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Dungeon Master Command Guide

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0% found this document useful (0 votes)
88 views9 pages

Dungeon Master Command Guide

Uploaded by

yackoob2000
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Dungeon Master Commands

(Back to Top)

The following list of commands that can be used by the Dungeon Master. To use each
command simply hit the ‘~’ key, and type in the command.

You will notice that hitting the ‘~’ key only brings up a cursor in the upper left-hand corner
of your screen to continue typing.

Players who wish to use these Dungeon Master commands, hit the ‘~’ key and then type in
the following:

DebugMode 1

And then you will have full access to the commands. To shut this ability off, hit the ‘~’ key
and then type in:

DebugMode 0

Important Note: Players do not have access to this command if playing on a server that
does not allow it.

dm_allspells (Back to Top)

Usage: dm_allspells <x>


Where: x is an integer value of either 0 or 1.
Description: This function will enable all spells from all classes to be cast by the
player if a value of 1 is specified. Specifying 0 will disable this and the player will
only be allowed to cast spells his/her character is permitted according to that
character's class/abilities.

dm_enablecombatdebugging (Back to Top)

Usage: dm_enablecombatdebugging <x>


Where: x is an integer value of either 0 or 1.
Description: This function will enable and display additional information about
how attacks, damage, and saving throws are computed.

dm_getfactionreputation (Back to Top)

Usage: dm_getfactionreputation <faction1> <faction2>


Where: faction1 is the name of a faction.
faction2 is the name of a faction.
Description: This function will retrieve the reputation value for how faction2 feels
about faction1 and display it.

dm_getmodulevarfloat (Back to Top)

Usage: dm_getmodulevarfloat <varname>


Where: varname is the name of the variable to get.
Description: This function will retrieve and display on screen the specified local
variable from the module.

dm_getmodulevarint (Back to Top)

Usage: dm_getmodulevarint <varname>


Where: varname is the name of the variable to get.
Description: This function will retrieve and display on screen the specified local
variable from the module.
dm_getmodulevarobject (Back to Top)

Usage: dm_getmodulevarobject <varname>


Where: varname is the name of the variable to get.
Description: This function will retrieve and display on screen the specified local
variable from the module.

dm_getmodulevarstring (Back to Top)

Usage: dm_getmodulevarstring <varname>


Where: varname is the name of the variable to get.
Description: This function will retrieve and display on screen the specified local
variable from the module.

dm_getmodulevarvector (Back to Top)

Usage: dm_getmodulevarvector <varname>


Where: varname is the name of the variable to get.
Description: This function will retrieve and display on screen the specified local
variable from the module.

dm_gettime (Back to Top)

Usage: dm_gettime
Description: This function will display the current game time of the module on
screen.

dm_getvarfloat (Back to Top)

Usage: dm_getvarfloat <varname>


Where: varname is the name of the variable to get.
Description: This function will activate action target mode. The specified local
variable will be retrieved from the target you click and be displayed on screen.

dm_getvarint (Back to Top)

Usage: dm_getvarint <varname>


Where: varname is the name of the variable to get.
Description: This function will activate action target mode. The specified local
variable will be retrieved from the target you click and be displayed on screen.

dm_getvarobject (Back to Top)

Usage: dm_getvarobject <varname>


Where: varname is the name of the variable to get.
Description: This function will activate action target mode. The specified local
variable will be retrieved from the target you click and be displayed on screen.

dm_getvarstring (Back to Top)

Usage: dm_getvarstring <varname>


Where: varname is the name of the variable to get.
Description: This function will activate action target mode. The specified local
variable will be retrieved from the target you click and be displayed on screen.

dm_getvarvector (Back to Top)

Usage: dm_getvarvector <varname>


Where: varname is the name of the variable to get.
Description: This function will activate action target mode. The specified local
variable will be retrieved from the target you click and be displayed on screen.

dm_giveXP (Back to Top)

Usage: dm_giveXP <x>


Where: x is an integer value indicating the amount of experience points to give.
Description: This function will activate action target mode. The target you click
will be given the specified amount of experience points.

dm_givegold (Back to Top)

Usage: dm_givegold <x>


Where: x is an integer value indicating the amount of gold to give.
Description: This function will activate action target mode. The target you click
will be given the specified amount of gold.

dm_givelevel (Back to Top)

Usage: dm_givelevel <x>


Where: x is an integer value indicating the number of experience levels to give.
Description: This function will activate action target mode. The target you click
will be given enough experience points to advance the specified number of
experience levels.

dm_god (Back to Top)

Usage: dm_god
Description: This function will make the player invulnerable.

dm_heal (Back to Top)

Usage: dm_heal
Description: This function will restore the player back to full hitpoints.

dm_jumptopoint (Back to Top)

Usage: dm_jumptopoint <x> <y> <area>


Where: x is a floating point value indicating the x-coordinate in the area you wish
to jump to.
y is a floating point value indicating the y-coordinate in the area you wish to jump
to.
area is the area tag of the area you wish to jump to.
Description: This function will send the player to the specified x,y coordinate in
the area specified.

