,"Decoration",false)
t.WaterWaveSize = 0
t.WaterWaveSpeed = 0
t.WaterReflectance = 0
t.WaterTransparency = 0
l.GlobalShadows = 0
l.FogEnd = 9e9
l.Brightness = 0
settings().Rendering.QualityLevel = "Level01"
for i, v in pairs(w:GetDescendants()) do
if v:IsA("BasePart") and not v:IsA("MeshPart") then
v.Material = "Plastic"
v.Reflectance = 0
elseif (v:IsA("Decal") or v:IsA("Texture")) and decalsyeeted then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or
v:IsA("Sparkles") then
v.Enabled = false
elseif v:IsA("MeshPart") and decalsyeeted then
v.Material = "Plastic"
v.Reflectance = 0
v.TextureID = 10385902758728957
elseif v:IsA("SpecialMesh") and decalsyeeted then
v.TextureId=0
elseif v:IsA("ShirtGraphic") and decalsyeeted then
v.Graphic=0
elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then
v[v.ClassName.."Template"]=0
end
end
for i = 1,#l:GetChildren() do
e=l:GetChildren()[i]
if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or
e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or
e:IsA("DepthOfFieldEffect") then
e.Enabled = false
end
end
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
--------------
for _,v in pairs(workspace:GetDescendants()) do
if v.ClassName == "Part"
or v.ClassName == "SpawnLocation"
or v.ClassName == "WedgePart"
or v.ClassName == "Terrain"
or v.ClassName == "MeshPart" then
v.Material = "Plastic"
end
end
--level 2
for _,v in pairs(workspace:GetDescendants()) do
if v.ClassName == "Part"
or v.ClassName == "SpawnLocation"
or v.ClassName == "WedgePart"
or v.ClassName == "Terrain"
or v.ClassName == "MeshPart" then
v.Material = "Plastic"
end
end
for _,v in pairs(workspace:GetDescendants()) do
if v.ClassName == "Decal"
or v.ClassName == "Texture" then
v:Destroy()
end
end
--level 3
for _,v in pairs(workspace:GetDescendants()) do
if v.ClassName == "Part"
or v.ClassName == "SpawnLocation"
or v.ClassName == "WedgePart"
or v.ClassName == "Terrain"
or v.ClassName == "MeshPart" then
v.BrickColor = BrickColor.new(155, 155, 155)
v.Material = "Plastic"
end
end
for _,v in pairs(workspace:GetDescendants()) do
if v.ClassName == "Decal"
or v.ClassName == "Texture" then
v:Destroy()
end
end
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
-------------------
local decalsyeeted = true -- Leaving this on makes games look shitty but the fps
goes up by at least 20.
local g = game
local w = g.Workspace
local l = g.Lighting
local t = w.Terrain
t.WaterWaveSize = 0
t.WaterWaveSpeed = 0
t.WaterReflectance = 0
t.WaterTransparency = 0
l.GlobalShadows = false
l.FogEnd = 9e9
l.Brightness = 0
settings().Rendering.QualityLevel = "Level01"
for i, v in pairs(g:GetDescendants()) do
if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or
v:IsA("TrussPart") then
v.Material = "Plastic"
v.Reflectance = 0
elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or
v:IsA("Sparkles") then
v.Enabled = false
elseif v:IsA("MeshPart") then
v.Material = "Plastic"
v.Reflectance = 0
v.TextureID = 10385902758728957
end
end
for i, e in pairs(l:GetChildren()) do
if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or
e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or
e:IsA("DepthOfFieldEffect") then
e.Enabled = false
end
end