1.
- Summons no longer generate Tension.
- Some of the turn/round rules have been edited to clarify some elements that
wern’t immediately clear without reading the enemy rules first (namely enemy
actions and when exactly a round ends).
- The first page of the narrators section has been removed and replaced with an
expanded section on Antagonists and how to make them.
- Antagonist Edges now have 3 free uses per scene and can be used further at the
cost of Antagonism.
- The “sucsessfully” and “on a success” conditions has been dropped from all combat
techniques, since the only realistic way to fail actions (mostly attacks) was a
full evasion dodge, and evasion rules already cover the removal of rider effects.
- Thunder Blood has been reworked.
- Dramaturge 3 now works off of casts and not interact.
- Flame Heart 3 has been reworded.
- The Blessed’s “Convienient Transport” has been reworked and renamed.
- Most of the engine enemies who can gain additional attacks per round have had
their abilities reworked.
- The maximum experience per chapter has been changed from 5 to 4.
- A distinction has been added between enemies and NPCs (all enemies are NPCs, some
NPCs are summons, who are not enemies).
- The “Your life is in danger” condition has been replaced with “You are sweating”
- Dragonslayer 1 has been buffed.
- Knife Juggler 3 triggers are now treated as punishes.
- Hide has had it's no-attack conditional replaced with a “you didn't start your
turn hidden” conditional, this should hopefully cover a wider variety of fully
hidden strategies.
- Enemies can now search for disappeared characters by spending 2 ap, removing the
effect.
- The Wild-Eyed edge now uses enemies that exist.
- “World Creation” has been added to the end of the worlds of dawn section.
- The “Call” techniques have all been reworked, this has also changed Guardian
Angel into a Call technique.
- Spellcrafter has been reworked.
- Spellsword 1 has been reworked and moved to it’s level 2.
- The Accursed’s “Uncontrollable Power” has been rewritten to better accommodate
expanding abilities.
- Mana Blades has been entirely reworked.
- Mollycoddler 1 Has been given a small Focus cost.
- Chemist 1 has been buffed.
- Mind Breaker 2 has been reworked.
- Talisman caster has been renamed to Talisman Exorcist.
- Skirmish now specifies that punishes must target the character you’re punishing.
- All instances of “gain no focus” have been replaced with”replace it’s effect
with” to cover alternate focus types (2nd times the charm).
- “Cryomancer” has been renamed to “Frost Veiler” to match the “X Yer” format of
other elemental Techneques.
- New Disruptor Techneque “Light Bender”.
- Cocoon has been reworded to show it only heals once.
- Guardian’s “Guardian Shield” action has been reworked.
- The “Slime” NPC type has been replaced with “Spright” since it was a lame enemy
to use and to move away from the D&D fantasy vibe that comes from it.
- New Antagonist Edge: “Over-Confident”.
- Grim Ascendant 3 now only targets enemies.
- Chronomancer 2 has been reworked.
- Wild-Eyed’s Clash reaction now works and gives the enemy a Spirit Value.
- Ego Arm has been entirely reworked.
- Gunslinger 1 and 3 have been reworked.
- Bruiser’s Action can now only target adjacent characters.
- Enemies have had their scaling rewritten to match how players show their scaling
- Ronin has been reworked.
- Pugilist, Ranger, Executioner, Captor, Bodyguards, Glutton, Paladin, Bannerman,
and Baron have been changed to make their old or new on-attack effects only trigger
on targets who haven’t been attacked in the round.
- Compassionate Caster 2 & 3 has been buffed.
- New Altruist Techneque “Sage-like Aegis”.
- Regenerating now heals you for 4 + Tier.
- Cunning Fighter 3 has been reworekd.
- Reflector 1 now functions with Mind.
- Crusher 1 and 3 have been nerfed.
- The example combat build in the book have been replaced with recipes that let you
build a wider variety of characters based on 1 of two setups for each Attribute.
- Attacks no longer need to target enemies.
- Clash now has no range limit.
- New Vagabond Techneque: Metalurgist.
- Skirmisher 3 has been reworked.
- Mollycoddler 2 and 3 have been reworked.
- Frost Veiler 3 has been buffed.
- Another 4 Combat Scenarios have been added.
- NPC tags have been replaced with a descriptive tagline.
- Compassionate Caster has been renamd to Compassionate Sage.
- Chronomancer has been renamed to Tempral Sage.
- Moncastic Sage has been reworked and renamed to Moncastic Warrior.
- Drunkard no longer lets you move diagonally.
- “✢” words are now optional, meaning you can include conditions with them.
- Supernatural Deafness now gives 1 less Character Rank.
- The skill examples have been reworked and rewritten to be the base skills for
every character, with custom written skills now being an optional rule.
- Study can no longer be used by taking Stress.
- Stress now specifies that it dosen’t give Influence when self inflicted.
- Virtuoso 1 and 2 have been reworked.
- Grim Ascendant 1 and 2 have been reworked.
- The things offered when “putting it on the line” have been changed.
- Duels are now listed as an attack action.
- Guard Dog has been renamed to Loyal.
- Assisted actions now use the assistant’s highest Attribute.
- Duelist has been reworked.