dm_levelup (Back to Top)

Usage: dm_levelup
Description: This function will advance the player by one level of experience.

dm_modifyCHA (Back to Top)

Usage: dm_modifyCHA <x>


Where: x is an integer value indicating the amount to adjust the skill by.
Description: This function will activate action target mode. The target you click
will have its base Charisma adjusted by the value specified. Positive values will
cause an increase, while negative values will cause a decrease.

dm_modifyCON (Back to Top)


Usage: dm_modifyCON <x>
Where: x is an integer value indicating the amount to adjust the skill by.
Description: This function will activate action target mode. The target you click
will have its base Constitution adjusted by the value specified. Positive values will
cause an increase, while negative values will cause a decrease.

dm_modifyDEX (Back to Top)

Usage: dm_modifyDEX <x>


Where: x is an integer value indicating the amount to adjust the skill by.
Description: This function will activate action target mode. The target you click
will have its base Dexterity adjusted by the value specified. Positive values will
cause an increase, while negative values will cause a decrease.

dm_modifyINT (Back to Top)

Usage: dm_modifyINT <x>


Where: x is an integer value indicating the amount to adjust the skill by.
Description: This function will activate action target mode. The target you click
will have its base Intelligence adjusted by the value specified. Positive values will
cause an increase, while negative values will cause a decrease.

dm_modifySTR (Back to Top)

Usage: dm_modifySTR <x>


Where: x is an integer value indicating the amount to adjust the skill by.
Description: This function will activate action target mode. The target you click
will have its base Strength adjusted by the value specified. Positive values will
cause an increase, while negative values will cause a decrease.

dm_modifyWIS (Back to Top)

Usage: dm_modifyWIS <x>


Where: x is an integer value indicating the amount to adjust the skill by.
Description: This function will activate action target mode. The target you click
will have its base Wisdom adjusted by the value specified. Positive values will
cause an increase, while negative values will cause a decrease.

dm_modifyage (Back to Top)

Usage: dm_modifyage <x>


Where: x is an integer value indicating the amount to adjust the age by.
Description: This function will activate action target mode. The target you click
will have its age adjusted by the value specified. Positive values will cause an
increase, while negative values will cause a decrease.

dm_modifyattackbase (Back to Top)

Usage: dm_modifyattackbase <x>


Where: x is an integer value indicating the amount to adjust the base attack
bonus by.
Description: This function will activate action target mode. The target you click
will have its base attack bonus adjusted by the value specified. Positive values
will cause an increase, while negative values will cause a decrease.

dm_modifysavefortitude (Back to Top)

Usage: dm_modifysavefortitude <x>


Where: x is an integer value indicating the amount to adjust the save value by.
Description: This function will activate action target mode. The target you click
will have its fortitude save value adjusted by the value specified. Positive values
will cause an increase, while negative values will cause a decrease.

dm_modifysavereflex (Back to Top)

Usage: dm_modifysavereflex <x>


Where: x is an integer value indicating the amount to adjust the save value by.
Description: This function will activate action target mode. The target you click
will have its reflex save value adjusted by the value specified. Positive values will
cause an increase, while negative values will cause a decrease.

dm_modifysavewill (Back to Top)

Usage: dm_modifysavewill <x>


Where: x is an integer value indicating the amount to adjust the save value by.
Description: This function will activate action target mode. The target you click
will have its will save value adjusted by the value specified. Positive values will
cause an increase, while negative values will cause a decrease.

dm_modifyspellresistance (Back to Top)

Usage: dm_modifyspellresistance <x>


Where: x is an integer value indicating the amount to adjust the spell resistance
by.
Description: This function will activate action target mode. The target you click
will have its spell resistance adjusted by the value specified. Positive values will
cause an increase, while negative values will cause a decrease.

dm_movetoarea (Back to Top)

Usage: dm_movetoarea <area>


Where: area is the area tag of the area to move to.
Description: This function will move the player to the specified area.

dm_runscript (Back to Top)

Usage: dm_runscript <script>


Where: script is the name of the script to run.
Description: This function will run the specified script.

dm_setCHA (Back to Top)

Usage: dm_setCHA <x>


Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click
will have its base Charisma set to the value specified.

dm_setCON (Back to Top)

Usage: dm_setCON <x>


Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click
will have its base Constitution set to the value specified.

dm_setDEX (Back to Top)

Usage: dm_setDEX <x>


Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click
will have its base Dexterity set to the value specified.
dm_setINT (Back to Top)

Usage: dm_setINT <x>


Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click
will have its base Intelligence set to the value specified.

dm_setSTR (Back to Top)

Usage: dm_setSTR <x>


Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click
will have its base Strength set to the value specified.

dm_setWIS (Back to Top)

Usage: dm_setWIS <x>


Where: x is an integer value indicating the value to set the ability score to.
Description: This function will activate action target mode. The target you click
will have its base Wisdom set to the value specified.

dm_setCR (Back to Top)

Usage: dm_setCR <x>


Where: x is an integer value indicating the challenge rating.
Description: This function will activate action target mode. The target you click
will have its challenge rating set to the value specified.

dm_setage (Back to Top)

Usage: dm_setage <x>


Where: x is an integer value indicating the value to set the age to.
Description: This function will activate action target mode. The target you click
will have its age set to the value specified.

dm_setattackbase (Back to Top)

Usage: dm_setattackbase <x>


Where: x is an integer value indicating the value to set the base attack bonus to.
Description: This function will activate action target mode. The target you click
will have its base attack bonus set to the value specified.

dm_setfaction (Back to Top)

Usage: dm_setfaction <x>


Where: x is the name of the faction to set the target to.
Description: This function will activate action target mode. The target you click
will have its faction set to the one specified.

dm_setfactiondefender (Back to Top)

Usage: dm_setfactiondefender
Description: This function will activate action target mode. The target you click
will have its faction set to be a defender.

dm_setfactionenemy (Back to Top)

Usage: dm_setfactionenemy
Description: This function will activate action target mode. The target you click
will have its faction set to be an enemy.
dm_setfactionreputation (Back to Top)

Usage: dm_setfactionreputation <faction1> <faction2>


Where: faction1 is the name of a faction.
faction2 is the name of a faction.
Description: This function will set the reputation value for how faction2 feels
about faction1.

dm_setmodulevarfloat (Back to Top)

Usage: dm_setmodulevarfloat <varname> <value>


Where: varname is the name of the variable to set.
value is a floating point value that varname will be set to.
Description: This function will set a local variable on the module with the
specified name and value.

dm_setmodulevarint (Back to Top)

Usage: dm_setmodulevarint <varname> <value>


Where: varname is the name of the variable to set.
value is an integer value that varname will be set to.
Description: This function will set a local variable on the module with the
specified name and value.

dm_setmodulevarobject (Back to Top)

Usage: dm_setmodulevarobject <varname> <value>


Where: varname is the name of the variable to set.
value is an object id value that varname will be set to.
Description: This function will set a local variable on the module with the
specified name and value.

dm_setmodulevarstring (Back to Top)

Usage: dm_setmodulevarstring <varname> <value>


Where: varname is the name of the variable to set.
value is a string that varname will be set to.
Description: This function will set a local variable on the module with the
specified name and value.

dm_setmodulevarvector (Back to Top)

Usage: dm_setmodulevarvector <varname> <x> <y> <z>


Where: varname is the name of the variable to set.
x is a floating point value indicating the x component of the vector.
y is a floating point value indicating the y component of the vector.
z is a floating point value indicating the z component of the vector.
Description: This function will set a local variable on the module with the
specified name and value.

dm_setspellresistance (Back to Top)

Usage: dm_setspellresistance <x>


Where: x is an integer value indicating the value to set the spell resistance to.
Description: This function will activate action target mode. The target you click
will have its spell resistance set to the value specified.

dm_settime (Back to Top)

Usage: dm_settime <h> <m> <s> <ms>


Where: h is the hour to set the time to.
m is the minutes to set the time to.
s is the seconds to set the time to.
ms is the milliseconds to set the time to.
Description: This function will set the game time in the module to the specified
hour, minute, second, and millisecond.

dm_setvarfloat (Back to Top)

Usage: dm_setvarfloat <varname> <value>


Where: varname is the name of the variable to set.
value is a floating point value that varname will be set to.
Description: This function will activate action target mode. The target you click
will have a local variable set with the specified name and value.

dm_setvarint (Back to Top)

Usage: dm_setvarint <varname> <value>


Where: varname is the name of the variable to set.
value is an integer value that varname will be set to.
Description: This function will activate action target mode. The target you click
will have a local variable set with the specified name and value.

dm_setvarobject (Back to Top)

Usage: dm_setvarobject <varname> <value>


Where: varname is the name of the variable to set.
value is an object id that varname will be set to.
Description: This function will activate action target mode. The target you click
will have a local variable set with the specified name and value.

dm_setvarstring (Back to Top)

Usage: dm_setvarstring <varname> <value>


Where: varname is the name of the variable to set.
value is a string that varname will be set to.
Description: This function will activate action target mode. The target you click
will have a local variable set with the specified name and value.

dm_setvarvector (Back to Top)

Usage: dm_setvarvector <varname> <x> <y> <z>


Where: varname is the name of the variable to set.
x is a floating point value indicating the x component of the vector.
y is a floating point value indicating the y component of the vector.
z is a floating point value indicating the z component of the vector.
Description: This function will activate action target mode. The target you click
will have a local variable set with the specified name and value.

dm_showarea (Back to Top)

Usage: dm_showarea
Description: This function will reveal all the tiles in the current area by removing
the 'fog of war'.

dm_spawncreature (Back to Top)

Usage: dm_spawncreature <creature>


Where: creature is the creature tag of the creature to spawn in.
Description: This function will effectively cause the player to summon the
specified creature.

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